rockbox/lib/rbcodec/codecs/aac_bsf.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Codec for aac files without container
*
* Written by Igor B. Poretsky
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "codeclib.h"
#include "libfaad/common.h"
#include "libfaad/structs.h"
#include "libfaad/decoder.h"
CODEC_HEADER
/* The maximum buffer size handled by faad. 12 bytes are required by libfaad
* as headroom (see libfaad/bits.c). FAAD_BYTE_BUFFER_SIZE bytes are buffered
* for each frame. */
#define FAAD_BYTE_BUFFER_SIZE (2048-12)
static void update_playing_time(void)
{
ci->set_elapsed((unsigned long)((ci->id3->offset - ci->id3->first_frame_offset) * 8LL / ci->id3->bitrate));
}
/* this is the codec entry point */
enum codec_status codec_main(enum codec_entry_call_reason reason)
{
if (reason == CODEC_LOAD) {
/* Generic codec initialisation */
ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED);
ci->configure(DSP_SET_SAMPLE_DEPTH, 29);
}
return CODEC_OK;
}
/* this is called for each file to process */
enum codec_status codec_run(void)
{
size_t n;
int32_t bread;
unsigned int frame_samples;
uint32_t s = 0;
unsigned char c = 0;
long action = CODEC_ACTION_NULL;
intptr_t param;
unsigned char* buffer;
NeAACDecFrameInfo frame_info;
NeAACDecHandle decoder;
NeAACDecConfigurationPtr conf;
/* Clean and initialize decoder structures */
if (codec_init()) {
LOGF("FAAD: Codec init error\n");
return CODEC_ERROR;
}
ci->configure(DSP_SET_FREQUENCY, ci->id3->frequency);
codec_set_replaygain(ci->id3);
ci->seek_buffer(ci->id3->first_frame_offset);
/* initialise the sound converter */
decoder = NeAACDecOpen();
if (!decoder) {
LOGF("FAAD: Decode open error\n");
return CODEC_ERROR;
}
conf = NeAACDecGetCurrentConfiguration(decoder);
conf->outputFormat = FAAD_FMT_24BIT; /* irrelevant, we don't convert */
NeAACDecSetConfiguration(decoder, conf);
buffer=ci->request_buffer(&n, FAAD_BYTE_BUFFER_SIZE);
bread = NeAACDecInit(decoder, buffer, n, &s, &c);
if (bread < 0) {
LOGF("FAAD: DecInit: %ld, %d\n", (long int)bread, decoder->object_type);
return CODEC_ERROR;
}
ci->advance_buffer(bread);
if (ci->id3->offset > ci->id3->first_frame_offset) {
/* Resume the desired (byte) position. */
ci->seek_buffer(ci->id3->offset);
NeAACDecPostSeekReset(decoder, 0);
update_playing_time();
} else if (ci->id3->elapsed) {
action = CODEC_ACTION_SEEK_TIME;
param = ci->id3->elapsed;
} else {
ci->set_elapsed(0);
ci->set_offset(ci->id3->first_frame_offset);
}
/* The main decoding loop */
while (1) {
if (action == CODEC_ACTION_NULL)
action = ci->get_command(&param);
if (action == CODEC_ACTION_HALT)
break;
/* Deal with any pending seek requests */
if (action == CODEC_ACTION_SEEK_TIME) {
/* Seek to the desired time position. */
ci->seek_buffer(ci->id3->first_frame_offset + (uint32_t)((uint64_t)param * ci->id3->bitrate / 8));
ci->set_elapsed((unsigned long)param);
NeAACDecPostSeekReset(decoder, 0);
ci->seek_complete();
}
action = CODEC_ACTION_NULL;
/* Request the required number of bytes from the input buffer */
buffer=ci->request_buffer(&n, FAAD_BYTE_BUFFER_SIZE);
if (n == 0) /* End of Stream */
break;
/* Decode one block - returned samples will be host-endian */
if (NeAACDecDecode(decoder, &frame_info, buffer, n) == NULL || frame_info.error > 0) {
LOGF("FAAD: decode error '%s'\n", NeAACDecGetErrorMessage(frame_info.error));
return CODEC_ERROR;
}
/* Advance codec buffer (no need to call set_offset because of this) */
ci->advance_buffer(frame_info.bytesconsumed);
/* Output the audio */
ci->yield();
frame_samples = frame_info.samples >> 1;
ci->pcmbuf_insert(&decoder->time_out[0][0], &decoder->time_out[1][0], frame_samples);
/* Update the elapsed-time indicator */
update_playing_time();
}
LOGF("AAC: Decoding complete\n");
return CODEC_OK;
}