rockbox/lib/rbcodec/dsp/compressor.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Jeffrey Goode
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "rbcodecconfig.h"
#include "fixedpoint.h"
#include "fracmul.h"
#include <string.h>
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* Define LOGF_ENABLE to enable logf output in this file
* #define LOGF_ENABLE
*/
#include "logf.h"
#include "dsp_proc_entry.h"
#include "compressor.h"
#include "dsp_misc.h"
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
#define UNITY (1L << 24) /* unity gain in S7.24 format */
#define MAX_DLY 960 /* Max number of samples to delay
output (960 = 5ms @ 192 kHz)
*/
#define MAX_CH 4 /* Is there a good malloc() or equal
for rockbox?
*/
#define DLY_TIME 3 /* milliseconds */
static struct compressor_settings curr_set; /* Cached settings */
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
static int32_t comp_makeup_gain IBSS_ATTR; /* S7.24 format */
static int32_t comp_curve[66] IBSS_ATTR; /* S7.24 format */
static int32_t release_gain IBSS_ATTR; /* S7.24 format */
static int32_t release_holdoff IBSS_ATTR; /* S7.24 format */
/* 1-pole filter coefficients for exponential attack/release times */
static int32_t rlsca IBSS_ATTR; /* Release 'alpha' */
static int32_t rlscb IBSS_ATTR; /* Release 'beta' */
static int32_t attca IBSS_ATTR; /* Attack 'alpha' */
static int32_t attcb IBSS_ATTR; /* Attack 'beta' */
static int32_t limitca IBSS_ATTR; /* Limiter Attack 'alpha' */
/* 1-pole filter coefficients for sidechain pre-emphasis filters */
static int32_t hp1ca IBSS_ATTR; /* hpf1 'alpha' */
static int32_t hp2ca IBSS_ATTR; /* hpf2 'beta' */
/* 1-pole hp filter state variables for pre-emphasis filters */
static int32_t hpfx1 IBSS_ATTR; /* hpf1 and hpf2 x[n-1] */
static int32_t hp1y1 IBSS_ATTR; /* hpf2 y[n-1] */
static int32_t hp2y1 IBSS_ATTR; /* hpf2 y[n-1] */
/* Delay Line for look-ahead compression */
static int32_t labuf[MAX_CH][MAX_DLY]; /* look-ahead buffer */
static int32_t delay_time;
static int32_t delay_write;
static int32_t delay_read;
/** 1-Pole LP Filter first coefficient computation
* Returns S7.24 format integer used for "a" coefficient
* rc: "RC Time Constant", or time to decay to 1/e
* fs: Sampling Rate
* Interpret attack and release time as an RC time constant
* (time to decay to 1/e)
* 1-pole filters use approximation
* a0 = 1/(fs*rc + 1)
* b1 = 1.0 - a0
* fs = Sampling Rate
* rc = Time to decay to 1/e
* y[n] = a0*x[n] + b1*y[n-1]
*
* According to simulation on Intel hardware
* this algorithm produces < 2% error for rc < ~100ms
* For rc 100ms - 1000ms, error approaches 0%
* For compressor attack/release times, this is more than adequate.
