215 lines
9.7 KiB
C
215 lines
9.7 KiB
C
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: keymap-mr500.c 16056 2008-01-11 21:48:01Z roolku $
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*
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* Copyright (C) 2006 Jonathan Gordon
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for touchpad targets */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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const struct button_mapping* target_get_context_mapping(int context);
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/* How this file is used:
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get_context_mapping() at the bottom of the file is called by action.c as usual.
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if the context is for the remote control its then passed straight to
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target_get_context_mapping().
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These tables are only used for the touchpad buttons, so at the end of each
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CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
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(NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
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In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
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to speed it up a tiny bit... if you dont it will go through these tables first before going
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back to the target file.
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*/
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/* touchpad "buttons"
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screen is split into a 3x3 grid for buttons...
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BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
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BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
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BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
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{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
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{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
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{ ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
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{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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#if 0
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/* this is all to show how the poor-mans-gestures can be used... */
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{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
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{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
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{ ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
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{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
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{ ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
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{ ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
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{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
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{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
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{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
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{ ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
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#endif
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
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}; /* button_context_settingsgraphical */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_MIDLEFT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_colorchooser[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
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}; /* button_context_eq */
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/* Bookmark Screen */
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static const struct button_mapping button_context_bmark[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_time[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
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}; /* button_context_time */
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static const struct button_mapping button_context_quickscreen[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_keyboard[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
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}; /* button_context_keyboard */
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const struct button_mapping* get_context_mapping(int context)
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{
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if ((context&CONTEXT_REMOTE) || (context&CONTEXT_CUSTOM2))
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return target_get_context_mapping(context&(~CONTEXT_CUSTOM2));
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_MAINMENU:
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case CONTEXT_TREE:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_listtree_scroll_without_combo;
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else
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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return button_context_settings_right_is_inc;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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}
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return button_context_standard;
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}
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