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// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// $Log$
2006-04-03 17:32:46 +00:00
// Revision 1.6 2006/04/03 17:32:46 dave
// Clean up the (incorrect) #ifdef spaghetti for the timer. We now have a user timer on the ipods, so we use it.
//
// Revision 1.5 2006-04-03 17:11:42 kkurbjun
2006-04-03 17:11:42 +00:00
// Finishing touches
//
// Revision 1.4 2006-04-03 17:00:56 dave
2006-04-03 17:00:56 +00:00
// Doom can't use the user timer at the same time as using the grayscale lib.
//
// Revision 1.3 2006-04-02 12:45:29 amiconn
2006-04-02 12:45:30 +00:00
// Use TIMER_FREQ for timers in plugins. Fixes timer speed on iPod.
//
// Revision 1.2 2006-04-02 01:52:44 kkurbjun
2006-04-02 01:52:44 +00:00
// Update adds prboom's high resolution support, also makes the scaling for platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table code has been removed. Also fixed a pallete bug. Some graphic errors are present in menu and status bar. Also updates some headers and output formatting.
//
// Revision 1.1 2006-03-28 15:44:01 dave
2006-03-28 15:44:01 +00:00
// Patch #2969 - Doom! Currently only working on the H300.
//
//
// DESCRIPTION:
//
//-----------------------------------------------------------------------------
# include "doomdef.h"
# include "m_misc.h"
# include "i_video.h"
# include "i_sound.h"
# include "d_net.h"
# include "g_game.h"
# include "z_zone.h"
# ifdef __GNUG__
# pragma implementation "i_system.h"
# endif
# include "i_system.h"
# include "rockmacros.h"
//
// I_GetTime
// returns time in 1/35th second tics
//
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# if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
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volatile unsigned int doomtimer = 0 ;
void doomtime ( void )
{
doomtimer + + ;
}
# endif
int I_GetTime ( void )
{
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# if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
return doomtimer ;
# else
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# if HZ==100
return ( ( 7 * ( * rb - > current_tick ) ) / 20 ) ;
# else
# error FIX - I assumed HZ was 100
# endif
# endif
}
//
// I_Init
//
// I was looking into this and comparing the speed versus Prboom
// Turns out they are running the game much slower then I thought the game was
// played. This explains why run was unusable other then through straight stretches
// The game is much slower now (in terms of game speed).
void I_Init ( void )
{
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# if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
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rb - > timer_register ( 1 , NULL , TIMER_FREQ / TICRATE , 1 , doomtime ) ;
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# endif
I_InitSound ( ) ;
}
//
// I_Quit
//
extern boolean doomexit ;
void I_Quit ( void )
{
I_ShutdownSound ( ) ;
I_ShutdownMusic ( ) ;
I_ShutdownGraphics ( ) ;
# if (CONFIG_CPU != PP5020) && !defined(SIMULATOR)
rb - > timer_unregister ( ) ;
# endif
doomexit = 1 ;
}
void I_WaitVBL ( int count )
{
rb - > sleep ( count ) ;
}
//
// I_Error
//
extern boolean demorecording ;
void I_Error ( char * error , . . . )
{
char p_buf [ 50 ] ;
va_list ap ;
va_start ( ap , error ) ;
vsnprintf ( p_buf , sizeof ( p_buf ) , error , ap ) ;
va_end ( ap ) ;
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printf ( " %s \n " , p_buf ) ;
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// Shutdown. Here might be other errors.
if ( demorecording )
G_CheckDemoStatus ( ) ;
I_Quit ( ) ;
rb - > sleep ( HZ * 2 ) ;
}