rockbox/apps/gui/wps.c
Thomas Martitz 4c48b59be8 User definable UI viewport, to be able to restrict the UI into a viewport for all bitmap displays.
Flyspray: FS#8799

This will allow for pretty themes, for example those with nice glass effects on their backdrops (some might argue they're wasting screen space but it's upto them),
as well as allowing for future background WPS updates in the main UI.

Plugins are not converted yet, they simply use the full screen. Ideally, any plugin that does *not* want the UI viewport, should take care of that itself (i.e. plugins should normally use the UI viewport).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22365 a1c6a512-1295-4272-9138-f99709370657
2009-08-16 22:20:11 +00:00

1308 lines
40 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Jerome Kuptz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "system.h"
#include "file.h"
#include "lcd.h"
#include "font.h"
#include "backlight.h"
#include "action.h"
#include "kernel.h"
#include "filetypes.h"
#include "debug.h"
#include "sprintf.h"
#include "settings.h"
#include "skin_engine/skin_engine.h"
#include "mp3_playback.h"
#include "audio.h"
#include "usb.h"
#include "status.h"
#include "storage.h"
#include "screens.h"
#include "playlist.h"
#ifdef HAVE_LCD_BITMAP
#include "icons.h"
#include "peakmeter.h"
#endif
#include "lang.h"
#include "bookmark.h"
#include "misc.h"
#include "sound.h"
#include "onplay.h"
#include "abrepeat.h"
#include "playback.h"
#include "splash.h"
#include "cuesheet.h"
#include "ata_idle_notify.h"
#include "root_menu.h"
#include "backdrop.h"
#include "quickscreen.h"
#include "pitchscreen.h"
#include "appevents.h"
#include "viewport.h"
#include "pcmbuf.h"
#include "option_select.h"
#include "dsp.h"
#include "playlist_viewer.h"
#include "wps.h"
#define RESTORE_WPS_INSTANTLY 0l
#define RESTORE_WPS_NEXT_SECOND ((long)(HZ+current_tick))
/* in milliseconds */
#define DEFAULT_SKIP_TRESH 3000ul
#define FF_REWIND_MAX_PERCENT 3 /* cap ff/rewind step size at max % of file */
/* 3% of 30min file == 54s step size */
#define MIN_FF_REWIND_STEP 500
static int wpsbars;
/* currently only one wps_state is needed */
static struct wps_state wps_state;
static struct gui_wps gui_wps[NB_SCREENS];
static struct wps_data wps_datas[NB_SCREENS];
/* initial setup of wps_data */
static void wps_state_init(void);
static void track_changed_callback(void *param);
static void nextid3available_callback(void* param);
void wps_data_load(enum screen_type screen, const char *buf, bool isfile)
{
bool loaded_ok;
screens[screen].backdrop_unload(BACKDROP_SKIN_WPS);
loaded_ok = buf && skin_data_load(gui_wps[screen].data,
&screens[screen], buf, isfile);
if (!loaded_ok) /* load the hardcoded default */
{
char *skin_buf[NB_SCREENS] = {
#ifdef HAVE_LCD_BITMAP
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%s%?ia<%ia|%?d2<%d2|(root)>>\n"
"%s%?id<%id|%?d1<%d1|(root)>> %?iy<(%iy)|>\n\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>\n"
"%pb\n%pm\n",
#else
"%s%pp/%pe: %?it<%it|%fn> - %?ia<%ia|%d2> - %?id<%id|%d1>\n"
"%pc%?ps<*|/>%pt\n",
#endif
#ifdef HAVE_REMOTE_LCD
"%s%?ia<%ia|%?d2<%d2|(root)>>\n"
"%s%?it<%?in<%in. |>%it|%fn>\n"
"%al%pc/%pt%ar[%pp:%pe]\n"
"%fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>\n"
"%pb\n",
#endif
};
skin_data_load(gui_wps[screen].data, &screens[screen],
skin_buf[screen], false);
}
#ifdef HAVE_REMOVE_LCD
gui_wps[screen].data->remote_wps = !(screen == SCREEN_MAIN);
#endif
}
