rockbox/apps/gui/wps.c

1131 lines
35 KiB
C
Raw Normal View History

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Jerome Kuptz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "file.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "action.h"
#include "kernel.h"
#include "filetypes.h"
#include "settings.h"
#include "skin_engine/skin_engine.h"
#include "audio.h"
#include "usb.h"
#include "status.h"
#include "storage.h"
#include "screens.h"
#include "playlist.h"
#include "icons.h"
#include "lang.h"
#include "bookmark.h"
#include "misc.h"
#include "sound.h"
#include "onplay.h"
#include "abrepeat.h"
#include "playback.h"
#include "splash.h"
#include "cuesheet.h"
#include "ata_idle_notify.h"
#include "root_menu.h"
#include "backdrop.h"
#include "quickscreen.h"
#include "shortcuts.h"
#include "pitchscreen.h"
#include "appevents.h"
#include "viewport.h"
#include "pcmbuf.h"
#include "option_select.h"
#include "playlist_viewer.h"
#include "wps.h"
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
#include "statusbar-skinned.h"
#include "skin_engine/wps_internals.h"
#include "open_plugin.h"
#define FF_REWIND_MAX_PERCENT 3 /* cap ff/rewind step size at max % of file */
/* 3% of 30min file == 54s step size */
#define MIN_FF_REWIND_STEP 500
static struct wps_state wps_state;
/* initial setup of wps_data */
static void wps_state_init(void);
static void track_info_callback(unsigned short id, void *param);
#define WPS_DEFAULTCFG WPS_DIR "/rockbox_default.wps"
#ifdef HAVE_REMOTE_LCD
#define RWPS_DEFAULTCFG WPS_DIR "/rockbox_default.rwps"
#define DEFAULT_WPS(screen) ((screen) == SCREEN_MAIN ? \
WPS_DEFAULTCFG:RWPS_DEFAULTCFG)
#else
#define DEFAULT_WPS(screen) (WPS_DEFAULTCFG)
#endif
char* wps_default_skin(enum screen_type screen)
{
static char *skin_buf[NB_SCREENS] = {
#if LCD_DEPTH > 1
"%X(d)\n"
#endif
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%s%?ia<%ia|%?d(2)<%d(2)|%(root%)>>\n"
"%s%?id<%id|%?d(1)<%d(1)|%(root%)>> %?iy<%(%iy%)|>\n\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<%(id3v%iv%)|%(no id3%)>\n"
"%pb\n%pm\n",
#ifdef HAVE_REMOTE_LCD
#if LCD_REMOTE_DEPTH > 1
"%X(d)\n"
#endif
"%s%?ia<%ia|%?d(2)<%d(2)|%(root%)>>\n"
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<%(id3v%iv%)|%(no id3%)>\n"
"%pb\n",
#endif
};
return skin_buf[screen];
}
static void update_non_static(void)
{
FOR_NB_SCREENS(i)
skin_update(WPS, i, SKIN_REFRESH_NON_STATIC);
}
void pause_action(bool updatewps)
{
/* Do audio first, then update, unless skin were to use its local
status in which case, reverse it */
audio_pause();
if (updatewps)
update_non_static();
if (global_settings.pause_rewind) {
long newpos;
audio_pre_ff_rewind();
newpos = audio_current_track()->elapsed
- global_settings.pause_rewind * 1000;
audio_ff_rewind(newpos > 0 ? newpos : 0);
}
}
void unpause_action(bool updatewps)
{
/* Do audio first, then update, unless skin were to use its local
status in which case, reverse it */
audio_resume();
if (updatewps)
update_non_static();
}
#ifdef HAVE_TOUCHSCREEN
static int skintouch_to_wps(void)
{
int offset = 0;
struct wps_state *gstate = get_wps_state();
struct gui_wps *gwps = skin_get_gwps(WPS, SCREEN_MAIN);
int button = skin_get_touchaction(gwps, &offset);
switch (button)
{
case ACTION_STD_PREV:
return ACTION_WPS_SKIPPREV;
case ACTION_STD_PREVREPEAT:
return ACTION_WPS_SEEKBACK;
case ACTION_STD_NEXT:
return ACTION_WPS_SKIPNEXT;
case ACTION_STD_NEXTREPEAT:
return ACTION_WPS_SEEKFWD;
