rockbox/apps/gui/wps.c

1314 lines
40 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Jerome Kuptz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "file.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "action.h"
#include "kernel.h"
#include "filetypes.h"
#include "sprintf.h"
#include "settings.h"
#include "skin_engine/skin_engine.h"
#include "mp3_playback.h"
#include "audio.h"
#include "usb.h"
#include "status.h"
#include "storage.h"
#include "screens.h"
#include "playlist.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#include "peakmeter.h"
#endif
#include "lang.h"
#include "bookmark.h"
#include "misc.h"
#include "sound.h"
#include "onplay.h"
#include "abrepeat.h"
#include "playback.h"
#include "splash.h"
#include "cuesheet.h"
#include "ata_idle_notify.h"
#include "root_menu.h"
#include "backdrop.h"
#include "quickscreen.h"
#include "pitchscreen.h"
#include "appevents.h"
#include "viewport.h"
#include "pcmbuf.h"
#include "option_select.h"
#include "dsp.h"
#include "playlist_viewer.h"
#include "wps.h"
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#include "statusbar-skinned.h"
#define RESTORE_WPS_INSTANTLY 0l
#define RESTORE_WPS_NEXT_SECOND ((long)(HZ+current_tick))
/* in milliseconds */
#define DEFAULT_SKIP_TRESH 3000l
#define FF_REWIND_MAX_PERCENT 3 /* cap ff/rewind step size at max % of file */
/* 3% of 30min file == 54s step size */
#define MIN_FF_REWIND_STEP 500
/* currently only one wps_state is needed, initialize to 0 */
struct wps_state wps_state = { .id3 = NULL };
static struct gui_wps gui_wps[NB_SCREENS] = {{ .data = NULL }};
static struct wps_data wps_datas[NB_SCREENS] = {{ .wps_loaded = 0 }};
static struct wps_sync_data wps_sync_data = { .do_full_update = false };
/* initial setup of wps_data */
static void wps_state_init(void);
static void track_changed_callback(void *param);
static void nextid3available_callback(void* param);
#ifdef HAVE_LCD_BITMAP
static void statusbar_toggle_handler(void *data);
#endif
#define WPS_DEFAULTCFG WPS_DIR "/rockbox_default.wps"
#ifdef HAVE_REMOTE_LCD
#define RWPS_DEFAULTCFG WPS_DIR "/rockbox_default.rwps"
#define DEFAULT_WPS(screen) ((screen) == SCREEN_MAIN ? \
WPS_DEFAULTCFG:RWPS_DEFAULTCFG)
#else
#define DEFAULT_WPS(screen) (WPS_DEFAULTCFG)
#endif
void wps_data_load(enum screen_type screen, const char *buf, bool isfile)
{
bool loaded_ok;
screens[screen].backdrop_unload(BACKDROP_SKIN_WPS);
#ifndef __PCTOOL__
/*
* Hardcode loading WPS_DEFAULTCFG to cause a reset ideally this
* wants to be a virtual file. Feel free to modify dirbrowse()
* if you're feeling brave.
*/
if (buf && ! strcmp(buf, DEFAULT_WPS(screen)) )
{
#ifdef HAVE_REMOTE_LCD
if (screen == SCREEN_REMOTE)
global_settings.rwps_file[0] = '\0';
else
#endif
global_settings.wps_file[0] = '\0';
buf = NULL;
}
#endif /* __PCTOOL__ */
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
loaded_ok = buf && skin_data_load(gui_wps[screen].data, buf, isfile);
if (!loaded_ok) /* load the hardcoded default */
{
char *skin_buf[NB_SCREENS] = {
#ifdef HAVE_LCD_BITMAP
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%s%?ia<%ia|%?d2<%d2|(root)>>\n"
"%s%?id<%id|%?d1<%d1|(root)>> %?iy<(%iy)|>\n\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>\n"
"%pb\n%pm\n",
#else
"%s%pp/%pe: %?it<%it|%fn> - %?ia<%ia|%d2> - %?id<%id|%d1>\n"
"%pc%?ps<*|/>%pt\n",
#endif
#ifdef HAVE_REMOTE_LCD
"%s%?ia<%ia|%?d2<%d2|(root)>>\n"
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>\n"
"%pb\n",
#endif
};
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