void wps_data_init(enum screen_type screen)
{
skin_data_init(gui_wps[screen].data);
}
static bool wps_fading_out = false;
void fade(bool fade_in, bool updatewps)
{
int fp_global_vol = global_settings.volume << 8;
int fp_min_vol = sound_min(SOUND_VOLUME) << 8;
int fp_step = (fp_global_vol - fp_min_vol) / 30;
int i;
wps_fading_out = !fade_in;
if (fade_in) {
/* fade in */
int fp_volume = fp_min_vol;
/* zero out the sound */
sound_set_volume(fp_min_vol >> 8);
sleep(HZ/10); /* let audio thread run */
audio_resume();
while (fp_volume < fp_global_vol - fp_step) {
fp_volume += fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
sound_set_volume(global_settings.volume);
}
else {
/* fade out */
int fp_volume = fp_global_vol;
while (fp_volume > fp_min_vol + fp_step) {
fp_volume -= fp_step;
sound_set_volume(fp_volume >> 8);
if (updatewps)
{
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
sleep(1);
}
audio_pause();
wps_fading_out = false;
#if CONFIG_CODEC != SWCODEC
#ifndef SIMULATOR
/* let audio thread run and wait for the mas to run out of data */
while (!mp3_pause_done())
#endif
sleep(HZ/10);
#endif
/* reset volume to what it was before the fade */
sound_set_volume(global_settings.volume);
}
}
bool is_wps_fading(void)
{
return wps_fading_out;
}
static bool update_onvol_change(struct gui_wps * gwps)
{
skin_update(gwps, WPS_REFRESH_NON_STATIC);
#ifdef HAVE_LCD_CHARCELLS
splashf(0, "Vol: %3d dB",
sound_val2phys(SOUND_VOLUME, global_settings.volume));
return true;
#endif
return false;
}
bool ffwd_rew(int button)
{
unsigned int step = 0; /* current ff/rewind step */
unsigned int max_step = 0; /* maximum ff/rewind step */
int ff_rewind_count = 0; /* current ff/rewind count (in ticks) */
int direction = -1; /* forward=1 or backward=-1 */
bool exit = false;
bool usb = false;
int i = 0;
const long ff_rw_accel = (global_settings.ff_rewind_accel + 3);
if (button == ACTION_NONE)
{
status_set_ffmode(0);
return usb;
}
while (!exit)
{
switch ( button )
{
case ACTION_WPS_SEEKFWD:
direction = 1;
case ACTION_WPS_SEEKBACK:
if (wps_state.ff_rewind)
{
if (direction == 1)
{
/* fast forwarding, calc max step relative to end */
max_step = (wps_state.id3->length -
(wps_state.id3->elapsed +
ff_rewind_count)) *
FF_REWIND_MAX_PERCENT / 100;
}
else
{
/* rewinding, calc max step relative to start */
max_step = (wps_state.id3->elapsed + ff_rewind_count) *
FF_REWIND_MAX_PERCENT / 100;
}
max_step = MAX(max_step, MIN_FF_REWIND_STEP);
if (step > max_step)
step = max_step;
ff_rewind_count += step * direction;
/* smooth seeking by multiplying step by: 1 + (2 ^ -accel) */
step += step >> ff_rw_accel;
}
else
{
if ( (audio_status() & AUDIO_STATUS_PLAY) &&
wps_state.id3 && wps_state.id3->length )
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
#if CONFIG_KEYPAD == PLAYER_PAD
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
#endif
if (direction > 0)
status_set_ffmode(STATUS_FASTFORWARD);
else
status_set_ffmode(STATUS_FASTBACKWARD);
wps_state.ff_rewind = true;
step = 1000 * global_settings.ff_rewind_min_step;
}
else
break;
}
if (direction > 0) {
if ((wps_state.id3->elapsed + ff_rewind_count) >
wps_state.id3->length)
ff_rewind_count = wps_state.id3->length -
wps_state.id3->elapsed;
}
else {
if ((int)(wps_state.id3->elapsed + ff_rewind_count) < 0)
ff_rewind_count = -wps_state.id3->elapsed;
}
/* set the wps state ff_rewind_count so the progess info
displays corectly */
wps_state.ff_rewind_count = (wps_state.wps_time_countup == false)?
