rockbox/apps/gui/skin_engine/skin_engine.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Nicolas Pennequin
* Copyright (C) 2009 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SKIN_ENGINE_H
#define _SKIN_ENGINE_H
#ifndef PLUGIN
#include "tag_table.h"
#include "screen_access.h"
enum skinnable_screens {
CUSTOM_STATUSBAR,
WPS,
#if CONFIG_TUNER
FM_SCREEN,
#endif
SKINNABLE_SCREENS_COUNT
};
struct skin_stats;
struct skin_viewport;
struct wps_data;
#ifdef HAVE_TOUCHSCREEN
int skin_get_touchaction(struct wps_data *data, int* edge_offset);
void skin_disarm_touchregions(struct wps_data *data);
#endif
/* Do a update_type update of the skinned screen */
void skin_update(enum skinnable_screens skin, enum screen_type screen,
unsigned int update_type);
/*
* setup up the skin-data from a format-buffer (isfile = false)
* or from a skinfile (isfile = true)
*/
bool skin_data_load(enum screen_type screen, struct wps_data *wps_data,
const char *buf, bool isfile, struct skin_stats *stats);
bool skin_has_sbs(enum screen_type screen, struct wps_data *data);
/* load a backdrop into the skin buffer.
* reuse buffers if the file is already loaded */
char* skin_backdrop_load(char* backdrop, char *bmpdir, enum screen_type screen);
bool skin_backdrop_init(void);
int skin_backdrop_assign(char* backdrop, char *bmpdir,
enum screen_type screen);
bool skin_backdrops_preload(void);
void skin_backdrop_show(int backdrop_id);
void skin_backdrop_load_setting(void);
void skin_backdrop_unload(int backdrop_id);
#define BACKDROP_BUFFERNAME "#backdrop_buffer#"
LCD core move buf ptr and address look up function viewport struct I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-07 06:01:35 +00:00
void skin_backdrop_set_buffer(int backdrop_id, struct skin_viewport *svp);
/* do the button loop as often as required for the peak meters to update
* with a good refresh rate.
* gwps is really gwps[NB_SCREENS]! don't wrap this in FOR_NB_SCREENS()
*/
int skin_wait_for_action(enum skinnable_screens skin, int context, int timeout);
void skin_load(enum skinnable_screens skin, enum screen_type screen,
const char *buf, bool isfile);
struct gui_wps *skin_get_gwps(enum skinnable_screens skin, enum screen_type screen);
void gui_sync_skin_init(void);
void skin_unload_all(void);
bool skin_do_full_update(enum skinnable_screens skin, enum screen_type screen);
void skin_request_full_update(enum skinnable_screens skin);
bool dbg_skin_engine(void);
#endif /* !PLUGIN */
#endif