rockbox/manual/configure_rockbox/system_options.tex

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% $Id$ %
\section{\label{ref:SystemOptions}System}
\nopt{sansa,fuzeplus}%will probably be there on Sansas one day - exclude it the simple way without specific option
{\nopt{sansaAMS}{
\subsection{Battery}
Options relating to the battery
in the \dap.
\begin{description}
\item [Battery Capacity.] This setting can be used to tell Rockbox what
capacity (in mAh) the battery being used has. The default is
\opt{vibe500}{1000~mAh}%
\opt{iriverh100,iriverh300}{1300~mAh}%
\opt{mpiohd200}{850~mAh}%
\opt{ipodmini}{400~mAh (1G) or 630~mAh (2G)}%
\opt{ipodcolor}{700~mAh}%
\opt{ipodnano}{300~mAh}%
\opt{ipodvideo}{400~mAh (30~GB) or 600~mAh (60~GB and 80~GB)}%
\opt{ipod4g}{630~mAh}%
\opt{ipod3g}{630~mAh}%
\opt{ipod1g2g}{1200~mAh}%
\opt{iaudiom3,iaudiom5,iaudiox5}{950~mAh}%
\opt{gigabeatf}{2000~mAh}%
\opt{gigabeats}{700~mAh}%
\opt{cowond2}{1600~mAh}%
\opt{mrobe100}{720~mAh}%
\opt{samsungyh920,samsungyh925}{900~mAh}%
\opt{samsungyh820}{650~mAh}%
\opt{xduoox3}{2000~mAh}%
, which is the capacity value for the standard battery shipped with the \dap.
Rockbox uses this value for runtime estimation, not battery percentage
calculation. Changing this setting has no effect whatsoever on
actual battery life. This setting only affects the accuracy of the
runtime estimation as shown on screen.
\opt{iaudiom3,iaudiom5,iaudiox5}{Rockbox does not automatically distinguish
between the ``L'' models and the ``simple'' models which determine the
default value. If your \dap{} is an
\opt{iaudiom3}{M3L}%
\opt{iaudiom5}{M5L}%
\opt{iaudiox5}{X5L}
set the value to 2250~mAh for more accuracy in the runtime estimation.}
\opt{ipod,sansa}{This value is fairly meaningless in the \playerman{}
family at present, and work is on-going into finding a better way to
determine battery life.}
\opt{battery_types}{
\item [Battery Type.] This setting tells Rockbox which type of battery
is currently used in the \dap{}.
\nopt{xduoox3}{The two supported battery types are ``Alkaline'' or ``NiMH''.}
\opt{xduoox3}{Older \playerman{} \playertype{} units shipped with a 1500mAh battery, while newer units ships with a 2000mAh battery. If you are not sure which type you have, older units have a button marked ``ESC''.}
}
\opt{usb_charging_enable}{
\item [Charge During USB Connection.] This option lets you control whether
the \dap{} should charge during the USB connection and hence draw the
full 500~mA. Turning it \setting{Off} is recommended if the \dap{} is
connected through an unpowered USB hub or a laptop port. To use a USB
AC adapter, select \setting{Force} to instruct the \dap{} to also
charge when USB power is available but no connection is established.
}
\end{description}
}}
\opt{dircache,HAVE_DISK_STORAGE}{
\subsection{Disk}
Options relating to the hard disk.
\begin{description}
\opt{HAVE_DISK_STORAGE}{
\item [Disk Spindown.] Rockbox has a timer that makes it spin down the
hard disk after it is idle for a certain amount of time. This setting
controls the amount of time between the last user activity and the time
that the disk spins down. This idle time is only affected by user
activity, like navigating through the \setting{File Browser}. When the
hard disk spins up to fill the audio buffer, it automatically spins down
afterwards.
}
\opt{dircache}{
\item [Directory Cache.] Rockbox has the ability to cache the contents of
your drive in RAM. The \setting{Directory Cache} takes a small amount of
memory away from Rockbox that would otherwise be used to buffer music,
but it speeds up navigation in the file browser by eliminating
the slight pause between the time a navigation button is pressed and the
time Rockbox responds. Turning this setting on activates the
directory cache, and turning it off deactivates the directory
cache.
