Joshua Ashton
|
ff3e3b188c
|
drm: Add some chicken bits for color pipeline
|
2023-04-21 00:06:58 +01:00 |
|
Joshua Ashton
|
7e37ab2ff6
|
color_helpers: Remove spaceship operator usage
Isn't liked on clang, simply do == and != =default.
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
15a45109d9
|
build: Enable -Wno-volatile for GLM
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
1a7fcf892e
|
docs: Add Steam Deck Display Pipeline graph
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
57482080e7
|
steamcompmgr: Track needed XFlush across all change properties events
Then flush at the end of each frame if we need to do an XFlush
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
c83a36cdaa
|
steamcompmgr: Expose HDR metadata by feedback atom
Also do more robust flushing for any feedback atoms, which should fix some wonkiness.
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
cfcea1433e
|
steamcompmgr, color_helpers: Added atoms for color gains
GAMESCOPE_HDR_INPUT_GAIN
GAMESCOPE_SDR_INPUT_GAIN
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
378cfa5b7b
|
properly map g22 -> g22 luminance when forceHDR is enabled
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
06f00661ac
|
rendervulkan: Fix HDR blur intensity
I really need to change setTextureSrgb true == linear. It's so damn confusing!
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
2da271d515
|
shaders: Fix horizontal blur output colorspace
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
092fccf9a6
|
rendervulkan: Fix race when updating LUTs
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
2ad6b0320c
|
shader: Get blur stuff working with HDR and color mgmt
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
fcc7b7aea3
|
shaders, rendervulkan: Hook up FSR for HDR
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
1dd05cf14b
|
shaders: Fix scRGBEncodingToPQ
nitsToPq vs pqToNits, oops! Was passing some insane values here. :-)
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
e9127576d7
|
steamcompmgr: Fix crash on override LUT
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
aaaff2cb16
|
shaders: Tetrahedral 3D LUT implementation
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
e806d790f0
|
drm, steamcompmgr: Don't apply color mgmt twice if compositing
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
0c980fbb0e
|
color, shaders: Use color mgmt LUT path in shader compute path
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
c6e232ea8c
|
color_helpers: Clean up EOTF definition
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
4f9319401b
|
drm: Fix scRGB handling
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
975c5f4de5
|
drm: Always use scale_tf
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
a90e359fc4
|
drm, steamcompmgr: Initial EDID patching stuff
Initially, patch out rotations atm. We want to do more here and fix up other blocks eventually though.
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
11bb9f03b9
|
steamcompmgr: Fix bug where internaldisplaybrightness was not updating when the atom was set
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
5af08640a7
|
steamcompmgr: Fix HDR feedback only updating on mode change
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
359817db3a
|
steamcompmgr: Minor ITM changes
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
977e06f721
|
steamcompmgr: Delete GAMESCOPE_DISPLAY_HDR_FORCE_WIDE_GAMMUT_FOR_SDR
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
5815dc3fb4
|
steamcompmgr: GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS atom should be float, not int
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
482cc2c874
|
steamcompmgr: Renamed GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS -> GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
b529bba53a
|
steamcompmgr: Add GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK
Tell Steam whether this app is wanting HDR or not.
(Whether it's submitting HDR buffers)
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
77095cb553
|
color_helpers: Refined sdr gamut generation on wide gamut displays
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
4b4f85f4d1
|
drm: Added envvar to override internal display colorimetry
GAMESCOPE_INTERNAL_COLORIMETRY_OVERRIDE
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
60fb2711e1
|
drm: Additional edid logging
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
a8a660f7d0
|
color_helpers, drm: separated eotf from the colorimetry definition
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
48bd08be88
|
color_helpers: fix brightness mapping for sdr -> sdr
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
54486ac5de
|
drm: Fix disabling HDR on an external HDR display since new color toys
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
c6ce0599f3
|
color_helpers: Alternate (preferred) check for c++ 2020
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
039c3228aa
|
steamcompmgr: Use proper EOTF enums for the 3dlut overrides
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
005bec4495
|
steamcompmgr: Use index 0 for lut overrides
No more linear now.
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
38d2f04ba9
|
steamcompmgr: Fix lut3d output override check
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
e810317e95
|
steamcompmgr, drm: Add support for disjoint content and output encoding colorspaces
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
88f91ab68f
|
color_helpers: Fix undefined EOTF for result
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
c3feda285b
|
color_helpers: Don't lerp EOTF
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
be27c87627
|
color_helpers: Fix EOTF of displaycolorimetry_widegamutgeneric_gamma22
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
ef7642faae
|
drm: Don't use DEGAMMA_TF + SHAPER_TF when we don't need scaling
Introduces weird banding artifacts rn, ugh.
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
8a39621d3a
|
drm: Hook up BLEND_TF and stuff for proper space for degamma
|
2023-04-20 23:03:17 +01:00 |
|
Jeremy Selan
|
2e42bbfa08
|
color_helpers: WIP on making calcColorTransform PQ aware
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
90de845cfc
|
steamcompmgr: Fix setting lut override multiple times
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
15014f401e
|
drm: Fix override LUTs
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
fc1c9900e1
|
color_helpers: Fix scaling SDR content, bodge for PQ + 3D LUT for now
|
2023-04-20 23:03:17 +01:00 |
|
Joshua Ashton
|
a5d00f436c
|
drm, steamcompmgr: Move color mgmt state out of DRM
Want to use this in composite too
|
2023-04-20 23:03:17 +01:00 |
|