ff_rewind_count:-ff_rewind_count;
FOR_NB_SCREENS(i)
{
skin_update(&gui_wps[i],
WPS_REFRESH_PLAYER_PROGRESS |
WPS_REFRESH_DYNAMIC);
}
break;
case ACTION_WPS_STOPSEEK:
wps_state.id3->elapsed = wps_state.id3->elapsed+ff_rewind_count;
audio_ff_rewind(wps_state.id3->elapsed);
wps_state.ff_rewind_count = 0;
wps_state.ff_rewind = false;
status_set_ffmode(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
#ifdef HAVE_LCD_CHARCELLS
FOR_NB_SCREENS(i)
skin_update(&gui_wps[i], WPS_REFRESH_ALL);
#endif
exit = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED) {
status_set_ffmode(0);
usb = true;
exit = true;
}
break;
}
if (!exit)
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_BLOCK);
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
}
}
return usb;
}
void display_keylock_text(bool locked)
{
int i;
FOR_NB_SCREENS(i)
gui_wps[i].display->stop_scroll();
splash(HZ, locked ? ID2P(LANG_KEYLOCK_ON) : ID2P(LANG_KEYLOCK_OFF));
}
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
static void gwps_caption_backlight(struct wps_state *state)
{
if (state && state->id3)
{
#ifdef HAVE_BACKLIGHT
if (global_settings.caption_backlight)
{
/* turn on backlight n seconds before track ends, and turn it off n
seconds into the new track. n == backlight_timeout, or 5s */
int n = global_settings.backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
backlight_on();
}
#endif
#ifdef HAVE_REMOTE_LCD
if (global_settings.remote_caption_backlight)
{
/* turn on remote backlight n seconds before track ends, and turn it
off n seconds into the new track. n == remote_backlight_timeout,
or 5s */
int n = global_settings.remote_backlight_timeout * 1000;
if ( n < 1000 )
n = 5000; /* use 5s if backlight is always on or off */
if (((state->id3->elapsed < 1000) ||
((state->id3->length - state->id3->elapsed) < (unsigned)n)) &&
(state->paused == false))
remote_backlight_on();
}
#endif
}
}
#endif
static void change_dir(int direction)
{
if (global_settings.prevent_skip)
return;
if (direction < 0)
audio_prev_dir();
else if (direction > 0)
audio_next_dir();
/* prevent the next dir to immediatly start being ffw'd */
action_wait_for_release();
}
static void prev_track(unsigned long skip_thresh)
{
if (wps_state.id3->elapsed < skip_thresh)
{
audio_prev();
return;
}
else
{
if (wps_state.id3->cuesheet)
{
curr_cuesheet_skip(wps_state.id3->cuesheet, -1, wps_state.id3->elapsed);
return;
}
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
}
static void next_track(void)
{
/* take care of if we're playing a cuesheet */
if (wps_state.id3->cuesheet)
{
if (curr_cuesheet_skip(wps_state.id3->cuesheet, 1, wps_state.id3->elapsed))
{
/* if the result was false, then we really want
to skip to the next track */
return;
}
}
audio_next();
}
static void play_hop(int direction)
{
unsigned long step = ((unsigned long)global_settings.skip_length)*1000;
unsigned long elapsed = wps_state.id3->elapsed;
unsigned long remaining = wps_state.id3->length - elapsed;
if (!global_settings.prevent_skip &&
(!step ||
(direction > 0 && step >= remaining) ||
(direction < 0 && elapsed < DEFAULT_SKIP_TRESH)))
{ /* Do normal track skipping */
if (direction > 0)
next_track();
else if (direction < 0)
prev_track(DEFAULT_SKIP_TRESH);
return;
}
if (direction == 1 && step >= remaining)
{
#if CONFIG_CODEC == SWCODEC
if(global_settings.beep)
pcmbuf_beep(1000, 150, 1500*global_settings.beep);
#endif
return;
}
else if ((direction == -1 && elapsed < step))
{
elapsed = 0;
}
else
{
elapsed += step * direction;
}
if((audio_status() & AUDIO_STATUS_PLAY) && !wps_state.paused)
{
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
}
audio_ff_rewind(wps_state.id3->elapsed = elapsed);
#if (CONFIG_CODEC != SWCODEC)
if (!wps_state.paused)
audio_resume();
#endif
}
static void gwps_fix_statusbars(void)
{