\note{The first time you enable the directory cache,
Rockbox will request a reboot of the \dap{} and upon restarting take a few
minutes to scan the drive. After this, the directory cache will work in the
background.}
}
\end{description}
} % \opt{dircache,HAVE_DISK_STORAGE}
\subsection{Limits}
This sub menu relates to limits in the Rockbox operating system.
\begin{description}
\item [Max Entries in File Browser.] This setting controls the limit on
the number of files that you can see in any particular directory in the
file browser. You can configure the size to be between 50 and
10,000 files in steps of 50. The default is 400. Higher values will shorten
the music buffer, so you should increase this setting \emph{only} if you have
directories with a large number of files.
\item [Max Playlist Size.] This setting controls the maximum size of
a playlist. The playlist size can be between 1,000 and 32,000 files,
in steps of 1,000 (default is 10,000). Higher values will shorten the
music buffer, so you should increase this setting \emph{only} if you
have very large playlists.
\item [Glyphs To Cache.] This sets the default memory allocation size
for fonts in unique glyphs. This should be set to the number of unique
language glyphs and punctuation marks that are frequently displayed.
The default is 250.
\end{description}
\note{You will need to restart your player for changes to \setting{Max
Entries in File Browser} or \setting{Max Playlist Size} to take effect
while \setting{Glyphs To Cache} will affect the next font load.}
% TODO: this needs to be rewritten in another style, it lets you mix sound from another source into the music
\subsection{Line In} This option activates the line-in port on \dap, which is
off by default. This is useful for such applications as:
\begin{itemize}
\item Game boy $\rightarrow$ \dap $\rightarrow$ human
\item laptop $\rightarrow$ \dap $\rightarrow$ human
\item LAN party computer $\rightarrow$ \dap $\rightarrow$ human
\end{itemize}
\opt{quickscreen}{
\subsection{Use Shortcuts Menu Instead of Quick Screen} This option
activates the shortcuts menu instead of opening the quick screen when enabled.
}
\opt{HAVE_CAR_ADAPTER_MODE}{
\subsection{Car Adapter Mode}
This option turns \setting{On} and \setting{Off} the car ignition
auto stop function.
\begin{description}
\item [Car Adapter Mode.] When using the \dap{} in a car,
\setting{Car Adapter Mode} automatically stops playback on the \dap{} when
power (i.e. from cigarette lighter power adapter) to the external DC in jack
is turned off. If the \setting{Car Adapter Mode} is set to \setting{On},
Rockbox will pause playback when the external power off condition is
detected. Rockbox will then shutdown the \dap{} after the length of time set
in the \setting{Idle Poweroff} setting
(see \reference{ref:IdlePoweroffSetting}).
If power to the DC in jack is turned back on before the \emph{Idle Poweroff}
function has shut the \dap{} off, playback will be resumed after
\setting{Car Adapter Mode Delay} seconds after the power is applied.
This delay is to allow for the time while the car engine is being started.
\end{description}
Once the \dap{} is shut off either manually, or automatically with the
\setting{Idle Poweroff} function, it must be powered up manually to resume
playback.
\subsection{Car Adapter Mode Delay}
This option specifies
the time between power being applied and playback resuming
\begin{description}
\item [Car Adapter Mode Delay.] As different car headunits take
varying amounts of time to start up, the \setting{Car Adapter Mode Delay}
is configurable between 5 and 30 seconds, in 5 second increments.
\end{description}
}
\opt{accessory_supply}{
\subsection{\label{ref:AccessoryPowerSupply}Accessory Power Supply}
This option turns the accessory power supply \setting{On} and \setting{Off}.
The Apple accessory protocol has been partially implemented in Rockbox, and
thus there is a reasonable chance that your favourite accessory will work.
The accessory may require power from the \dap{} to function, and if so you should turn
this option \setting{On}. If it is not required, then turning this setting
\setting{Off} will save battery and therefore result in better runtime.
}
\opt{lineout_poweroff}{
\subsection{\label{ref:LineoutOnOff}Line Out}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
This option turns the \dap{}'s line-out \setting{On} and \setting{Off}. On some
devices an enabled line-out will consume some power even if not used. If it is
not required, then turning this setting \setting{Off} will save battery and
therefore result in better runtime.
