rockbox/apps/plugins/video.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Plugin for video playback
* Reads raw image data + audio data from a file
* !!!!!!!!!! Code Police free zone !!!!!!!!!!
*
* Copyright (C) 2003-2004 J<EFBFBD>rg Hohensohn aka [IDC]Dragon
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/****************** imports ******************/
#include "plugin.h"
#include "sh7034.h"
#include "system.h"
#include "../apps/recorder/widgets.h" // not in search path, booh
#ifndef SIMULATOR // not for simulator by now
#ifdef HAVE_LCD_BITMAP // and definitely not for the Player, haha
PLUGIN_HEADER
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define VIDEO_STOP_SEEK BUTTON_PLAY
#define VIDEO_RESUME BUTTON_PLAY
#define VIDEO_DEBUG BUTTON_F1
#define VIDEO_CONTRAST_DOWN BUTTON_F2
#define VIDEO_CONTRAST_UP BUTTON_F3
#elif CONFIG_KEYPAD == ONDIO_PAD
#define VIDEO_STOP_SEEK_PRE BUTTON_MENU
#define VIDEO_STOP_SEEK (BUTTON_MENU | BUTTON_REL)
#define VIDEO_RESUME BUTTON_RIGHT
#define VIDEO_CONTRAST_DOWN (BUTTON_MENU | BUTTON_DOWN)
#define VIDEO_CONTRAST_UP (BUTTON_MENU | BUTTON_UP)
#endif
/****************** constants ******************/
#define INT_MAX ((int)(~(unsigned)0 >> 1))
#define INT_MIN (-INT_MAX-1)
#define SCREENSIZE (LCD_WIDTH*LCD_HEIGHT/8) // in bytes
#define FPS 68 // default fps for headerless (old video-only) file
#define MAX_ACC 20 // maximum FF/FR speedup
#define FF_TICKS 3000; // experimentally found nice
// trigger levels, we need about 80 kB/sec
#define SPINUP_INIT 5000 // from what level on to refill, in milliseconds
#define SPINUP_SAFETY 700 // how much on top of the measured spinup time
#define CHUNK (1024*32) // read size
/****************** prototypes ******************/
void timer4_isr(void); // IMIA4 ISR
int check_button(void); // determine next relative frame
/****************** data types ******************/
// plugins don't introduce headers, so structs are repeated from rvf_format.h
#define HEADER_MAGIC 0x52564668 // "RVFh" at file start
#define AUDIO_MAGIC 0x41756446 // "AudF" for each audio block
#define FILEVERSION 100 // 1.00
// format type definitions
#define VIDEOFORMAT_NO_VIDEO 0
#define VIDEOFORMAT_RAW 1
#define AUDIOFORMAT_NO_AUDIO 0
#define AUDIOFORMAT_MP3 1
#define AUDIOFORMAT_MP3_BITSWAPPED 2
// bit flags
#define FLAG_LOOP 0x00000001 // loop the playback, e.g. for stills
typedef struct // contains whatever might be useful to the player
{
// general info (16 entries = 64 byte)
unsigned long magic; // HEADER_MAGIC
unsigned long version; // file version
unsigned long flags; // combination of FLAG_xx
unsigned long blocksize; // how many bytes per block (=video frame)
unsigned long bps_average; // bits per second of the whole stream
unsigned long bps_peak; // max. of above (audio may be VBR)
unsigned long resume_pos; // file position to resume to
unsigned long reserved[9]; // reserved, should be zero
// video info (16 entries = 64 byte)
unsigned long video_format; // one of VIDEOFORMAT_xxx
unsigned long video_1st_frame; // byte position of first video frame
unsigned long video_duration; // total length of video part, in ms
unsigned long video_payload_size; // total amount of video data, in bytes
unsigned long video_bitrate; // derived from resolution and frame time, in bps
unsigned long video_frametime; // frame interval in 11.0592 MHz clocks
long video_preroll; // video is how much ahead, in 11.0592 MHz clocks
unsigned long video_width; // in pixels
unsigned long video_height; // in pixels
unsigned long video_reserved[7]; // reserved, should be zero
// audio info (16 entries = 64 byte)
unsigned long audio_format; // one of AUDIOFORMAT_xxx
unsigned long audio_1st_frame; // byte position of first video frame
unsigned long audio_duration; // total length of audio part, in ms
unsigned long audio_payload_size; // total amount of audio data, in bytes
unsigned long audio_avg_bitrate; // average audio bitrate, in bits per second
unsigned long audio_peak_bitrate; // maximum bitrate
unsigned long audio_headersize; // offset to payload in audio frames
long audio_min_associated; // minimum offset to video frame, in bytes
long audio_max_associated; // maximum offset to video frame, in bytes
unsigned long audio_reserved[7]; // reserved, should be zero
// more to come... ?
