steamos-compositor 1.14
This commit is contained in:
parent
09f33e9374
commit
503b35b547
2 changed files with 16 additions and 6 deletions
10
debian/changelog
vendored
10
debian/changelog
vendored
|
@ -1,3 +1,13 @@
|
|||
steamos-compositor (1.14) alchemist; urgency=low
|
||||
|
||||
* Fix possible race condition crash when getting Motion events on out-of-date
|
||||
or yet-untracked windows.
|
||||
* Present the overlay if it's there and a game is running, not only if it
|
||||
has a window. This ties in with work in Steam to have the overlay window
|
||||
have the same lifetime as the application itself instead of its GL context.
|
||||
|
||||
-- Pierre-Loup A. Griffais <pgriffais@valvesoftware.com> Fri, 22 Nov 2013 16:02:08 -0800
|
||||
|
||||
steamos-compositor (1.13) alchemist; urgency=low
|
||||
|
||||
* update copyright
|
||||
|
|
|
@ -777,13 +777,13 @@ paint_debug_info (Display *dpy)
|
|||
win *overlay = find_win(dpy, currentOverlayWindow);
|
||||
win *notification = find_win(dpy, currentNotificationWindow);
|
||||
|
||||
if (overlay && gameFocused && overlay->opacity)
|
||||
if (overlay && gamesRunningCount && overlay->opacity)
|
||||
{
|
||||
sprintf(messageBuffer, "Compositing overlay at opacity %f", overlay->opacity / (float)OPAQUE);
|
||||
paint_message(messageBuffer, Y, 1.0f, 0.0f, 1.0f); Y += textYMax;
|
||||
}
|
||||
|
||||
if (notification && gameFocused && notification->opacity)
|
||||
if (notification && gamesRunningCount && notification->opacity)
|
||||
{
|
||||
sprintf(messageBuffer, "Compositing notification at opacity %f", notification->opacity / (float)OPAQUE);
|
||||
paint_message(messageBuffer, Y, 1.0f, 0.0f, 1.0f); Y += textYMax;
|
||||
|
@ -819,7 +819,7 @@ paint_all (Display *dpy)
|
|||
overlay = find_win(dpy, currentOverlayWindow);
|
||||
notification = find_win(dpy, currentNotificationWindow);
|
||||
|
||||
if (gameFocused)
|
||||
if (gamesRunningCount)
|
||||
{
|
||||
if (overlay && overlay->damaged)
|
||||
overlayDamaged = True;
|
||||
|
@ -902,7 +902,7 @@ paint_all (Display *dpy)
|
|||
}
|
||||
}
|
||||
|
||||
if (gameFocused && overlay)
|
||||
if (gamesRunningCount && overlay)
|
||||
{
|
||||
if (overlay->opacity)
|
||||
{
|
||||
|
@ -912,7 +912,7 @@ paint_all (Display *dpy)
|
|||
overlay->damaged = 0;
|
||||
}
|
||||
|
||||
if (gameFocused && notification)
|
||||
if (gamesRunningCount && notification)
|
||||
{
|
||||
if (notification->opacity)
|
||||
{
|
||||
|
@ -2079,7 +2079,7 @@ main (int argc, char **argv)
|
|||
case MotionNotify:
|
||||
{
|
||||
win * w = find_win(dpy, ev.xmotion.window);
|
||||
if (w->id == currentFocusWindow)
|
||||
if (w && w->id == currentFocusWindow)
|
||||
{
|
||||
// Some stuff likes to warp in-place
|
||||
if (cursorX == ev.xmotion.x && cursorY == ev.xmotion.y)
|
||||
|
|
Loading…
Reference in a new issue