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
}
\opt{HAVE_BUTTON_LIGHTS}{
\opt{e200,e200v2}{
\subsection{Wheel Light Timeout}
This setting controls the amount of time the wheel lights shine after a
button press or wheel turn. If set to \setting{Off}, the LEDs will not
light when a button is pressed. If set to \setting{On}, the lights will
never shut off. If set to a time (1 to 120 seconds), the wheel will stay
lit for that amount of time after a button press or wheel turn.
}
\nopt{e200,e200v2}{
\subsection{Button Light Timeout}
This setting controls the amount of time the button lights shine after a
button press. If set to \setting{Off}, the LEDs will not light when a
button is pressed. If set to \setting{On}, the lights will never shut off.
If set to a time (1 to 120 seconds), the buttons will stay lit for
that amount of time after a button press.
}
\opt{gigabeatf}{
\subsection{Button Light Brightness}
Changes the brightness of the button lights.
}
}
\subsection{Keyclick}
This menu controls key clicks on button presses.
\begin{description}
\opt{hardware_click}{
\item [Headphone Keyclick. ]This setting controls how strong the keyclicks
played through the headphones are. If set to \setting{Off}, the keyclicks
will be disabled.
\item [Speaker Keyclick. ]This setting turns playing of keyclicks through
the built in speaker \setting{On} or \setting{Off}.
}
\nopt{hardware_click}{
\item [Keyclick. ]This setting controls how strong the keyclicks are.
If set to \setting{Off}, the keyclicks will be disabled.
}
\item [Keyclick repeats.] This setting turns keyclick repeats \setting{On}
and \setting{Off}. If set to \setting{On}, the keyclicks will be
repeated when you hold down a button. If set to \setting{Off}, you will
hear only one click.
\end{description}
\opt{touchpad}{
\subsection{Touchpad}
These settings control the functions of touchpad devices.
\begin{description}
\opt{SANSA_FUZEPLUS_PAD,GIGABEAT_PAD}{
\item [Touchpad Sensitivity. ]This setting controls the amount of pressure needed to
register a touchpad press. If set to \opt{SANSA_FUZEPLUS_PAD}{\setting{25}}\opt{GIGABEAT_PAD}
{\setting{High}} the lightest touch will register. If set to \opt{SANSA_FUZEPLUS_PAD}
{\setting{-25}}\opt{GIGABEAT_PAD}{\setting{Normal}} a firmer press will be needed to register
on the touchpad.
}
\end{description}
\begin{description}
\opt{touchpad_deadzone}{
\item [Touchpad Deadzone. ]This setting controls the size of a configurable deadzone
where touch events between virtual keys are ignored. If set to \opt{SANSA_FUZEPLUS_PAD}
{\setting{0}} there is effectively no deadzone. If set to \opt{SANSA_FUZEPLUS_PAD}
{\setting{100}} the deadzones between each virtual button are set to a maximuim
400px.
}
\end{description}
}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\nopt{hold_button}{
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\subsection{Advanced Key Lock}
This option allows users to select actions that when within WPS or FMS will \emph{not} be
blocked by the key lock (software hold switch).
\begin{description}
\item[Enabled.]
Enables/disables the feature.
\item[Settings.]
Allows to select actions that will \emph{not} be blocked by the key lock.
\begin{itemize}
\item[Exempt Volume]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
Volume up/down.
\item[Exempt Play]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
Toggling Play/Pause.
\item[Exempt Seek]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
Seeking in a track.
\item[Exempt Skip]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
Skipping of a track.
\opt{HAVE_BACKLIGHT}{
\item[Autolock On]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
When the backlight turns off, softlock will lock the screen,
activates when you press the lock key and if you manually lock
again, while active it then disables autolock.
\begin{itemize}
\item
(Lock Button Pressed \#1) >Auto Lock On
(device still unlocked till backlight timeout).
\item
(Lock Button Pressed \#2) >Auto Lock Off (device locked).
\item
(Lock Button Pressed \#3) >(device unlocked).
\end{itemize}
\item[Always Autolock]
Force Autolock to always be active rather than cycling through the
list above. The device can be locked and unlocked manually, but
the lock will always engage when the backlight turns off. Requires
Autolock On to be enabled.
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
} %\opt{HAVE_BACKLIGHT}
\opt{touchpad}{
\item[Disable Touch.]
