rockbox/apps/plugins/beatbox/beatbox.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2005 Karl Kurbjun based on midi2wav by Stepan Moskovchenko
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "midi/guspat.h"
#include "midi/midiutil.h"
#include "midi/synth.h"
#include "midi/sequencer.h"
#include "midi/midifile.h"
PLUGIN_HEADER
PLUGIN_IRAM_DECLARE
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define BTN_QUIT BUTTON_OFF
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#elif CONFIG_KEYPAD == ONDIO_PAD
#define BTN_QUIT BUTTON_OFF
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BTN_QUIT BUTTON_OFF
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#define BTN_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define BTN_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_SCROLL_FWD
#define BTN_DOWN BUTTON_SCROLL_BACK
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define BTN_QUIT BUTTON_POWER
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
#define BTN_QUIT BUTTON_POWER
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define BTN_QUIT BUTTON_POWER
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_UP
#define BTN_DOWN BUTTON_DOWN
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BTN_QUIT BUTTON_POWER
#define BTN_RIGHT BUTTON_RIGHT
#define BTN_UP BUTTON_SCROLL_UP
#define BTN_DOWN BUTTON_SCROLL_DOWN
#endif
#define FRACTSIZE 10
#ifndef SIMULATOR
#if (HW_SAMPR_CAPS & SAMPR_CAP_22)
#define SAMPLE_RATE SAMPR_22 // 44100 22050 11025
#else
#define SAMPLE_RATE SAMPR_44 // 44100 22050 11025
#endif
#define MAX_VOICES 20 // Note: 24 midi channels is the minimum general midi
// spec implementation
#else // Simulator requires 44100, and we can afford to use more voices
#define SAMPLE_RATE SAMPR_44
#define MAX_VOICES 48
#endif
#define BUF_SIZE 256
#define NBUF 2
#undef SYNC
#ifdef SIMULATOR
#define SYNC
#endif
struct MIDIfile * mf IBSS_ATTR;
int numberOfSamples IBSS_ATTR;
long bpm IBSS_ATTR;
const unsigned char * drumNames[]={
"Bass Drum 2 ",
"Bass Drum 1 ",
"Side Stick ",
"Snare Drum 1 ",
"Hand Clap ",
"Snare Drum 2 ",
"Low Tom 2 ",
"Closed Hi-hat ",
"Low Tom 1 ",
"Pedal Hi-hat ",
"Mid Tom 2 ",
"Open Hi-hat ",
"Mid Tom 1 ",
"High Tom 2 ",
"Crash Cymbal 1 ",
"High Tom 1 ",
"Ride Cymbal 1 ",
"Chinese Cymbal ",
"Ride Bell ",
"Tambourine ",
"Splash Cymbal ",
"Cowbell ",
"Crash Cymbal 2 ",
"Vibra Slap ",
"Ride Cymbal 2 ",
"High Bongo ",
"Low Bongo ",
"Mute High Conga",
"Open High Conga",
"Low Conga ",
"High Timbale ",
"Low Timbale ",
"High Agogo ",
"Low Agogo ",
"Cabasa ",
"Maracas ",
"Short Whistle ",
"Long Whistle ",
"Short Guiro ",
"Long Guiro ",
"Claves ",
"High Wood Block",
"Low Wood Block ",
"Mute Cuica ",
"Open Cuica ",
"Mute Triangle ",
