Pierre-Loup A. Griffais
34f963a59a
Import Debian version 1.29
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steamos-compositor (1.29) brewmaster; urgency=medium
* Tweaking focus and display logic in steamcompmgr to avoid event storms on newer
X servers. It looks like Damage semantics changed on Xserver 1.16 and we were
getting unexpected events after XDamageSubtract().
2020-01-01 15:26:44 +09:00
John Vert
601e49f2e5
Import Debian version 1.27 - sidestep to Brewmaster
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steamos-compositor (1.27) brewmaster; urgency=medium
* depend on libudev1 instead of libudev0
steamos-compositor (1.26) brewmaster; urgency=medium
* compilation fixes
steamos-compositor (1.25) brewmaster; urgency=medium
* fix missing tab in debian/rules, change Build-Depends from automake to automake1.11
2020-01-01 15:23:18 +09:00
Pierre-Loup Griffais
d740313b06
steamcompmgr documentation fix.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
7c401cd538
SteamOS compositor v1.24 with XCOM fix.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
33a5f82916
SteamOS compositor beta update.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
8ae95f1f37
[SteamOS compositor] Fix overlay flickering problem.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
acbd2c8d7c
Fix random flash of corruption when first presenting the overlay or a notification
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
e512d3ee1b
SteamOS compositor 1.19 with black screen fix for MS games on Intel graphics.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
c26d9e7687
SteamOS compositor 1.18 with hitching fix on toast notifications.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
8ae6046bad
SteamOS: add udev_is_boot_vga tool to detect hybrid configs
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
a325bad986
steamcompmgr 1.16; fixes "CID the Dummy".
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
a50620bace
SteamOS: Always sync to vblank to fix tearing on AMD.
2019-09-09 11:02:32 -07:00
Pierre-Loup Griffais
b0fd3a75d5
SteamOS: fix double cursor when game exiting.
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
8ed08641d4
SteamOS: when any of the Steam windows are invisible, completely halt their rendering.
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Can't have a WebM video playing on a halted window or the decoder starts spinning waiting for the renderer.
CR: John McCaskey
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
503b35b547
steamos-compositor 1.14
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
967feaabe5
SteamOS compositor 1.12 with Bard's Tale, Long Live the Queen fixes.
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
1fc30b7e60
SteamOS compositor 1.10 with mouse fixes for Superbrothers and scaled
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cursors.
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
ececbafa73
SteamOS compositor 1.8
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SteamOS modeswitch-inhibitor 1.7
Changelogs:
steamos-compositor (1.8) alchemist; urgency=low
* Rearm ignore warp count when hiding cursor to prevent spurious appearances.
* Work around X server bug 69198 by warping the cursor back into our window
if it escapes.
* Disable DPMS and the X screensaver for now in the SteamOS session.
steamos-modeswitch-inhibitor (1.7) alchemist; urgency=low
* Correct interposer open location to account for new library name.
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
12446b9d88
Fix mouse input in Steam on SteamOS when desktop is smaller than 1080p.
2019-09-09 11:02:31 -07:00
johnv
aa59866bc5
Add loadargbcursor program
2019-09-09 11:02:31 -07:00
johnv
92f5394b78
add debian package build files
2019-09-09 11:02:31 -07:00
Pierre-Loup Griffais
e0135b2777
SteamOS:
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- add support for global overscan compensation, controlled with a root window property; pending tenfoot wizard to set it up
- present the cursor with the same visible size as in Steam or the overlay, no matter what scale ratio is being applied to the game
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
639618330f
SteamOS: Fix more instances of cursor showing up when we don't want it.
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
5a11ba7646
SteamOS: refactor cursor management to allow the compositor to hide the cursor when not being moved for a period of time, like Tenfoot does.
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
6f3be23b46
SteamOS: Queue an Expose event per frame to never block when there aren't any other events going on; this lets us always smoothly fade to windows that aren't animating. When not in a fade paint_all() returns early without producing a frame and the behavior is the same as before.
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
3d43811f37
Fix overlay on games that don't animate at all, like DosBOX titles sitting at the menu. The fade in and out is still not smooth in these cases and pending investigation, but it looks like Steam is blocked on the overlay IPC pipe instead of pumping frames, which has the side effect of setting the opacity that is needed for the smooth fade-in.
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
21b4b1f7d5
SteamOS compositor workaround for Thomas was Alone; it can't create the game window FBconfig with its own visual, but it succeeds with the root visual.
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
959693bd50
Conditionalize extension usage and grab their entrypoints with GetProcAddress.
2019-09-09 11:02:30 -07:00
johnv
8e98e9ab4a
integrate Pierre's latest
2019-09-09 11:02:30 -07:00
johnv
83999cae2f
make it build with autotools
2019-09-09 11:02:30 -07:00
Pierre-Loup Griffais
e106321c45
Initial implementation of a compositor for the SteamOS console session.
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Used xcompmgr as a starting point, and mostly rewrote everything.
Unlike xcompmgr this is also a window manager.
2019-09-09 11:01:59 -07:00