Blocks touch screen buttons like the original.
}
\item[Disable Locked Reminders]
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
Suppresses the notification 'Buttons Locked'
(still will if power button is pressed).
\note{This is a pre-requisite for \setting{selectivebacklight}
\reference{ref:selectivebacklight} to work also during key lock.}
\item[Disable All Lock Notifications]
Disable all softlock notifications, including when power button
is pressed.
\note{When this is enabled, Disable Locked Reminders is still required to
be enabled for \setting{selectivebacklight} \reference{ref:selectivebacklight}
to work during key lock.}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\end{itemize}
Selected actions are indicated by a leading +.
Note: If all options get de-selected, the entire feature is disabled.
\end{description}
} %\nopt{hold_button}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\opt{usb_hid}{
\subsection{\label{ref:USB_HID}USB HID}
This option turns the USB HID feature \setting{On} and \setting{Off}.
When this feature is enabled, the \dap{} enumerates as a Human Interface
Device (HID), composed of several HID sub devices.
Since the \dap{} also enumerates as a Mass Storage Device, it becomes a USB
Composite Device, which contains both these devices.
\subsection{USB Keypad Mode}
This setting control the keypad mode when the \dap{} is attached to a
computer through USB. Pressing a key on the \dap{} sends a keystroke the
computer the \dap{} is attached to, according to the mapping set by the
keypad mode. There are different modes which provide different
functionality.
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD%
,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
,SAMSUNG_YH820_PAD,XDUOO_X3_PAD}{%
Switching modes back and forth is done by pressing the
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}%
\opt{GIGABEAT_S_PAD,SANSA_CLIP_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZEPLUS_PAD}%
{\ButtonPower}%
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect+\ButtonRight}
\opt{PBELL_VIBE500_PAD}{\ButtonOK+\ButtonLeft}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec+\ButtonRew}
and
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{Long \ButtonRec}%
\opt{GIGABEAT_S_PAD,SANSA_CLIP_PAD,MROBE100_PAD,IRIVER_H10_PAD,SANSA_FUZEPLUS_PAD}
{Long \ButtonPower}%
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{PBELL_VIBE500_PAD}{\ButtonOK+\ButtonRight}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec+\ButtonFF}
\opt{XDUOO_X3_PAD}{\ButtonOption+\ButtonNext{} or \ButtonOption+\ButtonPrev}
keys, respectively.%
}%
\opt{HAVEREMOTEKEYMAP}{
Remote %
\opt{GIGABEAT_RC_PAD}{\ButtonRCDsp / Long \ButtonRCDsp}%
\opt{MROBE100_RC_PAD}{\ButtonRCMode / Long \ButtonRCMode}
can also be used to switch modes.%
}%
\newline\newline
The following modes are available:
\begin{description}
\item [Multimedia.] This mode lets you control the volume, playback,
and skips tracks on the host computer. It is equivalent for the
multimedia keys found on top of some multimedia keyboards.
\begin{btnmap}
% Volume up / down
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{SANSA_FUZEPLUS_PAD}{\ButtonUp{} / \ButtonDown;}
\opt{GIGABEAT_S_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZEPLUS_PAD,XDUOO_X3_PAD}
{\ButtonVolUp{} / \ButtonVolDown}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD%
}{\ButtonUp{} / \ButtonDown}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}
{\ButtonRCVolUp{} / \ButtonRCVolDown}%
&}
Volume up / down, respectively
\\
% Volume mute
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{GIGABEAT_S_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect; \ButtonBack}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{IRIVER_VIBE500_PAD}{\ButtonMenu}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRight}
\opt{XDUOO_X3_PAD}{\ButtonPower}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCFF}%
\opt{MROBE100_RC_PAD}{\ButtonRCHeart}%
&}
Volume mute
\\
% Playback play / pause
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,XDUOO_X3_PAD}{\ButtonPlay}
\opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}%
\opt{MROBE100_RC_PAD}{\ButtonRCPlay}%
&}
Play / Pause
\\
% Playback stop
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonMenu; \ButtonDown}
\opt{SANSA_CLIP_PAD}{\ButtonHome}
\opt{IRIVER_H10_PAD}{\ButtonRew; Long \ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonMenu; Long \ButtonPlay}
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonPlay}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel; Long \ButtonPlay}
\opt{MROBE100_PAD}{\ButtonDisplay; Long \ButtonPlay}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft}
\opt{XDUOO_X3_PAD}{\ButtonHome}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCPlay}%
\opt{MROBE100_RC_PAD}{\ButtonRCDisplay; Long \ButtonRCPlay}%
&}
Stop
\\
% Scan previous track
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,%
IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonLeft}
\opt{GIGABEAT_RC_PAD}{\ButtonPrev; \ButtonLeft}%
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{XDUOO_X3_PAD}{\ButtonPrev}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{\ButtonRCRew}%
&}
Scan previous track
\\
% Scan next track
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonRight}
\opt{GIGABEAT_RC_PAD}{\ButtonNext; \ButtonRight}%
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
\opt{XDUOO_X3_PAD}{\ButtonNext}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{\ButtonRCFF}%
&}
Scan next track
\\
\end{btnmap}
\item [Presentation.] This mode lets you control a presentation program
(e.g. OpenOffice Impress, and some other popular application), making
the \dap{} a wired remote control device. This mode is can be useful
for lecturers who does not have a wireless remote control for this
purpose.
