rockbox/uisimulator/sdl/button-sdl.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 by Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _BUTTON_SDL_H_
#define _BUTTON_SDL_H_
#include <stdbool.h>
#include "config.h"
#include "button-target.h"
#undef HAVE_LCD_FLIP
#undef button_init_device
#define button_init_device()
struct button_map {
int button, x, y, radius;
char *description;
};
int xy2button( int x, int y);
bool button_hold(void);
void button_init_sdl(void);
#undef button_init_device
#define button_init_device() button_init_sdl()
#endif