rockbox/apps/gui/statusbar.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) Robert E. Hak (2002), Linus Nielsen Feltzing (2002)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include "config.h"
#include "font.h"
#include "kernel.h"
#include "string.h" /* for memcmp oO*/
#include "sound.h"
#include "settings.h"
#include "viewport.h"
#include "metadata.h"
#include "icons.h"
#include "powermgmt.h"
#include "usb.h"
#include "led.h"
#include "screen_access.h"
#include "status.h" /* needed for battery_state global var */
#include "action.h" /* for keys_locked */
#include "statusbar.h"
#ifdef HAVE_RECORDING
#include "audio.h"
#include "recording.h"
#include "pcm_record.h"
#endif
#include "appevents.h"
#include "timefuncs.h"
/* FIXME: should be removed from icon.h to avoid redefinition,
but still needed for compatibility with old system */
#define ICONS_SPACING 2
#define STATUSBAR_BATTERY_X_POS 0*ICONS_SPACING
#define STATUSBAR_BATTERY_WIDTH (2+(2*SYSFONT_WIDTH))
#define STATUSBAR_PLUG_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
ICONS_SPACING
#define STATUSBAR_PLUG_WIDTH 7
#define STATUSBAR_VOLUME_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
2*ICONS_SPACING
#define STATUSBAR_VOLUME_WIDTH (2+(2*SYSFONT_WIDTH))
#define STATUSBAR_ENCODER_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
2*ICONS_SPACING - 1
#define STATUSBAR_ENCODER_WIDTH 18
#define STATUSBAR_PLAY_STATE_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
3*ICONS_SPACING
#define STATUSBAR_PLAY_STATE_WIDTH 7
#define STATUSBAR_PLAY_MODE_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
4*ICONS_SPACING
#define STATUSBAR_PLAY_MODE_WIDTH 7
#define STATUSBAR_RECFREQ_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
3*ICONS_SPACING
#define STATUSBAR_RECFREQ_WIDTH 12
#define STATUSBAR_RECCHANNELS_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
STATUSBAR_RECFREQ_WIDTH + \
4*ICONS_SPACING
#define STATUSBAR_RECCHANNELS_WIDTH 5
#define STATUSBAR_SHUFFLE_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
STATUSBAR_PLAY_MODE_WIDTH + \
5*ICONS_SPACING
#define STATUSBAR_SHUFFLE_WIDTH 7
#define STATUSBAR_LOCKM_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
STATUSBAR_PLAY_MODE_WIDTH + \
STATUSBAR_SHUFFLE_WIDTH + \
6*ICONS_SPACING
#define STATUSBAR_LOCKM_WIDTH 5
#define STATUSBAR_LOCKR_X_POS STATUSBAR_X_POS + \
STATUSBAR_BATTERY_WIDTH + \
STATUSBAR_PLUG_WIDTH + \
STATUSBAR_VOLUME_WIDTH + \
STATUSBAR_PLAY_STATE_WIDTH + \
STATUSBAR_PLAY_MODE_WIDTH + \
STATUSBAR_SHUFFLE_WIDTH + \
STATUSBAR_LOCKM_WIDTH + \
7*ICONS_SPACING
#define STATUSBAR_LOCKR_WIDTH 5
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
#define STATUSBAR_DISK_WIDTH 12
#define STATUSBAR_DISK_X_POS(statusbar_width) statusbar_width - \
STATUSBAR_DISK_WIDTH
#else
#define STATUSBAR_DISK_WIDTH 0
#endif
#define STATUSBAR_TIME_X_END(statusbar_width) statusbar_width - 1 - \
STATUSBAR_DISK_WIDTH
struct gui_syncstatusbar statusbars;
/* Prototypes */
static void gui_statusbar_icon_battery(struct screen * display, int percent,
int batt_charge_step);
static bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume);
static void gui_statusbar_icon_play_state(struct screen * display, int state);
static void gui_statusbar_icon_play_mode(struct screen * display, int mode);
static void gui_statusbar_icon_shuffle(struct screen * display);
static void gui_statusbar_icon_lock(struct screen * display);