skin_data_load(gui_wps[screen].data, skin_buf[screen], false);
}
#ifdef HAVE_REMOVE_LCD
gui_wps[screen].data->remote_wps = !(screen == SCREEN_MAIN);
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#endif
}
static bool wps_fading_out = false;
void fade(bool fade_in, bool updatewps)
{
int fp_global_vol = global_settings.volume << 8;
int fp_min_vol = sound_min(SOUND_VOLUME) << 8;
int fp_step = (fp_global_vol - fp_min_vol) / 30;
int i;
wps_fading_out = !fade_in;
if (fade_in) {
/* fade in */
int fp_volume = fp_min_vol;
/* zero out the sound */
sound_set_volume(fp_min_vol >> 8);
sleep(HZ/10); /* let audio thread run */
audio_resume();
while (fp_volume < fp_global_vol - fp_step) {
fp_volume += fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
sound_set_volume(global_settings.volume);
}
else {
/* fade out */
int fp_volume = fp_global_vol;
while (fp_volume > fp_min_vol + fp_step) {
fp_volume -= fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
audio_pause();
wps_fading_out = false;
#if CONFIG_CODEC != SWCODEC
#ifndef SIMULATOR
/* let audio thread run and wait for the mas to run out of data */
while (!mp3_pause_done())
#endif
sleep(HZ/10);
#endif
/* reset volume to what it was before the fade */
sound_set_volume(global_settings.volume);
}
}
bool is_wps_fading(void)
{
return wps_fading_out;
}
static bool update_onvol_change(struct gui_wps * gwps)
{
skin_update(gwps, WPS_REFRESH_NON_STATIC);
#ifdef HAVE_LCD_CHARCELLS
splashf(0, "Vol: %3d dB",
sound_val2phys(SOUND_VOLUME, global_settings.volume));
return true;
#endif
return false;
}
bool ffwd_rew(int button)
{
unsigned int step = 0; /* current ff/rewind step */
unsigned int max_step = 0; /* maximum ff/rewind step */
int ff_rewind_count = 0; /* current ff/rewind count (in ticks) */
int direction = -1; /* forward=1 or backward=-1 */
bool exit = false;
bool usb = false;
int i = 0;
const long ff_rw_accel = (global_settings.ff_rewind_accel + 3);
if (button == ACTION_NONE)
{
status_set_ffmode(0);
return usb;
}
while (!exit)
{
switch ( button )
{
case ACTION_WPS_SEEKFWD:
direction = 1;
case ACTION_WPS_SEEKBACK:
if (wps_state.ff_rewind)
{
if (direction == 1)
{
/* fast forwarding, calc max step relative to end */
max_step = (wps_state.id3->length -
(wps_state.id3->elapsed +
ff_rewind_count)) *
FF_REWIND_MAX_PERCENT / 100;
}
else
{
/* rewinding, calc max step relative to start */
max_step = (wps_state.id3->elapsed + ff_rewind_count) *
FF_REWIND_MAX_PERCENT / 100;
}
max_step = MAX(max_step, MIN_FF_REWIND_STEP);
if (step > max_step)
step = max_step;
ff_rewind_count += step * direction;
/* smooth seeking by multiplying step by: 1 + (2 ^ -accel) */
step += step >> ff_rw_accel;
}
else
{
if ( (audio_status() & AUDIO_STATUS_PLAY) &&
wps_state.id3 && wps_state.id3->length )
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
#if CONFIG_KEYPAD == PLAYER_PAD
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
#endif
if (direction > 0)
status_set_ffmode(STATUS_FASTFORWARD);
else
status_set_ffmode(STATUS_FASTBACKWARD);
wps_state.ff_rewind = true;
step = 1000 * global_settings.ff_rewind_min_step;
}
else
break;
}
if (direction > 0) {
if ((wps_state.id3->elapsed + ff_rewind_count) >
wps_state.id3->length)
ff_rewind_count = wps_state.id3->length -
wps_state.id3->elapsed;
}
else {
if ((int)(wps_state.id3->elapsed + ff_rewind_count) < 0)
ff_rewind_count = -wps_state.id3->elapsed;
}
/* set the wps state ff_rewind_count so the progess info
displays corectly */
wps_state.ff_rewind_count = (wps_state.wps_time_countup == false)?
