2007-06-30 20:04:42 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (c) 2006 Alexander Levin
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*
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2008-06-28 18:10:04 +00:00
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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2007-06-30 20:04:42 +00:00
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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GUI part of reversi. Code is inspired by sudoku code by Dave Chapman
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which is copyright (c) 2005 Dave Chapman and is released under the
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GNU General Public License.
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User instructions
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-----------------
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Use the arrow keys to move cursor, and press TOGGLE to place a stone.
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At any time during the game, press MENU to bring up the game menu with
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further options:
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- Save
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- Reload
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- Clear
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*/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "reversi-game.h"
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#include "reversi-strategy.h"
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#include "reversi-gui.h"
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2009-02-26 17:10:27 +00:00
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#include "lib/playback_control.h"
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2007-06-30 20:04:42 +00:00
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PLUGIN_HEADER
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2009-08-02 20:48:04 +00:00
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/* This is initialized at the start of the plugin and used to determine the
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* Appropriate game board size/legend spacing if the font is larger than a cell
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* height/width.
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*/
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static int font_width;
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static int font_height;
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2009-08-02 15:44:52 +00:00
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2009-07-29 04:14:54 +00:00
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/* Where the board begins */
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#define XOFS 4
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#define YOFS 4
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2007-06-30 20:04:42 +00:00
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2009-07-29 04:14:54 +00:00
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#if LCD_HEIGHT > LCD_WIDTH
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#define MARGIN_W (XOFS*2+1)
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#define MARGIN_H (YOFS*2+1)
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#define MARGIN_C_W 0
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#define MARGIN_C_H 2
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2007-06-30 20:04:42 +00:00
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#else
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2009-08-02 20:48:04 +00:00
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#define MARGIN_W (XOFS*2 + 16)
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2009-07-29 04:14:54 +00:00
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#define MARGIN_H (YOFS*2+1)
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#define MARGIN_C_W 1
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#define MARGIN_C_H 0
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2007-06-30 20:04:42 +00:00
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#endif
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2009-07-29 04:14:54 +00:00
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#if ( (LCD_WIDTH - MARGIN_W) / (BOARD_SIZE+MARGIN_C_W)) < \
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( (LCD_HEIGHT - MARGIN_H) / (BOARD_SIZE+MARGIN_C_H))
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2007-06-30 20:04:42 +00:00
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2009-07-29 04:14:54 +00:00
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#define CELL_PRE ( ( (LCD_WIDTH * LCD_PIXEL_ASPECT_WIDTH / \
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LCD_PIXEL_ASPECT_HEIGHT) - MARGIN_W) / \
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(BOARD_SIZE+MARGIN_C_W) )
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#define CELL_WIDTH (CELL_PRE*LCD_PIXEL_ASPECT_HEIGHT / LCD_PIXEL_ASPECT_WIDTH)
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#define CELL_HEIGHT (CELL_PRE)
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#else
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#define CELL_PRE ( ( (LCD_HEIGHT * LCD_PIXEL_ASPECT_HEIGHT / \
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LCD_PIXEL_ASPECT_WIDTH) - MARGIN_H) / \
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(BOARD_SIZE+MARGIN_C_H) )
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#define CELL_WIDTH (CELL_PRE)
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#define CELL_HEIGHT (CELL_PRE*LCD_PIXEL_ASPECT_WIDTH / LCD_PIXEL_ASPECT_HEIGHT)
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#endif
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2007-06-30 20:04:42 +00:00
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/* Total width and height of the board without enclosing box */
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2009-07-29 04:14:54 +00:00
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#define BOARD_WIDTH (CELL_WIDTH*BOARD_SIZE)
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#define BOARD_HEIGHT (CELL_HEIGHT*BOARD_SIZE)
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2007-06-30 20:04:42 +00:00
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/* Thickness of the white cells' lines */
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2009-07-29 04:14:54 +00:00
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#if (CELL_WIDTH >= 10) && (CELL_HEIGHT >= 10)
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#define CELL_LINE_THICKNESS CELL_WIDTH/5
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2007-06-30 20:04:42 +00:00
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#else
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#define CELL_LINE_THICKNESS 1
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#endif
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/* Margins within a cell */
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#define STONE_MARGIN 2
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2009-07-29 04:14:54 +00:00
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#define CURSOR_MARGIN 1
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2007-06-30 20:04:42 +00:00
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/* Upper left corner of a cell */
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2009-07-29 04:14:54 +00:00
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#define CELL_X(c) (XOFS + (c)*CELL_WIDTH)
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#define CELL_Y(r) (YOFS + (r)*CELL_HEIGHT)
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2007-06-30 20:04:42 +00:00
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2009-07-29 04:14:54 +00:00
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/* Used for touchscreen to convert an X/Y location to a cell location */
