2009-10-19 15:28:15 +00:00
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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2010-06-21 06:04:19 +00:00
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#include "action.h"
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2009-10-19 15:28:15 +00:00
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#include "system.h"
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#include "settings.h"
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#include "appevents.h"
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#include "screens.h"
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#include "screen_access.h"
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2010-07-29 12:37:48 +00:00
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#include "strlcpy.h"
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#include "skin_parser.h"
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#include "skin_buffer.h"
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2009-10-19 15:28:15 +00:00
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#include "skin_engine/skin_engine.h"
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#include "skin_engine/wps_internals.h"
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#include "viewport.h"
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#include "statusbar.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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2010-02-14 06:26:16 +00:00
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#include "font.h"
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2010-02-26 03:45:41 +00:00
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#include "icon.h"
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2020-10-26 16:36:25 +00:00
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#include "icons.h"
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2010-09-06 13:33:49 +00:00
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#include "option_select.h"
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2011-01-13 10:56:23 +00:00
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#ifdef HAVE_TOUCHSCREEN
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#include "sound.h"
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#include "misc.h"
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#endif
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2009-10-19 15:28:15 +00:00
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/* initial setup of wps_data */
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static int update_delay = DEFAULT_UPDATE_DELAY;
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2010-09-16 12:56:51 +00:00
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static bool sbs_has_title[NB_SCREENS];
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static char* sbs_title[NB_SCREENS];
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static enum themable_icons sbs_icon[NB_SCREENS];
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2011-11-21 10:02:23 +00:00
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static bool sbs_loaded[NB_SCREENS] = { false };
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2010-09-16 12:56:51 +00:00
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bool sb_set_title_text(char* title, enum themable_icons icon, enum screen_type screen)
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2010-02-26 03:45:41 +00:00
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{
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2010-09-16 12:56:51 +00:00
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sbs_title[screen] = title;
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/* Icon_NOICON == -1 which the skin engine wants at position 1, so + 2 */
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sbs_icon[screen] = icon + 2;
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return sbs_has_title[screen];
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2010-02-26 03:45:41 +00:00
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}
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2010-07-29 12:37:48 +00:00
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2010-09-16 12:56:51 +00:00
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void sb_skin_has_title(enum screen_type screen)
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{
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sbs_has_title[screen] = true;
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}
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const char* sb_get_title(enum screen_type screen)
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{
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return sbs_has_title[screen] ? sbs_title[screen] : NULL;
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}
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enum themable_icons sb_get_icon(enum screen_type screen)
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2010-07-29 12:37:48 +00:00
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{
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2010-09-16 12:56:51 +00:00
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return sbs_has_title[screen] ? sbs_icon[screen] : Icon_NOICON + 2;
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2010-07-29 12:37:48 +00:00
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}
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2010-02-26 03:45:41 +00:00
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2010-09-14 11:56:50 +00:00
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int sb_preproccess(enum screen_type screen, struct wps_data *data)
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2009-10-19 15:28:15 +00:00
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{
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2010-09-14 11:56:50 +00:00
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(void)data;
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2011-11-21 10:02:23 +00:00
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sbs_loaded[screen] = false;
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2011-01-15 11:35:12 +00:00
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sbs_has_title[screen] = false;
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2010-08-16 12:53:29 +00:00
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viewportmanager_theme_enable(screen, false, NULL);
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2010-09-14 11:56:50 +00:00
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return 1;
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}
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int sb_postproccess(enum screen_type screen, struct wps_data *data)
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{
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if (data->wps_loaded)
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2020-10-27 15:14:23 +00:00
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{
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2010-07-29 12:37:48 +00:00
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/* hide the sb's default viewport because it has nasty effect with stuff
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2009-10-19 15:28:15 +00:00
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* not part of the statusbar,
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* hence .sbs's without any other vps are unsupported*/
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2011-11-15 14:11:08 +00:00
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struct skin_viewport *vp = skin_find_item(VP_DEFAULT_LABEL_STRING, SKIN_FIND_VP, data);