ff_rewind_count:-ff_rewind_count;
FOR_NB_SCREENS(i)
{
skin_update(&gui_wps[i],
WPS_REFRESH_PLAYER_PROGRESS |
WPS_REFRESH_DYNAMIC);
}
break;
case ACTION_WPS_STOPSEEK:
wps_state.id3->elapsed = wps_state.id3->elapsed+ff_rewind_count;
audio_ff_rewind(wps_state.id3->elapsed);
wps_state.ff_rewind_count = 0;
wps_state.ff_rewind = false;
status_set_ffmode(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
#ifdef HAVE_LCD_CHARCELLS
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_ALL);
#endif
exit = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED) {
status_set_ffmode(0);
usb = true;
exit = true;
}
break;
}
if (!exit)
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_BLOCK);
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
}
}
return usb;
}
void display_keylock_text(bool locked)
{
int i;
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
splash(HZ, locked ? ID2P(LANG_KEYLOCK_ON) : ID2P(LANG_KEYLOCK_OFF));
}
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
static void gwps_caption_backlight(struct wps_state *state)
{
if (state && state->id3)
{
#ifdef HAVE_BACKLIGHT
if (global_settings.caption_backlight)
{
/* turn on backlight n seconds before track ends, and turn it off n
seconds into the new track. n == backlight_timeout, or 5s */
int n = global_settings.backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
backlight_on();
}
#endif
#ifdef HAVE_REMOTE_LCD
if (global_settings.remote_caption_backlight)
{
/* turn on remote backlight n seconds before track ends, and turn it
off n seconds into the new track. n == remote_backlight_timeout,
or 5s */
int n = global_settings.remote_backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
remote_backlight_on();
}
#endif
}
}
#endif
static void change_dir(int direction)
{
if (global_settings.prevent_skip)
return;
if (direction < 0)
audio_prev_dir();
else if (direction > 0)
audio_next_dir();
/* prevent the next dir to immediatly start being ffw'd */
action_wait_for_release();
}
static void prev_track(unsigned long skip_thresh)
{
if (wps_state.id3->elapsed < skip_thresh)
{
audio_prev();
return;
}
else
{
if (wps_state.id3->cuesheet)
{
curr_cuesheet_skip(wps_state.id3->cuesheet, -1, wps_state.id3->elapsed);
return;
}
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
}
static void next_track(void)
{
/* take care of if we're playing a cuesheet */
if (wps_state.id3->cuesheet)
{
if (curr_cuesheet_skip(wps_state.id3->cuesheet, 1, wps_state.id3->elapsed))
{
/* if the result was false, then we really want
to skip to the next track */
return;
}
}
audio_next();
}
static void play_hop(int direction)
{
long step = global_settings.skip_length*1000;
long elapsed = wps_state.id3->elapsed;
long remaining = wps_state.id3->length - elapsed;
if (step < 0)
{
if (direction < 0)
{
prev_track(DEFAULT_SKIP_TRESH);
return;
}
else if (remaining < DEFAULT_SKIP_TRESH*2)
{
next_track();
return;
}
else
elapsed += (remaining - DEFAULT_SKIP_TRESH*2);
}
else if (!global_settings.prevent_skip &&
(!step ||
(direction > 0 && step >= remaining) ||
(direction < 0 && elapsed < DEFAULT_SKIP_TRESH)))
{ /* Do normal track skipping */
if (direction > 0)
next_track();
else if (direction < 0)
prev_track(DEFAULT_SKIP_TRESH);
return;
}
else if (direction == 1 && step >= remaining)
{
#if CONFIG_CODEC == SWCODEC
if(global_settings.beep)
pcmbuf_beep(1000, 150, 1500*global_settings.beep);
#endif
return;
}
else if ((direction == -1 && elapsed < step))
{
elapsed = 0;
}
else
{
elapsed += step * direction;
}
if((audio_status() & AUDIO_STATUS_PLAY) && !wps_state.paused)
{
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
}
audio_ff_rewind(wps_state.id3->elapsed = elapsed);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/*
* If the user is unable to see the wps, because the display is deactivated,
* we suppress updates until the wps is activated again (the lcd driver will