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#define CELL_C(x) (((x)-XOFS)/CELL_WIDTH)
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#define CELL_R(y) (((y)-YOFS)/CELL_HEIGHT)
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2007-06-30 20:04:42 +00:00
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2009-07-29 04:14:54 +00:00
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#if LCD_HEIGHT > LCD_WIDTH
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2007-06-30 20:04:42 +00:00
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#define LEGEND_X(lc) (CELL_X(lc))
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2009-08-02 20:48:04 +00:00
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#define LEGEND_Y(lr) ((CELL_HEIGHT > font_height) ? \
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CELL_Y(BOARD_SIZE+lr) + YOFS + 1 : \
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BOARD_HEIGHT + 2*YOFS + font_height*(lr-BOARD_SIZE))
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2007-06-30 20:04:42 +00:00
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#else
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2009-07-29 04:14:54 +00:00
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#define LEGEND_X(lc) (CELL_X(BOARD_SIZE+lc) + XOFS + 1)
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2009-08-02 20:48:04 +00:00
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#define LEGEND_Y(lr) (CELL_HEIGHT > font_height ? \
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CELL_Y(lr) : font_height*(lr)+YOFS)
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2007-06-30 20:04:42 +00:00
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#endif
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/* Board state */
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static reversi_board_t game;
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/* --- Setting values --- */
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/* Playing strategies used by white and black players */
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const game_strategy_t *white_strategy;
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const game_strategy_t *black_strategy;
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/* Cursor position */
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static int cur_row, cur_col;
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/* Color for the next move (BLACK/WHITE) */
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static int cur_player;
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/* Active cursor wrapping mode */
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static cursor_wrap_mode_t cursor_wrap_mode;
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static bool quit_plugin;
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2007-07-01 20:48:51 +00:00
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static bool game_finished;
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2007-06-30 20:04:42 +00:00
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2009-08-02 07:05:30 +00:00
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#ifdef HAVE_TOUCHSCREEN
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#include "lib/pluginlib_touchscreen.h"
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/* This uses the touchscreen library functions/structures. */
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/* This defines the number of buttons used; only used in this C file. */
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#define TOUCHBUTTON_COUNT 3
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/* Define the button locations, widths and heights */
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#if LCD_HEIGHT < LCD_WIDTH
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/* Define Menu button x, y, width, height */
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#define B_MENU_X LEGEND_X(0)
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2009-08-02 20:48:04 +00:00
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#define B_MENU_Y (LCD_HEIGHT-LCD_HEIGHT/2)
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2009-08-02 07:05:30 +00:00
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#define B_MENU_W (LCD_WIDTH-LEGEND_X(0))
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#define B_MENU_H (LCD_HEIGHT/4)
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/* Define Quit Button x, y, width, height */
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#define B_QUIT_X LEGEND_X(0)
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2009-08-02 20:48:04 +00:00
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#define B_QUIT_Y (LCD_HEIGHT-LCD_HEIGHT/4)
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2009-08-02 07:05:30 +00:00
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#define B_QUIT_W (LCD_WIDTH-LEGEND_X(0))
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#define B_QUIT_H (LCD_HEIGHT/4)
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#else
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/* Define Menu button x, y, width, height */
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#define B_MENU_X (LCD_WIDTH/2)
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2009-08-02 20:48:04 +00:00
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#define B_MENU_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2)
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2009-08-02 07:05:30 +00:00
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#define B_MENU_W (LCD_WIDTH/4)
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#define B_MENU_H (2*CELL_HEIGHT)
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/* Define Quit Button x, y, width, height */
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#define B_QUIT_X (LCD_WIDTH-LCD_WIDTH/4)
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2009-08-02 20:48:04 +00:00
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#define B_QUIT_Y (CELL_HEIGHT*BOARD_SIZE+YOFS*2)
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2009-08-02 07:05:30 +00:00
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#define B_QUIT_W (LCD_WIDTH/4)
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#define B_QUIT_H (2*CELL_HEIGHT)
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#endif
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/* This is the button initialization/definition. The first element is the
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* Viewport. This is defined in lcd.h, but the elements are:
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* int x - X location of button/viewport
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* int y - Y location of button/viewport
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* int width - Width of button/viewport
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* int height - Height of button/viewport
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* int font - Font to be used on button/viewport
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* int drawmode- Modes defined in lcd.h
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* unsigned fg_pattern - foreground color
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* unsigned bg_pattern - backbround color
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* unsigned lss_pattern - Selector colors (currently unused)
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* unsigned lse_pattern - |
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* unsigned lst_pattern - \/
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*
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* The rest of the touch button elements are:
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* bool repeat - requires the area be held for the action
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* int action - action this button will return
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* bool invisible - Is this an invisible button?
