rockbox/apps/codecs/libwavpack/wavpack.h

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////////////////////////////////////////////////////////////////////////////
// **** WAVPACK **** //
// Hybrid Lossless Wavefile Compressor //
// Copyright (c) 1998 - 2004 Conifer Software. //
// All Rights Reserved. //
// Distributed under the BSD Software License (see license.txt) //
////////////////////////////////////////////////////////////////////////////
// wavpack.h
#include <inttypes.h>
// This header file contains all the definitions required by WavPack.
// not sure about them.. testing will bring more light into it..
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;
typedef unsigned int uint;
// This structure is used to access the individual fields of 32-bit ieee
// floating point numbers. This will not be compatible with compilers that
// allocate bit fields from the most significant bits, although I'm not sure
// how common that is.
typedef struct {
unsigned mantissa : 23;
unsigned exponent : 8;
unsigned sign : 1;
} f32;
#include <stdio.h>
#define FALSE 0
#define TRUE 1
////////////////////////////// WavPack Header /////////////////////////////////
// Note that this is the ONLY structure that is written to (or read from)
// WavPack 4.0 files, and is the preamble to every block in both the .wv
// and .wvc files.
typedef struct {
char ckID [4];
ulong ckSize;
short version;
uchar track_no, index_no;
ulong total_samples, block_index, block_samples, flags, crc;
} WavpackHeader;
#define WavpackHeaderFormat "4LS2LLLLL"
// or-values for "flags"
#define BYTES_STORED 3 // 1-4 bytes/sample
#define MONO_FLAG 4 // not stereo
#define HYBRID_FLAG 8 // hybrid mode
#define JOINT_STEREO 0x10 // joint stereo
#define CROSS_DECORR 0x20 // no-delay cross decorrelation
#define HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
#define FLOAT_DATA 0x80 // ieee 32-bit floating point data
#define INT32_DATA 0x100 // special extended int handling
#define HYBRID_BITRATE 0x200 // bitrate noise (hybrid mode only)
#define HYBRID_BALANCE 0x400 // balance noise (hybrid stereo mode only)
#define INITIAL_BLOCK 0x800 // initial block of multichannel segment
#define FINAL_BLOCK 0x1000 // final block of multichannel segment
#define SHIFT_LSB 13
#define SHIFT_MASK (0x1fL << SHIFT_LSB)
#define MAG_LSB 18
#define MAG_MASK (0x1fL << MAG_LSB)
#define SRATE_LSB 23
#define SRATE_MASK (0xfL << SRATE_LSB)
#define IGNORED_FLAGS 0x18000000 // reserved, but ignore if encountered
#define NEW_SHAPING 0x20000000 // use IIR filter for negative shaping
#define UNKNOWN_FLAGS 0xC0000000 // also reserved, but refuse decode if
// encountered
//////////////////////////// WavPack Metadata /////////////////////////////////
// This is an internal representation of metadata.
typedef struct {
long byte_length;
void *data;
uchar id;
} WavpackMetadata;
#define ID_OPTIONAL_DATA 0x20
#define ID_ODD_SIZE 0x40
#define ID_LARGE 0x80
#define ID_DUMMY 0x0
#define ID_ENCODER_INFO 0x1
#define ID_DECORR_TERMS 0x2
#define ID_DECORR_WEIGHTS 0x3
#define ID_DECORR_SAMPLES 0x4
#define ID_ENTROPY_VARS 0x5
#define ID_HYBRID_PROFILE 0x6
#define ID_SHAPING_WEIGHTS 0x7
#define ID_FLOAT_INFO 0x8
#define ID_INT32_INFO 0x9
#define ID_WV_BITSTREAM 0xa
#define ID_WVC_BITSTREAM 0xb
#define ID_WVX_BITSTREAM 0xc
#define ID_CHANNEL_INFO 0xd
#define ID_RIFF_HEADER (ID_OPTIONAL_DATA | 0x1)
#define ID_RIFF_TRAILER (ID_OPTIONAL_DATA | 0x2)
#define ID_REPLAY_GAIN (ID_OPTIONAL_DATA | 0x3)
#define ID_CUESHEET (ID_OPTIONAL_DATA | 0x4)
#define ID_CONFIG_BLOCK (ID_OPTIONAL_DATA | 0x5)
#define ID_MD5_CHECKSUM (ID_OPTIONAL_DATA | 0x6)
///////////////////////// WavPack Configuration ///////////////////////////////
// This internal structure is used during encode to provide configuration to
// the encoding engine and during decoding to provide fle information back to
// the higher level functions. Not all fields are used in both modes.