case ACTION_STD_MENU:
return ACTION_WPS_MENU;
case ACTION_STD_CONTEXT:
return ACTION_WPS_CONTEXT;
case ACTION_STD_QUICKSCREEN:
return ACTION_WPS_QUICKSCREEN;
#ifdef HAVE_HOTKEY
case ACTION_STD_HOTKEY:
return ACTION_WPS_HOTKEY;
#endif
case ACTION_TOUCH_SCROLLBAR:
gstate->id3->elapsed = gstate->id3->length*offset/1000;
audio_pre_ff_rewind();
audio_ff_rewind(gstate->id3->elapsed);
return ACTION_TOUCHSCREEN;
case ACTION_TOUCH_VOLUME:
{
const int min_vol = sound_min(SOUND_VOLUME);
const int max_vol = sound_max(SOUND_VOLUME);
const int step_vol = sound_steps(SOUND_VOLUME);
global_settings.volume = from_normalized_volume(offset, min_vol, max_vol, 1000);
global_settings.volume -= (global_settings.volume % step_vol);
setvol();
}
return ACTION_TOUCHSCREEN;
}
return button;
}
#endif /* HAVE_TOUCHSCREEN */
static bool ffwd_rew(int button, bool seek_from_end)
{
unsigned int step = 0; /* current ff/rewind step */
unsigned int max_step = 0; /* maximum ff/rewind step */
int ff_rewind_count = 0; /* current ff/rewind count (in ticks) */
int direction = -1; /* forward=1 or backward=-1 */
bool exit = false;
bool usb = false;
bool ff_rewind = false;
const long ff_rw_accel = (global_settings.ff_rewind_accel + 3);
struct wps_state *gstate = get_wps_state();
struct mp3entry *old_id3 = gstate->id3;
if (button == ACTION_NONE)
{
status_set_ffmode(0);
return usb;
}
while (!exit)
{
struct mp3entry *id3 = gstate->id3;
if (id3 != old_id3)
{
ff_rewind = false;
ff_rewind_count = 0;
old_id3 = id3;
}
if (id3 && seek_from_end)
id3->elapsed = id3->length;
switch ( button )
{
case ACTION_WPS_SEEKFWD:
direction = 1;
/* Fallthrough */
case ACTION_WPS_SEEKBACK:
if (ff_rewind)
{
if (direction == 1)
{
/* fast forwarding, calc max step relative to end */
max_step = (id3->length -
(id3->elapsed +
ff_rewind_count)) *
FF_REWIND_MAX_PERCENT / 100;
}
else
{
/* rewinding, calc max step relative to start */
max_step = (id3->elapsed + ff_rewind_count) *
FF_REWIND_MAX_PERCENT / 100;
}
max_step = MAX(max_step, MIN_FF_REWIND_STEP);
if (step > max_step)
step = max_step;
ff_rewind_count += step * direction;
/* smooth seeking by multiplying step by: 1 + (2 ^ -accel) */
step += step >> ff_rw_accel;
}
else
{
if ((audio_status() & AUDIO_STATUS_PLAY) && id3 && id3->length )
{
audio_pre_ff_rewind();
if (direction > 0)
status_set_ffmode(STATUS_FASTFORWARD);
else
status_set_ffmode(STATUS_FASTBACKWARD);
ff_rewind = true;
step = 1000 * global_settings.ff_rewind_min_step;
}
else
break;
}
if (direction > 0) {
if ((id3->elapsed + ff_rewind_count) > id3->length)
ff_rewind_count = id3->length - id3->elapsed;
}
else {
if ((int)(id3->elapsed + ff_rewind_count) < 0)
ff_rewind_count = -id3->elapsed;
}
/* set the wps state ff_rewind_count so the progess info
displays corectly */
gstate->ff_rewind_count = ff_rewind_count;
FOR_NB_SCREENS(i)
{
skin_update(WPS, i,
SKIN_REFRESH_PLAYER_PROGRESS |
SKIN_REFRESH_DYNAMIC);
}
break;
case ACTION_WPS_STOPSEEK:
id3->elapsed = id3->elapsed + ff_rewind_count;
audio_ff_rewind(id3->elapsed);
gstate->ff_rewind_count = 0;
ff_rewind = false;
status_set_ffmode(0);
exit = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED) {
status_set_ffmode(0);
usb = true;
exit = true;
}
break;
}
if (!exit)
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_BLOCK);
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = skintouch_to_wps();
#endif
if (button != ACTION_WPS_SEEKFWD
&& button != ACTION_WPS_SEEKBACK
&& button != 0)
