2005-02-25 17:05:30 +00:00
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////////////////////////////////////////////////////////////////////////////
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// **** WAVPACK **** //
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// Hybrid Lossless Wavefile Compressor //
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// Copyright (c) 1998 - 2004 Conifer Software. //
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// All Rights Reserved. //
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// Distributed under the BSD Software License (see license.txt) //
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////////////////////////////////////////////////////////////////////////////
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// wavpack.h
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2005-02-28 20:55:31 +00:00
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#include "../codec.h"
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2005-02-25 17:19:32 +00:00
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#include <inttypes.h>
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2005-02-25 17:05:30 +00:00
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// This header file contains all the definitions required by WavPack.
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2005-02-25 17:19:32 +00:00
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// not sure about them.. testing will bring more light into it..
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2005-02-25 17:05:30 +00:00
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typedef unsigned char uchar;
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typedef unsigned short ushort;
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typedef unsigned long ulong;
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typedef unsigned int uint;
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// This structure is used to access the individual fields of 32-bit ieee
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// floating point numbers. This will not be compatible with compilers that
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// allocate bit fields from the most significant bits, although I'm not sure
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// how common that is.
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typedef struct {
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unsigned mantissa : 23;
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unsigned exponent : 8;
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unsigned sign : 1;
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} f32;
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#include <stdio.h>
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#define FALSE 0
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#define TRUE 1
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////////////////////////////// WavPack Header /////////////////////////////////
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// Note that this is the ONLY structure that is written to (or read from)
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// WavPack 4.0 files, and is the preamble to every block in both the .wv
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// and .wvc files.
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typedef struct {
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char ckID [4];
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ulong ckSize;
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short version;
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uchar track_no, index_no;
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ulong total_samples, block_index, block_samples, flags, crc;
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} WavpackHeader;
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#define WavpackHeaderFormat "4LS2LLLLL"
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// or-values for "flags"
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#define BYTES_STORED 3 // 1-4 bytes/sample
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#define MONO_FLAG 4 // not stereo
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#define HYBRID_FLAG 8 // hybrid mode
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#define JOINT_STEREO 0x10 // joint stereo
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#define CROSS_DECORR 0x20 // no-delay cross decorrelation
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#define HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
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#define FLOAT_DATA 0x80 // ieee 32-bit floating point data
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#define INT32_DATA 0x100 // special extended int handling
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#define HYBRID_BITRATE 0x200 // bitrate noise (hybrid mode only)
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#define HYBRID_BALANCE 0x400 // balance noise (hybrid stereo mode only)
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#define INITIAL_BLOCK 0x800 // initial block of multichannel segment
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#define FINAL_BLOCK 0x1000 // final block of multichannel segment
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#define SHIFT_LSB 13
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#define SHIFT_MASK (0x1fL << SHIFT_LSB)
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#define MAG_LSB 18
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#define MAG_MASK (0x1fL << MAG_LSB)
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#define SRATE_LSB 23
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#define SRATE_MASK (0xfL << SRATE_LSB)
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#define IGNORED_FLAGS 0x18000000 // reserved, but ignore if encountered
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#define NEW_SHAPING 0x20000000 // use IIR filter for negative shaping
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#define UNKNOWN_FLAGS 0xC0000000 // also reserved, but refuse decode if
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// encountered
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//////////////////////////// WavPack Metadata /////////////////////////////////
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// This is an internal representation of metadata.
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typedef struct {
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long byte_length;
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void *data;
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uchar id;
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} WavpackMetadata;
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#define ID_OPTIONAL_DATA 0x20
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#define ID_ODD_SIZE 0x40
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#define ID_LARGE 0x80
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#define ID_DUMMY 0x0
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#define ID_ENCODER_INFO 0x1
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#define ID_DECORR_TERMS 0x2
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#define ID_DECORR_WEIGHTS 0x3
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#define ID_DECORR_SAMPLES 0x4
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#define ID_ENTROPY_VARS 0x5
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#define ID_HYBRID_PROFILE 0x6
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#define ID_SHAPING_WEIGHTS 0x7
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#define ID_FLOAT_INFO 0x8
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#define ID_INT32_INFO 0x9
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#define ID_WV_BITSTREAM 0xa
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#define ID_WVC_BITSTREAM 0xb
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#define ID_WVX_BITSTREAM 0xc
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#define ID_CHANNEL_INFO 0xd
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#define ID_RIFF_HEADER (ID_OPTIONAL_DATA | 0x1)
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#define ID_RIFF_TRAILER (ID_OPTIONAL_DATA | 0x2)
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#define ID_REPLAY_GAIN (ID_OPTIONAL_DATA | 0x3)
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#define ID_CUESHEET (ID_OPTIONAL_DATA | 0x4)
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#define ID_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0x5)
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#define ID_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x6)
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///////////////////////// WavPack Configuration ///////////////////////////////
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// This internal structure is used during encode to provide configuration to
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// the encoding engine and during decoding to provide fle information back to
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// the higher level functions. Not all fields are used in both modes.