typedef struct {
int bits_per_sample, bytes_per_sample;
int qmode, flags, xmode, num_channels, float_norm_exp;
long block_samples, extra_flags, sample_rate, channel_mask;
} WavpackConfig;
#define CONFIG_BYTES_STORED 3 // 1-4 bytes/sample
#define CONFIG_MONO_FLAG 4 // not stereo
#define CONFIG_HYBRID_FLAG 8 // hybrid mode
#define CONFIG_JOINT_STEREO 0x10 // joint stereo
#define CONFIG_CROSS_DECORR 0x20 // no-delay cross decorrelation
#define CONFIG_HYBRID_SHAPE 0x40 // noise shape (hybrid mode only)
#define CONFIG_FLOAT_DATA 0x80 // ieee 32-bit floating point data
#define CONFIG_ADOBE_MODE 0x100 // "adobe" mode for 32-bit floats
#define CONFIG_FAST_FLAG 0x200 // fast mode
#define CONFIG_VERY_FAST_FLAG 0x400 // double fast
#define CONFIG_HIGH_FLAG 0x800 // high quality mode
#define CONFIG_VERY_HIGH_FLAG 0x1000 // double high (not used yet)
#define CONFIG_BITRATE_KBPS 0x2000 // bitrate is kbps, not bits / sample
#define CONFIG_AUTO_SHAPING 0x4000 // automatic noise shaping
#define CONFIG_SHAPE_OVERRIDE 0x8000 // shaping mode specified
#define CONFIG_JOINT_OVERRIDE 0x10000 // joint-stereo mode specified
#define CONFIG_COPY_TIME 0x20000 // copy file-time from source
#define CONFIG_CREATE_EXE 0x40000 // create executable (not yet)
#define CONFIG_CREATE_WVC 0x80000 // create correction file
#define CONFIG_OPTIMIZE_WVC 0x100000 // maximize bybrid compression
#define CONFIG_QUALITY_MODE 0x200000 // psychoacoustic quality mode
#define CONFIG_RAW_FLAG 0x400000 // raw mode (not implemented yet)
#define CONFIG_CALC_NOISE 0x800000 // calc noise in hybrid mode
#define CONFIG_LOSSY_MODE 0x1000000 // obsolete (for information)
#define CONFIG_EXTRA_MODE 0x2000000 // extra processing mode
#define CONFIG_SKIP_WVX 0x4000000 // no wvx stream w/ floats & big ints
#define CONFIG_MD5_CHECKSUM 0x8000000 // compute & store MD5 signature
#define CONFIG_QUIET_MODE 0x10000000 // don't report progress %
//////////////////////////////// WavPack Stream ///////////////////////////////
// This internal structure contains everything required to handle a WavPack
// "stream", which is defined as a stereo or mono stream of audio samples. For
// multichannel audio several of these would be required. Each stream contains
// pointers to hold a complete allocated block of WavPack data, although it's
// possible to decode WavPack blocks without buffering an entire block.
typedef long (*read_stream)(void *, long);
typedef struct bs {
uchar *buf, *end, *ptr;
void (*wrap)(struct bs *bs);
ulong file_bytes, sr;
int error, bc;
read_stream file;
} Bitstream;
#define MAX_NTERMS 16
#define MAX_TERM 8
struct decorr_pass {
short term, delta, weight_A, weight_B;
long samples_A [MAX_TERM], samples_B [MAX_TERM];
};
typedef struct {
WavpackHeader wphdr;
int num_terms, mute_error;
ulong sample_index, crc;
Bitstream wvbits;
uchar int32_sent_bits, int32_zeros, int32_ones, int32_dups;
uchar float_flags, float_shift, float_max_exp, float_norm_exp;
struct decorr_pass decorr_passes [MAX_NTERMS];
struct {
ulong bitrate_delta [2], bitrate_acc [2];
ulong median [3] [2], slow_level [2], error_limit [2];
ulong pend_data, holding_one, zeros_acc;
int holding_zero, pend_count;
} w;
} WavpackStream;
// flags for float_flags:
#define FLOAT_SHIFT_ONES 1 // bits left-shifted into float = '1'
#define FLOAT_SHIFT_SAME 2 // bits left-shifted into float are the same
#define FLOAT_SHIFT_SENT 4 // bits shifted into float are sent literally
#define FLOAT_ZEROS_SENT 8 // "zeros" are not all real zeros
#define FLOAT_NEG_ZEROS 0x10 // contains negative zeros
#define FLOAT_EXCEPTIONS 0x20 // contains exceptions (inf, nan, etc.)