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* char *title - Specify a title
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* fb_data *pixmap- Currently unused, but will allow for a graphic
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*/
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struct touchbutton reversi_buttons[TOUCHBUTTON_COUNT] =
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{
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{ {B_MENU_X, B_MENU_Y, B_MENU_W, B_MENU_H, FONT_UI,
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STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
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false, REVERSI_BUTTON_MENU, false, "Menu", NULL },
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{ {B_QUIT_X, B_QUIT_Y, B_QUIT_W, B_QUIT_H, FONT_UI,
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STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
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false, REVERSI_BUTTON_QUIT, false, "Quit", NULL },
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{ {0, 0, XOFS+BOARD_WIDTH, YOFS+BOARD_HEIGHT, 0,
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STYLE_DEFAULT, 0, 0xFFFF, 0, 0, 0},
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false, REVERSI_BUTTON_MAKE_MOVE, true, NULL, NULL }
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};
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#endif
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2007-06-30 20:04:42 +00:00
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/* Initialises the state of the game (starts a new game) */
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static void reversi_gui_init(void) {
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reversi_init_game(&game);
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2007-07-01 20:48:51 +00:00
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game_finished = false;
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2007-06-30 20:04:42 +00:00
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cur_player = BLACK;
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/* Place the cursor so that WHITE can make a move */
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cur_row = 2;
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cur_col = 3;
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}
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/* Draws the cursor in the specified cell. Cursor is drawn in the complement
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* mode, i.e. drawing it twice will result in no changes on the screen.
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*/
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static void reversi_gui_display_cursor(int row, int col) {
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int old_mode, x, y;
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old_mode = rb->lcd_get_drawmode();
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x = CELL_X(col);
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y = CELL_Y(row);
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rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
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rb->lcd_drawline(x+CURSOR_MARGIN, y+CURSOR_MARGIN,
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2009-07-29 04:14:54 +00:00
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x+CELL_WIDTH-CURSOR_MARGIN, y+CELL_HEIGHT-CURSOR_MARGIN);
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rb->lcd_drawline(x+CURSOR_MARGIN, y+CELL_HEIGHT-CURSOR_MARGIN,
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x+CELL_WIDTH-CURSOR_MARGIN, y+CURSOR_MARGIN);
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2007-06-30 20:04:42 +00:00
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/* Draw the shadows */
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rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS-3);
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2009-07-29 04:14:54 +00:00
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rb->lcd_hline(x, x+CELL_WIDTH-1, YOFS+BOARD_HEIGHT+3);
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2007-06-30 20:04:42 +00:00
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rb->lcd_vline(XOFS-3, y, y+CELL_HEIGHT-1);
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2009-07-29 04:14:54 +00:00
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rb->lcd_vline(XOFS+BOARD_WIDTH+3, y, y+CELL_HEIGHT-1);
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2007-06-30 20:04:42 +00:00
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rb->lcd_set_drawmode(old_mode);
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rb->lcd_update();
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}
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/* Draws the cell of the specified color (WHITE/BLACK) assuming that
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* the upper left corner of the cell is at (x, y) */
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static void reversi_gui_draw_cell(int x, int y, int color) {
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int i;
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if (color == WHITE) {
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for (i = 0; i < CELL_LINE_THICKNESS; i++) {