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struct skin_element *tree = SKINOFFSETTOPTR(get_skin_buffer(data), data->tree);
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2020-10-27 15:14:23 +00:00
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struct skin_element *next_vp = NULL;
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if (tree) next_vp = SKINOFFSETTOPTR(get_skin_buffer(data), tree->next);
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2010-07-29 12:37:48 +00:00
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if (vp)
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{
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if (!next_vp)
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{ /* no second viewport, let parsing fail */
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2010-09-14 11:56:50 +00:00
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return 0;
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2010-07-29 12:37:48 +00:00
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}
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/* hide this viewport, forever */
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vp->hidden_flags = VP_NEVER_VISIBLE;
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2009-10-19 15:28:15 +00:00
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}
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2010-08-02 12:50:23 +00:00
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sb_set_info_vp(screen, VP_DEFAULT_LABEL);
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2011-11-21 10:02:23 +00:00
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sbs_loaded[screen] = true;
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2009-10-19 15:28:15 +00:00
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}
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2010-08-16 12:53:29 +00:00
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viewportmanager_theme_undo(screen, false);
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2010-09-14 11:56:50 +00:00
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return 1;
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2009-10-19 15:28:15 +00:00
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}
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2010-09-14 11:56:50 +00:00
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2011-11-15 14:11:08 +00:00
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static OFFSETTYPE(char*) infovp_label[NB_SCREENS];
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static OFFSETTYPE(char*) oldinfovp_label[NB_SCREENS];
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void sb_set_info_vp(enum screen_type screen, OFFSETTYPE(char*) label)
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2010-05-05 13:48:50 +00:00
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{
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infovp_label[screen] = label;
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}
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2009-10-19 15:28:15 +00:00
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struct viewport *sb_skin_get_info_vp(enum screen_type screen)
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{
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2011-11-21 10:02:23 +00:00
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if (sbs_loaded[screen] == false)
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return NULL;
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2010-09-14 11:56:50 +00:00
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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2011-03-07 12:45:45 +00:00
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struct skin_viewport *vp = NULL;
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2011-11-15 14:11:08 +00:00
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char *label;
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2010-08-02 12:50:23 +00:00
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if (oldinfovp_label[screen] &&
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2011-11-15 14:11:08 +00:00
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(oldinfovp_label[screen] != infovp_label[screen]))
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2010-05-05 13:48:50 +00:00
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{
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/* UI viewport changed, so force a redraw */
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oldinfovp_label[screen] = infovp_label[screen];
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viewportmanager_theme_enable(screen, false, NULL);
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viewportmanager_theme_undo(screen, true);
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2011-03-07 12:45:45 +00:00
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}
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2011-11-15 14:11:08 +00:00
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if (infovp_label[screen] == VP_DEFAULT_LABEL)
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label = VP_DEFAULT_LABEL_STRING;
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2020-10-27 15:14:23 +00:00
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else
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label = SKINOFFSETTOPTR(get_skin_buffer(data), infovp_label[screen]);
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if (!label)
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return NULL;
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2011-11-15 14:11:08 +00:00
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vp = skin_find_item(label, SKIN_FIND_UIVP, data);
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2011-09-24 13:19:34 +00:00
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if (!vp)
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return NULL;
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if (vp->parsed_fontid == 1)
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2011-11-08 10:09:33 +00:00
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vp->vp.font = screens[screen].getuifont();
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2011-03-07 12:45:45 +00:00
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return &vp->vp;
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2009-10-19 15:28:15 +00:00
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}
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2010-01-29 07:52:13 +00:00
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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2010-09-14 11:56:50 +00:00
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int sb_get_backdrop(enum screen_type screen)
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2010-01-29 07:52:13 +00:00
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{
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2010-09-14 11:56:50 +00:00
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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if (data->wps_loaded)
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return data->backdrop_id;
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else
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return -1;
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2009-10-19 15:28:15 +00:00
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}
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2010-01-29 07:52:13 +00:00
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#endif
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Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.
The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.