*
* Error was measured against the more rigorous computation:
* a0 = 1.0 - e^(-1.0/(fs*rc))
*/
int32_t get_lpf_coeff(int32_t rc, int32_t fs, int32_t rc_units)
{
int32_t c = fs*rc;
c /= rc_units;
c += 1;
c = UNITY/c;
return c;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** Coefficients to get 10dB change per time period "rc"
* from 1-pole LP filter topology
* This function is better used to match behavior of
* linear release which was implemented prior to implementation
* of exponential attack/release function
*/
int32_t get_att_rls_coeff(int32_t rc, int32_t fs)
{
int32_t c = UNITY/fs;
c *= 1152; /* 1000 * 10/( 20*log10( 1/e ) ) */
c /= rc;
return c;
}
/** COMPRESSOR UPDATE
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
* Called via the menu system to configure the compressor process
*/
static bool compressor_update(struct dsp_config *dsp,
const struct compressor_settings *settings)
{
/* make settings values useful */
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
int threshold = settings->threshold;
bool auto_gain = settings->makeup_gain == 1;
static const int comp_ratios[] = { 2, 4, 6, 10, 0 };
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
int ratio = comp_ratios[settings->ratio];
bool soft_knee = settings->knee == 1;
int32_t release = settings->release_time;
int32_t attack = settings->attack_time;
/* Compute Attack and Release Coefficients */
int32_t fs = dsp_get_output_frequency(dsp);
/* Release */
rlsca = get_att_rls_coeff(release, fs);
rlscb = UNITY - rlsca ;
/* Attack */
if(attack > 0)
{
attca = get_att_rls_coeff(attack, fs);
attcb = UNITY - attca ;
}
else {
attca = UNITY;
attcb = 0;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* Sidechain pre-emphasis filter coefficients */
hp1ca = fs + 0x003C1; /** The "magic" constant is 1/RC. This filter
* cut-off is approximately 237 Hz
*/
hp1ca = UNITY/hp1ca;
hp1ca *= fs;
hp2ca = fs + 0x02065; /* The "magic" constant is 1/RC. This filter
* cut-off is approximately 2.18 kHz
*/
hp2ca = UNITY/hp2ca;
hp2ca *= fs;
bool changed = settings == &curr_set; /* If frequency changes */
bool active = threshold < 0;
if (memcmp(settings, &curr_set, sizeof (curr_set)))
{
/* Compressor settings have changed since last call */
changed = true;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
#if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE)
if (settings->threshold != curr_set.threshold)
{
logf(" Compressor Threshold: %d dB\tEnabled: %s",
threshold, active ? "Yes" : "No");
}
if (settings->makeup_gain != curr_set.makeup_gain)
{
logf(" Compressor Makeup Gain: %s",
auto_gain ? "Auto" : "Off");
}
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
if (settings->ratio != curr_set.ratio)
{
if (ratio)
{ logf(" Compressor Ratio: %d:1", ratio); }
else
{ logf(" Compressor Ratio: Limit"); }
}
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
if (settings->knee != curr_set.knee)
{
logf(" Compressor Knee: %s", soft_knee?"Soft":"Hard");
}
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
if (settings->release_time != curr_set.release_time)
{
logf(" Compressor Release: %d", release);
}
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
if (settings->attack_time != curr_set.attack_time)
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
{
logf(" Compressor Attack: %d", attack);
}
#endif
curr_set = *settings;
}
if (!changed || !active)
return active;
/* configure variables for compressor operation */
static const int32_t db[] = {
/* positive db equivalents in S15.16 format */
0x000000, 0x241FA4, 0x1E1A5E, 0x1A94C8,
0x181518, 0x1624EA, 0x148F82, 0x1338BD,
0x120FD2, 0x1109EB, 0x101FA4, 0x0F4BB6,
0x0E8A3C, 0x0DD840, 0x0D3377, 0x0C9A0E,
0x0C0A8C, 0x0B83BE, 0x0B04A5, 0x0A8C6C,
0x0A1A5E, 0x09ADE1, 0x094670, 0x08E398,
0x0884F6, 0x082A30, 0x07D2FA, 0x077F0F,
0x072E31, 0x06E02A, 0x0694C8, 0x064BDF,
0x060546, 0x05C0DA, 0x057E78, 0x053E03,
0x04FF5F, 0x04C273, 0x048726, 0x044D64,
0x041518, 0x03DE30, 0x03A89B, 0x037448,
0x03412A, 0x030F32, 0x02DE52, 0x02AE80,
0x027FB0, 0x0251D6, 0x0224EA, 0x01F8E2,
0x01CDB4, 0x01A359, 0x0179C9, 0x0150FC,
0x0128EB, 0x010190, 0x00DAE4, 0x00B4E1,
0x008F82, 0x006AC1, 0x004699, 0x002305};
struct curve_point
{
int32_t db; /* S15.16 format */
int32_t offset; /* S15.16 format */
} db_curve[5];