button = ACTION_WPS_STOPSEEK;
}
}
return usb;
}
static void gwps_caption_backlight(struct wps_state *state)
{
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
if (state->id3)
{
#ifdef HAVE_BACKLIGHT
if (global_settings.caption_backlight)
{
/* turn on backlight n seconds before track ends, and turn it off n
seconds into the new track. n == backlight_timeout, or 5s */
int n = global_settings.backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
backlight_on();
}
#endif
#ifdef HAVE_REMOTE_LCD
if (global_settings.remote_caption_backlight)
{
/* turn on remote backlight n seconds before track ends, and turn it
off n seconds into the new track. n == remote_backlight_timeout,
or 5s */
int n = global_settings.remote_backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
remote_backlight_on();
}
#endif
}
#else
(void) state;
#endif /* def HAVE_BACKLIGHT || def HAVE_REMOTE_LCD */
}
static void change_dir(int direction)
{
if (global_settings.prevent_skip)
return;
if (direction < 0)
audio_prev_dir();
else if (direction > 0)
audio_next_dir();
/* prevent the next dir to immediatly start being ffw'd */
action_wait_for_release();
}
static void prev_track(unsigned long skip_thresh)
{
struct wps_state *state = get_wps_state();
if (state->id3->elapsed < skip_thresh)
{
audio_prev();
return;
}
else
{
if (state->id3->cuesheet)
{
curr_cuesheet_skip(state->id3->cuesheet, -1, state->id3->elapsed);
return;
}
audio_pre_ff_rewind();
audio_ff_rewind(0);
}
}
static void next_track(void)
{
struct wps_state *state = get_wps_state();
/* take care of if we're playing a cuesheet */
if (state->id3->cuesheet)
{
if (curr_cuesheet_skip(state->id3->cuesheet, 1, state->id3->elapsed))
{
/* if the result was false, then we really want
to skip to the next track */
return;
}
}
audio_next();
}
static void play_hop(int direction)
{
struct wps_state *state = get_wps_state();
struct cuesheet *cue = state->id3->cuesheet;
long step = global_settings.skip_length*1000;
long elapsed = state->id3->elapsed;
long remaining = state->id3->length - elapsed;
/* if cuesheet is active, then we want the current tracks end instead of
* the total end */
if (cue && (cue->curr_track_idx+1 < cue->track_count))
{
int next = cue->curr_track_idx+1;
struct cue_track_info *t = &cue->tracks[next];
remaining = t->offset - elapsed;
}
if (step < 0)
{
if (direction < 0)
{
prev_track(DEFAULT_SKIP_THRESH);
return;
}
else if (remaining < DEFAULT_SKIP_THRESH*2)
{
next_track();
return;
}
else
elapsed += (remaining - DEFAULT_SKIP_THRESH*2);
}
else if (!global_settings.prevent_skip &&
(!step ||
(direction > 0 && step >= remaining) ||
(direction < 0 && elapsed < DEFAULT_SKIP_THRESH)))
{ /* Do normal track skipping */
if (direction > 0)
next_track();
else if (direction < 0)
prev_track(DEFAULT_SKIP_THRESH);
return;
}
else if (direction == 1 && step >= remaining)
{
system_sound_play(SOUND_TRACK_NO_MORE);
return;
}
2012-05-07 03:10:19 +00:00
else if (direction == -1 && elapsed < step)
{
elapsed = 0;
}
else
{
elapsed += step * direction;
}
if(audio_status() & AUDIO_STATUS_PLAY)
{
audio_pre_ff_rewind();
}
audio_ff_rewind(elapsed);
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/*
* If the user is unable to see the wps, because the display is deactivated,
* we suppress updates until the wps is activated again (the lcd driver will
* call this hook to issue an instant update)
* */
static void wps_lcd_activation_hook(unsigned short id, void *param)