#ifdef HAS_REMOTE_BUTTON_HOLD
static void gui_statusbar_icon_lock_remote(struct screen * display);
#endif
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
static void gui_statusbar_led(struct screen * display);
#endif
#ifdef HAVE_RECORDING
static void gui_statusbar_icon_recording_info(struct screen * display);
#endif
#if CONFIG_RTC
static void gui_statusbar_time(struct screen * display, struct tm *time);
#endif
/* End prototypes */
/*
* Initializes a status bar
* - bar : the bar to initialize
*/
static void gui_statusbar_init(struct gui_statusbar * bar)
{
bar->redraw_volume = true;
bar->volume_icon_switch_tick = bar->battery_icon_switch_tick = current_tick;
memset((void*)&(bar->lastinfo), 0, sizeof(struct status_info));
#if CONFIG_RTC
bar->last_tm_min = 0;
#endif
}
#define GET_RECT(vp, vals,display) do { \
viewport_set_fullscreen(&(vp), (display)->screen_type); \
(vp).flags &= ~VP_FLAG_ALIGN_RIGHT; \
(vp).height = STATUSBAR_HEIGHT; \
(vp).x = STATUSBAR_X_POS; \
if ((vals) != STATUSBAR_BOTTOM) \
(vp).y = 0; \
else \
(vp).y = (display)->lcdheight - STATUSBAR_HEIGHT; \
} while(0)
void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw, struct viewport *vp)
{
struct screen * display = bar->display;
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
struct viewport *last_vp = NULL;
Initial custom statusbar commit. The custom statusbar can be used as a WPS for the main UI, using .(r)sbs files. It's using the skin engine and knows all tags the WPS also knows. The default folder for .sbs is the wps folder to reuse images used in the WPS. As it can be shown in the WPS also, it's useful to move shared parts to the custom statusbar in order to save skin buffer space. There are a few restrictions/TODOs: *) Peak meter doesn't redraw nicely(not frequent enough), as very frequent updates would slow the UI down as hell (some targets fight with it in the WPS already: FS#10686) *) No touchregion support as the statusbar doesn't have any action handling (it won't fail to parse though). *) Drawing stuff into the default VP is forbidden (loading images in it is not). You *need* to use viewports for the displaying stuff (parsing fails if no viewport is used). *) Themes that don't use a custom ui viewport can be fixed up using the new %Vi tag to avoid nasty redraw effectts (you must not draw into it as well, it's used to fix up the ui viewport). %Vi describes the viewport that the lists can use without getting in the way of the statusbar. Otherwise, it behaves like the classic statusbar, it can be configured in the theme settings, and can be turned off in the wps using %wd. Note to translaters: When translating LANG_STATUSBAR_CUSTOM, please consider using the same translation as for LANG_CHANNEL_CUSTOM if it's compatible. They could be combined later then. Flyspray: FS#10566 Author: myself git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23258 a1c6a512-1295-4272-9138-f99709370657
2009-10-19 15:28:15 +00:00
if (!display)
return;
bar->info.battlevel = battery_level();
#ifdef HAVE_USB_POWER
bar->info.usb_inserted = usb_inserted();
#endif
#if CONFIG_CHARGING
bar->info.inserted = (charger_input_state == CHARGER);
if (bar->info.inserted)
{
bar->info.battery_state = true;
#if CONFIG_CHARGING >= CHARGING_MONITOR
/* zero battery run time if charging */
if (charge_state > DISCHARGING)
lasttime = current_tick;
/* animate battery if charging */
if ((charge_state == DISCHARGING) || (charge_state == TRICKLE))