* call this hook to issue an instant update)
* */
static void wps_lcd_activation_hook(void *param)
{
(void)param;
wps_sync_data.do_full_update = true;
/* force timeout in wps main loop, so that the update is instantly */
queue_post(&button_queue, BUTTON_NONE, 0);
}
#endif
static void gwps_leave_wps(void)
{
int i, oldbars = VP_SB_HIDE_ALL;
FOR_NB_SCREENS(i)
{
gui_wps[i].display->stop_scroll();
gui_wps[i].display->backdrop_show(BACKDROP_MAIN);
if (statusbar_position(i) != STATUSBAR_OFF)
oldbars |= VP_SB_ONSCREEN(i);
}
viewportmanager_set_statusbar(oldbars);
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* Play safe and unregister the hook */
remove_event(LCD_EVENT_ACTIVATION, wps_lcd_activation_hook);
#endif
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
/* unhandle statusbar update delay */
sb_skin_set_update_delay(DEFAULT_UPDATE_DELAY);
send_event(GUI_EVENT_REFRESH, NULL);
}
#ifdef HAVE_TOUCHSCREEN
int wps_get_touchaction(struct wps_data *data)
{
short x,y;
short vx, vy;
int type = action_get_touchscreen_press(&x, &y);
static int last_action = ACTION_NONE;
struct touchregion *r;
bool repeated = (type == BUTTON_REPEAT);
bool released = (type == BUTTON_REL);
struct skin_token_list *regions = data->touchregions;
while (regions)
{
r = (struct touchregion *)regions->token->value.data;
/* make sure this region's viewport is visible */
if (r->wvp->hidden_flags&VP_DRAW_HIDDEN)
{
regions = regions->next;
continue;
}
/* check if it's inside this viewport */
if (viewport_point_within_vp(&(r->wvp->vp), x, y))
{ /* reposition the touch inside the viewport since touchregions
* are relative to a preceding viewport */
vx = x - r->wvp->vp.x;
vy = y - r->wvp->vp.y;
/* now see if the point is inside this region */
if (vx >= r->x && vx < r->x+r->width &&
vy >= r->y && vy < r->y+r->height)
{
/* reposition the touch within the area */
vx -= r->x;
vy -= r->y;
switch(r->type)
{
case WPS_TOUCHREGION_ACTION:
if ((repeated && r->repeat) || (released && !r->repeat))
{
last_action = r->action;
return r->action;
}
break;
case WPS_TOUCHREGION_SCROLLBAR:
if(r->width > r->height)
/* landscape */
wps_state.id3->elapsed = (vx *
wps_state.id3->length) / r->width;
else
/* portrait */
wps_state.id3->elapsed = (vy *
wps_state.id3->length) / r->height;
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(wps_state.id3->elapsed);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
break;
case WPS_TOUCHREGION_VOLUME:
{
int i;
const int min_vol = sound_min(SOUND_VOLUME);
const int max_vol = sound_max(SOUND_VOLUME);
if(r->width > r->height)
/* landscape */
global_settings.volume = (vx *
(max_vol - min_vol)) / r->width;
else
/* portrait */
global_settings.volume = (vy *
(max_vol-min_vol)) / r->height;
global_settings.volume += min_vol;
setvol();
return ACTION_REDRAW;
}
}
}
}
regions = regions->next;
}
if ((last_action == ACTION_WPS_SEEKBACK || last_action == ACTION_WPS_SEEKFWD))
return ACTION_WPS_STOPSEEK;
last_action = ACTION_TOUCHSCREEN;
return ACTION_TOUCHSCREEN;
}
#endif
/* The WPS can be left in two ways:
* a) call a function, which draws over the wps. In this case, the wps
* will be still active (i.e. the below function didn't return)
* b) return with a value evaluated by root_menu.c, in this case the wps
* is really left, and root_menu will handle the next screen
*
* In either way, call gwps_leave_wps(), in order to restore the correct
* "main screen" backdrops and statusbars
*/
long gui_wps_show(void)
{
long button = 0;
bool restore = true;
long restoretimer = RESTORE_WPS_INSTANTLY; /* timer to delay screen redraw temporarily */
bool exit = false;
bool bookmark = false;
bool update = false;
bool vol_changed = false;
int i;
long last_left = 0, last_right = 0;
#ifdef HAVE_LCD_CHARCELLS
status_set_audio(true);
status_set_param(false);
#else
statusbar_toggle_handler(NULL);
#endif
#ifdef AB_REPEAT_ENABLE
ab_repeat_init();