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typedef struct {
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int bits_per_sample, bytes_per_sample;
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int qmode, flags, xmode, num_channels, float_norm_exp;
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long block_samples, extra_flags, sample_rate, channel_mask;
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} WavpackConfig;
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#define CONFIG_BYTES_STORED 3 // 1-4 bytes/sample
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#define CONFIG_MONO_FLAG 4 // not stereo
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#define CONFIG_HYBRID_FLAG 8 // hybrid mode
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#define CONFIG_JOINT_STEREO 0x10 // joint stereo
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#define CONFIG_CROSS_DECORR 0x20 // no-delay cross decorrelation
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#define CONFIG_HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
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#define CONFIG_FLOAT_DATA 0x80 // ieee 32-bit floating point data
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#define CONFIG_ADOBE_MODE 0x100 // "adobe" mode for 32-bit floats
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#define CONFIG_FAST_FLAG 0x200 // fast mode
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#define CONFIG_VERY_FAST_FLAG 0x400 // double fast
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#define CONFIG_HIGH_FLAG 0x800 // high quality mode
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#define CONFIG_VERY_HIGH_FLAG 0x1000 // double high (not used yet)
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#define CONFIG_BITRATE_KBPS 0x2000 // bitrate is kbps, not bits / sample
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#define CONFIG_AUTO_SHAPING 0x4000 // automatic noise shaping
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#define CONFIG_SHAPE_OVERRIDE 0x8000 // shaping mode specified
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#define CONFIG_JOINT_OVERRIDE 0x10000 // joint-stereo mode specified
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#define CONFIG_COPY_TIME 0x20000 // copy file-time from source
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#define CONFIG_CREATE_EXE 0x40000 // create executable (not yet)
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#define CONFIG_CREATE_WVC 0x80000 // create correction file
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#define CONFIG_OPTIMIZE_WVC 0x100000 // maximize bybrid compression
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#define CONFIG_QUALITY_MODE 0x200000 // psychoacoustic quality mode
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#define CONFIG_RAW_FLAG 0x400000 // raw mode (not implemented yet)
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#define CONFIG_CALC_NOISE 0x800000 // calc noise in hybrid mode
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#define CONFIG_LOSSY_MODE 0x1000000 // obsolete (for information)
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#define CONFIG_EXTRA_MODE 0x2000000 // extra processing mode
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#define CONFIG_SKIP_WVX 0x4000000 // no wvx stream w/ floats & big ints
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#define CONFIG_MD5_CHECKSUM 0x8000000 // compute & store MD5 signature
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#define CONFIG_QUIET_MODE 0x10000000 // don't report progress %
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//////////////////////////////// WavPack Stream ///////////////////////////////
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// This internal structure contains everything required to handle a WavPack
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// "stream", which is defined as a stereo or mono stream of audio samples. For
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// multichannel audio several of these would be required. Each stream contains
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// pointers to hold a complete allocated block of WavPack data, although it's
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// possible to decode WavPack blocks without buffering an entire block.
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typedef long (*read_stream)(void *, long);
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typedef struct bs {
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uchar *buf, *end, *ptr;
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void (*wrap)(struct bs *bs);
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ulong file_bytes, sr;
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int error, bc;
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read_stream file;
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} Bitstream;
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#define MAX_NTERMS 16
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#define MAX_TERM 8
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struct decorr_pass {
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short term, delta, weight_A, weight_B;
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long samples_A [MAX_TERM], samples_B [MAX_TERM];
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};
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typedef struct {
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WavpackHeader wphdr;
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int num_terms, mute_error;
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ulong sample_index, crc;
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Bitstream wvbits;
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uchar int32_sent_bits, int32_zeros, int32_ones, int32_dups;
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uchar float_flags, float_shift, float_max_exp, float_norm_exp;
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struct decorr_pass decorr_passes [MAX_NTERMS];
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struct {
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ulong bitrate_delta [2], bitrate_acc [2];
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ulong median [3] [2], slow_level [2], error_limit [2];
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ulong pend_data, holding_one, zeros_acc;
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int holding_zero, pend_count;
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} w;
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} WavpackStream;
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// flags for float_flags:
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#define FLOAT_SHIFT_ONES 1 // bits left-shifted into float = '1'
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#define FLOAT_SHIFT_SAME 2 // bits left-shifted into float are the same
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#define FLOAT_SHIFT_SENT 4 // bits shifted into float are sent literally
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#define FLOAT_ZEROS_SENT 8 // "zeros" are not all real zeros
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#define FLOAT_NEG_ZEROS 0x10 // contains negative zeros
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#define FLOAT_EXCEPTIONS 0x20 // contains exceptions (inf, nan, etc.)