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** Set up the shape of the compression curve first as decibel values
* db_curve[0] = bottom of knee
* [1] = threshold
* [2] = top of knee
* [3] = 0 db input
* [4] = ~+12db input (2 bits clipping overhead)
*/
db_curve[1].db = threshold << 16;
if (soft_knee)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* bottom of knee is 3dB below the threshold for soft knee */
db_curve[0].db = db_curve[1].db - (3 << 16);
/* top of knee is 3dB above the threshold for soft knee */
db_curve[2].db = db_curve[1].db + (3 << 16);
if (ratio)
/* offset = -3db * (ratio - 1) / ratio */
db_curve[2].offset = (int32_t)((long long)(-3 << 16)
* (ratio - 1) / ratio);
else
/* offset = -3db for hard limit */
db_curve[2].offset = (-3 << 16);
}
else
{
/* bottom of knee is at the threshold for hard knee */
db_curve[0].db = threshold << 16;
/* top of knee is at the threshold for hard knee */
db_curve[2].db = threshold << 16;
db_curve[2].offset = 0;
}
/* Calculate 0db and ~+12db offsets */
db_curve[4].db = 0xC0A8C; /* db of 2 bits clipping */
if (ratio)
{
/* offset = threshold * (ratio - 1) / ratio */
db_curve[3].offset = (int32_t)((long long)(threshold << 16)
* (ratio - 1) / ratio);
db_curve[4].offset = (int32_t)((long long)-db_curve[4].db
* (ratio - 1) / ratio) + db_curve[3].offset;
}
else
{
/* offset = threshold for hard limit */
db_curve[3].offset = (threshold << 16);
db_curve[4].offset = -db_curve[4].db + db_curve[3].offset;
}
/** Now set up the comp_curve table with compression offsets in the
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
* form of gain factors in S7.24 format
* comp_curve[0] is 0 (-infinity db) input
*/
comp_curve[0] = UNITY;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** comp_curve[1 to 63] are intermediate compression values
* corresponding to the 6 MSB of the input values of a non-clipped
* signal
*/
for (int i = 1; i < 64; i++)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** db constants are stored as positive numbers;
* make them negative here
*/
int32_t this_db = -db[i];
/* no compression below the knee */
if (this_db <= db_curve[0].db)
comp_curve[i] = UNITY;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** if soft knee and below top of knee,
* interpolate along soft knee slope
*/
else if (soft_knee && (this_db <= db_curve[2].db))
comp_curve[i] = fp_factor(fp_mul(
((this_db - db_curve[0].db) / 6),
db_curve[2].offset, 16), 16) << 8;
/* interpolate along ratio slope above the knee */
else
comp_curve[i] = fp_factor(fp_mul(
fp_div((db_curve[1].db - this_db), db_curve[1].db, 16),
db_curve[3].offset, 16), 16) << 8;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** comp_curve[64] is the compression level of a maximum level,
* non-clipped signal
*/
comp_curve[64] = fp_factor(db_curve[3].offset, 16) << 8;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** comp_curve[65] is the compression level of a maximum level,
* clipped signal
*/
comp_curve[65] = fp_factor(db_curve[4].offset, 16) << 8;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** if using auto peak, then makeup gain is max offset -
* 3dB headroom
*/
comp_makeup_gain = auto_gain ?
fp_factor(-(db_curve[3].offset) - 0x4AC4, 16) << 8 : UNITY;
#if defined(ROCKBOX_HAS_LOGF) && defined(LOGF_ENABLE)
logf("\n *** Compression Offsets ***");
/* some settings for display only, not used in calculations */
db_curve[0].offset = 0;
db_curve[1].offset = 0;
db_curve[3].db = 0;
for (int i = 0; i <= 4; i++)
{
logf("Curve[%d]: db: % 6.2f\toffset: % 6.2f", i,
(float)db_curve[i].db / (1 << 16),
(float)db_curve[i].offset / (1 << 16));
}
logf("\nGain factors:");
for (int i = 1; i <= 65; i++)
{
DEBUGF("%02d: %.6f ", i, (float)comp_curve[i] / UNITY);