ab_reset_markers();
#endif
wps_state_init();
while ( 1 )
{
bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false;
/* did someone else (i.e power thread) change audio pause mode? */
if (wps_state.paused != audio_paused) {
wps_state.paused = audio_paused;
/* if another thread paused audio, we are probably in car mode,
about to shut down. lets save the settings. */
if (wps_state.paused) {
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true);
#endif
}
}
#ifdef HAVE_LCD_BITMAP
/* when the peak meter is enabled we want to have a
few extra updates to make it look smooth. On the
other hand we don't want to waste energy if it
isn't displayed */
bool pm=false;
FOR_NB_SCREENS(i)
{
if(gui_wps[i].data->peak_meter_enabled)
pm = true;
}
if (pm) {
long next_refresh = current_tick;
long next_big_refresh = current_tick + HZ / 5;
button = BUTTON_NONE;
while (TIME_BEFORE(current_tick, next_big_refresh)) {
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_NOBLOCK);
if (button != ACTION_NONE) {
break;
}
peak_meter_peek();
sleep(0); /* Sleep until end of current tick. */
if (TIME_AFTER(current_tick, next_refresh)) {
FOR_NB_SCREENS(i)
{
if(gui_wps[i].data->peak_meter_enabled)
skin_update(&gui_wps[i], WPS_REFRESH_PEAK_METER);
next_refresh += HZ / PEAK_METER_FPS;
}
}
}
}
/* The peak meter is disabled
-> no additional screen updates needed */
else
#endif
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,
restore ? HZ/100 : HZ/5);
}
/* Exit if audio has stopped playing. This happens e.g. at end of
playlist or if using the sleep timer. */
if (!(audio_status() & AUDIO_STATUS_PLAY))
exit = true;
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
/* The iPods/X5/M5 use a single button for the A-B mode markers,
defined as ACTION_WPSAB_SINGLE in their config files. */
#ifdef ACTION_WPSAB_SINGLE
if (!global_settings.party_mode && ab_repeat_mode_enabled())
{
static int wps_ab_state = 0;
if (button == ACTION_WPSAB_SINGLE)
{
switch (wps_ab_state)
{
case 0: /* set the A spot */
button = ACTION_WPS_ABSETA_PREVDIR;
break;
case 1: /* set the B spot */
button = ACTION_WPS_ABSETB_NEXTDIR;
break;
case 2:
button = ACTION_WPS_ABRESET;
break;
}
wps_ab_state = (wps_ab_state+1) % 3;
}
}
#endif
switch(button)
{
case ACTION_WPS_CONTEXT:
{
gwps_leave_wps();
/* if music is stopped in the context menu we want to exit the wps */
if (onplay(wps_state.id3->path,
FILE_ATTR_AUDIO, CONTEXT_WPS) == ONPLAY_MAINMENU
|| !audio_status())
return GO_TO_ROOT;
restore = true;
}
break;
case ACTION_WPS_BROWSE:
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
gwps_leave_wps();
return GO_TO_PREVIOUS_BROWSER;
break;
/* play/pause */
case ACTION_WPS_PLAY:
if (global_settings.party_mode)
break;
if ( wps_state.paused )
{
wps_state.paused = false;
if ( global_settings.fade_on_stop )
fade(true, true);
else
audio_resume();
}
else
{
wps_state.paused = true;
if ( global_settings.fade_on_stop )
fade(false, true);
else
audio_pause();
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true); /* make sure resume info is saved */
#endif
}
break;
case ACTION_WPS_VOLUP:
global_settings.volume++;
vol_changed = true;
break;
case ACTION_WPS_VOLDOWN:
global_settings.volume--;
vol_changed = true;
break;
/* fast forward
OR next dir if this is straight after ACTION_WPS_SKIPNEXT */
case ACTION_WPS_SEEKFWD:
if (global_settings.party_mode)
break;
if (current_tick -last_right < HZ)
{
if (wps_state.id3->cuesheet)
{
audio_next();
}
else
{
change_dir(1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKFWD);
last_right = last_left = 0;
break;
/* fast rewind
OR prev dir if this is straight after ACTION_WPS_SKIPPREV,*/
case ACTION_WPS_SEEKBACK:
if (global_settings.party_mode)
break;
if (current_tick -last_left < HZ)
{
if (wps_state.id3->cuesheet)
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
}
else
{
change_dir(-1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKBACK);