#ifdef HAVE_LCD_BITMAP
int i;
wpsbars = VP_SB_HIDE_ALL;
FOR_NB_SCREENS(i)
{
bool draw = false;
if (gui_wps[i].data->wps_sb_tag)
draw = gui_wps[i].data->show_sb_on_wps;
else if (statusbar_position(i) != STATUSBAR_OFF)
draw = true;
if (draw)
wpsbars |= (VP_SB_ONSCREEN(i) | VP_SB_IGNORE_SETTING(i));
}
#else
wpsbars = VP_SB_ALLSCREENS;
#endif
}
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/*
* If the user is unable to see the wps, because the display is deactivated,
* we suppress updates until the wps is activated again (the lcd driver will
* call this hook to issue an instant update)
* */
static void wps_lcd_activation_hook(void)
{
wps_state.do_full_update = true;
/* force timeout in wps main loop, so that the update is instantly */
queue_post(&button_queue, BUTTON_NONE, 0);
}
#endif
static void gwps_leave_wps(void)
{
int i, oldbars = VP_SB_HIDE_ALL;
FOR_NB_SCREENS(i)
{
gui_wps[i].display->stop_scroll();
gui_wps[i].display->backdrop_show(BACKDROP_MAIN);
}
if (global_settings.statusbar)
oldbars = VP_SB_ALLSCREENS;
viewportmanager_set_statusbar(oldbars);
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
/* Play safe and unregister the hook */
lcd_activation_set_hook(NULL);
#endif
send_event(GUI_EVENT_REFRESH, NULL);
}
void gwps_draw_statusbars(void)
{
viewportmanager_set_statusbar(wpsbars);
}
#ifdef HAVE_TOUCHSCREEN
int wps_get_touchaction(struct wps_data *data)
{
short x,y;
short vx, vy;
int type = action_get_touchscreen_press(&x, &y);
static int last_action = ACTION_NONE;
struct touchregion *r;
bool repeated = (type == BUTTON_REPEAT);
bool released = (type == BUTTON_REL);
struct skin_token_list *regions = data->touchregions;
while (regions)
{
r = (struct touchregion *)regions->token->value.data;
/* make sure this region's viewport is visible */
if (r->wvp->hidden_flags&VP_DRAW_HIDDEN)
{
regions = regions->next;
continue;
}
/* reposition the touch inside the viewport */
vx = x - r->wvp->vp.x;
vy = y - r->wvp->vp.y;
/* check if it's inside this viewport */
if (vx >= 0 && vx < r->wvp->vp.x + r->wvp->vp.width &&
vy >= 0 && vy < r->wvp->vp.y + r->wvp->vp.height)
{
/* now see if the point is inside this region */
if (vx >= r->x && vx < r->x+r->width &&
vy >= r->y && vy < r->y+r->height)
{
/* reposition the touch within the area */
vx -= r->x;
vy -= r->y;
switch(r->type)
{
case WPS_TOUCHREGION_ACTION:
if ((repeated && r->repeat) || (released && !r->repeat))
{
last_action = r->action;
return r->action;
}
break;
case WPS_TOUCHREGION_SCROLLBAR:
if(r->width > r->height)
/* landscape */
wps_state.id3->elapsed = (vx *
wps_state.id3->length) / r->width;
else
/* portrait */
wps_state.id3->elapsed = (vy *
wps_state.id3->length) / r->height;
audio_ff_rewind(wps_state.id3->elapsed);
break;
case WPS_TOUCHREGION_VOLUME:
{
const int min_vol = sound_min(SOUND_VOLUME);
const int max_vol = sound_max(SOUND_VOLUME);
if(r->width > r->height)
/* landscape */
global_settings.volume = (vx *
(max_vol - min_vol)) / r->width;
else
/* portrait */
global_settings.volume = (vy *
(max_vol-min_vol)) / r->height;
global_settings.volume += min_vol;
setvol();
break;
}
}
}
}
regions = regions->next;
}
if ((last_action == ACTION_WPS_SEEKBACK || last_action == ACTION_WPS_SEEKFWD))
return ACTION_WPS_STOPSEEK;
last_action = ACTION_TOUCHSCREEN;
return ACTION_TOUCHSCREEN;
}
#endif
/* The WPS can be left in two ways:
* a) call a function, which draws over the wps. In this case, the wps
* will be still active (i.e. the below function didn't return)
* b) return with a value evaluated by root_menu.c, in this case the wps
* is really left, and root_menu will handle the next screen
*
* In either way, call gwps_leave_wps(), in order to restore the correct
* "main screen" backdrops and statusbars
*/
long gui_wps_show(void)
{
long button = 0;
bool restore = true;
