Clean up the (incorrect) #ifdef spaghetti for the timer. We now have a user timer on the ipods, so we use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9461 a1c6a512-1295-4272-9138-f99709370657
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1 changed files with 9 additions and 10 deletions
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@ -16,7 +16,10 @@
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// GNU General Public License for more details.
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//
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// $Log$
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// Revision 1.5 2006/04/03 17:11:42 kkurbjun
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// Revision 1.6 2006/04/03 17:32:46 dave
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// Clean up the (incorrect) #ifdef spaghetti for the timer. We now have a user timer on the ipods, so we use it.
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//
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// Revision 1.5 2006-04-03 17:11:42 kkurbjun
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// Finishing touches
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//
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// Revision 1.4 2006-04-03 17:00:56 dave
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@ -56,7 +59,7 @@
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// I_GetTime
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// returns time in 1/35th second tics
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//
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#if (CONFIG_CPU != PP5020) && !defined(HAVE_LCD_COLOR)
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#if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
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volatile unsigned int doomtimer=0;
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void doomtime(void)
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@ -67,18 +70,14 @@ void doomtime(void)
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int I_GetTime (void)
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{
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#if defined(SIMULATOR) || !defined (HAVE_LCD_COLOR)
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#if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
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return doomtimer;
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#else
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#if HZ==100
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return ((7*(*rb->current_tick))/20);
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#else
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#error FIX - I assumed HZ was 100
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#endif
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#else
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#if (CONFIG_CPU == PP5020)
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return (USEC_TIMER * 7)/200000;
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#else
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return doomtimer;
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#endif
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#endif
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}
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@ -92,7 +91,7 @@ int I_GetTime (void)
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// The game is much slower now (in terms of game speed).
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void I_Init (void)
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{
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#if (CONFIG_CPU != PP5020) && !defined(SIMULATOR) && defined(HAVE_LCD_COLOR)
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#if defined(HAVE_LCD_COLOR) && !defined(SIMULATOR)
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rb->timer_register(1, NULL, TIMER_FREQ/TICRATE, 1, doomtime);
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#endif
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I_InitSound();
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