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2009-08-02 07:05:30 +00:00
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rb->lcd_drawrect(
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x+STONE_MARGIN+i,
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y+STONE_MARGIN+i,
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CELL_WIDTH+1-2*(STONE_MARGIN+i),
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CELL_HEIGHT+1-2*(STONE_MARGIN+i)
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);
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2007-06-30 20:04:42 +00:00
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}
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} else if (color == BLACK) {
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rb->lcd_fillrect(x+STONE_MARGIN, y+STONE_MARGIN,
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2009-07-29 04:14:54 +00:00
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CELL_WIDTH-STONE_MARGIN-1, CELL_HEIGHT-1-STONE_MARGIN);
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2007-06-30 20:04:42 +00:00
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} else {
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/* Cell is free -> nothing to do */
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}
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}
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/* Draws the complete screen */
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static void reversi_gui_display_board(void) {
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int x, y, r, c, x_width, x_height;
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2009-08-02 20:48:04 +00:00
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/* This viewport is used to draw a scrolling score */
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struct viewport tempvp;
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2007-06-30 20:04:42 +00:00
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char buf[8];
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/* Clear the display buffer */
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rb->lcd_clear_display();
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rb->lcd_set_drawmode(DRMODE_FG);
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/* Thicker board box */
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2009-07-29 04:14:54 +00:00
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rb->lcd_drawrect(XOFS-1, YOFS-1, BOARD_WIDTH+3, BOARD_HEIGHT+3);
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2007-06-30 20:04:42 +00:00
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/* Draw the gridlines */
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for (r=0, x=XOFS, y=YOFS; r<=BOARD_SIZE;
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2009-07-29 04:14:54 +00:00
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r++, x+=CELL_WIDTH, y+=CELL_HEIGHT) {
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rb->lcd_hline(XOFS, XOFS+BOARD_WIDTH, y);
|
|
|
|
rb->lcd_vline(x, YOFS, YOFS+BOARD_HEIGHT);
|
2007-06-30 20:04:42 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/* Draw the stones. This is not the most efficient way but more readable */
|
|
|
|
for (r=0; r<BOARD_SIZE; r++) {
|
|
|
|
y = CELL_Y(r);
|
|
|
|
for (c=0; c<BOARD_SIZE; c++) {
|
|
|
|
x = CELL_X(c);
|
|
|
|
reversi_gui_draw_cell(x, y, game.board[r][c]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Draw the cursor */
|
|
|
|
reversi_gui_display_cursor(cur_row, cur_col);
|
|
|
|
|
|
|
|
/* Draw the current score */
|
|
|
|
reversi_count_occupied_cells(&game, &r, &c);
|
|
|
|
rb->lcd_getstringsize("x", &x_width, &x_height);
|
|
|
|
|
|
|
|
x = LEGEND_X(0);
|
|
|
|
y = LEGEND_Y(0);
|
2009-08-02 20:48:04 +00:00
|
|
|
reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, BLACK);
|
|
|
|
rb->snprintf(buf, sizeof(buf), "%01d", c);
|
|
|
|
|
|
|
|
tempvp.x=x+CELL_WIDTH+2;
|
|
|
|
tempvp.y=y;
|
|
|
|
tempvp.width=LCD_WIDTH-tempvp.x;
|
|
|
|
tempvp.height=LEGEND_Y(1);
|
|
|
|
|
|
|
|
tempvp.font=FONT_UI;
|
|
|
|
tempvp.drawmode=STYLE_DEFAULT;
|
|
|
|
#if LCD_DEPTH > 1
|
|
|
|
tempvp.fg_pattern=0;
|
|
|
|
tempvp.bg_pattern=0xFFFF;
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
|
|
tempvp.lss_pattern=0;
|
|
|
|
tempvp.lse_pattern=0;
|
|
|
|
tempvp.lst_pattern=0;
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
2009-08-03 15:09:41 +00:00
|
|
|
rb->screens[SCREEN_MAIN]->set_viewport(&tempvp);
|
2009-08-02 20:48:04 +00:00
|
|
|
rb->lcd_puts_scroll(0, 0, buf);
|
2009-08-03 15:09:41 +00:00
|
|
|
rb->screens[SCREEN_MAIN]->set_viewport(NULL);
|
2007-06-30 20:04:42 +00:00
|
|
|
|
|
|
|
y = LEGEND_Y(1);
|
2009-08-02 20:48:04 +00:00
|
|
|
|
|
|
|
reversi_gui_draw_cell(x, y+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2, WHITE);
|
|
|
|
rb->snprintf(buf, sizeof(buf), "%01d", r);
|
|
|
|
|
|
|
|
tempvp.y=y;
|
2009-08-03 15:09:41 +00:00
|
|
|
rb->screens[SCREEN_MAIN]->set_viewport(&tempvp);
|
2009-08-02 20:48:04 +00:00
|
|
|
rb->lcd_puts_scroll(0, 0, buf);
|
2009-08-03 15:09:41 +00:00
|
|
|
rb->screens[SCREEN_MAIN]->set_viewport(NULL);
|
2007-06-30 20:04:42 +00:00
|
|
|
|
|
|
|
/* Draw the box around the current player */
|
|
|
|
r = (cur_player == BLACK ? 0 : 1);
|
2009-08-02 20:48:04 +00:00
|
|
|
