rockbox/uisimulator/app.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Daniel Stenberg
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "types.h"
#include "lcd.h"
#include "button.h"
#include "kernel.h"
/* Apps to include */
#include "tree.h"
#include "screensaver.h"
#ifdef HAVE_LCD_BITMAP
extern void tetris(void);
#define MENU_ITEM_FONT 0
#define MENU_ITEM_Y_LOC 6
#define MENU_LINE_HEIGHT 8
enum Menu_Ids {
Tetris, Screen_Saver, Browse, Last_Id
};
struct Menu_Items {
int menu_id;
const char *menu_desc;
void (*function) (void);
};
struct Menu_Items items[] = {
{ Tetris, "Tetris", tetris },
{ Screen_Saver, "Screen Saver", screensaver },
{ Browse, "Browse", browse_root },
};
int menu_top = Tetris;
int menu_bottom = Last_Id-1;
void add_menu_item(int location, char *string)
{
lcd_puts(MENU_ITEM_Y_LOC, MENU_LINE_HEIGHT*location,
string, MENU_ITEM_FONT);
if (location < menu_top)
menu_top = location;
if (location > menu_bottom)
menu_bottom = location;
}
void menu_init(void)
{
int i = 0;
for (i = i; i < Last_Id; i++)
add_menu_item(items[i].menu_id, (char *) items[i].menu_desc);
lcd_puts(8, 38, "Rockbox!", 2);
}
/*
* Move the cursor to a particular id,
* current: where it is now
* target: where you want it to be
* Returns: the new current location
*/
int put_cursor(int current, int target)
{
lcd_puts(0, current*MENU_LINE_HEIGHT, " ", 0);
lcd_puts(0, target*MENU_LINE_HEIGHT, "-", 0);
return target;
}
void app_main(void)
{
int key;
int cursor = 0;
menu_init();
cursor = put_cursor(menu_top, menu_top);
while(1) {
key = button_get();
if(!key) {
sleep(1);
continue;
}
switch(key) {
case BUTTON_UP:
if(cursor == menu_top ){
/* wrap around to menu bottom */
cursor = put_cursor(cursor, menu_bottom);
} else {
/* move up */
cursor = put_cursor(cursor, cursor-1);
}
break;
case BUTTON_DOWN:
if(cursor == menu_bottom ){
/* wrap around to menu top */
cursor = put_cursor(cursor, menu_top);
} else {
/* move down */
cursor = put_cursor(cursor, cursor+1);
}
break;
case BUTTON_RIGHT:
case BUTTON_PLAY:
/* Erase current display state */
lcd_clear_display();
/* call the proper function for this line */
items[cursor].function();
/* Return to previous display state */
lcd_clear_display();
menu_init();
cursor = put_cursor(cursor, cursor);
break;
case BUTTON_OFF:
return;
default:
break;
}
lcd_update();
}
}
#else
void app_main(void)
{
int key;
int cursor = 0;
lcd_puts(0,0, "Mooo!");
lcd_puts(1,1, " Rockbox!");
while(1) {
key = button_get();
if(!key) {
sleep(1);
continue;
}
}
}
#endif