2006-03-06 20:47:25 +00:00
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\subsection{Snake 2}
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2006-05-30 12:01:01 +00:00
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\screenshot{plugins/images/ss-snake2}
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2006-03-30 16:52:33 +00:00
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{Snake 2 {--} The Snake Strikes Back}{img:snake2}
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2006-02-11 01:29:51 +00:00
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Another version of the Snake game. Move the snake around, and eat the
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apples that pop up on the screen. Each time an apple is eaten, the
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snake gets longer. The game ends when the snake hits a wall, or runs
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2006-05-30 12:01:01 +00:00
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into itself.
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2006-02-11 01:29:51 +00:00
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2010-05-20 17:38:38 +00:00
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\begin{btnmap}
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2006-05-30 12:01:01 +00:00
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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2010-01-27 07:38:14 +00:00
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
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2010-04-23 19:39:39 +00:00
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,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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2009-07-06 23:15:46 +00:00
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{\ButtonUp{} / \ButtonDown}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Set game speed\\
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2009-05-21 11:39:22 +00:00
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
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2009-07-06 23:15:46 +00:00
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,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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2010-04-23 19:39:39 +00:00
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,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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2010-01-27 07:38:14 +00:00
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{\ButtonRight{} / \ButtonLeft}
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2006-05-30 12:01:01 +00:00
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\opt{ONDIO_PAD}{\ButtonRight}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Select starting maze\\
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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2006-10-17 14:43:39 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
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2010-04-23 19:39:39 +00:00
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\opt{PBELL_VIBE500_PAD}{\ButtonUp{} / \ButtonDown}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Select game type (A or B)\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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2010-01-27 07:38:14 +00:00
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
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{\ButtonSelect}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchCenter}
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2010-04-23 19:39:39 +00:00
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\opt{PBELL_VIBE500_PAD}{\ButtonOK}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Start the game\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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2010-01-27 07:38:14 +00:00
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,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD%
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2010-04-23 19:39:39 +00:00
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,SANSA_FUZE_PAD,PBELL_VIBE500_PAD}
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Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex - don't mention chip8 games in the Player manual and give the correct path to the viewers directory. 2) Correct wrongly placed 'end' in zxbox.tex and remove link to the wiki as this chapter is based off of that page and there is no additional information on it. 3) Let long lists of button names break so they don't overlap with the next column in the pdf - blackjack, bubbles, demystify, flipit, logo, oscilloscope, pegbox, rockblox1d, rockblox, rockboy, sliding puzzle, snake2, solitaire, sudoku. 4) While at it, break long (code) lines in bubbles.tex. 5) Additionally exclude lines which showed only 'n/a' in the button tables for a specific target - pegbox, sokoban. 6) Use 'fname' to mark a path in disktidy.tex, also simplify the button table. 7) Use 'ButtonHold' in doom.tex.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18580 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:25:32 +00:00
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{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Steer the snake\\
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2010-04-23 19:39:39 +00:00
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\opt{RECORDER_PAD,PBELL_VIBE500_PAD}{\ButtonPlay}
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2006-05-30 12:01:01 +00:00
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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2010-01-27 07:38:14 +00:00
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD}
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{\ButtonSelect}
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2006-10-17 14:43:39 +00:00
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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2009-12-14 20:18:38 +00:00
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\opt{COWON_D2_PAD}{\TouchCenter}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Pause and resume the game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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2006-08-23 17:10:08 +00:00
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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Manual - plugin button tables: fill out missing info for the c200 pad (chip8emulator, doom, snake, snake2, wormlet), also update the table in clock.tex (was outdated for all and missing the mode and skin 'shortcuts'), add a small note about how to quit credits, change the list of the four direction buttons in some tex files (minesweeper, flipit, sudoku) so that the line can break and won't overlap, correct the position of } in rockblox.tex to not let the 'pause' line appear when it doesn't exist on a target. Break overly long lines.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18535 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 23:24:31 +00:00
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
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2009-12-14 20:18:38 +00:00
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,MROBE100_PAD,COWON_D2_PAD}{\ButtonPower}
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2010-01-27 07:38:14 +00:00
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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2009-05-21 11:39:22 +00:00
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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2010-04-23 19:39:39 +00:00
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\opt{PBELL_VIBE500_PAD}{\ButtonRec}
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2009-07-22 18:08:51 +00:00
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\opt{HAVEREMOTEKEYMAP}{& }
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2006-05-30 12:01:01 +00:00
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& Quit\\
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2010-05-20 17:38:38 +00:00
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\end{btnmap}
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2006-04-03 22:45:01 +00:00
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2006-05-30 12:01:01 +00:00
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In game A, the maze stays the same, in game B
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2006-02-11 01:29:51 +00:00
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after an increasing number of apples eaten the maze is replaced by a
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new one.
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