long restoretimer = RESTORE_WPS_INSTANTLY; /* timer to delay screen redraw temporarily */
bool exit = false;
bool bookmark = false;
bool update = false;
int i;
long last_left = 0, last_right = 0;
#ifdef HAVE_LCD_CHARCELLS
status_set_audio(true);
status_set_param(false);
#endif
#ifdef AB_REPEAT_ENABLE
ab_repeat_init();
ab_reset_markers();
#endif
wps_state_init();
while ( 1 )
{
bool audio_paused = (audio_status() & AUDIO_STATUS_PAUSE)?true:false;
/* did someone else (i.e power thread) change audio pause mode? */
if (wps_state.paused != audio_paused) {
wps_state.paused = audio_paused;
/* if another thread paused audio, we are probably in car mode,
about to shut down. lets save the settings. */
if (wps_state.paused) {
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true);
#endif
}
}
#ifdef HAVE_LCD_BITMAP
/* when the peak meter is enabled we want to have a
few extra updates to make it look smooth. On the
other hand we don't want to waste energy if it
isn't displayed */
bool pm=false;
FOR_NB_SCREENS(i)
{
if(gui_wps[i].data->peak_meter_enabled)
pm = true;
}
if (pm) {
long next_refresh = current_tick;
long next_big_refresh = current_tick + HZ / 5;
button = BUTTON_NONE;
while (TIME_BEFORE(current_tick, next_big_refresh)) {
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,TIMEOUT_NOBLOCK);
if (button != ACTION_NONE) {
break;
}
peak_meter_peek();
sleep(0); /* Sleep until end of current tick. */
if (TIME_AFTER(current_tick, next_refresh)) {
FOR_NB_SCREENS(i)
{
if(gui_wps[i].data->peak_meter_enabled)
skin_update(&gui_wps[i], WPS_REFRESH_PEAK_METER);
next_refresh += HZ / PEAK_METER_FPS;
}
}
}
}
/* The peak meter is disabled
-> no additional screen updates needed */
else
#endif
{
button = get_action(CONTEXT_WPS|ALLOW_SOFTLOCK,
restore ? HZ/100 : HZ/5);
}
/* Exit if audio has stopped playing. This happens e.g. at end of
playlist or if using the sleep timer. */
if (!(audio_status() & AUDIO_STATUS_PLAY))
exit = true;
#ifdef HAVE_TOUCHSCREEN
if (button == ACTION_TOUCHSCREEN)
button = wps_get_touchaction(gui_wps[SCREEN_MAIN].data);
#endif
/* The iPods/X5/M5 use a single button for the A-B mode markers,
defined as ACTION_WPSAB_SINGLE in their config files. */
#ifdef ACTION_WPSAB_SINGLE
if (!global_settings.party_mode && ab_repeat_mode_enabled())
{
static int wps_ab_state = 0;
if (button == ACTION_WPSAB_SINGLE)
{
switch (wps_ab_state)
{
case 0: /* set the A spot */
button = ACTION_WPS_ABSETA_PREVDIR;
break;
case 1: /* set the B spot */
button = ACTION_WPS_ABSETB_NEXTDIR;
break;
case 2:
button = ACTION_WPS_ABRESET;
break;
}
wps_ab_state = (wps_ab_state+1) % 3;
}
}
#endif
switch(button)
{
case ACTION_WPS_CONTEXT:
{
gwps_leave_wps();
/* if music is stopped in the context menu we want to exit the wps */
if (onplay(wps_state.id3->path,
FILE_ATTR_AUDIO, CONTEXT_WPS) == ONPLAY_MAINMENU
|| !audio_status())
return GO_TO_ROOT;
restore = true;
}
break;
case ACTION_WPS_BROWSE:
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
gwps_leave_wps();
return GO_TO_PREVIOUS_BROWSER;
break;
/* play/pause */
case ACTION_WPS_PLAY:
if (global_settings.party_mode)
break;
if ( wps_state.paused )
{
wps_state.paused = false;
if ( global_settings.fade_on_stop )
fade(true, true);
else
audio_resume();
}
else
{
wps_state.paused = true;
if ( global_settings.fade_on_stop )
fade(false, true);
else
audio_pause();
settings_save();
#if !defined(HAVE_RTC_RAM) && !defined(HAVE_SW_POWEROFF)
call_storage_idle_notifys(true); /* make sure resume info is saved */
#endif
}
break;
case ACTION_WPS_VOLUP:
{
FOR_NB_SCREENS(i)
gui_wps[i].data->button_time_volume = current_tick;
global_settings.volume++;
bool res = false;
setvol();
FOR_NB_SCREENS(i)
{
if(update_onvol_change(&gui_wps[i]))
res = true;
}
if (res) {
restore = true;
restoretimer = RESTORE_WPS_NEXT_SECOND;
}
}