// Note: padding up to 'blocksize' with zero following this header
} tFileHeader;
typedef struct // the little header for all audio blocks
{
unsigned long magic; // AUDIO_MAGIC indicates an audio block
unsigned char previous_block; // previous how many blocks backwards
unsigned char next_block; // next how many blocks forward
short associated_video; // offset to block with corresponding video
unsigned short frame_start; // offset to first frame starting in this block
unsigned short frame_end; // offset to behind last frame ending in this block
} tAudioFrameHeader;
/****************** globals ******************/
static struct plugin_api* rb; /* here is a global api struct pointer */
static char gPrint[32]; /* a global printf buffer, saves stack */
// playstate
static struct
{
enum
{
paused,
playing,
} state;
bool bAudioUnderrun;
bool bVideoUnderrun;
bool bHasAudio;
bool bHasVideo;
int nTimeOSD; // OSD should stay for this many frames
bool bDirtyOSD; // OSD needs redraw
bool bRefilling; // set if refilling buffer
bool bSeeking;
int nSeekAcc; // accelleration value for seek
int nSeekPos; // current file position for seek
bool bDiskSleep; // disk is suspended
#if FREQ == 12000000 /* Ondio speed kludge */
int nFrameTimeAdjusted;
#endif
} gPlay;
// buffer information
static struct
{
int bufsize;
int granularity; // common multiple of block and sector size
unsigned char* pBufStart; // start of ring buffer
unsigned char* pBufEnd; // end of ring buffer
unsigned char* pOSD; // OSD memory (112 bytes for 112*8 pixels)
int vidcount; // how many video blocks are known in a row
unsigned char* pBufFill; // write pointer for disk, owned by main task
unsigned char* pReadVideo; // video readout, maintained by timer ISR
unsigned char* pReadAudio; // audio readout, maintained by demand ISR
bool bEOF; // flag for end of file
int low_water; // reload threshold
int high_water; // end of reload threshold
int spinup_safety; // safety margin when recalculating low_water
int nReadChunk; // how much data for normal buffer fill
int nSeekChunk; // how much data while seeking
} gBuf;
// statistics
static struct
{
int minAudioAvail;
int minVideoAvail;
int nAudioUnderruns;
int nVideoUnderruns;
long minSpinup;
long maxSpinup;
} gStats;
tFileHeader gFileHdr; // file header
/****************** implementation ******************/
// tool function: return how much playable audio/video is left
int Available(unsigned char* pSnapshot)
{
if (pSnapshot <= gBuf.pBufFill)
return gBuf.pBufFill - pSnapshot;
else
return gBuf.bufsize - (pSnapshot - gBuf.pBufFill);
}
// debug function to draw buffer indicators
void DrawBuf(void)
{
int fill, video, audio;
rb->memset(gBuf.pOSD, 0x10, LCD_WIDTH); // draw line
gBuf.pOSD[0] = gBuf.pOSD[LCD_WIDTH-1] = 0xFE; // ends
// calculate new tick positions
fill = 1 + ((gBuf.pBufFill - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
video = 1 + ((gBuf.pReadVideo - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
audio = 1 + ((gBuf.pReadAudio - gBuf.pBufStart) * (LCD_WIDTH-2)) / gBuf.bufsize;
gBuf.pOSD[fill] |= 0x20; // below the line, two pixels
gBuf.pOSD[video] |= 0x08; // one above
gBuf.pOSD[audio] |= 0x04; // two above
if (gPlay.state == paused) // we have to draw ourselves
rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
else
gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
}