{
bar->info.batt_charge_step = -1;
}
else
{
#else /* CONFIG_CHARGING < CHARGING_MONITOR */
lasttime = current_tick;
{
#endif /* CONFIG_CHARGING < CHARGING_MONITOR */
/* animate in (max.) 4 steps, starting near the current charge level */
if (TIME_AFTER(current_tick, bar->battery_icon_switch_tick))
{
if (++bar->info.batt_charge_step > 3)
bar->info.batt_charge_step = bar->info.battlevel / 34;
bar->battery_icon_switch_tick = current_tick + HZ;
}
}
}
else
#endif /* CONFIG_CHARGING */
{
bar->info.batt_charge_step = -1;
if (battery_level_safe())
bar->info.battery_state = true;
else
/* blink battery if level is low */
if (TIME_AFTER(current_tick, bar->battery_icon_switch_tick) &&
(bar->info.battlevel > -1))
{
bar->info.battery_state = !bar->info.battery_state;
bar->battery_icon_switch_tick = current_tick + HZ;
}
}
bar->info.volume = global_settings.volume;
bar->info.shuffle = global_settings.playlist_shuffle;
#ifdef HAS_BUTTON_HOLD
bar->info.keylock = button_hold();
#else
bar->info.keylock = is_keys_locked();
#endif /* HAS_BUTTON_HOLD */
#ifdef HAS_REMOTE_BUTTON_HOLD
bar->info.keylockremote = remote_button_hold();
#endif
bar->info.repeat = global_settings.repeat_mode;
bar->info.playmode = current_playmode();
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
if(!display->has_disk_led)
bar->info.led = led_read(HZ/2); /* delay should match polling interval */
#endif
#if CONFIG_RTC
bar->time = get_time();
#endif /* CONFIG_RTC */
/* only redraw if forced to, or info has changed */
if (force_redraw || bar->redraw_volume ||
#if CONFIG_RTC
(bar->time->tm_min != bar->last_tm_min) ||
#endif
memcmp(&(bar->info), &(bar->lastinfo), sizeof(struct status_info)))
{
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
last_vp = display->set_viewport(vp);
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fill_viewport();
display->set_drawmode(DRMODE_SOLID);
if (bar->info.battery_state)
gui_statusbar_icon_battery(display, bar->info.battlevel,
bar->info.batt_charge_step);
#ifdef HAVE_USB_POWER
if (bar->info.usb_inserted)
display->mono_bitmap(bitmap_icons_7x8[Icon_USBPlug],
STATUSBAR_PLUG_X_POS,
STATUSBAR_Y_POS, STATUSBAR_PLUG_WIDTH,
SB_ICON_HEIGHT);
#endif /* HAVE_USB_POWER */
#if CONFIG_CHARGING
#ifdef HAVE_USB_POWER
else
#endif
/* draw power plug if charging */
if (bar->info.inserted)
display->mono_bitmap(bitmap_icons_7x8[Icon_Plug],
STATUSBAR_PLUG_X_POS,
STATUSBAR_Y_POS, STATUSBAR_PLUG_WIDTH,
SB_ICON_HEIGHT);
#endif /* CONFIG_CHARGING */
#ifdef HAVE_RECORDING
/* turn off volume display in recording screen */
bool recscreen_on = in_recording_screen();
if (!recscreen_on)
#endif
bar->redraw_volume = gui_statusbar_icon_volume(bar, bar->info.volume);
gui_statusbar_icon_play_state(display, current_playmode() + Icon_Play);
#ifdef HAVE_RECORDING
/* If in recording screen, replace repeat mode, volume
and shuffle icons with recording info */
if (recscreen_on)
gui_statusbar_icon_recording_info(display);
else
#endif
{
switch (bar->info.repeat) {
#ifdef AB_REPEAT_ENABLE
case REPEAT_AB:
gui_statusbar_icon_play_mode(display, Icon_RepeatAB);
break;
#endif /* AB_REPEAT_ENABLE */
case REPEAT_ONE:
gui_statusbar_icon_play_mode(display, Icon_RepeatOne);
break;
case REPEAT_ALL:
case REPEAT_SHUFFLE:
gui_statusbar_icon_play_mode(display, Icon_Repeat);
break;
}
if (bar->info.shuffle)
gui_statusbar_icon_shuffle(display);
}
if (bar->info.keylock)
gui_statusbar_icon_lock(display);