last_left = last_right = 0;
break;
/* prev / restart */
case ACTION_WPS_SKIPPREV:
if (global_settings.party_mode)
break;
last_left = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position
is past the A marker, jump back to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_after_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(-1);
break;
/* next
OR if skip length set, hop by predetermined amount. */
case ACTION_WPS_SKIPNEXT:
if (global_settings.party_mode)
break;
last_right = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position is
before the A marker, jump to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_before_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(1);
break;
/* next / prev directories */
/* and set A-B markers if in a-b mode */
case ACTION_WPS_ABSETB_NEXTDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
{
ab_set_B_marker(wps_state.id3->elapsed);
ab_jump_to_A_marker();
}
else
#endif
{
change_dir(1);
}
break;
case ACTION_WPS_ABSETA_PREVDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
ab_set_A_marker(wps_state.id3->elapsed);
else
#endif
{
change_dir(-1);
}
break;
/* menu key functions */
case ACTION_WPS_MENU:
gwps_leave_wps();
return GO_TO_ROOT;
break;
#ifdef HAVE_QUICKSCREEN
case ACTION_WPS_QUICKSCREEN:
{
gwps_leave_wps();
if (quick_screen_quick(button))
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* HAVE_QUICKSCREEN */
/* screen settings */
#ifdef BUTTON_F3
case ACTION_F3:
{
gwps_leave_wps();
if (quick_screen_f3(BUTTON_F3))
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* BUTTON_F3 */
/* pitch screen */
#ifdef HAVE_PITCHSCREEN
case ACTION_WPS_PITCHSCREEN:
{
gwps_leave_wps();
if (1 == gui_syncpitchscreen_run())
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* HAVE_PITCHSCREEN */
#ifdef AB_REPEAT_ENABLE
/* reset A&B markers */
case ACTION_WPS_ABRESET:
if (ab_repeat_mode_enabled())
{
ab_reset_markers();
update = true;
}
break;
#endif /* AB_REPEAT_ENABLE */
/* stop and exit wps */
case ACTION_WPS_STOP:
if (global_settings.party_mode)
break;
bookmark = true;
exit = true;
break;
case ACTION_WPS_ID3SCREEN:
{
gwps_leave_wps();
if (browse_id3())
return GO_TO_ROOT;
restore = true;
}
break;
#ifdef HAVE_TOUCHSCREEN
case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */
{
global_settings.playlist_shuffle =
!global_settings.playlist_shuffle;
#if CONFIG_CODEC == SWCODEC
dsp_set_replaygain();
#endif
if (global_settings.playlist_shuffle)
playlist_randomise(NULL, current_tick, true);
else
playlist_sort(NULL, true);
}
break;
case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */
{
const struct settings_list *rep_setting =
find_setting(&global_settings.repeat_mode, NULL);
option_select_next_val(rep_setting, false, true);
audio_flush_and_reload_tracks();
}
break;
#endif /* HAVE_TOUCHSCREEN */
/* this case is used by the softlock feature
* it requests a full update here */
case ACTION_REDRAW:
wps_sync_data.do_full_update = true;
break;
case ACTION_NONE: /* Timeout, do a partial update */
update = true;
ffwd_rew(button); /* hopefully fix the ffw/rwd bug */
break;
#ifdef HAVE_RECORDING
case ACTION_WPS_REC:
exit = true;
break;
#endif
case SYS_POWEROFF:
default_event_handler(SYS_POWEROFF);
break;
case ACTION_WPS_VIEW_PLAYLIST:
gwps_leave_wps();
if (playlist_viewer()) /* true if USB connected */
return GO_TO_ROOT;
restore = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED)
{
gwps_leave_wps();
return GO_TO_ROOT;
}
update = true;
break;
}
if (vol_changed)
{
bool res = false;
setvol();
FOR_NB_SCREENS(i)
{
if(update_onvol_change(&gui_wps[i]))
res = true;
}
if (res) {
restore = true;
restoretimer = RESTORE_WPS_NEXT_SECOND;
}
}
if (wps_sync_data.do_full_update || update)
{
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
gwps_caption_backlight(&wps_state);
#endif
FOR_NB_SCREENS(i)
{