// helper function to draw a position indicator
void DrawPosition(int pos, int total)
{
int w,h;
int sec; // estimated seconds
/* print the estimated position */
sec = pos / (gFileHdr.bps_average/8);
if (sec < 100*60) /* fits into mm:ss format */
rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dm", sec/60, sec%60);
else /* a very long clip, hh:mm format */
rb->snprintf(gPrint, sizeof(gPrint), "%02d:%02dh", sec/3600, (sec/60)%60);
rb->lcd_puts(0, 7, gPrint);
/* draw a slider over the rest of the line */
rb->lcd_getstringsize(gPrint, &w, &h);
w++;
rb->scrollbar(w, LCD_HEIGHT-7, LCD_WIDTH-w, 7, total, 0, pos, HORIZONTAL);
if (gPlay.state == paused) // we have to draw ourselves
rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
else // let the display time do it
{
gPlay.nTimeOSD = 70;
gPlay.bDirtyOSD = true; // redraw it with next timer IRQ
}
}
// helper function to change the volume by a certain amount, +/-
void ChangeVolume(int delta)
{
int minvol = rb->sound_min(SOUND_VOLUME);
int maxvol = rb->sound_max(SOUND_VOLUME);
int vol = rb->global_settings->volume + delta;
if (vol > maxvol) vol = maxvol;
else if (vol < minvol) vol = minvol;
if (vol != rb->global_settings->volume)
{
rb->sound_set(SOUND_VOLUME, vol);
rb->global_settings->volume = vol;
rb->snprintf(gPrint, sizeof(gPrint), "Vol: %d dB", vol);
rb->lcd_puts(0, 7, gPrint);
if (gPlay.state == paused) // we have to draw ourselves
rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
else // let the display time do it
{
gPlay.nTimeOSD = 50; // display it for 50 frames
gPlay.bDirtyOSD = true; // let the refresh copy it to LCD
}
}
}
// helper function to change the LCD contrast by a certain amount, +/-
void ChangeContrast(int delta)
{
static int mycontrast = -1; /* the "permanent" value while running */
int contrast; /* updated value */
if (mycontrast == -1)
mycontrast = rb->global_settings->contrast;
contrast = mycontrast + delta;
if (contrast > 63) contrast = 63;
else if (contrast < 5) contrast = 5;
if (contrast != mycontrast)
{
rb->lcd_set_contrast(contrast);
mycontrast = contrast;
rb->snprintf(gPrint, sizeof(gPrint), "Contrast: %d", contrast);
rb->lcd_puts(0, 7, gPrint);
if (gPlay.state == paused) // we have to draw ourselves
rb->lcd_update_rect(0, LCD_HEIGHT-8, LCD_WIDTH, 8);
else // let the display time do it
{
gPlay.nTimeOSD = 50; // display it for 50 frames
gPlay.bDirtyOSD = true; // let the refresh copy it to LCD
}
}
}
// sync the video to the current audio
void SyncVideo(void)
{
tAudioFrameHeader* pAudioBuf;
pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);
if (pAudioBuf->magic == AUDIO_MAGIC)
{
gBuf.vidcount = 0; // nothing known
// sync the video position
gBuf.pReadVideo = gBuf.pReadAudio +
(long)pAudioBuf->associated_video * (long)gFileHdr.blocksize;
// handle possible wrap
if (gBuf.pReadVideo >= gBuf.pBufEnd)
gBuf.pReadVideo -= gBuf.bufsize;
else if (gBuf.pReadVideo < gBuf.pBufStart)
gBuf.pReadVideo += gBuf.bufsize;
}
}
// timer interrupt handler to display a frame
void timer4_isr(void)
{
int available;
tAudioFrameHeader* pAudioBuf;
int height; // height to display
// reduce height if we have OSD on
height = gFileHdr.video_height/8;
if (gPlay.nTimeOSD > 0)
{
gPlay.nTimeOSD--;
height = MIN(LCD_HEIGHT/8-1, height); // reserve bottom line
if (gPlay.bDirtyOSD)
{ // OSD to bottom line
rb->lcd_blit(gBuf.pOSD, 0, LCD_HEIGHT/8-1,
LCD_WIDTH, 1, LCD_WIDTH);
