rockbox/apps/dsp.h

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Miika Pekkarinen
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _DSP_H
#define _DSP_H
#include <stdlib.h>
#include <stdbool.h>
#define NATIVE_FREQUENCY 44100
enum
{
STEREO_INTERLEAVED = 0,
STEREO_NONINTERLEAVED,
STEREO_MONO,
STEREO_NUM_MODES,
};
enum
{
CODEC_SET_FILEBUF_WATERMARK = 1,
CODEC_SET_FILEBUF_CHUNKSIZE,
CODEC_SET_FILEBUF_PRESEEK,
DSP_SWITCH_CODEC,
DSP_SET_FREQUENCY,
DSP_SWITCH_FREQUENCY,
DSP_SET_SAMPLE_DEPTH,
DSP_SET_STEREO_MODE,
DSP_RESET,
DSP_FLUSH,
DSP_SET_TRACK_GAIN,
DSP_SET_ALBUM_GAIN,
DSP_SET_TRACK_PEAK,
DSP_SET_ALBUM_PEAK,
DSP_CROSSFEED
};
enum {
DSP_CALLBACK_SET_PRESCALE = 0,
DSP_CALLBACK_SET_BASS,
DSP_CALLBACK_SET_TREBLE,
DSP_CALLBACK_SET_CHANNEL_CONFIG,
DSP_CALLBACK_SET_STEREO_WIDTH
};
/* A bunch of fixed point assembler helper macros */
#if defined(CPU_COLDFIRE) && !defined(SIMULATOR)
/* These macros use the Coldfire EMAC extension and need the MACSR flags set
* to fractional mode with no rounding.
*/
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
#define FRACMUL(x, y) \
({ \
long t; \
asm ("mac.l %[a], %[b], %%acc0\n\t" \
"movclr.l %%acc0, %[t]\n\t" \
: [t] "=r" (t) : [a] "r" (x), [b] "r" (y)); \
t; \
})
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z. NOTE: Only works for shifts of
* up to 8 on Coldfire!
*/
#define FRACMUL_SHL(x, y, z) \
({ \
long t, t2; \
asm ("mac.l %[a], %[b], %%acc0\n\t" \
"moveq.l %[d], %[t]\n\t" \
"move.l %%accext01, %[t2]\n\t" \
"and.l %[mask], %[t2]\n\t" \
"lsr.l %[t], %[t2]\n\t" \
"movclr.l %%acc0, %[t]\n\t" \
"asl.l %[c], %[t]\n\t" \
"or.l %[t2], %[t]\n\t" \
: [t] "=&d" (t), [t2] "=&d" (t2) \
: [a] "r" (x), [b] "r" (y), [mask] "d" (0xff), \
[c] "i" ((z)), [d] "i" (8 - (z))); \
t; \
})
/* Multiply one S.31-bit and one S8.23 fractional integer and return the
* sign bit and the 31 most significant bits of the result. Load next value
* to multiply with into x from s (and increase s); x must contain the
* initial value.
*/
#define FRACMUL_8_LOOP(x, y, s, d) \
{ \
long t, t2; \
asm volatile ("mac.l %[a], %[b], (%[src])+, %[a], %%acc0\n\t" \
"move.l %%accext01, %[t2]\n\t" \
"movclr.l %%acc0, %[t]\n\t" \
"asl.l #8, %[t]\n\t" \
"move.b %[t2], %[t]\n\t" \
"move.l %[t], (%[dst])+\n\t" \
: [a] "+r" (x), [src] "+a" (s), [dst] "+a" (d), \
[t] "=r" (t), [t2] "=r" (t2) \
: [b] "r" (y)); \
}
#define ACC(acc, x, y) \
(void)acc; \
asm ("mac.l %[a], %[b], %%acc0" \
: : [a] "i,r" (x), [b] "i,r" (y));
#define GET_ACC(acc) \
({ \
long t; \
(void)acc; \
asm ("movclr.l %%acc0, %[t]" \
: [t] "=r" (t)); \
t; \
})
#define ACC_INIT(acc, x, y) ACC(acc, x, y)
#elif defined(CPU_ARM) && !defined(SIMULATOR)
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
#define FRACMUL(x, y) \
({ \
long t, t2; \
asm ("smull %[t], %[t2], %[a], %[b]\n\t" \
"mov %[t2], %[t2], asl #1\n\t" \
"orr %[t], %[t2], %[t], lsr #31\n\t" \
: [t] "=&r" (t), [t2] "=&r" (t2) \
: [a] "r" (x), [b] "r" (y)); \
t; \
})
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z.
*/
#define FRACMUL_SHL(x, y, z) \
({ \
long t, t2; \
asm ("smull %[t], %[t2], %[a], %[b]\n\t" \
"mov %[t2], %[t2], asl %[c]\n\t" \
"orr %[t], %[t2], %[t], lsr %[d]\n\t" \
: [t] "=&r" (t), [t2] "=&r" (t2) \
: [a] "r" (x), [b] "r" (y), \
[c] "M" ((z) + 1), [d] "M" (31 - (z))); \
t; \
})
#define ACC_INIT(acc, x, y) acc = FRACMUL(x, y)
#define ACC(acc, x, y) acc += FRACMUL(x, y)
#define GET_ACC(acc) acc
/* Multiply one S.31-bit and one S8.23 fractional integer and store the
* sign bit and the 31 most significant bits of the result to d (and
* increase d). Load next value to multiply with into x from s (and
* increase s); x must contain the initial value.
*/
#define FRACMUL_8_LOOP(x, y, s, d) \
({ \
long t, t2; \
asm volatile ("smull %[t], %[t2], %[a], %[b]\n\t" \
"mov %[t2], %[t2], asl #9\n\t" \
"orr %[d], %[t2], %[t], lsr #23\n\t" \
: [d] "=&r" (*(d)++), [t] "=&r" (t), [t2] "=&r" (t2) \
: [a] "r" (x), [b] "r" (y)); \
x = *(s)++; \
})
#else
#define ACC_INIT(acc, x, y) acc = FRACMUL(x, y)
#define ACC(acc, x, y) acc += FRACMUL(x, y)
#define GET_ACC(acc) acc
#define FRACMUL(x, y) (long) (((((long long) (x)) * ((long long) (y))) >> 31))
#define FRACMUL_SHL(x, y, z) \
((long)(((((long long) (x)) * ((long long) (y))) >> (31 - (z)))))
#define FRACMUL_8_LOOP(x, y, s, d) \
({ \
long t = x; \
x = *(s)++; \
*(d)++ = (long) (((((long long) (t)) * ((long long) (y))) >> 23)); \
})
#endif
#define DIV64(x, y, z) (long)(((long long)(x) << (z))/(y))
int dsp_process(char *dest, const char *src[], int count);
int dsp_input_count(int count);
int dsp_output_count(int count);
int dsp_stereo_mode(void);
bool dsp_configure(int setting, intptr_t value);
void dsp_set_replaygain(void);
void dsp_set_crossfeed(bool enable);
void dsp_set_crossfeed_direct_gain(int gain);
void dsp_set_crossfeed_cross_params(long lf_gain, long hf_gain, long cutoff);
void dsp_set_eq(bool enable);
void dsp_set_eq_precut(int precut);
void dsp_set_eq_coefs(int band);
void sound_set_pitch(int r);
int sound_get_pitch(void);
int dsp_callback(int msg, intptr_t param);
void dsp_set_channel_config(int value);
void dsp_set_stereo_width(int value);
void dsp_dither_enable(bool enable);
#endif