rockbox/apps/plugins/doom/v_video.h

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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Gamma correction LUT.
* Color range translation support
* Functions to draw patches (by post) directly to screen.
* Functions to blit a block to the screen.
*
*-----------------------------------------------------------------------------*/
#ifndef __V_VIDEO__
#define __V_VIDEO__
#include "doomtype.h"
#include "doomdef.h"
// Needed because we are refering to patches.
#include "r_data.h"
//
// VIDEO
//
#define CENTERY (SCREENHEIGHT/2)
// Screen 0 is the screen updated by I_Update screen.
// Screen 1 is an extra buffer.
// array of pointers to color translation tables
extern const byte *colrngs[];
// symbolic indices into color translation table pointer array
enum
{
CR_BRICK, //0
CR_TAN, //1
CR_GRAY, //2
CR_GREEN, //3
CR_BROWN, //4
CR_GOLD, //5
CR_RED, //6
CR_BLUE, //7
CR_ORANGE, //8
CR_YELLOW, //9
CR_BLUE2, //10 // proff
CR_LIMIT //11 //jff 2/27/98 added for range check
};
typedef unsigned crange_idx_e;
//jff 1/16/98 end palette color range additions
#define CR_DEFAULT CR_RED /* default value for out of range colors */
extern byte *d_screens[6];
extern int dirtybox[4];
extern const byte gammatable[5][256];
extern int usegamma;
//jff 4/24/98 loads color translation lumps
void V_InitColorTranslation(void);
// Allocates buffer screens, call before R_Init.
void V_Init (void);
enum {
VPT_NONE = 0, // Normal
VPT_FLIP = 1, // Flip image horizontally
VPT_TRANS = 2, // Translate image via a translation table
VPT_STRETCH = 4, // Stretch to compensate for high-res
};
typedef unsigned patch_translation_e;
#ifndef GL_DOOM
void V_CopyRect(int srcx, int srcy, int srcscrn, int width, int height,
int destx, int desty, int destscrn,
patch_translation_e flags);
#else
#define V_CopyRect(sx,sy,ss,w,h,dx,dy,ds,f)
#endif /* GL_DOOM */
#ifdef GL_DOOM
#define V_FillRect(s,x,y,w,h,c) gld_FillBlock(x,y,w,h,c)
#else
void V_FillRect(int scrn, int x, int y, int width, int height, byte colour);
#endif
// CPhipps - patch drawing
// Consolidated into the 3 really useful functions:
// V_DrawMemPatch - Draws the given patch_t
#ifdef GL_DOOM
#define V_DrawMemPatch(x,y,s,p,t,f) gld_DrawPatchFromMem(x,y,p,t,f)
#else
void V_DrawMemPatch(int x, int y, int scrn, const patch_t *patch,
int cm, patch_translation_e flags);
#endif
// V_DrawNumPatch - Draws the patch from lump num
#ifdef GL_DOOM
#define V_DrawNumPatch(x,y,s,l,t,f) gld_DrawNumPatch(x,y,l,t,f)
#else
void V_DrawNumPatch(int x, int y, int scrn, int lump,
int cm, patch_translation_e flags);
#endif
// V_DrawNamePatch - Draws the patch from lump "name"
#ifdef GL_DOOM
#define V_DrawNamePatch(x,y,s,n,t,f) gld_DrawNumPatch(x,y,W_GetNumForName(n),t,f)
#else
#define V_DrawNamePatch(x,y,s,n,t,f) V_DrawNumPatch(x,y,s,W_GetNumForName(n),t,f)
#endif
/* cph -
* Functions to return width & height of a patch.
* Doesn't really belong here, but is often used in conjunction with
* this code.
*/
int V_NamePatchWidth(const char* name);
int V_NamePatchHeight(const char* name);
// Draw a linear block of pixels into the view buffer.
// CPhipps - added const's, patch translation flags for stretching
#ifndef GL_DOOM
void V_DrawBlock(int x, int y, int scrn, int width, int height,
const byte *src, patch_translation_e flags);
#endif
/* cphipps 10/99: function to tile a flat over the screen */
#ifdef GL_DOOM
#define V_DrawBackground(n,s) gld_DrawBackground(n)
#else
void V_DrawBackground(const char* flatname, int scrn);
#endif
// Reads a linear block of pixels into the view buffer.
#ifndef GL_DOOM
void V_GetBlock(int x, int y, int scrn, int width, int height, byte *dest);
void V_MarkRect(int x, int y, int width,int height);
// CPhipps - function to convert a patch_t into a simple block bitmap
// Returns pointer to the malloc()'ed bitmap, and its width and height
byte *V_PatchToBlock(const char* name, int cm,
patch_translation_e flags,
unsigned short* width, unsigned short* height);
#else
#define V_MarkRect(x,y,w,h)
#define V_PatchToBlock(n,cm,f,w,h) NULL
#endif
// CPhipps - function to set the palette to palette number pal.
void V_SetPalette(int pal);
// CPhipps - function to plot a pixel
#ifndef GL_DOOM
#define V_PlotPixel(s,x,y,c) d_screens[s][x+SCREENWIDTH*y]=c
#endif
#define V_AllocScreen(scrn) d_screens[scrn] = malloc(SCREENWIDTH*SCREENHEIGHT)
#define V_FreeScreen(scrn) free(d_screens[scrn]); d_screens[scrn] = NULL
#ifdef GL_DOOM
#include "gl_struct.h"
#endif
#endif