gPlay.bDirtyOSD = false;
}
}
rb->lcd_blit(gBuf.pReadVideo, 0, 0,
gFileHdr.video_width, height, gFileHdr.video_width);
available = Available(gBuf.pReadVideo);
// loop to skip audio frame(s)
while(1)
{
// just for the statistics
if (!gBuf.bEOF && available < gStats.minVideoAvail)
gStats.minVideoAvail = available;
if (available <= (int)gFileHdr.blocksize)
{ // no data for next frame
if (gBuf.bEOF && (gFileHdr.flags & FLAG_LOOP))
{ // loop now, assuming the looped clip fits in memory
gBuf.pReadVideo = gBuf.pBufStart + gFileHdr.video_1st_frame;
// FixMe: pReadVideo is incremented below
}
else
{
gPlay.bVideoUnderrun = true;
rb->timer_unregister(); // disable ourselves
return; // no data available
}
}
else // normal advance for next time
{
gBuf.pReadVideo += gFileHdr.blocksize;
if (gBuf.pReadVideo >= gBuf.pBufEnd)
gBuf.pReadVideo -= gBuf.bufsize; // wraparound
available -= gFileHdr.blocksize;
}
if (!gPlay.bHasAudio)
break; // no need to skip any audio
if (gBuf.vidcount)
{
// we know the next is a video frame
gBuf.vidcount--;
break; // exit the loop
}
pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadVideo);
if (pAudioBuf->magic == AUDIO_MAGIC)
{ // we ran into audio, can happen after seek
gBuf.vidcount = pAudioBuf->next_block;
if (gBuf.vidcount)
gBuf.vidcount--; // minus the audio block
}
} // while
}
// ISR function to get more mp3 data
void GetMoreMp3(unsigned char** start, int* size)
{
int available;
int advance;
tAudioFrameHeader* pAudioBuf = (tAudioFrameHeader*)(gBuf.pReadAudio);
advance = pAudioBuf->next_block * gFileHdr.blocksize;
available = Available(gBuf.pReadAudio);
// just for the statistics
if (!gBuf.bEOF && available < gStats.minAudioAvail)
gStats.minAudioAvail = available;
if (available < advance + (int)gFileHdr.blocksize || advance == 0)
{
gPlay.bAudioUnderrun = true;
return; // no data available
}
gBuf.pReadAudio += advance;
if (gBuf.pReadAudio >= gBuf.pBufEnd)
gBuf.pReadAudio -= gBuf.bufsize; // wraparound
*start = gBuf.pReadAudio + gFileHdr.audio_headersize;
*size = gFileHdr.blocksize - gFileHdr.audio_headersize;
}
int WaitForButton(void)
{
int button;
do
{
button = rb->button_get(true);
rb->default_event_handler(button);
} while ((button & BUTTON_REL) && button != SYS_USB_CONNECTED);
return button;
}
bool WantResume(int fd)
{
int button;
rb->lcd_puts(0, 0, "Resume to this");
rb->lcd_puts(0, 1, "last position?");
rb->lcd_puts(0, 2, "PLAY = yes");
rb->lcd_puts(0, 3, "Any Other = no");
rb->lcd_puts(0, 4, " (plays from start)");
DrawPosition(gFileHdr.resume_pos, rb->filesize(fd));
rb->lcd_update();
button = WaitForButton();
return (button == VIDEO_RESUME);
}
int SeekTo(int fd, int nPos)
{
int read_now, got_now;
if (gPlay.bHasAudio)
rb->mp3_play_stop(); // stop audio ISR
if (gPlay.bHasVideo)
rb->timer_unregister(); // stop the timer
rb->lseek(fd, nPos, SEEK_SET);
gBuf.pBufFill = gBuf.pBufStart; // all empty
gBuf.pReadVideo = gBuf.pReadAudio = gBuf.pBufStart;
read_now = gBuf.low_water - 1; // less than low water, so loading will continue
read_now -= read_now % gBuf.granularity; // round down to granularity
got_now = rb->read(fd, gBuf.pBufFill, read_now);
gBuf.bEOF = (read_now != got_now);
gBuf.pBufFill += got_now;
if (nPos == 0)
{ // we seeked to the start
if (gPlay.bHasVideo)
gBuf.pReadVideo += gFileHdr.video_1st_frame;
if (gPlay.bHasAudio)
gBuf.pReadAudio += gFileHdr.audio_1st_frame;