\begin{btnmap}
% Slideshow start
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonUp}
\opt{GIGABEAT_S_PAD}{\ButtonPlay; \ButtonUp}
\opt{IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}
\opt{XDUOO_X3_PAD}{\ButtonPower}%
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{\ButtonRCPlay}%
&}
Slideshow start
\\
% Slideshow leave
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{Long \ButtonPlay; Long \ButtonUp}
\opt{SANSA_CLIP_PAD}{\ButtonHome}
\opt{IRIVER_H10_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{Long \ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{Long \ButtonPlay}
\opt{MROBE100_PAD}{\ButtonDisplay; Long \ButtonPlay}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
\opt{XDUOO_X3_PAD}{\ButtonHome}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{Long \ButtonRCPlay}%
&}
Slideshow leave
\\
% Slide previous
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonLeft}
\opt{GIGABEAT_S_PAD}{\ButtonPrev; \ButtonLeft}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{XDUOO_X3_PAD}{\ButtonPrev}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{\ButtonRCRew}%
&}
Slide previous
\\
% Slide next
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonRight}
\opt{GIGABEAT_S_PAD}{\ButtonNext; \ButtonRight}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
\opt{XDUOO_X3_PAD}{\ButtonNext}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}{\ButtonRCFF}%
&}
Slide next
\\
% Slide first
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{Long \ButtonLeft}
\opt{GIGABEAT_S_PAD}{Long \ButtonPrev; Long \ButtonLeft}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonRew}
\opt{XDUOO_X3_PAD}{Long \ButtonPrev}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{Long \ButtonRCRew}%
&}
Slide first
\\
% Slide last
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{Long \ButtonRight}
\opt{GIGABEAT_S_PAD}{Long \ButtonNext; Long \ButtonRight}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonFF}
\opt{XDUOO_X3_PAD}{Long \ButtonNext}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{Long \ButtonRCFF}%
&}
Slide last
\\
% Screen black
\opt{SANSA_FUZEPLUS_PAD}{\ButtonBottomRight}
\opt{SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD}
{\ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{XDUOO_X3_PAD}{\ButtonOption}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{\ButtonRCDisplay}%
&}
Black screen
\\
% Screen white
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBottomRight}
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD}{Long \ButtonDown}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonLeft}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD}
{Long \ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{XDUOO_X3_PAD}{Long \ButtonOption}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{Long \ButtonRCDisplay}%
&}
White screen
\\
% Link previous / next
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollBack / \ButtonScrollFwd}
\opt{GIGABEAT_S_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}
{\ButtonVolUp / \ButtonVolDown}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp / \ButtonScrollDown}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
,SAMSUNG_YH820_PAD}
{\ButtonUp / \ButtonDown}
\opt{XDUOO_X3_PAD}{\ButtonVolUp{} / \ButtonVolDown}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}
{\ButtonRCVolUp / \ButtonRCVolDown}%
&}
Previous / next link in slide, respectively
\\
% Mouse click
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonSelect}
\opt{GIGABEAT_S_PAD}{\ButtonSelect; \ButtonBack}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRight}
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{XDUOO_X3_PAD}{\ButtonPlay}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCFF}%
\opt{MROBE100_RC_PAD}{\ButtonRCHeart}%
&}
Perform a `mouse click' over a link
\\
% Mouse over
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD,SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
\opt{GIGABEAT_S_PAD}{Long \ButtonSelect; Long \ButtonBack}
\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonRight}
\opt{PBELL_VIBE500_PAD}{Long \ButtonOK}
\opt{XDUOO_X3_PAD}{Long \ButtonPlay}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCRew}%
\opt{MROBE100_RC_PAD}{Long \ButtonRCHeart}%
&}
Perform a `mouse over' over a link
\\
\end{btnmap}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\item [Browser.] This mode lets you control a web browser (e.g.