y = LEGEND_Y(r)+(LEGEND_Y(1)-LEGEND_Y(0))/2-CELL_WIDTH/2;
|
2009-07-29 04:14:54 +00:00
|
|
|
rb->lcd_drawrect(x, y, CELL_WIDTH+1, CELL_HEIGHT+1);
|
2007-06-30 20:04:42 +00:00
|
|
|
|
2009-08-02 07:05:30 +00:00
|
|
|
#if defined(HAVE_TOUCHSCREEN)
|
|
|
|
touchbutton_draw(reversi_buttons, TOUCHBUTTON_COUNT);
|
|
|
|
#endif
|
|
|
|
|
2007-06-30 20:04:42 +00:00
|
|
|
/* Update the screen */
|
|
|
|
rb->lcd_update();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Menu related stuff
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* Menu entries and the corresponding values for cursor wrap mode */
|
|
|
|
#define MENU_TEXT_WRAP_MODE "Cursor wrap mode"
|
|
|
|
static const struct opt_items cursor_wrap_mode_settings[] = {
|
2007-10-15 07:59:13 +00:00
|
|
|
{ "Flat board", -1 },
|
|
|
|
{ "Sphere", -1 },
|
|
|
|
{ "Torus", -1 },
|
2007-06-30 20:04:42 +00:00
|
|
|
};
|
|
|
|
static const cursor_wrap_mode_t cursor_wrap_mode_values[3] = {
|
|
|
|
WRAP_FLAT, WRAP_SPHERE, WRAP_TORUS };
|
|
|
|
|
|
|
|
|
|
|
|
/* Menu entries and the corresponding values for available strategies */
|
|
|
|
#define MENU_TEXT_STRAT_WHITE "Strategy for white"
|
|
|
|
#define MENU_TEXT_STRAT_BLACK "Strategy for black"
|
|
|
|
|
|
|
|
static struct opt_items strategy_settings[] = {
|
2007-10-15 07:59:13 +00:00
|
|
|
{ "Human", -1 },
|
|
|
|
{ "Naive robot", -1 },
|
|
|
|
{ "Simple robot", -1 },
|
|
|
|
//{ "AB robot", -1 },
|
2007-06-30 20:04:42 +00:00
|
|
|
};
|
|
|
|
static const game_strategy_t * const strategy_values[] = {
|
2007-07-01 20:48:51 +00:00
|
|
|
&strategy_human, &strategy_naive, &strategy_simple, /*&strategy_ab*/ };
|
2007-06-30 20:04:42 +00:00
|
|
|
|
|
|
|
|
|
|
|
/* Sets the strategy for the specified player. 'player' is the
|
|
|
|
pointer to the player to set the strategy for (actually,
|
|
|
|
either white_strategy or black_strategy). propmpt is the
|
|
|
|
text to show as the prompt in the menu */
|
|
|
|
static bool reversi_gui_choose_strategy(
|
|
|
|
const game_strategy_t **player, const char *prompt) {
|
|
|
|
int index = 0, i;
|
|
|
|
int num_items = sizeof(strategy_settings)/sizeof(strategy_settings[0]);
|
|
|
|
bool result;
|
|
|
|
|
|
|
|
for (i = 0; i < num_items; i++) {
|
|
|
|
if ((*player) == strategy_values[i]) {
|
|
|
|
index = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2009-08-02 07:05:30 +00:00
|
|
|
|
|
|
|
result =
|
|
|
|
rb->set_option(prompt, &index, INT, strategy_settings, num_items, NULL);
|
|
|
|
|
2007-06-30 20:04:42 +00:00
|
|
|
(*player) = strategy_values[index];
|
|
|
|
|
2007-07-01 20:48:51 +00:00
|
|
|
if((*player)->init_func)
|
|
|
|
(*player)->init_func(&game);
|
|
|
|
|
2007-06-30 20:04:42 +00:00
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Returns true iff USB ws connected while in the menu */
|
|
|
|
static bool reversi_gui_menu(void) {
|
2009-06-16 04:25:21 +00:00
|
|
|
int index, num_items, i;
|
2007-06-30 20:04:42 +00:00
|
|
|
int result;
|
|
|
|
|
2009-06-16 04:25:21 +00:00
|
|
|
MENUITEM_STRINGLIST(menu, "Reversi Menu", NULL,
|
|
|
|
"Start new game", "Pass the move",
|
|
|
|
MENU_TEXT_STRAT_BLACK, MENU_TEXT_STRAT_WHITE,
|
|
|
|
MENU_TEXT_WRAP_MODE, "Playback Control", "Quit");
|
2007-06-30 20:04:42 +00:00
|
|
|
|
2009-08-03 03:01:04 +00:00
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
|
|
/* Entering Menu, set the touchscreen to the global setting */
|
|
|
|
rb->touchscreen_set_mode(rb->global_settings->touch_mode);
|
|
|
|
#endif
|
|
|
|
|
2009-06-16 04:25:21 +00:00
|
|
|
result = rb->do_menu(&menu, NULL, NULL, false);
|
2007-06-30 20:04:42 +00:00
|
|
|
|
|
|
|
switch (result) {
|
|
|
|
case 0: /* Start a new game */
|
|
|
|
reversi_gui_init();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 1: /* Pass the move to the partner */
|
|
|
|
cur_player = reversi_flipped_color(cur_player);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 2: /* Strategy for black */
|
|
|
|
reversi_gui_choose_strategy(&black_strategy, MENU_TEXT_STRAT_BLACK);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 3: /* Strategy for white */
|
|
|
|
reversi_gui_choose_strategy(&white_strategy, MENU_TEXT_STRAT_WHITE);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 4: /* Cursor wrap mode */
|
2009-08-02 07:05:30 +00:00
|
|
|
num_items = sizeof(cursor_wrap_mode_values) /
|
|
|
|
sizeof(cursor_wrap_mode_values[0]);
|
2007-06-30 20:04:42 +00:00
|
|
|
index = 0;
|
|
|
|
for (i = 0; i < num_items; i++) {
|
|
|
|
if (cursor_wrap_mode == cursor_wrap_mode_values[i]) {
|
|
|
|
index = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
rb->set_option(MENU_TEXT_WRAP_MODE, &index, INT,
|
|
|
|
cursor_wrap_mode_settings, 3, NULL);
|
|
|
|
cursor_wrap_mode = cursor_wrap_mode_values[index];
|
|
|
|
break;
|
|
|
|
|
2009-02-26 17:10:27 +00:00
|
|
|
case 5:
|
|
|
|
playback_control(NULL);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 6: /* Quit */
|
2007-06-30 20:04:42 +00:00
|
|
|
quit_plugin = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2009-08-03 03:01:04 +00:00
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
|
|
/* Leaving the menu, set back to pointer mode */
|
|
|
|
rb->touchscreen_set_mode(TOUCHSCREEN_POINT);
|
|
|
|
#endif
|
|
|
|
|
2007-06-30 20:04:42 +00:00
|
|
|
return (result == MENU_ATTACHED_USB);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Calculates the new cursor position if the user wants to move it
|
|
|
|
* vertically as specified by delta. Current wrap mode is respected.