/////////////////////////////// WavPack Context ///////////////////////////////
// This internal structure holds everything required to encode or decode WavPack
// files. It is recommended that direct access to this structure be minimized
// and the provided utilities used instead.
typedef struct {
WavpackConfig config;
WavpackStream stream;
uchar read_buffer [1024];
char error_message [80];
read_stream infile;
ulong total_samples, crc_errors, first_flags;
int open_flags, norm_offset, reduced_channels, lossy_blocks;
} WavpackContext;
//////////////////////// function prototypes and macros //////////////////////
#define CLEAR(destin) memset (&destin, 0, sizeof (destin));
// bits.c
void bs_open_read (Bitstream *bs, uchar *buffer_start, uchar *buffer_end, read_stream file, ulong file_bytes);
#define bs_is_open(bs) ((bs)->ptr != NULL)
#define getbit(bs) ( \
(((bs)->bc) ? \
((bs)->bc--, (bs)->sr & 1) : \
(((++((bs)->ptr) != (bs)->end) ? (void) 0 : (bs)->wrap (bs)), (bs)->bc = 7, ((bs)->sr = *((bs)->ptr)) & 1) \
) ? \
((bs)->sr >>= 1, 1) : \
((bs)->sr >>= 1, 0) \
)
#define getbits(value, nbits, bs) { \
while ((nbits) > (bs)->bc) { \
if (++((bs)->ptr) == (bs)->end) (bs)->wrap (bs); \
(bs)->sr |= (long)*((bs)->ptr) << (bs)->bc; \
(bs)->bc += 8; \
} \
*(value) = (bs)->sr; \
(bs)->sr >>= (nbits); \
(bs)->bc -= (nbits); \
}
void little_endian_to_native (void *data, char *format);
void native_to_little_endian (void *data, char *format);
// unpack.c
int unpack_init (WavpackContext *wpc);
int init_wv_bitstream (WavpackContext *wpc, WavpackMetadata *wpmd);
int read_decorr_terms (WavpackStream *wps, WavpackMetadata *wpmd);
int read_decorr_weights (WavpackStream *wps, WavpackMetadata *wpmd);
int read_decorr_samples (WavpackStream *wps, WavpackMetadata *wpmd);
int read_float_info (WavpackStream *wps, WavpackMetadata *wpmd);
int read_int32_info (WavpackStream *wps, WavpackMetadata *wpmd);
int read_channel_info (WavpackContext *wpc, WavpackMetadata *wpmd);
int read_config_info (WavpackContext *wpc, WavpackMetadata *wpmd);
long unpack_samples (WavpackContext *wpc, long *buffer, ulong sample_count);
int check_crc_error (WavpackContext *wpc);
// metadata.c stuff
int read_metadata_buff (WavpackContext *wpc, WavpackMetadata *wpmd);
int process_metadata (WavpackContext *wpc, WavpackMetadata *wpmd);
// words.c stuff
int read_entropy_vars (WavpackStream *wps, WavpackMetadata *wpmd);
int read_hybrid_profile (WavpackStream *wps, WavpackMetadata *wpmd);
long get_word (WavpackStream *wps, int chan);
long exp2s (int log);
int restore_weight (char weight);
#define WORD_EOF (1L << 31)
// float.c
int read_float_info (WavpackStream *wps, WavpackMetadata *wpmd);
void float_values (WavpackStream *wps, long *values, long num_values);
void float_normalize (long *values, long num_values, int delta_exp);
// wputils.c
WavpackContext *WavpackOpenFileInput (read_stream infile, char *error);
int WavpackGetMode (WavpackContext *wpc);
#define MODE_WVC 0x1
#define MODE_LOSSLESS 0x2
#define MODE_HYBRID 0x4
#define MODE_FLOAT 0x8
#define MODE_VALID_TAG 0x10
#define MODE_HIGH 0x20
#define MODE_FAST 0x40
ulong WavpackUnpackSamples (WavpackContext *wpc, long *buffer, ulong samples);
ulong WavpackGetNumSamples (WavpackContext *wpc);
ulong WavpackGetSampleIndex (WavpackContext *wpc);
int WavpackGetNumErrors (WavpackContext *wpc);
int WavpackLossyBlocks (WavpackContext *wpc);
ulong WavpackGetSampleRate (WavpackContext *wpc);
int WavpackGetBitsPerSample (WavpackContext *wpc);
int WavpackGetBytesPerSample (WavpackContext *wpc);
int WavpackGetNumChannels (WavpackContext *wpc);
int WavpackGetReducedChannels (WavpackContext *wpc);