Firefox). It uses the \dap{}'s keys to navigate through the web page
and different tabs, navigate through history, and to control zoom.
\begin{btnmap}
% Scroll up / down
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollBack / \ButtonScrollFwd}
\opt{SANSA_C200_PAD,SANSA_CLIP_PAD}
{\ButtonVolUp / \ButtonVolDown}
\opt{GIGABEAT_S_PAD}
{\ButtonPrev; \ButtonVolUp / \ButtonNext; \ButtonVolDown}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp / \ButtonScrollDown}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
,SAMSUNG_YH820_PAD}
{\ButtonUp / \ButtonDown}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}
{\ButtonRCVolUp / \ButtonRCVolDown}%
&}
Scroll up / down, respectively
\\
% Scroll page up / page down
\nopt{SANSA_FUZEPLUS_PAD}{
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}
{\ButtonUp / \ButtonDown}
\opt{GIGABEAT_S_PAD}{\ButtonUp / \ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonRew / \ButtonFF}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD}
{\ButtonPlay / \ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonOK / \ButtonCancel}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft / \ButtonRight}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{\ButtonRCPlay / \ButtonRCDisplay}%
&}
Scroll page up / page down, respectively
\\
}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
% Zoom in / out
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonBottomRight}
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}
{Long \ButtonUp / Long \ButtonDown}
\opt{GIGABEAT_S_PAD}{Long \ButtonUp / Long \ButtonDown}
\opt{IRIVER_H10_PAD}{Long \ButtonRew / Long \ButtonFF}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD,MROBE100_PAD}
{Long \ButtonPlay / Long \ButtonMenu}
\opt{PBELL_VIBE500_PAD}{\ButtonPlay / \ButtonMenu}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonLeft / Long \ButtonRight}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCFF / Long \ButtonRCRew}%
\opt{MROBE100_RC_PAD}
{Long \ButtonRCPlay / Long \ButtonRCDisplay}%
&}
Zoom in / out, respectively
\\
% Zoom reset
\opt{SANSA_E200_PAD}
{Long \ButtonSelect; Long \ButtonUp+\ButtonDown}
\opt{MROBE100_PAD}
{Long \ButtonSelect; Long \ButtonPlay+\ButtonMenu}
\opt{SANSA_CLIP_PAD,SANSA_C200_PAD}
{Long \ButtonSelect; Long \ButtonUp+\ButtonDown}
\opt{GIGABEAT_S_PAD}
{Long \ButtonSelect; Long \ButtonUp+\ButtonDown}
\opt{IRIVER_H10_PAD}{Long \ButtonRew+\ButtonFF}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{Long \ButtonPlay+\ButtonMenu}
\opt{PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{Long \ButtonPlay}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonLeft+\ButtonDown}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCFF+\ButtonRCRew}%
\opt{MROBE100_RC_PAD}{Long \ButtonRCHeart}%
&}
Zoom reset
\\
% Tab previous / next
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD,IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonLeft / \ButtonRight}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew / \ButtonFF}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD,MROBE100_RC_PAD}
{\ButtonRCRew / \ButtonRCFF}%
&}
Tab previous / next, respectively
\\
% Tab close
\opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{Long \ButtonPower}
\opt{GIGABEAT_S_PAD}{Long \ButtonPlay; Long \ButtonBack}
\opt{SANSA_CLIP_PAD}{Long \ButtonHome}
\opt{IRIVER_H10_PAD}{Long \ButtonLeft+\ButtonRight}
\opt{MROBE100_PAD}{Long \ButtonDisplay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{Long \ButtonSelect+\ButtonMenu}
\opt{PBELL_VIBE500_PAD}{Long \ButtonCancel}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonPlay}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{Long \ButtonRCPlay}%
&}
Tab close
\\
% History back / forward
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD,IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IPOD_1G2G_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{Long \ButtonLeft / Long \ButtonRight}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{Long \ButtonRew / Long \ButtonFF}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{Long \ButtonRCRew / Long \ButtonRCFF}%
&}
History back / forward
\\
% View full-screen
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{Long \ButtonSelect+\ButtonPlay}
\opt{PBELL_VIBE500_PAD}{Long \ButtonRec}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRec}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{GIGABEAT_RC_PAD}{\ButtonRCPlay}%
\opt{MROBE100_RC_PAD}{\ButtonRCHeart}%
&}
View full-screen toggle
\\
\end{btnmap}
{\opt{usb_hid_mouse}{
\item [Mouse.] This mode emulates a mouse. Features supported: Mouse
movement; left and right button clicking; and dragging and dropping.