}
else
{ // we have to search for the positions
if (gPlay.bHasAudio) // prepare audio playback, if contained
{
// search for audio frame
while (((tAudioFrameHeader*)(gBuf.pReadAudio))->magic != AUDIO_MAGIC)
gBuf.pReadAudio += gFileHdr.blocksize;
if (gPlay.bHasVideo)
SyncVideo(); // pick the right video for that
}
}
// synchronous start
gPlay.state = playing;
if (gPlay.bHasAudio)
{
gPlay.bAudioUnderrun = false;
rb->mp3_play_data(gBuf.pReadAudio + gFileHdr.audio_headersize,
gFileHdr.blocksize - gFileHdr.audio_headersize, GetMoreMp3);
rb->mp3_play_pause(true); // kickoff audio
}
if (gPlay.bHasVideo)
{
gPlay.bVideoUnderrun = false;
// start display interrupt
#if FREQ == 12000000 /* Ondio speed kludge */
rb->timer_register(1, NULL, gPlay.nFrameTimeAdjusted, 1, timer4_isr);
#else
rb->timer_register(1, NULL, gFileHdr.video_frametime, 1, timer4_isr);
#endif
}
return 0;
}
// called from default_event_handler_ex() or at end of playback
void Cleanup(void *fd)
{
rb->close(*(int*)fd); // close the file
if (gPlay.bHasVideo)
rb->timer_unregister(); // stop video ISR, now I can use the display again
if (gPlay.bHasAudio)
rb->mp3_play_stop(); // stop audio ISR
// restore normal backlight setting
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
// restore normal contrast
rb->lcd_set_contrast(rb->global_settings->contrast);
}
// returns >0 if continue, =0 to stop, <0 to abort (USB)
int PlayTick(int fd)
{
int button;
static int lastbutton = 0;
int avail_audio = -1, avail_video = -1;
int retval = 1;
int filepos;
// check buffer level
if (gPlay.bHasAudio)
avail_audio = Available(gBuf.pReadAudio);
if (gPlay.bHasVideo)
avail_video = Available(gBuf.pReadVideo);
if ((gPlay.bHasAudio && avail_audio < gBuf.low_water)
|| (gPlay.bHasVideo && avail_video < gBuf.low_water))
{
gPlay.bRefilling = true; /* go to refill mode */
}
if ((!gPlay.bHasAudio || gPlay.bAudioUnderrun)
&& (!gPlay.bHasVideo || gPlay.bVideoUnderrun)
&& gBuf.bEOF)
{
if (gFileHdr.resume_pos)
{ // we played til the end, clear resume position
gFileHdr.resume_pos = 0;
rb->lseek(fd, 0, SEEK_SET); // save resume position
rb->write(fd, &gFileHdr, sizeof(gFileHdr));
}
Cleanup(&fd);
return 0; // all expired
}
if (!gPlay.bRefilling || gBuf.bEOF)
{ // nothing to do
button = rb->button_get_w_tmo(HZ/10);
}
else
{ // refill buffer
int read_now, got_now;
int buf_free;
long spinup; // measure the spinup time
// how much can we reload, don't fill completely, would appear empty
buf_free = gBuf.bufsize - MAX(avail_audio, avail_video) - gBuf.high_water;
if (buf_free < 0)
buf_free = 0; // just for safety
buf_free -= buf_free % gBuf.granularity; // round down to granularity
// in one piece max. up to buffer end (wrap after that)
read_now = MIN(buf_free, gBuf.pBufEnd - gBuf.pBufFill);
// load piecewise, to stay responsive
read_now = MIN(read_now, gBuf.nReadChunk);
if (read_now == buf_free)
gPlay.bRefilling = false; // last piece requested
spinup = *rb->current_tick; // in case this is interesting below
got_now = rb->read(fd, gBuf.pBufFill, read_now);
if (got_now != read_now || read_now == 0)
{
gBuf.bEOF = true;
gPlay.bRefilling = false;
}
if (gPlay.bDiskSleep) // statistics about the spinup time
{
spinup = *rb->current_tick - spinup;
gPlay.bDiskSleep = false;
if (spinup > gStats.maxSpinup)
gStats.maxSpinup = spinup;
if (spinup < gStats.minSpinup)
gStats.minSpinup = spinup;