{
(void)id;
(void)param;
skin_request_full_update(WPS);
/* force timeout in wps main loop, so that the update is instantly */
queue_post(&button_queue, BUTTON_NONE, 0);
}
#endif
static void gwps_leave_wps(bool theme_enabled)
{
FOR_NB_SCREENS(i)
{
struct gui_wps *gwps = skin_get_gwps(WPS, i);
gwps->display->scroll_stop();
if (theme_enabled)
{
#ifdef HAVE_BACKDROP_IMAGE
skin_backdrop_show(sb_get_backdrop(i));
#endif
viewportmanager_theme_undo(i, skin_has_sbs(gwps));
}
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* Play safe and unregister the hook */
remove_event(LCD_EVENT_ACTIVATION, wps_lcd_activation_hook);
#endif
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
/* unhandle statusbar update delay */
sb_skin_set_update_delay(DEFAULT_UPDATE_DELAY);
#ifdef HAVE_TOUCHSCREEN
touchscreen_set_mode(global_settings.touch_mode);
#endif
}
static void restore_theme(void)
{
FOR_NB_SCREENS(i)
{
struct gui_wps *gwps = skin_get_gwps(WPS, i);
struct screen *display = gwps->display;
display->scroll_stop();
viewportmanager_theme_enable(i, skin_has_sbs(gwps), NULL);
}
}
/*
* display the wps on entering or restoring */
static void gwps_enter_wps(bool theme_enabled)
{
struct gui_wps *gwps;
struct screen *display;
if (theme_enabled)
restore_theme();
FOR_NB_SCREENS(i)
{
gwps = skin_get_gwps(WPS, i);
display = gwps->display;
display->scroll_stop();
/* Update the values in the first (default) viewport - in case the user
has modified the statusbar or colour settings */
#if LCD_DEPTH > 1
if (display->depth > 1)
{
struct skin_viewport *svp = skin_find_item(VP_DEFAULT_LABEL_STRING,
SKIN_FIND_VP, gwps->data);
if (svp)
{
struct viewport *vp = &svp->vp;
vp->fg_pattern = display->get_foreground();
vp->bg_pattern = display->get_background();
}
}
#endif
/* make the backdrop actually take effect */
#ifdef HAVE_BACKDROP_IMAGE
skin_backdrop_show(gwps->data->backdrop_id);
#endif
display->clear_display();
skin_update(WPS, i, SKIN_REFRESH_ALL);
}
#ifdef HAVE_TOUCHSCREEN
gwps = skin_get_gwps(WPS, SCREEN_MAIN);
skin_disarm_touchregions(gwps);
if (gwps->data->touchregions < 0)
touchscreen_set_mode(TOUCHSCREEN_BUTTON);
#endif
/* force statusbar/skin update since we just cleared the whole screen */
send_event(GUI_EVENT_ACTIONUPDATE, (void*)1);
}
void wps_do_playpause(bool updatewps)
{
struct wps_state *state = get_wps_state();
if ( state->paused )
{
state->paused = false;
unpause_action(updatewps);
}
else
{
state->paused = true;
pause_action(updatewps);
settings_save();
#if !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true); /* make sure resume info is saved */
#endif
}
}
static long do_wps_exit(long action, bool bookmark)
{
audio_pause();
update_non_static();
if (bookmark)
bookmark_autobookmark(true);
audio_stop();
ab_reset_markers();
gwps_leave_wps(true);
#ifdef HAVE_RECORDING
if (action == ACTION_WPS_REC)
return GO_TO_RECSCREEN;
#else
(void)action;
#endif
if (global_settings.browse_current)
return GO_TO_PREVIOUS_BROWSER;
return GO_TO_PREVIOUS;
}
static long do_party_mode(long action)
{
if (global_settings.party_mode)
{
switch (action)
{
#ifdef ACTION_WPSAB_SINGLE
case ACTION_WPSAB_SINGLE:
if (!ab_repeat_mode_enabled())
break;
/* Note: currently all targets use ACTION_WPS_BROWSE
* if mapped to any of below actions this will cause problems */
#endif
case ACTION_WPS_PLAY:
case ACTION_WPS_SEEKFWD:
case ACTION_WPS_SEEKBACK:
case ACTION_WPS_SKIPPREV:
case ACTION_WPS_SKIPNEXT:
case ACTION_WPS_ABSETB_NEXTDIR:
