rendervulkan: Fix race when updating LUTs
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1 changed files with 3 additions and 0 deletions
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@ -2865,6 +2865,7 @@ void vulkan_update_luts(const std::shared_ptr<CVulkanTexture>& lut1d, const std:
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cmdBuffer->copyBufferToImage(g_device.uploadBuffer(), 0, 0, lut1d);
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cmdBuffer->copyBufferToImage(g_device.uploadBuffer(), lut1d_size, 0, lut3d);
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g_device.submit(std::move(cmdBuffer));
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g_device.waitIdle(); // TODO: Sync this better
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}
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#if HAVE_OPENVR
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@ -3235,6 +3236,7 @@ std::shared_ptr<CVulkanTexture> vulkan_create_texture_from_bits( uint32_t width,
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auto cmdBuffer = g_device.commandBuffer();
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cmdBuffer->copyBufferToImage(g_device.uploadBuffer(), 0, 0, pTex);
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// TODO: Sync this copyBufferToImage.
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g_device.submit(std::move(cmdBuffer));
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@ -3855,6 +3857,7 @@ std::shared_ptr<CVulkanTexture> vulkan_create_texture_from_wlr_buffer( struct wl
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auto cmdBuffer = g_device.commandBuffer();
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cmdBuffer->copyBufferToImage( buffer, 0, stride / DRMFormatGetBPP(drmFormat), pTex);
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// TODO: Sync this copyBufferToImage
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uint64_t sequence = g_device.submit(std::move(cmdBuffer));
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