"Open Triangle ",
"Shaker ",
"Jingle Bell ",
"Bell Tree ",
"Castenets ",
"Mute Surdo ",
"Open Surdo "
};
long gmbuf[BUF_SIZE*NBUF];
int quit=0;
struct plugin_api * rb;
#define STATE_STOPPED 0
#define STATE_PAUSED 1
#define STATE_PLAYING 2
#define BEATBOX_UP BUTTON_UP
#define BEATBOX_DOWN BUTTON_DOWN
#define BEATBOX_LEFT BUTTON_LEFT
#define BEATBOX_RIGHT BUTTON_RIGHT
#define BEATBOX_SELECT BUTTON_SELECT
#define BEATBOX_PLAY BUTTON_ON
#define BEATBOX_STOP BUTTON_OFF
#define VAL_NONE 0
#define VAL_ENABLED 1
#define VAL_LOOP 2
#define H_NUMCELLS 24
#define V_NUMCELLS 8
#define HILIGHT_NONE 0
#define HILIGHT_PLAY 1
#define HILIGHT_USER 2
#define CELL_XSIZE 9
#define CELL_YSIZE 9
#define GRID_XPOS 2
#define GRID_YPOS 10
#define COLOR_NAME_TEXT LCD_RGBPACK(0xFF,0xFF,0xFF)
#define COLOR_NORMAL LCD_RGBPACK(0xFF,0xFF,0xFF)
#define COLOR_PLAY LCD_RGBPACK(0xFF,0xFF,0x00)
#define COLOR_DISABLED LCD_RGBPACK(0xA0,0xA0,0xA0)
#define COLOR_LOOPCELL LCD_RGBPACK(0xC0,0xC0,0xC0)
#define COLOR_EDIT LCD_RGBPACK(0x30,0x30,0xFF)
#define COLOR_GRID LCD_RGBPACK(0xD0,0xD0,0xD0)
#define EDITSTATE_PATTERN 0
int xCursor=0, yCursor=0;
int editState=EDITSTATE_PATTERN;
int playState=STATE_STOPPED, stepFlag=0;
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
int retval = 0;
PLUGIN_IRAM_INIT(api)
rb = api;
rb->lcd_setfont(0);
#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
rb->cpu_boost(true);
#endif
#ifdef RB_PROFILE
rb->profile_thread();
#endif
if (initSynth(NULL, ROCKBOX_DIR "/patchset/patchset.cfg",
ROCKBOX_DIR "/patchset/drums.cfg") == -1)
{
printf("\nINIT ERROR\n");
return -1;
}
//#ifndef SIMULATOR
rb->pcm_play_stop();
#if INPUT_SRC_CAPS != 0
/* Select playback */
rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
#endif
rb->pcm_set_frequency(SAMPLE_RATE); // 44100 22050 11025
retval = beatboxmain();
#ifdef RB_PROFILE
rb->profstop();
#endif
rb->pcm_play_stop();
rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
rb->cpu_boost(false);
#endif
if(retval == -1)
return PLUGIN_ERROR;
return PLUGIN_OK;
}
bool swap=0;
bool lastswap=1;
inline void synthbuf(void)
{
long *outptr;
register int i;
static int currentSample=0;
int synthtemp[2];
#ifndef SYNC
if(lastswap==swap) return;
lastswap=swap;
outptr=(swap ? gmbuf : gmbuf+BUF_SIZE);
#else
outptr=gmbuf;
#endif
for(i=0; i<BUF_SIZE/2; i++)
{
synthSample(&synthtemp[0], &synthtemp[1]);
currentSample++;
*outptr=((synthtemp[0]&0xFFFF) << 16) | (synthtemp[1]&0xFFFF);
outptr++;
if(currentSample==numberOfSamples)
{
if(playState == STATE_PLAYING)
{
stepFlag=1;
}
currentSample=0;
}
}
}
unsigned char trackPos[V_NUMCELLS];
unsigned char trackData[H_NUMCELLS][V_NUMCELLS];
unsigned char trackMap[V_NUMCELLS] = {38, 39, 40, 41, 42, 43, 44, 56};