case ACTION_WPS_ABSETA_PREVDIR:
case ACTION_WPS_STOP:
return ACTION_NONE;
break;
default:
break;
}
}
return action;
}
/* The WPS can be left in two ways:
* a) call a function, which draws over the wps. In this case, the wps
* will be still active (i.e. the below function didn't return)
* b) return with a value evaluated by root_menu.c, in this case the wps
* is really left, and root_menu will handle the next screen
*
* In either way, call gwps_leave_wps(true), in order to restore the correct
* "main screen" backdrops and statusbars
*/
long gui_wps_show(void)
{
long button = 0;
bool restore = true;
bool exit = false;
bool bookmark = false;
bool update = false;
bool theme_enabled = true;
long last_left = 0, last_right = 0;
struct wps_state *state = get_wps_state();
ab_repeat_init();
ab_reset_markers();
wps_state_init();
while ( 1 )
{
bool hotkey = false;
bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false;
/* did someone else (i.e power thread) change audio pause mode? */
if (state->paused != audio_paused) {
state->paused = audio_paused;
/* if another thread paused audio, we are probably in car mode,
about to shut down. lets save the settings. */
if (state->paused) {
settings_save();
#if !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true);
#endif
}
}
if (restore)
{
restore = false;
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
add_event(LCD_EVENT_ACTIVATION, wps_lcd_activation_hook);
#endif
/* we remove the update delay since it's not very usable in the wps,
* e.g. during volume changing or ffwd/rewind */
sb_skin_set_update_delay(0);
skin_request_full_update(WPS);
update = true;
gwps_enter_wps(theme_enabled);
theme_enabled = true;
}
else
{
gwps_caption_backlight(state);
FOR_NB_SCREENS(i)
{
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* currently, all remotes are readable without backlight
* so still update those */
if (lcd_active() || (i != SCREEN_MAIN))
#endif
{
bool full_update = skin_do_full_update(WPS, i);
if (update || full_update)
{
skin_update(WPS, i, full_update ?
SKIN_REFRESH_ALL : SKIN_REFRESH_NON_STATIC);
}
}
}
update = false;
}
if (exit)
{
return do_wps_exit(button, bookmark);
}
if (button && !IS_SYSEVENT(button) )
storage_spin();
button = skin_wait_for_action(WPS, CONTEXT_WPS|ALLOW_SOFTLOCK, HZ/5);
/* Exit if audio has stopped playing. This happens e.g. at end of
playlist or if using the sleep timer. */
if (!(audio_status() & AUDIO_STATUS_PLAY))
exit = true;
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = skintouch_to_wps();
#endif
button = do_party_mode(button); /* block select actions in party mode */
/* The iPods/X5/M5 use a single button for the A-B mode markers,
defined as ACTION_WPSAB_SINGLE in their config files. */
#ifdef ACTION_WPSAB_SINGLE
static int wps_ab_state = 0;
if (button == ACTION_WPSAB_SINGLE && ab_repeat_mode_enabled())
{
switch (wps_ab_state)
{
case 0: /* set the A spot */
button = ACTION_WPS_ABSETA_PREVDIR;
break;
case 1: /* set the B spot */
button = ACTION_WPS_ABSETB_NEXTDIR;
break;
case 2:
button = ACTION_WPS_ABRESET;
break;
}
wps_ab_state = (wps_ab_state+1) % 3;
}
#endif /* def ACTION_WPSAB_SINGLE */
switch(button)
{
#ifdef HAVE_HOTKEY
case ACTION_WPS_HOTKEY:
{
hotkey = true;
if (!global_settings.hotkey_wps)
break;
if (get_hotkey(global_settings.hotkey_wps)->flags & HOTKEY_FLAG_NOSBS)
{
/* leave WPS without re-enabling theme */
theme_enabled = false;
gwps_leave_wps(theme_enabled);
