// Game_Music_Emu 0.6-pre. http://www.slack.net/~ant/ #include "hes_apu_adpcm.h" /* Copyright (C) 2006-2008 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ void Adpcm_init( struct Hes_Apu_Adpcm* this ) { this->output = NULL; memset( &this->state, 0, sizeof( this->state ) ); Adpcm_reset( this ); } void Adpcm_reset( struct Hes_Apu_Adpcm* this ) { this->last_time = 0; this->next_timer = 0; this->last_amp = 0; memset( &this->state.pcmbuf, 0, sizeof(this->state.pcmbuf) ); memset( &this->state.port, 0, sizeof(this->state.port) ); this->state.ad_sample = 0; this->state.ad_ref_index = 0; this->state.addr = 0; this->state.freq = 0; this->state.writeptr = 0; this->state.readptr = 0; this->state.playflag = 0; this->state.repeatflag = 0; this->state.length = 0; this->state.volume = 0xFF; this->state.fadetimer = 0; this->state.fadecount = 0; } static short stepsize[49] = { 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45, 50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230, 253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963,1060,1166,1282,1411,1552 }; static int Adpcm_decode( struct Hes_Apu_Adpcm* this,int code ) ICODE_ATTR; static int Adpcm_decode( struct Hes_Apu_Adpcm* this,int code ) { struct State* state = &this->state; int step = stepsize[state->ad_ref_index]; int delta; int c = code & 7; #if 1 delta = 0; if ( c & 4 ) delta += step; step >>= 1; if ( c & 2 ) delta += step; step >>= 1; if ( c & 1 ) delta += step; step >>= 1; delta += step; #else delta = ( ( c + c + 1 ) * step ) / 8; // maybe faster, but introduces rounding #endif if ( c != code ) { state->ad_sample -= delta; if ( state->ad_sample < -2048 ) state->ad_sample = -2048; } else { state->ad_sample += delta; if ( state->ad_sample > 2047 ) state->ad_sample = 2047; } static int const steps [8] ICONST_ATTR = { -1, -1, -1, -1, 2, 4, 6, 8 }; state->ad_ref_index += steps [c]; if ( state->ad_ref_index < 0 ) state->ad_ref_index = 0; else if ( state->ad_ref_index > 48 ) state->ad_ref_index = 48; return state->ad_sample; } static void Adpcm_run_until( struct Hes_Apu_Adpcm* this, blip_time_t end_time ) ICODE_ATTR; static void Adpcm_run_until( struct Hes_Apu_Adpcm* this, blip_time_t end_time ) { struct State* state = &this->state; int volume = state->volume; int fadetimer = state->fadetimer; int fadecount = state->fadecount; int last_time = this->last_time; double next_timer = this->next_timer; int last_amp = this->last_amp; struct Blip_Buffer* output = this->output; // cache often-used values while ( state->playflag && last_time < end_time ) { while ( last_time >= next_timer ) { if ( fadetimer ) { if ( fadecount > 0 ) { fadecount--; volume = 0xFF * fadecount / fadetimer; } else if ( fadecount < 0 ) { fadecount++; volume = 0xFF - ( 0xFF * fadecount / fadetimer ); } } next_timer += 7159.091; } int amp; if ( state->ad_low_nibble ) { amp = Adpcm_decode( this, state->pcmbuf[ state->playptr ] & 0x0F ); state->ad_low_nibble = false; state->playptr++; state->playedsamplecount++; if ( state->playedsamplecount == state->playlength ) { state->playflag = 0; } } else { amp = Adpcm_decode( this, state->pcmbuf[ state->playptr ] >> 4 ); state->ad_low_nibble = true; } amp = amp * volume / 0xFF; int delta = amp - last_amp; if ( output && delta ) { last_amp = amp; Synth_offset_inline( &this->synth, last_time, delta, output ); } last_time += state->freq; } if ( !state->playflag ) { while ( next_timer <= end_time ) next_timer += 7159.091; last_time = end_time; } this->last_time = last_time; this->next_timer = next_timer; this->last_amp = last_amp; state->volume = volume; state->fadetimer = fadetimer; state->fadecount = fadecount; } void Adpcm_write_data( struct Hes_Apu_Adpcm* this, blip_time_t time, int addr, int data ) { if ( time > this->last_time ) Adpcm_run_until( this, time ); struct State* state = &this->state; data &= 0xFF; state->port[ addr & 15 ] = data; switch ( addr & 15 ) { case 8: state->addr &= 0xFF00; state->addr |= data; break; case 9: state->addr &= 0xFF; state->addr |= data << 8; break; case 10: state->pcmbuf[ state->writeptr++ ] = data; state->playlength ++; break; case 11: dprintf("ADPCM DMA 0x%02X", data); break; case 13: if ( data & 0x80 ) { state->addr = 0; state->freq = 0; state->writeptr = 0; state->readptr = 0; state->playflag = 0; state->repeatflag = 0; state->length = 0; state->volume = 0xFF; } if ( ( data & 3 ) == 3 ) { state->writeptr = state->addr; } if ( data & 8 ) { state->readptr = state->addr ? state->addr - 1 : state->addr; } if ( data & 0x10 ) { state->length = state->addr; } state->repeatflag = data & 0x20; state->playflag = data & 0x40; if ( state->playflag ) { state->playptr = state->readptr; state->playlength = state->length + 1; state->playedsamplecount = 0; state->ad_sample = 0; state->ad_low_nibble = false; } break; case 14: state->freq = 7159091 / ( 32000 / ( 16 - ( data & 15 ) ) ); break; case 15: switch ( data & 15 ) { case 0: case 8: case 12: state->fadetimer = -100; state->fadecount = state->fadetimer; break; case 10: state->fadetimer = 5000; state->fadecount = state->fadetimer; break; case 14: state->fadetimer = 1500; state->fadecount = state->fadetimer; break; } break; } } int Adpcm_read_data( struct Hes_Apu_Adpcm* this, blip_time_t time, int addr ) { if ( time > this->last_time ) Adpcm_run_until( this, time ); struct State* state = &this->state; switch ( addr & 15 ) { case 10: return state->pcmbuf [state->readptr++]; case 11: return state->port [11] & ~1; case 12: if (!state->playflag) { state->port [12] |= 1; state->port [12] &= ~8; } else { state->port [12] &= ~1; state->port [12] |= 8; } return state->port [12]; case 13: return state->port [13]; } return 0xFF; } void Adpcm_end_frame( struct Hes_Apu_Adpcm* this, blip_time_t end_time ) { Adpcm_run_until( this, end_time ); this->last_time -= end_time; this->next_timer -= (double)end_time; check( last_time >= 0 ); if ( this->output ) Blip_set_modified( this->output ); }