// recalculate the low water mark from real measurements
gBuf.low_water = (gStats.maxSpinup + gBuf.spinup_safety)
* gFileHdr.bps_peak / 8 / HZ;
}
if (!gPlay.bRefilling
&& rb->global_settings->disk_spindown < 20) // condition for test only
{
rb->ata_sleep(); // no point in leaving the disk run til timeout
gPlay.bDiskSleep = true;
}
gBuf.pBufFill += got_now;
if (gBuf.pBufFill >= gBuf.pBufEnd)
gBuf.pBufFill = gBuf.pBufStart; // wrap
rb->yield(); // have mercy with the other threads
button = rb->button_get(false);
}
// check keypresses
if (button != BUTTON_NONE)
{
filepos = rb->lseek(fd, 0, SEEK_CUR);
if (gPlay.bHasVideo) // video position is more accurate
filepos -= Available(gBuf.pReadVideo); // take video position
else
filepos -= Available(gBuf.pReadAudio); // else audio
switch (button)
{ // set exit conditions
case BUTTON_OFF:
if (gFileHdr.magic == HEADER_MAGIC // only if file has header
&& !(gFileHdr.flags & FLAG_LOOP)) // not for stills
{
gFileHdr.resume_pos = filepos;
rb->lseek(fd, 0, SEEK_SET); // save resume position
rb->write(fd, &gFileHdr, sizeof(gFileHdr));
}
Cleanup(&fd);
retval = 0; // signal "stopped" to caller
break;
case VIDEO_STOP_SEEK:
#ifdef VIDEO_STOP_SEEK_PRE
if (lastbutton != VIDEO_STOP_SEEK_PRE)
break;
#endif
if (gPlay.bSeeking)
{
gPlay.bSeeking = false;
gPlay.state = playing;
SeekTo(fd, gPlay.nSeekPos);
}
else if (gPlay.state == playing)
{
gPlay.state = paused;
if (gPlay.bHasAudio)
rb->mp3_play_pause(false); // pause audio
if (gPlay.bHasVideo)
rb->timer_unregister(); // stop the timer
}
else if (gPlay.state == paused)
{
gPlay.state = playing;
if (gPlay.bHasAudio)
{
if (gPlay.bHasVideo)
SyncVideo();
rb->mp3_play_pause(true); // play audio
}
if (gPlay.bHasVideo)
{ // start the video
#if FREQ == 12000000 /* Ondio speed kludge */
rb->timer_register(1, NULL,
gPlay.nFrameTimeAdjusted, 1, timer4_isr);
#else
rb->timer_register(1, NULL,
gFileHdr.video_frametime, 1, timer4_isr);
#endif
}
}
break;
case BUTTON_UP:
case BUTTON_UP | BUTTON_REPEAT:
if (gPlay.bHasAudio)
ChangeVolume(1);
break;
case BUTTON_DOWN:
case BUTTON_DOWN | BUTTON_REPEAT:
if (gPlay.bHasAudio)
ChangeVolume(-1);
break;
case BUTTON_LEFT:
case BUTTON_LEFT | BUTTON_REPEAT:
if (!gPlay.bSeeking) // prepare seek
{
gPlay.nSeekPos = filepos;
gPlay.bSeeking = true;
gPlay.nSeekAcc = 0;
}
else if (gPlay.nSeekAcc > 0) // other direction, stop sliding
gPlay.nSeekAcc = 0;
else
gPlay.nSeekAcc--;
break;
case BUTTON_RIGHT:
case BUTTON_RIGHT | BUTTON_REPEAT:
if (!gPlay.bSeeking) // prepare seek
{
gPlay.nSeekPos = filepos;
gPlay.bSeeking = true;
gPlay.nSeekAcc = 0;
}
else if (gPlay.nSeekAcc < 0) // other direction, stop sliding
gPlay.nSeekAcc = 0;
else
gPlay.nSeekAcc++;
break;
#ifdef VIDEO_DEBUG
case VIDEO_DEBUG: // debug key
case VIDEO_DEBUG | BUTTON_REPEAT:
DrawBuf(); // show buffer status
gPlay.nTimeOSD = 30;
gPlay.bDirtyOSD = true;
break;
#endif
case VIDEO_CONTRAST_DOWN: // contrast down
case VIDEO_CONTRAST_DOWN | BUTTON_REPEAT:
if (gPlay.bHasVideo)
ChangeContrast(-1);
break;
case VIDEO_CONTRAST_UP: // contrast up
case VIDEO_CONTRAST_UP | BUTTON_REPEAT:
if (gPlay.bHasVideo)
ChangeContrast(1);
break;
default:
if (rb->default_event_handler_ex(button, Cleanup, &fd)
== SYS_USB_CONNECTED)
retval = -1; // signal "aborted" to caller
break;
}
lastbutton = button;
} /* if (button != BUTTON_NONE) */
// handle seeking
if (gPlay.bSeeking) // seeking?