\begin{btnmap}
% Cursor move up / down / left / right
\opt{SANSA_E200_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD%
,SANSA_CLIP_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD%
,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonUp / \ButtonDown / \ButtonLeft / \ButtonRight}
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\opt{IRIVER_H10_PAD}{\ButtonScrollUp / \ButtonScrollDown /
\ButtonLeft / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonMenu / \ButtonPlay / \ButtonLeft / \ButtonRight}
&
\opt{HAVEREMOTEKEYMAP}{
Selective Backlight/Advanced Softlock - Selective actions based on context Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2016-11-22 05:21:31 +00:00
\opt{MROBE100_RC_PAD}{\ButtonRCPlay / \ButtonRCDisplay /
\ButtonRCRew / \ButtonRCFF}%
&}
Cursor move up / down / left / right, respectively
\\
% Mouse button left-click
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,IPOD_4G_PAD%
,IPOD_3G_PAD,IPOD_1G2G_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonSelect}
\opt{GIGABEAT_S_PAD}{\ButtonSelect; \ButtonBack}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{\ButtonRCHeart}%
&}
Left mouse button click
\nopt{IRIVER_H10_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}{
\\
% Mouse button right-click
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonMenu}
\opt{SANSA_CLIP_PAD}{\ButtonHome}
\opt{MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
&
\opt{HAVEREMOTEKEYMAP}{
&}
Right mouse button click
}
\\
% Mouse wheel scroll up / down
\opt{SANSA_FUZEPLUS_PAD}
{\ButtonBack / \ButtonBottomLeft}
\opt{SANSA_E200_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_1G2G_PAD}
{\ButtonScrollBack / \ButtonScrollFwd}
\opt{IRIVER_H10_PAD}{\ButtonRew / \ButtonFF}
\opt{GIGABEAT_S_PAD}
{\ButtonVolUp; \ButtonPrev / \ButtonVolDown; \ButtonNext}
\opt{SANSA_C200_PAD,SANSA_CLIP_PAD,MROBE100_PAD}
{\ButtonVolUp / \ButtonVolDown}
\opt{PBELL_VIBE500_PAD}
{\ButtonOK / \ButtonCancel}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonRec+\ButtonUp / \ButtonRec+\ButtonDown}
&
\opt{HAVEREMOTEKEYMAP}{
\opt{MROBE100_RC_PAD}{\ButtonRCVolUp / \ButtonRCVolDown}%
&}
Mouse wheel scroll up / down, respectively
\\
\end{btnmap}
}}
\end{description}
}
\opt{usb_power}{
\subsection{USB Mode}
This controls what happens with the \dap{}'s USB port is connected.
\setting{Charge Only} and \setting{Mass Storage} will automatically enter
that mode, and \setting{Ask} will prompt the user each time.
}
\opt{multidrive_usb}{
\subsection{USB Hide Internal Drive}
If this option is turned \setting{On}, the internal storage drive will not
be exposed on the USB Mass Storage Device. This e.g. makes it possible to
access the card slot from systems that can not handle USB devices with
multiple drives, such as some car audio systems.
}