struct Cell
{
unsigned char val;
int color;
};
struct Cell pattern[H_NUMCELLS][V_NUMCELLS];
struct Cell dispPattern[H_NUMCELLS][V_NUMCELLS];
void advancePosition()
{
int i=0;
for(i=0; i<V_NUMCELLS; i++)
{
trackPos[i]++;
if(trackPos[i] == H_NUMCELLS || trackData[trackPos[i]][i] == VAL_LOOP)
trackPos[i]=0;
}
}
void sendEvents()
{
int i;
for(i=0; i<V_NUMCELLS; i++)
{
if(trackData[trackPos[i]][i] == VAL_ENABLED)
pressNote(9, trackMap[i], 127);
}
}
#define NAME_POSX 10
#define NAME_POSY 100
void showDrumName(int trackNum)
{
rb->lcd_set_foreground(COLOR_NAME_TEXT);
rb->lcd_putsxy(NAME_POSX, NAME_POSY, drumNames[trackMap[trackNum]-35]);
}
void updateDisplay()
{
int i, j;
int grayOut=0;
for(j=0; j<V_NUMCELLS; j++)
{
grayOut=0;
for(i=0; i<H_NUMCELLS; i++)
{
pattern[i][j].color = COLOR_NORMAL;
pattern[i][j].val = trackData[i][j];
if(trackPos[j] == i)
pattern[i][j].color = COLOR_PLAY;
if(grayOut)
pattern[i][j].color = COLOR_DISABLED;
if(trackData[i][j] == VAL_LOOP)
{
pattern[i][j].color = COLOR_LOOPCELL;
grayOut=1;
}
if(xCursor == i && yCursor == j && editState == EDITSTATE_PATTERN)
pattern[i][j].color = COLOR_EDIT;
}
}
}
void resetPosition()
{
int i;
for(i=0; i<V_NUMCELLS; i++)
trackPos[i]=0;
}
void clearCells()
{
int i,j;
for(i=0; i<H_NUMCELLS; i++)
for(j=0; j<V_NUMCELLS; j++)
{
pattern[i][j].val=VAL_NONE;
dispPattern[i][j].val=VAL_NONE;
pattern[i][j].color = 0;
dispPattern[i][j].color = 0;
}
}
void drawGrid()
{
int i, j;
rb->lcd_set_foreground(COLOR_GRID);
for(i=0; i<H_NUMCELLS+1; i++)
rb->lcd_vline(i*CELL_XSIZE+GRID_XPOS, GRID_YPOS, GRID_YPOS+CELL_YSIZE*V_NUMCELLS);
for(i=0; i<V_NUMCELLS+1; i++)
rb->lcd_hline(GRID_XPOS, GRID_XPOS+CELL_XSIZE*H_NUMCELLS, GRID_YPOS+i*CELL_YSIZE);
rb->lcd_update();
}
void drawCell(int i, int j)
{
int cellX, cellY;
cellX = GRID_XPOS + CELL_XSIZE*i+1;
cellY = GRID_YPOS + CELL_YSIZE*j+1;
rb->lcd_set_foreground(pattern[i][j].color);
rb->lcd_fillrect(cellX, cellY, CELL_XSIZE-1, CELL_YSIZE-1);
rb->lcd_set_foreground(0);
if(pattern[i][j].val == VAL_LOOP)
{
rb->lcd_drawline(cellX, cellY, cellX+CELL_XSIZE-2, cellY+CELL_YSIZE-2);
}
if(pattern[i][j].val == VAL_ENABLED)
{
rb->lcd_fillrect(cellX+1, cellY+1, CELL_XSIZE-3, CELL_YSIZE-3);
}
}
void redrawScreen(unsigned char force)
{
int i, j;
for(i=0; i<H_NUMCELLS; i++)
{
for(j=0; j<V_NUMCELLS; j++)
{
if(force || (pattern[i][j].val != dispPattern[i][j].val || pattern[i][j].color != dispPattern[i][j].color))
{
drawCell(i, j);
dispPattern[i][j].val = pattern[i][j].val;
dispPattern[i][j].color = pattern[i][j].color;
}
}
}
rb->lcd_update();
}
void get_more(unsigned char** start, size_t* size)
{
#ifndef SYNC
if(lastswap!=swap)
{
// printf("Buffer miss!"); // Comment out the printf to make missses less noticable.