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/////////////////////////////// WavPack Context ///////////////////////////////
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// This internal structure holds everything required to encode or decode WavPack
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// files. It is recommended that direct access to this structure be minimized
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// and the provided utilities used instead.
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typedef struct {
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WavpackConfig config;
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WavpackStream stream;
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uchar read_buffer [1024];
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char error_message [80];
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read_stream infile;
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ulong total_samples, crc_errors, first_flags;
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int open_flags, norm_offset, reduced_channels, lossy_blocks;
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} WavpackContext;
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//////////////////////// function prototypes and macros //////////////////////
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#define CLEAR(destin) memset (&destin, 0, sizeof (destin));
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// bits.c
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void bs_open_read (Bitstream *bs, uchar *buffer_start, uchar *buffer_end, read_stream file, ulong file_bytes);
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#define bs_is_open(bs) ((bs)->ptr != NULL)
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#define getbit(bs) ( \
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(((bs)->bc) ? \
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((bs)->bc--, (bs)->sr & 1) : \
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(((++((bs)->ptr) != (bs)->end) ? (void) 0 : (bs)->wrap (bs)), (bs)->bc = 7, ((bs)->sr = *((bs)->ptr)) & 1) \
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) ? \
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((bs)->sr >>= 1, 1) : \
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((bs)->sr >>= 1, 0) \
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)
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#define getbits(value, nbits, bs) { \
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while ((nbits) > (bs)->bc) { \
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if (++((bs)->ptr) == (bs)->end) (bs)->wrap (bs); \
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(bs)->sr |= (long)*((bs)->ptr) << (bs)->bc; \
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(bs)->bc += 8; \
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} \
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*(value) = (bs)->sr; \
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(bs)->sr >>= (nbits); \
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(bs)->bc -= (nbits); \
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}
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void little_endian_to_native (void *data, char *format);
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void native_to_little_endian (void *data, char *format);
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// unpack.c
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int unpack_init (WavpackContext *wpc);
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int init_wv_bitstream (WavpackContext *wpc, WavpackMetadata *wpmd);
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int read_decorr_terms (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_decorr_weights (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_decorr_samples (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_float_info (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_int32_info (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_channel_info (WavpackContext *wpc, WavpackMetadata *wpmd);
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int read_config_info (WavpackContext *wpc, WavpackMetadata *wpmd);
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long unpack_samples (WavpackContext *wpc, long *buffer, ulong sample_count);
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int check_crc_error (WavpackContext *wpc);
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// metadata.c stuff
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int read_metadata_buff (WavpackContext *wpc, WavpackMetadata *wpmd);
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int process_metadata (WavpackContext *wpc, WavpackMetadata *wpmd);
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// words.c stuff
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int read_entropy_vars (WavpackStream *wps, WavpackMetadata *wpmd);
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int read_hybrid_profile (WavpackStream *wps, WavpackMetadata *wpmd);
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long get_word (WavpackStream *wps, int chan);
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long exp2s (int log);
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int restore_weight (char weight);
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#define WORD_EOF (1L << 31)
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// float.c
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int read_float_info (WavpackStream *wps, WavpackMetadata *wpmd);
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void float_values (WavpackStream *wps, long *values, long num_values);
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void float_normalize (long *values, long num_values, int delta_exp);
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// wputils.c
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WavpackContext *WavpackOpenFileInput (read_stream infile, char *error);
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int WavpackGetMode (WavpackContext *wpc);
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#define MODE_WVC 0x1
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#define MODE_LOSSLESS 0x2
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#define MODE_HYBRID 0x4
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#define MODE_FLOAT 0x8
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#define MODE_VALID_TAG 0x10
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#define MODE_HIGH 0x20
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#define MODE_FAST 0x40
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ulong WavpackUnpackSamples (WavpackContext *wpc, long *buffer, ulong samples);
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ulong WavpackGetNumSamples (WavpackContext *wpc);
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ulong WavpackGetSampleIndex (WavpackContext *wpc);
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int WavpackGetNumErrors (WavpackContext *wpc);
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int WavpackLossyBlocks (WavpackContext *wpc);
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ulong WavpackGetSampleRate (WavpackContext *wpc);
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int WavpackGetBitsPerSample (WavpackContext *wpc);
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int WavpackGetBytesPerSample (WavpackContext *wpc);
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int WavpackGetNumChannels (WavpackContext *wpc);
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int WavpackGetReducedChannels (WavpackContext *wpc);
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