rockbox/uisimulator/win32/uisw32.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <windows.h>
#include <process.h>
#include <stdlib.h>
#include <fcntl.h>
#include "uisw32.h"
#include "resource.h"
#include "button.h"
#include "thread.h"
#include "thread-win32.h"
#include "kernel.h"
#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */
#define LR_VGACOLOR LR_COLOR
#endif
// extern functions
extern void app_main (void *); // mod entry point
extern void new_key(int key);
void button_event(int key, bool pressed);
// variables
HWND hGUIWnd; // the GUI window handle
unsigned int uThreadID; // id of mod thread
PBYTE lpKeys;
bool bActive; // window active?
HANDLE hGUIThread; // thread for GUI
bool lcd_display_redraw=true; // Used for player simulator
char having_new_lcd=true; // Used for player simulator
// GUIWndProc
// window proc for GUI simulator
LRESULT CALLBACK GUIWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
static HBITMAP hBkgnd;
static HDC hMemDc;
switch (uMsg)
{
case WM_TIMER:
current_tick++;
return TRUE;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE)
bActive = true;
else
bActive = false;
return TRUE;
case WM_CREATE:
SetTimer (hWnd, TIMER_EVENT, 50, NULL);
// load background image
hBkgnd = (HBITMAP)LoadImage (GetModuleHandle (NULL), MAKEINTRESOURCE(IDB_UI),
IMAGE_BITMAP, 0, 0, LR_VGACOLOR);
hMemDc = CreateCompatibleDC (GetDC (hWnd));
SelectObject (hMemDc, hBkgnd);
return TRUE;
case WM_SIZING:
{
LPRECT r = (LPRECT)lParam;
RECT r2;
char s[256];
int v;
switch (wParam)
{
case WMSZ_BOTTOM:
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5;
r->right = r->left + v * UI_WIDTH / 5;
r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_RIGHT:
v = (r->right - r->left) / (UI_WIDTH / 5);
r->bottom = r->top + v * UI_HEIGHT / 5;
r->right = r->left + v * UI_WIDTH / 5;
r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_TOP:
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5;
r->right = r->left + v * UI_WIDTH / 5;
r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_LEFT:
v = (r->right - r->left) / (UI_WIDTH / 5);
r->bottom = r->top + v * UI_HEIGHT / 5;
r->left = r->right - v * UI_WIDTH / 5;
r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_BOTTOMRIGHT:
GetWindowRect (hWnd, &r2);
if (abs(r2.right - r->right) > abs(r2.bottom - r->bottom))
v = (r->right - r->left) / (UI_WIDTH / 5);
else
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5;
r->right = r->left + v * UI_WIDTH / 5;
r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_BOTTOMLEFT:
GetWindowRect (hWnd, &r2);
if (abs(r2.left - r->left) > abs(r2.bottom - r->bottom))
v = (r->right - r->left) / (UI_WIDTH / 5);
else
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5;
r->left = r->right - v * UI_WIDTH / 5;
r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->bottom += GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_TOPRIGHT:
GetWindowRect (hWnd, &r2);
if (abs(r2.right - r->right) > abs(r2.top - r->top))
v = (r->right - r->left) / (UI_WIDTH / 5);
else
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5;
r->right = r->left + v * UI_WIDTH / 5;
r->right += GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
case WMSZ_TOPLEFT:
GetWindowRect (hWnd, &r2);
if (abs(r2.left - r->left) > abs(r2.top - r->top))
v = (r->right - r->left) / (UI_WIDTH / 5);
else
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5;
r->left = r->right - v * UI_WIDTH / 5;
