rockbox/uisimulator/sdl/uisdl.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Daniel Everton <dan@iocaine.org>
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdlib.h>
#include <string.h>
#include "autoconf.h"
#include "button.h"
#include "thread.h"
#include "kernel.h"
#include "uisdl.h"
#include "lcd-sdl.h"
#ifdef HAVE_LCD_BITMAP
#include "lcd-bitmap.h"
#elif defined(HAVE_LCD_CHARCELLS)
#include "lcd-charcells.h"
#endif
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote-bitmap.h"
#endif
#include "thread-sdl.h"
#include "SDL_mutex.h"
#include "SDL_thread.h"
/* extern functions */
extern void app_main (void *); /* mod entry point */
extern void new_key(int key);
extern void sim_tick_tasks(void);
void button_event(int key, bool pressed);
SDL_Surface *gui_surface;
bool background = false; /* Don't use backgrounds by default */
SDL_Thread *gui_thread;
SDL_TimerID tick_timer_id;
bool lcd_display_redraw = true; /* Used for player simulator */
char having_new_lcd = true; /* Used for player simulator */
bool debug_audio = false;
long start_tick;
Uint32 tick_timer(Uint32 interval, void *param)
{
long new_tick;
(void) interval;
(void) param;
new_tick = (SDL_GetTicks() - start_tick) * HZ / 1000;
if (new_tick != current_tick) {
long i;
for (i = new_tick - current_tick; i > 0; i--)
sim_tick_tasks();
current_tick = new_tick;
}
return 1;
}
void gui_message_loop(void)
{
SDL_Event event;
bool done = false;
while(!done && SDL_WaitEvent(&event))
{
switch(event.type)
{
case SDL_KEYDOWN:
button_event(event.key.keysym.sym, true);
break;
case SDL_KEYUP:
button_event(event.key.keysym.sym, false);
break;
case SDL_QUIT:
done = true;
break;
default:
/*printf("Unhandled event\n"); */
break;
}
}
}
bool gui_startup(void)
{
SDL_Surface *picture_surface;
int width, height;
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO|SDL_INIT_TIMER)) {
fprintf(stderr, "fatal: %s", SDL_GetError());
return false;
}
atexit(SDL_Quit);
/* Try and load the background image. If it fails go without */
if (background) {
picture_surface = SDL_LoadBMP("UI256.bmp");
if (picture_surface == NULL) {
background = false;
fprintf(stderr, "warn: %s", SDL_GetError());
}
}
/* Set things up */
if (background) {
width = UI_WIDTH;
height = UI_HEIGHT;
} else {
#ifdef HAVE_REMOTE_LCD
width = UI_LCD_WIDTH > UI_REMOTE_WIDTH ? UI_LCD_WIDTH : UI_REMOTE_WIDTH;
height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
#else
width = UI_LCD_WIDTH;
height = UI_LCD_HEIGHT;
#endif
}
if ((gui_surface = SDL_SetVideoMode(width * display_zoom, height * display_zoom, 24, SDL_HWSURFACE|SDL_DOUBLEBUF)) == NULL) {
fprintf(stderr, "fatal: %s\n", SDL_GetError());
return false;
}
SDL_WM_SetCaption(UI_TITLE, NULL);
sim_lcd_init();
#ifdef HAVE_REMOTE_LCD
sim_lcd_remote_init();
#endif
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
if (background && picture_surface != NULL) {
SDL_BlitSurface(picture_surface, NULL, gui_surface, NULL);
SDL_UpdateRect(gui_surface, 0, 0, 0, 0);
}
start_tick = SDL_GetTicks();
return true;
}
bool gui_shutdown(void)
{
int i;
SDL_KillThread(gui_thread);
SDL_RemoveTimer(tick_timer_id);
for (i = 0; i < threadCount; i++)
{
SDL_KillThread(threads[i]);
}
return true;
}
/**
* Thin wrapper around normal app_main() to stop gcc complaining about types.
*/
int sim_app_main(void *param)
{
app_main(param);
return 0;
}
#if defined(WIN32) && defined(main)
/* Don't use SDL_main on windows -> no more stdio redirection */
#undef main
#endif
int main(int argc, char *argv[])
{
if (argc >= 1) {
int x;
for (x = 1; x < argc; x++) {
if (!strcmp("--debugaudio", argv[x])) {
debug_audio = true;
printf("Writing debug audio file.\n");
} else if (!strcmp("--background", argv[x])) {
background = true;
printf("Using background image.\n");
} else if (!strcmp("--old_lcd", argv[x])) {
having_new_lcd = false;
printf("Using old LCD layout.\n");
} else if (!strcmp("--zoom", argv[x])) {
x++;
if(x < argc)
display_zoom=atoi(argv[x]);
else
display_zoom = 2;
printf("Window zoom is %d\n", display_zoom);
} else {
printf("rockboxui\n");
printf("Arguments:\n");
printf(" --debugaudio \t Write raw PCM data to audiodebug.raw\n");
printf(" --background \t Use background image of hardware\n");
printf(" --old_lcd \t [Player] simulate old playermodel (ROM version<4.51)\n");
printf(" --zoom \t window zoom (will disable backgrounds)\n");
exit(0);
}
}
}
if (display_zoom > 1) {
background = false;
}
if (!gui_startup())
return -1;
gui_thread = SDL_CreateThread(sim_app_main, NULL);
if (gui_thread == NULL) {
printf("Error creating GUI thread!\n");
return -1;
}
tick_timer_id = SDL_AddTimer(10, tick_timer, NULL);
gui_message_loop();
return gui_shutdown();
}