iBasso DX50/DX90: Major code cleanup and reorganization. Reorganization - Separated iBasso devices from PLATFORM_ANDROID. These are now standlone hosted targets. Most device specific code is in the firmware/target/hosted/ibasso directory. - No dependency on Android SDK, only the Android NDK is needed. 32 bit Android NDK and Android API Level 16. - Separate implementation for each device where feasible. Code cleanup - Rewrite of existing code, from simple reformat to complete reimplementation. - New backlight interface, seperating backlight from touchscreen. - Rewrite of device button handler, removing unneeded code and fixing memory leaks. - New Debug messages interface logging to Android adb logcat (DEBUGF, panicf, logf). - Rewrite of lcd device handler, removing unneeded code and fixing memory leaks. - Rewrite of audiohw device handler/pcm interface, removing unneeded code and fixing memory leaks, enabling 44.1/48kHz pthreaded playback. - Rewrite of power and powermng, proper shutdown, using batterylog results (see http://gerrit.rockbox.org/r/#/c/1047/). - Rewrite of configure (Android NDK) and device specific config. - Rewrite of the Android NDK specific Makefile. Misc - All plugins/games/demos activated. - Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa. Includes - http://gerrit.rockbox.org/r/#/c/993/ - http://gerrit.rockbox.org/r/#/c/1010/ - http://gerrit.rockbox.org/r/#/c/1035/ Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight interface and new option for hold switch, touchscreen, physical button interaction. Rockbox needs the iBasso DX50/DX90 loader for startup, see http://gerrit.rockbox.org/r/#/c/1099/ The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If /mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit gracefully and the loader will restart Rockbox on USB disconnect. Tested on iBasso DX50. Compiled (not tested) for iBasso DX90. Compiled (not tested) for PLATFORM_ANDROID. Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7
2015-02-02 20:44:29 +00:00
if (i % 4 == 0) { DEBUGF("\n"); }
}
DEBUGF("\n");
logf("Makeup gain:\t%.6f", (float)comp_makeup_gain / UNITY);
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
#endif
return active;
}
/** GET COMPRESSION GAIN
* Returns the required gain factor in S7.24 format in order to compress the
* sample in accordance with the compression curve. Always 1 or less.
*/
static inline int32_t get_compression_gain(struct sample_format *format,
int32_t sample)
{
const int frac_bits_offset = format->frac_bits - 15;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* sample must be positive */
if (sample < 0)
sample = -(sample + 1);
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* shift sample into 15 frac bit range */
if (frac_bits_offset > 0)
sample >>= frac_bits_offset;
if (frac_bits_offset < 0)
sample <<= -frac_bits_offset;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* normal case: sample isn't clipped */
if (sample < (1 << 15))
{
/* index is 6 MSB, rem is 9 LSB */
int index = sample >> 9;
int32_t rem = (sample & 0x1FF) << 22;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** interpolate from the compression curve:
* higher gain - ((rem / (1 << 31)) * (higher gain - lower gain))
*/
return comp_curve[index] - (FRACMUL(rem,
(comp_curve[index] - comp_curve[index + 1])));
}
/* sample is somewhat clipped, up to 2 bits of overhead */
if (sample < (1 << 17))
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** straight interpolation:
* higher gain - ((clipped portion of sample * 4/3
* / (1 << 31)) * (higher gain - lower gain))
*/
return comp_curve[64] - (FRACMUL(((sample - (1 << 15)) / 3) << 16,
(comp_curve[64] - comp_curve[65])));
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* sample is too clipped, return invalid value */
return -1;
}
/** DSP interface **/
/** SET COMPRESSOR
* Enable or disable the compressor based upon the settings
*/
void dsp_set_compressor(const struct compressor_settings *settings)
{
/* enable/disable the compressor depending upon settings */
struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO);
bool enable = compressor_update(dsp, settings);
dsp_proc_enable(dsp, DSP_PROC_COMPRESSOR, enable);
dsp_proc_activate(dsp, DSP_PROC_COMPRESSOR, true);
}
/** COMPRESSOR PROCESS
* Changes the gain of the samples according to the compressor curve
*/
static void compressor_process(struct dsp_proc_entry *this,
struct dsp_buffer **buf_p)
{
struct dsp_buffer *buf = *buf_p;
int count = buf->remcount;
int32_t *in_buf[2] = { buf->p32[0], buf->p32[1] };
const int num_chan = buf->format.num_channels;
while (count-- > 0)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* Use the average of the channels */
int32_t sample_gain = UNITY;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
int32_t x = 0;
int32_t tmpx = 0;
int32_t in_buf_max_level = 0;