This works well in combination with the %cs tag to show differently styled lists based on the current screen :)
New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list
example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
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static bool force_waiting = false;
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2009-12-09 07:25:46 +00:00
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void sb_skin_update(enum screen_type screen, bool force)
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2009-10-19 15:28:15 +00:00
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{
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2010-09-14 11:56:50 +00:00
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struct wps_data *data = skin_get_gwps(CUSTOM_STATUSBAR, screen)->data;
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2010-05-25 04:00:20 +00:00
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static long next_update[NB_SCREENS] = {0};
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2009-12-09 07:25:46 +00:00
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int i = screen;
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2010-09-14 11:56:50 +00:00
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if (!data->wps_loaded)
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2010-07-29 12:37:48 +00:00
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return;
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Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.
The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.
This works well in combination with the %cs tag to show differently styled lists based on the current screen :)
New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list
example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
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if (TIME_AFTER(current_tick, next_update[i]) || force || force_waiting)
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2009-10-19 15:28:15 +00:00
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{
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Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.
The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.
This works well in combination with the %cs tag to show differently styled lists based on the current screen :)
New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list
example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
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force_waiting = false;
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2009-10-20 23:12:20 +00:00
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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2010-01-29 07:52:13 +00:00
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/* currently, all remotes are readable without backlight
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* so still update those */
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if (lcd_active() || (i != SCREEN_MAIN))
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2009-10-20 23:12:20 +00:00
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#endif
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2010-08-02 14:12:44 +00:00
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{
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2014-01-15 17:57:46 +00:00
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if (force)
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skin_request_full_update(CUSTOM_STATUSBAR);
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skin_update(CUSTOM_STATUSBAR, screen, SKIN_REFRESH_NON_STATIC);
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2010-08-02 14:12:44 +00:00
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}
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2010-05-25 04:00:20 +00:00
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next_update[i] = current_tick + update_delay; /* don't update too often */
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2009-10-19 15:28:15 +00:00
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}
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2009-12-09 07:25:46 +00:00
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}
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2014-03-14 22:15:16 +00:00
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void do_sbs_update_callback(unsigned short id, void *param)
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2009-12-09 07:25:46 +00:00
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{
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2014-03-14 22:15:16 +00:00
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(void)id;
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2009-12-09 07:25:46 +00:00
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(void)param;
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/* the WPS handles changing the actual id3 data in the id3 pointers
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* we imported, we just want a full update */
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2010-09-14 11:56:50 +00:00
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skin_request_full_update(CUSTOM_STATUSBAR);
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Lists can now be completly draw using the skin engine!
due to lack of user feedback the actual tags may change, hopefully not though.
The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.
This works well in combination with the %cs tag to show differently styled lists based on the current screen :)
New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list
example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
2011-09-06 13:49:41 +00:00
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force_waiting = true;
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2009-12-09 07:25:46 +00:00
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/* force timeout in wps main loop, so that the update is instantly */
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queue_post(&button_queue, BUTTON_NONE, 0);
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2009-10-19 15:28:15 +00:00
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}
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void sb_skin_set_update_delay(int delay)
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{
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update_delay = delay;
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}
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2010-01-29 07:52:13 +00:00
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/* This creates and loads a ".sbs" based on the user settings for:
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* - regular statusbar
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* - colours
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* - ui viewport
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* - backdrop
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*/
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2010-09-14 11:56:50 +00:00
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char* sb_create_from_settings(enum screen_type screen)
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2010-01-29 07:52:13 +00:00
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{
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2010-09-14 11:56:50 +00:00
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static char buf[128];
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char *ptr, *ptr2;
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2010-01-29 07:52:13 +00:00
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int len, remaining = sizeof(buf);
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2010-03-06 00:29:46 +00:00
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int bar_position = statusbar_position(screen);
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2010-01-29 07:52:13 +00:00
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ptr = buf;
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ptr[0] = '\0';
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2010-03-06 00:29:46 +00:00
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/* setup the inbuilt statusbar */
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if (bar_position != STATUSBAR_OFF)
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{
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int y = 0, height = STATUSBAR_HEIGHT;
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if (bar_position == STATUSBAR_BOTTOM)
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{
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y = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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}
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2010-06-07 03:44:11 +00:00
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len = snprintf(ptr, remaining, "%%V(0,%d,-,%d,0)\n%%wi\n",