onplay(state->id3->path,
FILE_ATTR_AUDIO, CONTEXT_WPS, hotkey);
if (!audio_status())
{
/* re-enable theme since we're returning to SBS */
gwps_leave_wps(true);
return GO_TO_ROOT;
}
restore = true;
break;
}
}
/* fall through */
#endif /* def HAVE_HOTKEY */
case ACTION_WPS_CONTEXT:
{
gwps_leave_wps(true);
int retval = onplay(state->id3->path,
FILE_ATTR_AUDIO, CONTEXT_WPS, hotkey);
/* if music is stopped in the context menu we want to exit the wps */
if (retval == ONPLAY_MAINMENU
|| !audio_status())
return GO_TO_ROOT;
else if (retval == ONPLAY_PLAYLIST)
return GO_TO_PLAYLIST_VIEWER;
else if (retval == ONPLAY_PLUGIN)
{
restore_theme();
theme_enabled = false;
open_plugin_run(ID2P(LANG_OPEN_PLUGIN_SET_WPS_CONTEXT_PLUGIN));
}
restore = true;
}
break;
case ACTION_WPS_BROWSE:
gwps_leave_wps(true);
return GO_TO_PREVIOUS_BROWSER;
break;
/* play/pause */
case ACTION_WPS_PLAY:
wps_do_playpause(true);
break;
case ACTION_WPS_VOLUP: /* fall through */
case ACTION_WPS_VOLDOWN:
if (button == ACTION_WPS_VOLUP)
adjust_volume(1);
else
adjust_volume(-1);
setvol();
FOR_NB_SCREENS(i)
{
skin_update(WPS, i, SKIN_REFRESH_NON_STATIC);
}
update = false;
break;
/* fast forward
OR next dir if this is straight after ACTION_WPS_SKIPNEXT */
case ACTION_WPS_SEEKFWD:
if (current_tick -last_right < HZ)
{
if (state->id3->cuesheet && playlist_check(1))
{
audio_next();
}
else
{
change_dir(1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKFWD, false);
last_right = last_left = 0;
break;
/* fast rewind
OR prev dir if this is straight after ACTION_WPS_SKIPPREV,*/
case ACTION_WPS_SEEKBACK:
if (current_tick - last_left < HZ)
{
if (state->id3->cuesheet && playlist_check(-1))
{
audio_prev();
}
else
{
change_dir(-1);
}
} else if (global_settings.rewind_across_tracks
&& get_wps_state()->id3->elapsed < DEFAULT_SKIP_THRESH
&& playlist_check(-1))
{
if (!audio_paused)
audio_pause();
audio_prev();
ffwd_rew(ACTION_WPS_SEEKBACK, true);
if (!audio_paused)
audio_resume();
}
else
ffwd_rew(ACTION_WPS_SEEKBACK, false);
last_left = last_right = 0;
break;
/* prev / restart */
case ACTION_WPS_SKIPPREV:
last_left = current_tick;
/* if we're in A/B repeat mode and the current position
is past the A marker, jump back to the A marker... */
if ( ab_repeat_mode_enabled() && ab_after_A_marker(state->id3->elapsed) )
{
ab_jump_to_A_marker();
break;
}
else /* ...otherwise, do it normally */
play_hop(-1);
break;
/* next
OR if skip length set, hop by predetermined amount. */
case ACTION_WPS_SKIPNEXT:
last_right = current_tick;
/* if we're in A/B repeat mode and the current position is
before the A marker, jump to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_before_A_marker(state->id3->elapsed) )
{
ab_jump_to_A_marker();
break;
}
}
else /* ...otherwise, do it normally */
play_hop(1);
break;
/* next / prev directories */
/* and set A-B markers if in a-b mode */
case ACTION_WPS_ABSETB_NEXTDIR:
if (ab_repeat_mode_enabled())
{
ab_set_B_marker(state->id3->elapsed);
ab_jump_to_A_marker();
}
else
{
change_dir(1);
}
break;
case ACTION_WPS_ABSETA_PREVDIR:
if (ab_repeat_mode_enabled())
ab_set_A_marker(state->id3->elapsed);
else
{
change_dir(-1);
}
break;
/* menu key functions */
case ACTION_WPS_MENU:
gwps_leave_wps(true);
return GO_TO_ROOT;
break;
#ifdef HAVE_QUICKSCREEN
case ACTION_WPS_QUICKSCREEN:
{
gwps_leave_wps(true);
bool enter_shortcuts_menu = global_settings.shortcuts_replaces_qs;
if (!enter_shortcuts_menu)
{
int ret = quick_screen_quick(button);