|
|
|
|
* The cursor is not actually moved.
|
|
|
|
*
|
|
|
|
* Returns true iff the cursor would be really moved. In any case, the
|
|
|
|
* new cursor position is stored in (new_row, new_col).
|
|
|
|
*/
|
2009-08-02 07:05:30 +00:00
|
|
|
static bool
|
|
|
|
reversi_gui_cursor_pos_vmove(int row_delta, int *new_row, int *new_col) {
|
2007-06-30 20:04:42 +00:00
|
|
|
*new_row = cur_row + row_delta;
|
|
|
|
*new_col = cur_col;
|
|
|
|
|
|
|
|
if (*new_row < 0) {
|
|
|
|
switch (cursor_wrap_mode) {
|
|
|
|
case WRAP_FLAT:
|
|
|
|
*new_row = cur_row;
|
|
|
|
break;
|
|
|
|
case WRAP_SPHERE:
|
|
|
|
*new_row = BOARD_SIZE - 1;
|
|
|
|
break;
|
|
|
|
case WRAP_TORUS:
|
|
|
|
*new_row = BOARD_SIZE - 1;
|
|
|
|
(*new_col)--;
|
|
|
|
if (*new_col < 0) {
|
|
|
|
*new_col = BOARD_SIZE - 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (*new_row >= BOARD_SIZE) {
|
|
|
|
switch (cursor_wrap_mode) {
|
|
|
|
case WRAP_FLAT:
|
|
|
|
*new_row = cur_row;
|
|
|
|
break;
|
|
|
|
case WRAP_SPHERE:
|
|
|
|
*new_row = 0;
|
|
|
|
break;
|
|
|
|
case WRAP_TORUS:
|
|
|
|
*new_row = 0;
|
|
|
|
(*new_col)++;
|
|
|
|
if (*new_col >= BOARD_SIZE) {
|
|
|
|
*new_col = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (cur_row != (*new_row)) || (cur_col != (*new_col));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Calculates the new cursor position if the user wants to move it
|
|
|
|
* horisontally as specified by delta. Current wrap mode is respected.
|
|
|
|
* The cursor is not actually moved.
|
|
|
|
*
|
|
|
|
* Returns true iff the cursor would be really moved. In any case, the
|
|
|
|
* new cursor position is stored in (new_row, new_col).
|
|
|
|
*/
|
2009-08-02 07:05:30 +00:00
|
|
|
static bool
|
|
|
|
reversi_gui_cursor_pos_hmove(int col_delta, int *new_row, int *new_col) {
|
2007-06-30 20:04:42 +00:00
|
|
|
*new_row = cur_row;
|
|
|
|
*new_col = cur_col + col_delta;
|
|
|
|
|
|
|
|
if (*new_col < 0) {
|
|
|
|
switch (cursor_wrap_mode) {
|
|
|
|
case WRAP_FLAT:
|
|
|
|
*new_col = cur_col;
|
|
|
|
break;
|
|
|
|
case WRAP_SPHERE:
|
|
|
|
*new_col = BOARD_SIZE - 1;
|
|
|
|
break;
|
|
|
|
case WRAP_TORUS:
|
|
|
|
*new_col = BOARD_SIZE - 1;
|
|
|
|
(*new_row)--;
|
|
|
|
if (*new_row < 0) {
|
|
|
|
*new_row = BOARD_SIZE - 1;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
} else if (*new_col >= BOARD_SIZE) {
|
|
|
|
switch (cursor_wrap_mode) {
|
|
|
|
case WRAP_FLAT:
|
|
|
|
*new_col = cur_col;
|
|
|
|
break;
|
|
|
|
case WRAP_SPHERE:
|
|
|
|
*new_col = 0;
|
|
|
|
break;
|
|
|
|
case WRAP_TORUS:
|
|
|
|
*new_col = 0;
|
|
|
|
(*new_row)++;
|
|
|
|
if (*new_row >= BOARD_SIZE) {
|
|
|
|
*new_row = 0;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return (cur_row != (*new_row)) || (cur_col != (*new_col));
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* Actually moves the cursor to the new position and updates the screen */
|
|
|
|
static void reversi_gui_move_cursor(int new_row, int new_col) {
|
|
|
|
int old_row, old_col;
|
|
|
|
|
|
|
|
old_row = cur_row;
|
|
|
|
old_col = cur_col;
|
|
|
|
|
|
|
|
cur_row = new_row;
|
|
|
|
cur_col = new_col;
|
|
|
|
|
|
|
|
/* Only update the changed cells since there are no global changes */
|
|
|
|
reversi_gui_display_cursor(old_row, old_col);
|
|
|
|
reversi_gui_display_cursor(new_row, new_col);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* plugin entry point */
|
2009-01-16 10:34:40 +00:00
|
|
|
enum plugin_status plugin_start(const void *parameter) {
|
2007-06-30 20:04:42 +00:00
|
|
|
bool exit, draw_screen;
|
|
|
|
int button;
|
2009-07-29 04:14:54 +00:00
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
|
|
int button_x, button_y;
|
|
|
|
#endif
|
2007-06-30 20:04:42 +00:00
|
|
|
int lastbutton = BUTTON_NONE;
|
|
|
|
int row, col;
|
|
|
|
int w_cnt, b_cnt;
|
|
|
|
char msg_buf[30];
|
2009-07-29 04:14:54 +00:00
|
|
|
|
2009-08-02 15:44:52 +00:00
|
|
|
/* Initialize Font Width and height */
|
2009-08-02 20:48:04 +00:00
|
|
|
rb->lcd_getstringsize("0", &font_width, &font_height);
|
2009-08-02 15:44:52 +00:00
|
|
|
|
2009-07-29 04:14:54 +00:00
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
|
|
rb->touchscreen_set_mode(TOUCHSCREEN_POINT);
|
|
|
|
#endif
|
2007-06-30 20:04:42 +00:00
|
|
|
|
|
|
|
#if LCD_DEPTH > 1
|
|
|
|
rb->lcd_set_backdrop(NULL);
|
|
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/* Avoid compiler warnings */
|
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(void)parameter;
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2007-07-01 17:51:38 +00:00
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rb->srand(*rb->current_tick); /* Some AIs use rand() */
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2007-07-01 20:48:51 +00:00
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white_strategy = &strategy_human;
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black_strategy = &strategy_human;
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2007-07-01 17:51:38 +00:00
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2007-06-30 20:04:42 +00:00
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reversi_gui_init();
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2007-07-01 22:25:35 +00:00
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#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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2007-07-27 09:57:27 +00:00
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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2007-07-01 22:21:35 +00:00
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cursor_wrap_mode = WRAP_TORUS;
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#else
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2007-06-30 20:04:42 +00:00
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cursor_wrap_mode = WRAP_FLAT;
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2007-07-01 22:21:35 +00:00
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#endif
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2007-06-30 20:04:42 +00:00
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/* The main game loop */
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exit = false;
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quit_plugin = false;
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draw_screen = true;