for (int ch = 0; ch < num_chan; ch++)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
tmpx = *in_buf[ch];
x += tmpx;
labuf[ch][delay_write] = tmpx;
/* Limiter detection */
if(tmpx < 0) tmpx = -(tmpx + 1);
if(tmpx > in_buf_max_level) in_buf_max_level = tmpx;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** Divide it by the number of channels, roughly
* It will be exact if the number of channels a power of 2
* it will be imperfect otherwise. Real division costs too
* much here, and most of the time it will be 2 channels (stereo)
*/
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
x >>= (num_chan >> 1);
/** 1p HP Filters: y[n] = a*(y[n-1] + x - x[n-1])
* Zero and Pole in the same place to reduce computation
* Run the first pre-emphasis filter
*/
int32_t tmp1 = x - hpfx1 + hp1y1;
hp1y1 = FRACMUL_SHL(hp1ca, tmp1, 7);
/* Run the second pre-emphasis filter */
tmp1 = x - hpfx1 + hp2y1;
hp2y1 = FRACMUL_SHL(hp2ca, tmp1, 7);
hpfx1 = x;
/* Apply weighted sum to the pre-emphasis network */
sample_gain = (x>>1) + hp1y1 + (hp2y1<<1); /* x/2 + hp1 + 2*hp2 */
sample_gain >>= 1;
sample_gain += sample_gain >> 1;
sample_gain = get_compression_gain(&buf->format, sample_gain);
/* Exponential Attack and Release */
if ((sample_gain <= release_gain) && (sample_gain > 0))
{
/* Attack */
if(attca != UNITY)
{
int32_t this_gain = FRACMUL_SHL(release_gain, attcb, 7);
this_gain += FRACMUL_SHL(sample_gain, attca, 7);
release_gain = this_gain;
}
else
{
release_gain = sample_gain;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
}
/** reset it to delay time so it cannot release before the
* delayed signal releases
*/
release_holdoff = delay_time;
}
else
/* Reverse exponential decay to current gain value */
{
/* Don't start release while output is still above thresh */
if(release_holdoff > 0)
{
release_holdoff--;
}
else
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/* Release */
int32_t this_gain = FRACMUL_SHL(release_gain, rlscb, 7);
this_gain += FRACMUL_SHL(sample_gain,rlsca,7);
release_gain = this_gain;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
}
/** total gain factor is the product of release gain and makeup gain,
* but avoid computation if possible
*/
int32_t total_gain = FRACMUL_SHL(release_gain, comp_makeup_gain, 7);
/* Look-ahead limiter */
int32_t test_gain = FRACMUL_SHL(total_gain, in_buf_max_level, 3);
if( test_gain > UNITY)
{
release_gain -= limitca;
}
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
/** Implement the compressor: apply total gain factor (if any) to the
* output buffer sample pair/mono sample
*/
if (total_gain != UNITY)
{
for (int ch = 0; ch < num_chan; ch++)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
*in_buf[ch] = FRACMUL_SHL(total_gain, labuf[ch][delay_read], 7);
}
}
in_buf[0]++;
in_buf[1]++;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
delay_write++;
delay_read++;
if(delay_write >= MAX_DLY) delay_write = 0;
if(delay_read >= MAX_DLY) delay_read = 0;
}
(void)this;
}
/* DSP message hook */
static intptr_t compressor_configure(struct dsp_proc_entry *this,
struct dsp_config *dsp,
unsigned int setting,
intptr_t value)
{
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
int i,j;
switch (setting)
{
case DSP_PROC_INIT:
if (value != 0)
break; /* Already enabled */
this->process = compressor_process;
/* Won't have been getting frequency updates */
compressor_update(dsp, &curr_set);
/* Fall-through */
case DSP_RESET:
case DSP_FLUSH:
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
release_gain = UNITY;
DSP Compressor: Sidechain, Exponential Atk/Rls This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2013-10-03 12:57:00 +00:00
for(i=0; i<MAX_CH; i++)
{
for(j=0; j<MAX_DLY; j++)
{
labuf[i][j] = 0; /* All Silence */
}
}
/* Delay Line Read/Write Pointers */
int32_t fs = dsp_get_output_frequency(dsp);
delay_read = 0;
delay_write = (DLY_TIME*fs/1000);
if(delay_write >= MAX_DLY) {
delay_write = MAX_DLY - 1; /* Limit to the max allocated buffer */
}
delay_time = delay_write;
release_holdoff = delay_write;
limitca = get_att_rls_coeff(DLY_TIME, fs); /** Attack time for
* look-ahead limiter
*/
break;
case DSP_SET_OUT_FREQUENCY:
compressor_update(dsp, &curr_set);
break;
}
return 0;
}
/* Database entry */
DSP_PROC_DB_ENTRY(
COMPRESSOR,
compressor_configure);