{
if (gPlay.nSeekAcc < -MAX_ACC)
gPlay.nSeekAcc = -MAX_ACC;
else if (gPlay.nSeekAcc > MAX_ACC)
gPlay.nSeekAcc = MAX_ACC;
gPlay.nSeekPos += gPlay.nSeekAcc * gBuf.nSeekChunk;
if (gPlay.nSeekPos < 0)
gPlay.nSeekPos = 0;
if (gPlay.nSeekPos > rb->filesize(fd) - gBuf.granularity)
{
gPlay.nSeekPos = rb->filesize(fd);
gPlay.nSeekPos -= gPlay.nSeekPos % gBuf.granularity;
}
DrawPosition(gPlay.nSeekPos, rb->filesize(fd));
}
// check + recover underruns
if ((gPlay.bAudioUnderrun || gPlay.bVideoUnderrun) && !gBuf.bEOF)
{
gBuf.spinup_safety += HZ/2; // add extra spinup time for the future
filepos = rb->lseek(fd, 0, SEEK_CUR);
if (gPlay.bHasVideo && gPlay.bVideoUnderrun)
{
gStats.nVideoUnderruns++;
filepos -= Available(gBuf.pReadVideo); // take video position
SeekTo(fd, filepos);
}
else if (gPlay.bHasAudio && gPlay.bAudioUnderrun)
{
gStats.nAudioUnderruns++;
filepos -= Available(gBuf.pReadAudio); // else audio
SeekTo(fd, filepos);
}
}
return retval;
}
int main(char* filename)
{
int file_size;
int fd; /* file descriptor handle */
int read_now, got_now;
int button = 0;
int retval;
// try to open the file
fd = rb->open(filename, O_RDWR);
if (fd < 0)
return PLUGIN_ERROR;
file_size = rb->filesize(fd);
// reset pitch value to ensure synchronous playback
rb->sound_set_pitch(1000);
// init statistics
rb->memset(&gStats, 0, sizeof(gStats));
gStats.minAudioAvail = gStats.minVideoAvail = INT_MAX;
gStats.minSpinup = INT_MAX;
// init playback state
rb->memset(&gPlay, 0, sizeof(gPlay));
// init buffer
rb->memset(&gBuf, 0, sizeof(gBuf));
gBuf.pOSD = rb->lcd_framebuffer + LCD_WIDTH*7; // last screen line
gBuf.pBufStart = rb->plugin_get_audio_buffer(&gBuf.bufsize);
//gBuf.bufsize = 1700*1024; // test, like 2MB version!!!!