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while (!exit && !quit_plugin) {
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2007-07-01 17:51:38 +00:00
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const game_strategy_t *cur_strategy = NULL;
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2007-06-30 20:04:42 +00:00
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if (draw_screen) {
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reversi_gui_display_board();
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draw_screen = false;
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}
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2007-07-01 17:51:38 +00:00
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switch(cur_player) {
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case BLACK:
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cur_strategy = black_strategy;
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break;
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case WHITE:
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cur_strategy = white_strategy;
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break;
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}
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2007-07-01 20:48:51 +00:00
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if(cur_strategy->is_robot && !game_finished) {
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2007-07-01 17:51:38 +00:00
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move_t m = cur_strategy->move_func(&game, cur_player);
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reversi_make_move(&game, MOVE_ROW(m), MOVE_COL(m), cur_player);
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cur_player = reversi_flipped_color(cur_player);
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draw_screen = true;
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/* TODO: Add some delay to prevent it from being too fast ? */
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/* TODO: Don't duplicate end of game check */
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2007-07-01 20:48:51 +00:00
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if (reversi_game_is_finished(&game, cur_player)) {
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2007-07-01 17:51:38 +00:00
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reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
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rb->snprintf(msg_buf, sizeof(msg_buf),
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2009-03-02 20:32:33 +00:00
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"Game over. %s won.",
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2007-07-01 17:51:38 +00:00
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(w_cnt>b_cnt?"WHITE":"BLACK"));
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rb->splash(HZ*2, msg_buf);
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draw_screen = true; /* Must update screen after splash */
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2007-07-01 20:48:51 +00:00
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game_finished = true;
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2007-07-01 17:51:38 +00:00
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}
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continue;
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}
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2009-08-02 07:05:30 +00:00
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/***********************************************************************
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* Button handling code happens below here
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**********************************************************************/
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2007-06-30 20:04:42 +00:00
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button = rb->button_get(true);
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2009-08-02 07:05:30 +00:00
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/* The touchscreen buttons can act as true buttons so OR them in */
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#ifdef HAVE_TOUCHSCREEN
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button |= touchbutton_get(reversi_buttons, button, TOUCHBUTTON_COUNT);
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#endif
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2007-06-30 20:04:42 +00:00
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2009-08-02 07:05:30 +00:00
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/* All of these button presses wait for the release event */
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if(button&BUTTON_REL) {
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2007-06-30 20:04:42 +00:00
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#ifdef REVERSI_BUTTON_QUIT
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2009-08-02 07:05:30 +00:00
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if(button&REVERSI_BUTTON_QUIT) {
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2007-06-30 20:04:42 +00:00
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exit = true;
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2009-08-02 07:05:30 +00:00
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}
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2007-06-30 20:04:42 +00:00
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#endif
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2009-07-29 04:14:54 +00:00
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#ifdef HAVE_TOUCHSCREEN
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2009-08-02 07:05:30 +00:00
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if(button&BUTTON_TOUCHSCREEN) {
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button_x = rb->button_get_data();
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button_y = button_x & 0xffff;
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button_x >>= 16;
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/* Check if the click was in the gameboard, if so move cursor.