#ifdef HAS_REMOTE_BUTTON_HOLD
if (bar->info.keylockremote)
gui_statusbar_icon_lock_remote(display);
#endif
#if CONFIG_RTC
gui_statusbar_time(display, bar->time);
bar->last_tm_min = bar->time->tm_min;
#endif /* CONFIG_RTC */
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
if(!display->has_disk_led && bar->info.led)
gui_statusbar_led(display);
#endif
display->update_viewport();
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
display->set_viewport(last_vp);
bar->lastinfo = bar->info;
}
}
/* from icon.c */
/*
* Print battery icon to status bar
*/
static void gui_statusbar_icon_battery(struct screen * display, int percent,
int batt_charge_step)
{
int fill, endfill;
char buffer[5];
unsigned int width, height;
#if LCD_DEPTH > 1
unsigned int prevfg = 0;
#endif
#if CONFIG_CHARGING
if (batt_charge_step >= 0)
{
fill = percent * (STATUSBAR_BATTERY_WIDTH-3) / 100;
endfill = 34 * batt_charge_step * (STATUSBAR_BATTERY_WIDTH-3) / 100;
}
else
#else
(void)batt_charge_step;
#endif
{
fill = endfill = (percent * (STATUSBAR_BATTERY_WIDTH-3) + 50) / 100;
}
#if CONFIG_CHARGING == CHARGING_MONITOR && !defined(SIMULATOR)
/* Certain charge controlled targets */
/* show graphical animation when charging instead of numbers */
if ((global_settings.battery_display) &&
(charge_state != CHARGING) &&
(percent > -1) &&
(percent <= 100)) {
#else /* all others */
if (global_settings.battery_display && (percent > -1) && (percent <= 100)) {
#endif
/* Numeric display */
display->setfont(FONT_SYSFIXED);
snprintf(buffer, sizeof(buffer), "%3d", percent);
display->getstringsize(buffer, &width, &height);
if (height <= STATUSBAR_HEIGHT)
display->putsxy(STATUSBAR_BATTERY_X_POS
+ STATUSBAR_BATTERY_WIDTH / 2
- width/2, STATUSBAR_Y_POS, buffer);
display->setfont(FONT_UI);
}
else {
/* draw battery */
display->drawrect(STATUSBAR_BATTERY_X_POS, STATUSBAR_Y_POS, 17, 7);
display->vline(STATUSBAR_BATTERY_X_POS + 17, STATUSBAR_Y_POS + 2,
STATUSBAR_Y_POS + 4);
display->fillrect(STATUSBAR_BATTERY_X_POS + 1, STATUSBAR_Y_POS + 1,
fill, 5);
#if LCD_DEPTH > 1
if (display->depth > 1)
{
prevfg = display->get_foreground();
display->set_foreground(LCD_DARKGRAY);
}
#endif
display->fillrect(STATUSBAR_BATTERY_X_POS + 1 + fill,
STATUSBAR_Y_POS + 1, endfill - fill, 5);
#if LCD_DEPTH > 1
if (display->depth > 1)
display->set_foreground(prevfg);
#endif
}
if (percent == -1 || percent > 100) {
display->setfont(FONT_SYSFIXED);
display->putsxy(STATUSBAR_BATTERY_X_POS + STATUSBAR_BATTERY_WIDTH / 2
- 4, STATUSBAR_Y_POS, "?");
display->setfont(FONT_UI);
}
}
/*
* Print volume gauge to status bar
*/
static bool gui_statusbar_icon_volume(struct gui_statusbar * bar, int volume)
{
int i;
int vol;
char buffer[4];
unsigned int width, height;
bool needs_redraw = false;
int type = global_settings.volume_type;
struct screen * display=bar->display;
const int minvol = sound_min(SOUND_VOLUME);
const int maxvol = sound_max(SOUND_VOLUME);
const int num_decimals = sound_numdecimals(SOUND_VOLUME);
if (volume < minvol)
volume = minvol;
if (volume > maxvol)
volume = maxvol;
if (volume == minvol) {
display->mono_bitmap(bitmap_icons_7x8[Icon_Mute],
STATUSBAR_VOLUME_X_POS + STATUSBAR_VOLUME_WIDTH / 2 - 4,
STATUSBAR_Y_POS, 7, SB_ICON_HEIGHT);
}
else {
/* We want to redraw the icon later on */
if (bar->last_volume != volume && bar->last_volume >= minvol) {
bar->volume_icon_switch_tick = current_tick + HZ;
}
