rockbox/apps/codecs/libgme/hes_apu_adpcm.c

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// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/
#include "hes_apu_adpcm.h"
/* Copyright (C) 2006-2008 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
void Adpcm_init( struct Hes_Apu_Adpcm* this )
{
this->output = NULL;
memset( &this->state, 0, sizeof( this->state ) );
Adpcm_reset( this );
}
void Adpcm_reset( struct Hes_Apu_Adpcm* this )
{
this->last_time = 0;
this->next_timer = 0;
this->last_amp = 0;
memset( &this->state.pcmbuf, 0, sizeof(this->state.pcmbuf) );
memset( &this->state.port, 0, sizeof(this->state.port) );
this->state.ad_sample = 0;
this->state.ad_ref_index = 0;
this->state.addr = 0;
this->state.freq = 0;
this->state.writeptr = 0;
this->state.readptr = 0;
this->state.playflag = 0;
this->state.repeatflag = 0;
this->state.length = 0;
this->state.volume = 0xFF;
this->state.fadetimer = 0;
this->state.fadecount = 0;
}
static short stepsize[49] = {
16, 17, 19, 21, 23, 25, 28,
31, 34, 37, 41, 45, 50, 55,
60, 66, 73, 80, 88, 97, 107,
118, 130, 143, 157, 173, 190, 209,
230, 253, 279, 307, 337, 371, 408,
449, 494, 544, 598, 658, 724, 796,
876, 963,1060,1166,1282,1411,1552
};
static int Adpcm_decode( struct Hes_Apu_Adpcm* this,int code ) ICODE_ATTR;
static int Adpcm_decode( struct Hes_Apu_Adpcm* this,int code )
{
struct State* state = &this->state;
int step = stepsize[state->ad_ref_index];
int delta;
int c = code & 7;
#if 1
delta = 0;
if ( c & 4 ) delta += step;
step >>= 1;
if ( c & 2 ) delta += step;
step >>= 1;
if ( c & 1 ) delta += step;
step >>= 1;
delta += step;
#else
delta = ( ( c + c + 1 ) * step ) / 8; // maybe faster, but introduces rounding
#endif
if ( c != code )
{
state->ad_sample -= delta;
if ( state->ad_sample < -2048 )
state->ad_sample = -2048;
}
else
{
state->ad_sample += delta;
if ( state->ad_sample > 2047 )
state->ad_sample = 2047;
}
static int const steps [8] ICONST_ATTR = {
-1, -1, -1, -1, 2, 4, 6, 8
};
state->ad_ref_index += steps [c];
if ( state->ad_ref_index < 0 )
state->ad_ref_index = 0;
else if ( state->ad_ref_index > 48 )
state->ad_ref_index = 48;
return state->ad_sample;
}
static void Adpcm_run_until( struct Hes_Apu_Adpcm* this, blip_time_t end_time ) ICODE_ATTR;
static void Adpcm_run_until( struct Hes_Apu_Adpcm* this, blip_time_t end_time )
{
struct State* state = &this->state;
int volume = state->volume;
int fadetimer = state->fadetimer;
int fadecount = state->fadecount;
int last_time = this->last_time;
double next_timer = this->next_timer;
int last_amp = this->last_amp;
struct Blip_Buffer* output = this->output; // cache often-used values
while ( state->playflag && last_time < end_time )
{
while ( last_time >= next_timer )
{
if ( fadetimer )
{
if ( fadecount > 0 )
{
fadecount--;
volume = 0xFF * fadecount / fadetimer;
}
else if ( fadecount < 0 )
{
fadecount++;
volume = 0xFF - ( 0xFF * fadecount / fadetimer );
}
}
next_timer += 7159.091;
}
int amp;
if ( state->ad_low_nibble )
{
amp = Adpcm_decode( this, state->pcmbuf[ state->playptr ] & 0x0F );
state->ad_low_nibble = false;
state->playptr++;
state->playedsamplecount++;
if ( state->playedsamplecount == state->playlength )
{
state->playflag = 0;
}
}
else
{
amp = Adpcm_decode( this, state->pcmbuf[ state->playptr ] >> 4 );
state->ad_low_nibble = true;
}
amp = amp * volume / 0xFF;
int delta = amp - last_amp;
if ( output && delta )
{
last_amp = amp;
Synth_offset_inline( &this->synth, last_time, delta, output );
}
last_time += state->freq;
}
if ( !state->playflag )
{
while ( next_timer <= end_time ) next_timer += 7159.091;
last_time = end_time;
}
this->last_time = last_time;
this->next_timer = next_timer;
this->last_amp = last_amp;
state->volume = volume;
state->fadetimer = fadetimer;
state->fadecount = fadecount;
}
void Adpcm_write_data( struct Hes_Apu_Adpcm* this, blip_time_t time, int addr, int data )
{
if ( time > this->last_time ) Adpcm_run_until( this, time );
struct State* state = &this->state;
data &= 0xFF;
state->port[ addr & 15 ] = data;
switch ( addr & 15 )
{
case 8:
state->addr &= 0xFF00;
state->addr |= data;
break;
case 9:
state->addr &= 0xFF;
state->addr |= data << 8;
break;
case 10:
state->pcmbuf[ state->writeptr++ ] = data;
state->playlength ++;
break;
case 11:
dprintf("ADPCM DMA 0x%02X", data);
break;
case 13:
if ( data & 0x80 )
{
state->addr = 0;
state->freq = 0;
state->writeptr = 0;
state->readptr = 0;
state->playflag = 0;
state->repeatflag = 0;
state->length = 0;
state->volume = 0xFF;
}
if ( ( data & 3 ) == 3 )
{
state->writeptr = state->addr;
}
if ( data & 8 )
{
state->readptr = state->addr ? state->addr - 1 : state->addr;
}
if ( data & 0x10 )
{
state->length = state->addr;
}
state->repeatflag = data & 0x20;
state->playflag = data & 0x40;
if ( state->playflag )
{
state->playptr = state->readptr;
state->playlength = state->length + 1;
state->playedsamplecount = 0;
state->ad_sample = 0;
state->ad_low_nibble = false;
}
break;
case 14:
state->freq = 7159091 / ( 32000 / ( 16 - ( data & 15 ) ) );
break;
case 15:
switch ( data & 15 )
{
case 0:
case 8:
case 12:
state->fadetimer = -100;
state->fadecount = state->fadetimer;
break;
case 10:
state->fadetimer = 5000;
state->fadecount = state->fadetimer;
break;
case 14:
state->fadetimer = 1500;
state->fadecount = state->fadetimer;
break;
}
break;
}
}
int Adpcm_read_data( struct Hes_Apu_Adpcm* this, blip_time_t time, int addr )
{
if ( time > this->last_time ) Adpcm_run_until( this, time );
struct State* state = &this->state;
switch ( addr & 15 )
{
case 10:
return state->pcmbuf [state->readptr++];
case 11:
return state->port [11] & ~1;
case 12:
if (!state->playflag)
{
state->port [12] |= 1;
state->port [12] &= ~8;
}
else
{
state->port [12] &= ~1;
state->port [12] |= 8;
}
return state->port [12];
case 13:
return state->port [13];
}
return 0xFF;
}
void Adpcm_end_frame( struct Hes_Apu_Adpcm* this, blip_time_t end_time )
{
Adpcm_run_until( this, end_time );
this->last_time -= end_time;
this->next_timer -= (double)end_time;
check( last_time >= 0 );
if ( this->output )
Blip_set_modified( this->output );
}