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2010-03-06 00:29:46 +00:00
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y, height);
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remaining -= len;
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ptr += len;
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}
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2010-01-29 07:52:13 +00:00
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/* %Vi viewport, colours handled by the parser */
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#if NB_SCREENS > 1
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if (screen == SCREEN_REMOTE)
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ptr2 = global_settings.remote_ui_vp_config;
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2010-02-10 04:53:04 +00:00
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else
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2010-01-29 07:52:13 +00:00
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#endif
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2010-02-10 04:53:04 +00:00
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ptr2 = global_settings.ui_vp_config;
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2010-01-29 07:52:13 +00:00
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if (ptr2[0] && ptr2[0] != '-') /* from ui viewport setting */
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{
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2010-07-29 12:37:48 +00:00
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char *comma = ptr;
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int param_count = 0;
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2010-06-07 03:44:11 +00:00
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,%s)\n", ptr2);
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2010-07-29 12:37:48 +00:00
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/* The config put the colours at the end of the viewport,
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* they need to be stripped for the skin code though */
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do {
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param_count++;
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comma = strchr(comma+1, ',');
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} while (comma && param_count < 6);
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if (comma)
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{
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char *end = comma;
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char fg[8], bg[8];
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int i = 0;
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comma++;
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while (*comma != ',')
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fg[i++] = *comma++;
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fg[i] = '\0'; comma++; i=0;
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while (*comma != ')')
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bg[i++] = *comma++;
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bg[i] = '\0';
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len += snprintf(end, remaining-len, ") %%Vf(%s) %%Vb(%s)\n", fg, bg);
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}
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2010-01-29 07:52:13 +00:00
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}
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else
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{
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int y = 0, height;
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2010-03-06 00:29:46 +00:00
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switch (bar_position)
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2010-01-29 07:52:13 +00:00
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{
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case STATUSBAR_TOP:
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y = STATUSBAR_HEIGHT;
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case STATUSBAR_BOTTOM:
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height = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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break;
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default:
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height = screens[screen].lcdheight;
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}
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2010-06-07 03:44:11 +00:00
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,0,%d,-,%d,1)\n",
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2010-02-21 19:10:09 +00:00
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y, height);
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2010-01-29 07:52:13 +00:00
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}
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2010-09-14 11:56:50 +00:00
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return buf;
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2010-01-29 07:52:13 +00:00
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}
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2009-10-20 23:12:20 +00:00
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2009-10-19 15:28:15 +00:00
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void sb_skin_init(void)
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{
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FOR_NB_SCREENS(i)
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{
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2011-11-15 14:11:08 +00:00
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oldinfovp_label[i] = VP_DEFAULT_LABEL;
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2009-10-19 15:28:15 +00:00
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}
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}
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2010-06-21 06:04:19 +00:00
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#ifdef HAVE_TOUCHSCREEN
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static bool bypass_sb_touchregions = true;
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void sb_bypass_touchregions(bool enable)
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{
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bypass_sb_touchregions = enable;
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}
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int sb_touch_to_button(int context)
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{
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2010-09-06 13:33:49 +00:00
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struct touchregion *region;
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2010-06-21 06:04:19 +00:00
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static int last_context = -1;
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int button, offset;
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if (bypass_sb_touchregions)
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return ACTION_TOUCHSCREEN;
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if (last_context != context)
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2010-09-14 11:56:50 +00:00
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skin_disarm_touchregions(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data);
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2010-06-21 06:04:19 +00:00
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last_context = context;
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2010-09-14 11:56:50 +00:00
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button = skin_get_touchaction(skin_get_gwps(CUSTOM_STATUSBAR, SCREEN_MAIN)->data,
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&offset, ®ion);
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2010-06-21 06:04:19 +00:00
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switch (button)
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{
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#ifdef HAVE_VOLUME_IN_LIST
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case ACTION_WPS_VOLUP:
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return ACTION_LIST_VOLUP;
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case ACTION_WPS_VOLDOWN:
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return ACTION_LIST_VOLDOWN;
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#endif
|
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|
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/* TODO */
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}
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return button;
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}
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#endif
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