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* This has to happen before MAKE_MOVE is processed.
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*/
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if( (CELL_R(button_y)<BOARD_SIZE) &&
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(CELL_C(button_x)<BOARD_SIZE) )
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2009-07-29 04:14:54 +00:00
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{
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reversi_gui_move_cursor(CELL_R(button_y), CELL_C(button_x));
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}
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2009-08-02 07:05:30 +00:00
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}
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2009-07-29 04:14:54 +00:00
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#endif
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2009-08-02 07:05:30 +00:00
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if( (button&REVERSI_BUTTON_MENU)
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#if defined(REVERSI_BUTTON_MENU_LONGPRESS)
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&& (lastbutton&BUTTON_REPEAT)
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2007-06-30 20:04:42 +00:00
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#endif
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2009-08-02 07:05:30 +00:00
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) {
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if (reversi_gui_menu()) {
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return PLUGIN_USB_CONNECTED;
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}
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draw_screen = true;
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}
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if(button&REVERSI_BUTTON_MAKE_MOVE
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#if defined(REVERSI_BUTTON_MAKE_MOVE_SHORTPRESS)
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&& !(lastbutton&BUTTON_REPEAT)
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2007-06-30 20:04:42 +00:00
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#endif
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2009-08-02 07:05:30 +00:00
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) {
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/* If you touch the game board instead of hitting menu after it
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* has completed the game will exit out.
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*/
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if (game_finished)
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break;
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2007-06-30 20:04:42 +00:00
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if (reversi_make_move(&game, cur_row, cur_col, cur_player) > 0) {
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/* Move was made. Global changes on the board are possible */
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draw_screen = true; /* Redraw the screen next time */
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cur_player = reversi_flipped_color(cur_player);
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2007-07-01 20:48:51 +00:00
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if (reversi_game_is_finished(&game, cur_player)) {
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2007-06-30 20:04:42 +00:00
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reversi_count_occupied_cells(&game, &w_cnt, &b_cnt);
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rb->snprintf(msg_buf, sizeof(msg_buf),
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2009-03-02 20:32:33 +00:00
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"Game over. %s won.",
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2007-06-30 20:04:42 +00:00
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(w_cnt>b_cnt?"WHITE":"BLACK"));
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rb->splash(HZ*2, msg_buf);
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draw_screen = true; /* Must update screen after splash */
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2007-07-01 20:48:51 +00:00
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game_finished = true;
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2007-06-30 20:04:42 +00:00
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}
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} else {
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/* An attempt to make an invalid move */
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rb->splash(HZ/2, "Illegal move!");
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draw_screen = true;
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/* Ignore any button presses during the splash */
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rb->button_clear_queue();
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}
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2009-08-02 07:05:30 +00:00
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}
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}
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/* These button presses will run on a release or a repeat event */
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if(button&BUTTON_REL || button&BUTTON_REPEAT) {
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2007-06-30 20:04:42 +00:00
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/* Move cursor left */
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2009-08-02 07:05:30 +00:00
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if(button&REVERSI_BUTTON_LEFT) {
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2007-06-30 20:04:42 +00:00
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if (reversi_gui_cursor_pos_hmove(-1, &row, &col)) {
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reversi_gui_move_cursor(row, col);
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}
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2009-08-02 07:05:30 +00:00
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}
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2007-06-30 20:04:42 +00:00
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/* Move cursor right */
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2009-08-02 07:05:30 +00:00
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if(button&REVERSI_BUTTON_RIGHT) {
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2007-06-30 20:04:42 +00:00
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if (reversi_gui_cursor_pos_hmove(1, &row, &col)) {
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reversi_gui_move_cursor(row, col);
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}
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2009-08-02 07:05:30 +00:00
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}
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2007-06-30 20:04:42 +00:00
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/* Move cursor up */
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2009-08-02 07:05:30 +00:00
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if(button&REVERSI_BUTTON_UP) {
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2007-06-30 20:04:42 +00:00
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if (reversi_gui_cursor_pos_vmove(-1, &row, &col)) {
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reversi_gui_move_cursor(row, col);
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}
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2009-08-02 07:05:30 +00:00
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}
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2007-06-30 20:04:42 +00:00
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/* Move cursor down */
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2009-08-02 07:05:30 +00:00
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if(button&REVERSI_BUTTON_DOWN) {
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2007-06-30 20:04:42 +00:00
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if (reversi_gui_cursor_pos_vmove(1, &row, &col)) {
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reversi_gui_move_cursor(row, col);
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}
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2009-08-02 07:05:30 +00:00
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}
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}
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2007-06-30 20:04:42 +00:00
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2009-08-02 07:05:30 +00:00
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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/* Quit if USB has been connected */
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return PLUGIN_USB_CONNECTED;
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2007-06-30 20:04:42 +00:00
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}
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2009-08-02 07:05:30 +00:00
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2007-06-30 20:04:42 +00:00
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if (button != BUTTON_NONE) {
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lastbutton = button;
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}
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}
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return PLUGIN_OK;
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}
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#endif
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