}
#else
synthbuf(); // For some reason midiplayer crashes when an update is forced
#endif
*size = BUF_SIZE*sizeof(short);
#ifndef SYNC
*start = (unsigned char*)((swap ? gmbuf : gmbuf + BUF_SIZE));
swap=!swap;
#else
*start = (unsigned char*)(gmbuf);
#endif
}
int beatboxmain()
{
int vol=0;
numberOfSamples=44100/10;
synthbuf();
rb->pcm_play_data(&get_more, NULL, 0);
rb->lcd_set_background(0x000000);
rb->lcd_clear_display();
resetPosition();
int i, j;
/* Start at 16 cells/loop for now. User can un-loop if more are needed */
for(i=0; i<V_NUMCELLS; i++)
trackData[16][i] = VAL_LOOP;
/* Very very rough beat to 'Goodbye Horses'
trackData[16][3] = VAL_LOOP;
trackData[16][2] = VAL_LOOP;
trackData[0][3] = 1;
trackData[4][3] = 1;
trackData[8][3] = 1;
trackData[9][3] = 1;
trackData[12][3] = 1;
trackData[13][3] = 1;
trackData[2][2] = 1;
trackData[6][2] = 1;
trackData[10][2] = 1;
trackData[14][2] = 1;
*/
drawGrid();
showDrumName(yCursor);
updateDisplay();
redrawScreen(1);
while(!quit)
{
#ifndef SYNC
synthbuf();
#endif
rb->yield();
if(stepFlag)
{
advancePosition();
sendEvents();
updateDisplay();
redrawScreen(0);
stepFlag=0;
}
/* Prevent idle poweroff */
rb->reset_poweroff_timer();
/* Code taken from Oscilloscope plugin */
switch(rb->button_get(false))
{
/*
case BTN_UP:
case BTN_UP | BUTTON_REPEAT:
vol = rb->global_settings->volume;
if (vol < rb->sound_max(SOUND_VOLUME))
{
vol++;
rb->sound_set(SOUND_VOLUME, vol);
rb->global_settings->volume = vol;
}
break;
case BTN_DOWN:
case BTN_DOWN | BUTTON_REPEAT:
vol = rb->global_settings->volume;
if (vol > rb->sound_min(SOUND_VOLUME))
{
vol--;
rb->sound_set(SOUND_VOLUME, vol);
rb->global_settings->volume = vol;
}
break;
case BTN_RIGHT:
{
//pressNote(9, 40, 127);
// resetPosition();
advancePosition();
sendEvents();
updateDisplay();
redrawScreen(0);
break;
}
case BUTTON_LEFT:
{
// isPlaying=1;
resetPosition();
updateDisplay();
redrawScreen(0);
//pressNote(9, 39, 127);
break;
}
*/
case BEATBOX_UP:
case BEATBOX_UP | BUTTON_REPEAT:
{
if(editState == EDITSTATE_PATTERN)
{
if(yCursor > 0)
{
yCursor--;
showDrumName(yCursor);
updateDisplay();
redrawScreen(0);
}
}
break;
}
case BEATBOX_DOWN:
case BEATBOX_DOWN | BUTTON_REPEAT:
{
if(editState == EDITSTATE_PATTERN)
{
if(yCursor < V_NUMCELLS-1)
{
yCursor++;
showDrumName(yCursor);
updateDisplay();
redrawScreen(0);
}
}
break;
}
case BEATBOX_LEFT:
case BEATBOX_LEFT | BUTTON_REPEAT:
{
if(editState == EDITSTATE_PATTERN)
{
if(xCursor > 0)
{
xCursor--;
updateDisplay();
redrawScreen(0);
}
}
break;
}
case BEATBOX_RIGHT:
case BEATBOX_RIGHT | BUTTON_REPEAT:
{
if(editState == EDITSTATE_PATTERN)
{
if(xCursor < H_NUMCELLS-1)
{
xCursor++;
updateDisplay();
redrawScreen(0);
}
}
break;
}
case BEATBOX_SELECT:
{
if(editState == EDITSTATE_PATTERN)
{
int cv = trackData[xCursor][yCursor];
cv++;
if(cv > VAL_LOOP)
cv = VAL_NONE;
trackData[xCursor][yCursor] = cv;
updateDisplay();
redrawScreen(0);
}
break;
}
case BEATBOX_PLAY:
{
if(playState == STATE_PLAYING)
playState = STATE_PAUSED;
else
{
updateDisplay();
redrawScreen(0);
sendEvents();
playState = STATE_PLAYING;
}
break;
}
case BEATBOX_STOP:
{
if(playState == STATE_STOPPED)
{
quit=1;
} else
{
playState =STATE_STOPPED;
resetPosition();
updateDisplay();
redrawScreen(0);
}
break;
}
}
}
return 0;
}