r->left -= GetSystemMetrics (SM_CXSIZEFRAME) * 2;
r->top -= GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION);
break;
}
wsprintf (s, "RockBox Simulator @%d%%",
(r->right - r->left - GetSystemMetrics (SM_CXSIZEFRAME) * 2)
* 100 / UI_WIDTH);
SetWindowText (hWnd, s);
return TRUE;
}
case WM_ERASEBKGND:
{
PAINTSTRUCT ps;
HDC hDc = BeginPaint (hWnd, &ps);
RECT r;
GetClientRect (hWnd, &r);
// blit background image to screen
StretchBlt (hDc, 0, 0, r.right, r.bottom,
hMemDc, 0, 0, UI_WIDTH, UI_HEIGHT, SRCCOPY);
EndPaint (hWnd, &ps);
return TRUE;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
RECT r;
HDC hDc = BeginPaint (hWnd, &ps);
GetClientRect (hWnd, &r);
// draw lcd screen
StretchDIBits (hDc,
UI_LCD_POSX * r.right / UI_WIDTH,
UI_LCD_POSY * r.bottom / UI_HEIGHT,
UI_LCD_WIDTH * r.right / UI_WIDTH,
UI_LCD_HEIGHT * r.bottom / UI_HEIGHT,
0, 0, LCD_WIDTH, LCD_HEIGHT,
bitmap, (BITMAPINFO *) &bmi, DIB_RGB_COLORS, SRCCOPY);
EndPaint (hWnd, &ps);
return TRUE;
}
case WM_CLOSE:
// close simulator
KillTimer (hWnd, TIMER_EVENT);
hGUIWnd = NULL;
PostQuitMessage (0);
break;
case WM_DESTROY:
// close simulator
hGUIWnd = NULL;
PostQuitMessage (0);
break;
case WM_KEYDOWN:
button_event(wParam, true);
break;
case WM_KEYUP:
button_event(wParam, false);
break;
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
// GUIStartup
// register window class, show window, init GUI
BOOL GUIStartup ()
{
WNDCLASS wc;
// create window class
ZeroMemory (&wc, sizeof(wc));
wc.hbrBackground = GetSysColorBrush (COLOR_WINDOW);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hInstance = GetModuleHandle (NULL);
wc.lpfnWndProc = GUIWndProc;
wc.lpszClassName = "RockBoxUISimulator";
wc.style = CS_HREDRAW | CS_VREDRAW;
if (RegisterClass (&wc) == 0)
return FALSE;
// create window
hGUIWnd = CreateWindowEx (
WS_EX_TOOLWINDOW | WS_EX_OVERLAPPEDWINDOW,
"RockBoxUISimulator", "ARCHOS JukeBox",
WS_VISIBLE | WS_SYSMENU | WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
UI_WIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2 +4,
UI_HEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 + GetSystemMetrics (SM_CYSMCAPTION) +4,
NULL, NULL, GetModuleHandle (NULL), NULL);
if (hGUIWnd == NULL)
return FALSE;
return TRUE;
}
// GUIDown
// destroy window, unregister window class
int GUIDown ()
{
int i;
DestroyWindow (hGUIWnd);
CloseHandle (hGUIThread);
for (i = 0; i < nThreads; i++)
{
ResumeThread (lpThreads[i]);
WaitForSingleObject (lpThreads[i], 1);
CloseHandle (lpThreads[i]);
}
return 0;
}
// GUIMessageLoop
// standard message loop for GUI window
void GUIMessageLoop ()
{
MSG msg;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
if (msg.message == TM_YIELD)
{
SuspendThread (lpThreads[nPos]);
if (++nPos >= nThreads)
nPos = 0;
ResumeThread (lpThreads[nPos]);
}
}
}
// WinMain
// program entry point
int WINAPI WinMain (
HINSTANCE hInstance, // current instance
HINSTANCE hPrevInstance, // previous instance
LPSTR lpCmd, // command line
int nShowCmd // show command
)
{
DWORD dwThreadID;
(void)hInstance;
(void)hPrevInstance;
(void)lpCmd;
(void)nShowCmd;
/* default file mode should be O_BINARY to be consistent with rockbox */
_fmode = _O_BINARY;
if (!GUIStartup ())
return 0;
hGUIThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)app_main,
NULL, 0, &dwThreadID);
if (hGUIThread == NULL)
return MessageBox (NULL, "Error creating gui thread!", "Error", MB_OK);
GUIMessageLoop ();
return GUIDown ();
}