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* currently, all remotes are readable without backlight
* so still update those */
if (lcd_active() || (i != SCREEN_MAIN))
#endif
{
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
}
wps_sync_data.do_full_update = false;
update = false;
}
if (restore && wps_state.id3 &&
((restoretimer == RESTORE_WPS_INSTANTLY) ||
TIME_AFTER(current_tick, restoretimer)))
{
restore = false;
restoretimer = RESTORE_WPS_INSTANTLY;
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
add_event(LCD_EVENT_ACTIVATION, false, wps_lcd_activation_hook);
#endif
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
/* we remove the update delay since it's not very usable in the wps,
* e.g. during volume changing or ffwd/rewind */
sb_skin_set_update_delay(0);
FOR_NB_SCREENS(i)
{
screens[i].stop_scroll();
gui_wps_display(&gui_wps[i]);
}
}
if (exit) {
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
if (global_settings.fade_on_stop)
fade(false, true);
if (bookmark)
bookmark_autobookmark();
audio_stop();
#ifdef AB_REPEAT_ENABLE
ab_reset_markers();
#endif
gwps_leave_wps();
#ifdef HAVE_RECORDING
if (button == ACTION_WPS_REC)
return GO_TO_RECSCREEN;
#endif
if (global_settings.browse_current)
return GO_TO_PREVIOUS_BROWSER;
return GO_TO_PREVIOUS;
}
if (button && !IS_SYSEVENT(button) )
storage_spin();
}
return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */
}
/* this is called from the playback thread so NO DRAWING! */
static void track_changed_callback(void *param)
{
wps_state.id3 = (struct mp3entry*)param;
wps_state.nid3 = audio_next_track();
if (wps_state.id3->cuesheet)
{
cue_find_current_track(wps_state.id3->cuesheet, wps_state.id3->elapsed);
cue_spoof_id3(wps_state.id3->cuesheet, wps_state.id3);
}
wps_sync_data.do_full_update = true;
}
static void nextid3available_callback(void* param)
{
(void)param;
wps_state.nid3 = audio_next_track();
wps_sync_data.do_full_update = true;
}
static void wps_state_init(void)
{
wps_state.ff_rewind = false;
wps_state.paused = false;
if(audio_status() & AUDIO_STATUS_PLAY)
{
wps_state.id3 = audio_current_track();
wps_state.nid3 = audio_next_track();
}
else
{
wps_state.id3 = NULL;
wps_state.nid3 = NULL;
}
/* We'll be updating due to restore initialized with true */
wps_sync_data.do_full_update = false;
/* add the WPS track event callbacks */
add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, track_changed_callback);
add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, nextid3available_callback);
}
#ifdef HAVE_LCD_BITMAP
static void statusbar_toggle_handler(void *data)
{
(void)data;
int i;
int *wpsbars = &wps_sync_data.statusbars;
*wpsbars = VP_SB_HIDE_ALL;
FOR_NB_SCREENS(i)
{ /* fix viewports if needed */
skin_statusbar_changed(&gui_wps[i]);
bool draw = false;
/* fix up gui_wps::statusbars, so that the viewportmanager accepts it*/
if (gui_wps[i].data->wps_sb_tag)
draw = gui_wps[i].data->show_sb_on_wps;
else if (statusbar_position(i) != STATUSBAR_OFF)
draw = true;
if (draw)
*wpsbars |=
(VP_SB_ONSCREEN(i) | VP_SB_IGNORE_SETTING(i));
}
}
#endif
void gui_sync_wps_init(void)
{
int i;
FOR_NB_SCREENS(i)
{
#ifdef HAVE_ALBUMART
wps_datas[i].albumart = NULL;
wps_datas[i].playback_aa_slot = -1;
#endif
#ifdef HAVE_REMOTE_LCD
wps_datas[i].remote_wps = (i == SCREEN_REMOTE);
#endif
gui_wps[i].data = &wps_datas[i];
gui_wps[i].display = &screens[i];
/* Currently no seperate wps_state needed/possible
so use the only available ( "global" ) one */
gui_wps[i].state = &wps_state;
gui_wps[i].display->backdrop_unload(BACKDROP_SKIN_WPS);
/* must point to the same struct for both screens */
gui_wps[i].sync_data = &wps_sync_data;
gui_wps[i].sync_data->statusbars = VP_SB_ALLSCREENS;
}
#ifdef HAVE_LCD_BITMAP
add_event(GUI_EVENT_STATUSBAR_TOGGLE, false, statusbar_toggle_handler);
#endif
}
#ifdef IPOD_ACCESSORY_PROTOCOL
int wps_get_ff_rewind_count(void)
{
return wps_state.ff_rewind_count;
}
#endif