/* If the timeout hasn't yet been reached, we show it numerically
and tell the caller that we want to be called again */
if (TIME_BEFORE(current_tick,bar->volume_icon_switch_tick)) {
type = 1;
needs_redraw = true;
}
/* display volume level numerical? */
if (type)
{
if (num_decimals)
volume /= 10 * num_decimals;
display->setfont(FONT_SYSFIXED);
snprintf(buffer, sizeof(buffer), "%2d", volume);
display->getstringsize(buffer, &width, &height);
if (height <= STATUSBAR_HEIGHT)
{
display->putsxy(STATUSBAR_VOLUME_X_POS
+ STATUSBAR_VOLUME_WIDTH / 2
- width/2, STATUSBAR_Y_POS, buffer);
}
display->setfont(FONT_UI);
} else {
/* display volume bar */
vol = (volume - minvol) * 14 / (maxvol - minvol);
for(i=0; i < vol; i++) {
display->vline(STATUSBAR_VOLUME_X_POS + i,
STATUSBAR_Y_POS + 6 - i / 2,
STATUSBAR_Y_POS + 6);
}
}
}
bar->last_volume = volume;
return needs_redraw;
}
/*
* Print play state to status bar
*/
static void gui_statusbar_icon_play_state(struct screen * display, int state)
{
display->mono_bitmap(bitmap_icons_7x8[state], STATUSBAR_PLAY_STATE_X_POS,
STATUSBAR_Y_POS, STATUSBAR_PLAY_STATE_WIDTH,
SB_ICON_HEIGHT);
}
/*
* Print play mode to status bar
*/
static void gui_statusbar_icon_play_mode(struct screen * display, int mode)
{
display->mono_bitmap(bitmap_icons_7x8[mode], STATUSBAR_PLAY_MODE_X_POS,
STATUSBAR_Y_POS, STATUSBAR_PLAY_MODE_WIDTH,
SB_ICON_HEIGHT);
}
/*
* Print shuffle mode to status bar
*/
static void gui_statusbar_icon_shuffle(struct screen * display)
{
display->mono_bitmap(bitmap_icons_7x8[Icon_Shuffle],
STATUSBAR_SHUFFLE_X_POS, STATUSBAR_Y_POS,
STATUSBAR_SHUFFLE_WIDTH, SB_ICON_HEIGHT);
}
/*
* Print lock when keys are locked
*/
static void gui_statusbar_icon_lock(struct screen * display)
{
display->mono_bitmap(bitmap_icons_5x8[Icon_Lock_Main],
STATUSBAR_LOCKM_X_POS, STATUSBAR_Y_POS,
STATUSBAR_LOCKM_WIDTH, SB_ICON_HEIGHT);
}
#ifdef HAS_REMOTE_BUTTON_HOLD
/*
* Print remote lock when remote hold is enabled
*/
static void gui_statusbar_icon_lock_remote(struct screen * display)
{
display->mono_bitmap(bitmap_icons_5x8[Icon_Lock_Remote],
STATUSBAR_LOCKR_X_POS, STATUSBAR_Y_POS,
STATUSBAR_LOCKR_WIDTH, SB_ICON_HEIGHT);
}
#endif
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
/*
* no real LED: disk activity in status bar
*/
static void gui_statusbar_led(struct screen * display)
{
display->mono_bitmap(bitmap_icon_disk,
STATUSBAR_DISK_X_POS(display->getwidth()),
STATUSBAR_Y_POS, STATUSBAR_DISK_WIDTH,
SB_ICON_HEIGHT);
}
#endif
#if CONFIG_RTC
/*
* Print time to status bar
*/
static void gui_statusbar_time(struct screen * display, struct tm *time)
{
unsigned char buffer[6];
const unsigned char *p = buffer;
unsigned int width, height;
int hour, minute;
if ( valid_time(time) ) {
hour = time->tm_hour;
minute = time->tm_min;
if ( global_settings.timeformat ) { /* 12 hour clock */
hour %= 12;
if ( hour == 0 ) {
hour += 12;
}
}
snprintf(buffer, sizeof(buffer), "%02d:%02d", hour, minute);
}
else {
p = "--:--";
}
display->setfont(FONT_SYSFIXED);
display->getstringsize(p, &width, &height);
if (height <= STATUSBAR_HEIGHT) {
display->putsxy(STATUSBAR_TIME_X_END(display->getwidth()) - width,
STATUSBAR_Y_POS, p);
}
display->setfont(FONT_UI);
}
#endif
#ifdef HAVE_RECORDING
/**
* Write a number to the display using bitmaps and return new position
*/
static int write_bitmap_number(struct screen * display, int value,
int x, int y)
{
char buf[12], *ptr;
snprintf(buf, sizeof(buf), "%d", value);
