SteamOS: Always sync to vblank to fix tearing on AMD.
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2 changed files with 16 additions and 1 deletions
4
debian/changelog
vendored
4
debian/changelog
vendored
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@ -1,8 +1,10 @@
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steamos-compositor (1.15.1) alchemist; urgency=low
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steamos-compositor (1.15.2) alchemist; urgency=low
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* Set _NET_WM_STATE_HIDDEN on out of focus windows and the overlays when
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appropriate. Steam knows to stop its rendering loop when it sees this.
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* Fix double cursor when a game is starting or exiting.
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* Always request vertical synchronization, as some implementations might not
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enable it by default.
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-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Wed, 08 Jan 2014 13:57:13 -0800
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@ -51,6 +51,9 @@
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#define GL_GLEXT_LEGACY
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#include <GL/glx.h>
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#include "glext.h"
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#include "GL/glxext.h"
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PFNGLXSWAPINTERVALEXTPROC __pointer_to_glXSwapIntervalEXT;
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void (*__pointer_to_glXBindTexImageEXT) (Display *display,
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GLXDrawable drawable,
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@ -1877,6 +1880,16 @@ main (int argc, char **argv)
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exit (1);
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}
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__pointer_to_glXSwapIntervalEXT = (void *)glXGetProcAddress("glXSwapIntervalEXT");
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if (__pointer_to_glXSwapIntervalEXT)
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{
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__pointer_to_glXSwapIntervalEXT(dpy, root, 1);
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}
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else
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{
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fprintf (stderr, "Could not find glXSwapIntervalEXT proc pointer\n");
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}
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__pointer_to_glXBindTexImageEXT = (void *)glXGetProcAddress("glXBindTexImageEXT");
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__pointer_to_glXReleaseTexImageEXT = (void *)glXGetProcAddress("glXReleaseTexImageEXT");
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