gBuf.pBufFill = gBuf.pBufStart; // all empty
// load file header
read_now = sizeof(gFileHdr);
got_now = rb->read(fd, &gFileHdr, read_now);
rb->lseek(fd, 0, SEEK_SET); // rewind to restart sector-aligned
if (got_now != read_now)
{
rb->close(fd);
return (PLUGIN_ERROR);
}
// check header
if (gFileHdr.magic != HEADER_MAGIC)
{ // old file, use default info
rb->memset(&gFileHdr, 0, sizeof(gFileHdr));
gFileHdr.blocksize = SCREENSIZE;
if (file_size < SCREENSIZE * FPS) // less than a second
gFileHdr.flags |= FLAG_LOOP;
gFileHdr.video_format = VIDEOFORMAT_RAW;
gFileHdr.video_width = LCD_WIDTH;
gFileHdr.video_height = LCD_HEIGHT;
gFileHdr.video_frametime = 11059200 / FPS;
gFileHdr.bps_peak = gFileHdr.bps_average = LCD_WIDTH * LCD_HEIGHT * FPS;
}
#if FREQ == 12000000 /* Ondio speed kludge, 625 / 576 == 12000000 / 11059200 */
gPlay.nFrameTimeAdjusted = (gFileHdr.video_frametime * 625) / 576;
#endif
// continue buffer init: align the end, calc low water, read sizes
gBuf.granularity = gFileHdr.blocksize;
while (gBuf.granularity % 512) // common multiple of sector size
gBuf.granularity *= 2;
gBuf.bufsize -= gBuf.bufsize % gBuf.granularity; // round down
gBuf.pBufEnd = gBuf.pBufStart + gBuf.bufsize;
gBuf.low_water = SPINUP_INIT * gFileHdr.bps_peak / 8000;
gBuf.spinup_safety = SPINUP_SAFETY * HZ / 1000; // in time ticks
if (gFileHdr.audio_min_associated < 0)
gBuf.high_water = 0 - gFileHdr.audio_min_associated;
else
gBuf.high_water = 1; // never fill buffer completely, would appear empty
gBuf.nReadChunk = (CHUNK + gBuf.granularity - 1); // round up
gBuf.nReadChunk -= gBuf.nReadChunk % gBuf.granularity;// and align
gBuf.nSeekChunk = rb->filesize(fd) / FF_TICKS;
gBuf.nSeekChunk += gBuf.granularity - 1; // round up
gBuf.nSeekChunk -= gBuf.nSeekChunk % gBuf.granularity; // and align
// prepare video playback, if contained
if (gFileHdr.video_format == VIDEOFORMAT_RAW)
{
gPlay.bHasVideo = true;
if (rb->global_settings->backlight_timeout > 0)
rb->backlight_set_timeout(1); // keep the light on
}
// prepare audio playback, if contained
if (gFileHdr.audio_format == AUDIOFORMAT_MP3_BITSWAPPED)
{
gPlay.bHasAudio = true;
}
// start playback by seeking to zero or resume position
if (gFileHdr.resume_pos && WantResume(fd)) // ask the user
SeekTo(fd, gFileHdr.resume_pos);
else
SeekTo(fd, 0);
// all that's left to do is keep the buffer full
do // the main loop
{
retval = PlayTick(fd);
} while (retval > 0);
if (retval < 0) // aborted?
{
return PLUGIN_USB_CONNECTED;
}
#ifndef DEBUG // for release compilations, only display the stats in case of error
if (gStats.nAudioUnderruns || gStats.nVideoUnderruns)
#endif
{
// display statistics
rb->lcd_clear_display();
rb->snprintf(gPrint, sizeof(gPrint), "%d Audio Underruns", gStats.nAudioUnderruns);
rb->lcd_puts(0, 0, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "%d Video Underruns", gStats.nVideoUnderruns);
rb->lcd_puts(0, 1, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "%d MinAudio bytes", gStats.minAudioAvail);
rb->lcd_puts(0, 2, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "%d MinVideo bytes", gStats.minVideoAvail);
rb->lcd_puts(0, 3, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "MinSpinup %d.%02d", gStats.minSpinup/HZ, gStats.minSpinup%HZ);
rb->lcd_puts(0, 4, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "MaxSpinup %d.%02d", gStats.maxSpinup/HZ, gStats.maxSpinup%HZ);
rb->lcd_puts(0, 5, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "LowWater: %d", gBuf.low_water);
rb->lcd_puts(0, 6, gPrint);
rb->snprintf(gPrint, sizeof(gPrint), "HighWater: %d", gBuf.high_water);
rb->lcd_puts(0, 7, gPrint);
rb->lcd_update();
button = WaitForButton();
}
return (button == SYS_USB_CONNECTED) ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
}
/***************** Plugin Entry Point *****************/
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
rb = api; // copy to global api pointer
if (parameter == NULL)
{
rb->splash(HZ*2, true, "Play .rvf file!");
return PLUGIN_ERROR;
}
// now go ahead and have fun!
return main((char*) parameter);
}
#endif // #ifdef HAVE_LCD_BITMAP
#endif // #ifndef SIMULATOR