186 lines
5.7 KiB
C
186 lines
5.7 KiB
C
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/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Gamma correction LUT.
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* Color range translation support
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* Functions to draw patches (by post) directly to screen.
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* Functions to blit a block to the screen.
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __V_VIDEO__
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#define __V_VIDEO__
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#include "doomtype.h"
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#include "doomdef.h"
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// Needed because we are refering to patches.
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#include "r_data.h"
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//
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// VIDEO
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//
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#define CENTERY (SCREENHEIGHT/2)
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// Screen 0 is the screen updated by I_Update screen.
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// Screen 1 is an extra buffer.
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// array of pointers to color translation tables
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extern const byte *colrngs[];
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// symbolic indices into color translation table pointer array
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typedef enum
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{
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CR_BRICK, //0
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CR_TAN, //1
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CR_GRAY, //2
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CR_GREEN, //3
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CR_BROWN, //4
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CR_GOLD, //5
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CR_RED, //6
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CR_BLUE, //7
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CR_ORANGE, //8
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CR_YELLOW, //9
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CR_BLUE2, //10 // proff
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CR_LIMIT //11 //jff 2/27/98 added for range check
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} crange_idx_e;
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//jff 1/16/98 end palette color range additions
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#define CR_DEFAULT CR_RED /* default value for out of range colors */
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extern byte *screens[6];
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extern int dirtybox[4];
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extern const byte gammatable[5][256];
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extern int usegamma;
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//jff 4/24/98 loads color translation lumps
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void V_InitColorTranslation(void);
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// Allocates buffer screens, call before R_Init.
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void V_Init (void);
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enum patch_translation_e {
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VPT_NONE = 0, // Normal
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VPT_FLIP = 1, // Flip image horizontally
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VPT_TRANS = 2, // Translate image via a translation table
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VPT_STRETCH = 4, // Stretch to compensate for high-res
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};
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#ifndef GL_DOOM
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void V_CopyRect(int srcx, int srcy, int srcscrn, int width, int height,
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int destx, int desty, int destscrn,
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enum patch_translation_e flags);
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#else
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#define V_CopyRect(sx,sy,ss,w,h,dx,dy,ds,f)
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#endif /* GL_DOOM */
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#ifdef GL_DOOM
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#define V_FillRect(s,x,y,w,h,c) gld_FillBlock(x,y,w,h,c)
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#else
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void V_FillRect(int scrn, int x, int y, int width, int height, byte colour);
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#endif
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// CPhipps - patch drawing
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// Consolidated into the 3 really useful functions:
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// V_DrawMemPatch - Draws the given patch_t
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#ifdef GL_DOOM
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#define V_DrawMemPatch(x,y,s,p,t,f) gld_DrawPatchFromMem(x,y,p,t,f)
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#else
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void V_DrawMemPatch(int x, int y, int scrn, const patch_t *patch,
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int cm, enum patch_translation_e flags);
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#endif
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// V_DrawNumPatch - Draws the patch from lump num
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#ifdef GL_DOOM
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#define V_DrawNumPatch(x,y,s,l,t,f) gld_DrawNumPatch(x,y,l,t,f)
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#else
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void V_DrawNumPatch(int x, int y, int scrn, int lump,
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int cm, enum patch_translation_e flags);
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#endif
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// V_DrawNamePatch - Draws the patch from lump "name"
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#ifdef GL_DOOM
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#define V_DrawNamePatch(x,y,s,n,t,f) gld_DrawNumPatch(x,y,W_GetNumForName(n),t,f)
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#else
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#define V_DrawNamePatch(x,y,s,n,t,f) V_DrawNumPatch(x,y,s,W_GetNumForName(n),t,f)
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#endif
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/* cph -
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* Functions to return width & height of a patch.
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* Doesn't really belong here, but is often used in conjunction with
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* this code.
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*/
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int V_NamePatchWidth(const char* name);
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int V_NamePatchHeight(const char* name);
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// Draw a linear block of pixels into the view buffer.
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// CPhipps - added const's, patch translation flags for stretching
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#ifndef GL_DOOM
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void V_DrawBlock(int x, int y, int scrn, int width, int height,
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const byte *src, enum patch_translation_e flags);
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#endif
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/* cphipps 10/99: function to tile a flat over the screen */
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#ifdef GL_DOOM
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#define V_DrawBackground(n,s) gld_DrawBackground(n)
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#else
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void V_DrawBackground(const char* flatname, int scrn);
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#endif
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// Reads a linear block of pixels into the view buffer.
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#ifndef GL_DOOM
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void V_GetBlock(int x, int y, int scrn, int width, int height, byte *dest);
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void V_MarkRect(int x, int y, int width,int height);
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// CPhipps - function to convert a patch_t into a simple block bitmap
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// Returns pointer to the malloc()'ed bitmap, and its width and height
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byte *V_PatchToBlock(const char* name, int cm,
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enum patch_translation_e flags,
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unsigned short* width, unsigned short* height);
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#else
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#define V_MarkRect(x,y,w,h)
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#define V_PatchToBlock(n,cm,f,w,h) NULL
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#endif
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// CPhipps - function to set the palette to palette number pal.
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void V_SetPalette(int pal);
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// CPhipps - function to plot a pixel
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#ifndef GL_DOOM
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#define V_PlotPixel(s,x,y,c) screens[s][x+SCREENWIDTH*y]=c
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#endif
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#define V_AllocScreen(scrn) screens[scrn] = malloc(SCREENWIDTH*SCREENHEIGHT)
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#define V_FreeScreen(scrn) free(screens[scrn]); screens[scrn] = NULL
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#ifdef GL_DOOM
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#include "gl_struct.h"
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#endif
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#endif
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