for (ptr = buf; *ptr != '\0'; ptr++, x += BM_GLYPH_WIDTH)
display->mono_bitmap(bitmap_glyphs_4x8[*ptr - '0'], x, y,
BM_GLYPH_WIDTH, SB_ICON_HEIGHT);
return x;
}
/**
* Write format info bitmaps - right justified
*/
static void gui_statusbar_write_format_info(struct screen * display)
{
/* Can't fit info for sw codec targets in statusbar using FONT_SYSFIXED
so must use icons */
int rec_format = global_settings.rec_format;
unsigned bitrk = 0; /* compiler warns about unitialized use !! */
int xpos = STATUSBAR_ENCODER_X_POS;
int width = STATUSBAR_ENCODER_WIDTH;
const unsigned char *bm = bitmap_formats_18x8[rec_format];
if (rec_format == REC_FORMAT_MPA_L3)
{
/* Special handling for mp3 */
bitrk = global_settings.mp3_enc_config.bitrate;
bitrk = mp3_enc_bitr[bitrk];
width = BM_MPA_L3_M_WIDTH;
/* Slide 'M' to right if fewer than three digits used */
if (bitrk > 999)
bitrk = 999; /* neurotic safety check if corrupted */
else
{
if (bitrk < 100)
xpos += BM_GLYPH_WIDTH;
if (bitrk < 10)
xpos += BM_GLYPH_WIDTH;
}
}
/* Show bitmap - clipping right edge if needed */
display->mono_bitmap_part(bm, 0, 0, STATUSBAR_ENCODER_WIDTH,
xpos, STATUSBAR_Y_POS, width, SB_ICON_HEIGHT);
if (rec_format == REC_FORMAT_MPA_L3)
{
xpos += BM_MPA_L3_M_WIDTH; /* to right of 'M' */
write_bitmap_number(display, bitrk, xpos, STATUSBAR_Y_POS);
}
}
/**
* Write sample rate using bitmaps - left justified
*/
static void gui_statusbar_write_samplerate_info(struct screen * display)
{
unsigned long samprk;
int xpos;
#ifdef SIMULATOR
samprk = 44100;
#else
#ifdef HAVE_SPDIF_REC
if (global_settings.rec_source == AUDIO_SRC_SPDIF)
/* Use rate in use, not current measured rate if it changed */
samprk = pcm_rec_sample_rate();
else
#endif
samprk = rec_freq_sampr[global_settings.rec_frequency];
#endif /* SIMULATOR */
samprk /= 1000;
if (samprk > 99)
samprk = 99; /* Limit to 3 glyphs */
xpos = write_bitmap_number(display, (unsigned)samprk,
STATUSBAR_RECFREQ_X_POS, STATUSBAR_Y_POS);
/* write the 'k' */
display->mono_bitmap(bitmap_glyphs_4x8[Glyph_4x8_k], xpos,
STATUSBAR_Y_POS, BM_GLYPH_WIDTH,
SB_ICON_HEIGHT);
}
static void gui_statusbar_icon_recording_info(struct screen * display)
{
/* Display Codec info in statusbar */
gui_statusbar_write_format_info(display);
/* Display Samplerate info in statusbar */
gui_statusbar_write_samplerate_info(display);
/* Display Channel status in status bar */
if(global_settings.rec_channels)
{
display->mono_bitmap(bitmap_icons_5x8[Icon_Mono],
STATUSBAR_RECCHANNELS_X_POS , STATUSBAR_Y_POS,
STATUSBAR_RECCHANNELS_WIDTH, SB_ICON_HEIGHT);
}
else
{
display->mono_bitmap(bitmap_icons_5x8[Icon_Stereo],
STATUSBAR_RECCHANNELS_X_POS, STATUSBAR_Y_POS,
STATUSBAR_RECCHANNELS_WIDTH, SB_ICON_HEIGHT);
}
}
#endif /* HAVE_RECORDING */
void gui_syncstatusbar_init(struct gui_syncstatusbar * bars)
{
FOR_NB_SCREENS(i) {
gui_statusbar_init( &(bars->statusbars[i]) );
gui_statusbar_set_screen( &(bars->statusbars[i]), &(screens[i]) );
}
}
void gui_syncstatusbar_draw(struct gui_syncstatusbar * bars,
bool force_redraw)
{
if(!global_settings.statusbar)
return;
struct viewport viewport;
FOR_NB_SCREENS(i) {
GET_RECT(viewport,statusbar_position(i),&screens[i]);
gui_statusbar_draw( &(bars->statusbars[i]), force_redraw, &viewport );
}
}
#ifdef HAVE_REMOTE_LCD
enum statusbar_values statusbar_position(int screen)
{
if (screen == SCREEN_REMOTE)
return global_settings.remote_statusbar;
return global_settings.statusbar;
}
#endif