if (ret == QUICKSCREEN_IN_USB)
return GO_TO_ROOT;
else if (ret == QUICKSCREEN_GOTO_SHORTCUTS_MENU)
enter_shortcuts_menu = true;
else
restore = true;
}
if (enter_shortcuts_menu) /* enter_shortcuts_menu */
{
global_status.last_screen = GO_TO_SHORTCUTMENU;
int ret = do_shortcut_menu(NULL);
return (ret == GO_TO_PREVIOUS ? GO_TO_WPS : ret);
}
}
break;
#endif /* HAVE_QUICKSCREEN */
/* screen settings */
/* pitch screen */
#ifdef HAVE_PITCHCONTROL
case ACTION_WPS_PITCHSCREEN:
{
gwps_leave_wps(true);
if (1 == gui_syncpitchscreen_run())
return GO_TO_ROOT;
restore = true;
}
break;
#endif /* HAVE_PITCHCONTROL */
/* reset A&B markers */
case ACTION_WPS_ABRESET:
if (ab_repeat_mode_enabled())
{
ab_reset_markers();
update = true;
}
break;
/* stop and exit wps */
case ACTION_WPS_STOP:
bookmark = true;
exit = true;
break;
case ACTION_WPS_LIST_BOOKMARKS:
gwps_leave_wps(true);
if (bookmark_load_menu() == BOOKMARK_USB_CONNECTED)
{
return GO_TO_ROOT;
}
restore = true;
break;
case ACTION_WPS_CREATE_BOOKMARK:
gwps_leave_wps(true);
bookmark_create_menu();
restore = true;
break;
case ACTION_WPS_ID3SCREEN:
{
gwps_leave_wps(true);
if (browse_id3(audio_current_track(),
playlist_get_display_index(),
playlist_amount(), NULL))
return GO_TO_ROOT;
restore = true;
}
break;
/* this case is used by the softlock feature
* it requests a full update here */
case ACTION_REDRAW:
skin_request_full_update(WPS);
break;
case ACTION_NONE: /* Timeout, do a partial update */
update = true;
ffwd_rew(button, false); /* hopefully fix the ffw/rwd bug */
break;
#ifdef HAVE_RECORDING
case ACTION_WPS_REC:
exit = true;
break;
#endif
case ACTION_WPS_VIEW_PLAYLIST:
gwps_leave_wps(true);
return GO_TO_PLAYLIST_VIEWER;
break;
default:
switch(default_event_handler(button))
{ /* music has been stopped by the default handler */
case SYS_USB_CONNECTED:
case SYS_CALL_INCOMING:
case BUTTON_MULTIMEDIA_STOP:
gwps_leave_wps(true);
return GO_TO_ROOT;
}
update = true;
break;
}
}
return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */
}
struct wps_state *get_wps_state(void)
{
return &wps_state;
}
/* this is called from the playback thread so NO DRAWING! */
static void track_info_callback(unsigned short id, void *param)
{
struct wps_state *state = get_wps_state();
if (id == PLAYBACK_EVENT_TRACK_CHANGE || id == PLAYBACK_EVENT_CUR_TRACK_READY)
{
state->id3 = ((struct track_event *)param)->id3;
if (state->id3->cuesheet)
{
cue_find_current_track(state->id3->cuesheet, state->id3->elapsed);
}
}
#ifdef AUDIO_FAST_SKIP_PREVIEW
else if (id == PLAYBACK_EVENT_TRACK_SKIP)
{
state->id3 = audio_current_track();
}
#endif
state->nid3 = audio_next_track();
skin_request_full_update(WPS);
}
static void wps_state_init(void)
{
struct wps_state *state = get_wps_state();
state->paused = false;
if(audio_status() & AUDIO_STATUS_PLAY)
{
state->id3 = audio_current_track();
state->nid3 = audio_next_track();
}
else
{
state->id3 = NULL;
state->nid3 = NULL;
}
/* We'll be updating due to restore initialized with true */
skin_request_full_update(WPS);
/* add the WPS track event callbacks */
add_event(PLAYBACK_EVENT_TRACK_CHANGE, track_info_callback);
add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, track_info_callback);
/* Use the same callback as ..._TRACK_CHANGE for when remaining handles have
finished */
add_event(PLAYBACK_EVENT_CUR_TRACK_READY, track_info_callback);
#ifdef AUDIO_FAST_SKIP_PREVIEW
add_event(PLAYBACK_EVENT_TRACK_SKIP, track_info_callback);
#endif
}