break;
case ACTION_WPS_VOLDOWN:
{
FOR_NB_SCREENS(i)
gui_wps[i].data->button_time_volume = current_tick;
global_settings.volume--;
setvol();
bool res = false;
FOR_NB_SCREENS(i)
{
if(update_onvol_change(&gui_wps[i]))
res = true;
}
if (res) {
restore = true;
restoretimer = RESTORE_WPS_NEXT_SECOND;
}
}
break;
/* fast forward
OR next dir if this is straight after ACTION_WPS_SKIPNEXT */
case ACTION_WPS_SEEKFWD:
if (global_settings.party_mode)
break;
if (current_tick -last_right < HZ)
{
if (wps_state.id3->cuesheet)
{
audio_next();
}
else
{
change_dir(1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKFWD);
last_right = last_left = 0;
break;
/* fast rewind
OR prev dir if this is straight after ACTION_WPS_SKIPPREV,*/
case ACTION_WPS_SEEKBACK:
if (global_settings.party_mode)
break;
if (current_tick -last_left < HZ)
{
if (wps_state.id3->cuesheet)
{
if (!wps_state.paused)
#if (CONFIG_CODEC == SWCODEC)
audio_pre_ff_rewind();
#else
audio_pause();
#endif
audio_ff_rewind(0);
}
else
{
change_dir(-1);
}
}
else
ffwd_rew(ACTION_WPS_SEEKBACK);
last_left = last_right = 0;
break;
/* prev / restart */
case ACTION_WPS_SKIPPREV:
if (global_settings.party_mode)
break;
last_left = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position
is past the A marker, jump back to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_after_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(-1);
break;
/* next
OR if skip length set, hop by predetermined amount. */
case ACTION_WPS_SKIPNEXT:
if (global_settings.party_mode)
break;
last_right = current_tick;
#ifdef AB_REPEAT_ENABLE
/* if we're in A/B repeat mode and the current position is
before the A marker, jump to the A marker... */
if ( ab_repeat_mode_enabled() )
{
if ( ab_before_A_marker(wps_state.id3->elapsed) )
{
ab_jump_to_A_marker();
break;
#if (AB_REPEAT_ENABLE == 2)
} else {
ab_reset_markers();
#endif
}
}
else
/* ...otherwise, do it normally */
#endif
play_hop(1);
break;
/* next / prev directories */
/* and set A-B markers if in a-b mode */
case ACTION_WPS_ABSETB_NEXTDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
{
ab_set_B_marker(wps_state.id3->elapsed);
ab_jump_to_A_marker();
}
else
#endif
{
change_dir(1);
}
break;
case ACTION_WPS_ABSETA_PREVDIR:
if (global_settings.party_mode)
break;
#if defined(AB_REPEAT_ENABLE)
if (ab_repeat_mode_enabled())
ab_set_A_marker(wps_state.id3->elapsed);
else
#endif
{
change_dir(-1);
}
break;
/* menu key functions */
case ACTION_WPS_MENU:
gwps_leave_wps();
return GO_TO_ROOT;
break;
#ifdef HAVE_QUICKSCREEN
case ACTION_WPS_QUICKSCREEN:
{
gwps_leave_wps();
if (quick_screen_quick(button))
return SYS_USB_CONNECTED;
restore = true;
}
break;
#endif /* HAVE_QUICKSCREEN */
/* screen settings */
#ifdef BUTTON_F3
case ACTION_F3:
{
gwps_leave_wps();
if (quick_screen_f3(BUTTON_F3))
return SYS_USB_CONNECTED;
restore = true;
}
break;
#endif /* BUTTON_F3 */
/* pitch screen */
#ifdef HAVE_PITCHSCREEN
case ACTION_WPS_PITCHSCREEN:
{
gwps_leave_wps();
if (1 == gui_syncpitchscreen_run())
return SYS_USB_CONNECTED;
restore = true;
}
break;
#endif /* HAVE_PITCHSCREEN */
#ifdef AB_REPEAT_ENABLE
/* reset A&B markers */
case ACTION_WPS_ABRESET:
if (ab_repeat_mode_enabled())
{
ab_reset_markers();
update = true;
}
break;
#endif /* AB_REPEAT_ENABLE */
/* stop and exit wps */
case ACTION_WPS_STOP:
if (global_settings.party_mode)
break;
bookmark = true;
exit = true;
break;
case ACTION_WPS_ID3SCREEN:
{
gwps_leave_wps();
browse_id3();
restore = true;
}
break;
#ifdef HAVE_TOUCHSCREEN
case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */
{
global_settings.playlist_shuffle =
!global_settings.playlist_shuffle;
#if CONFIG_CODEC == SWCODEC
dsp_set_replaygain();
#endif
if (global_settings.playlist_shuffle)
playlist_randomise(NULL, current_tick, true);
else
playlist_sort(NULL, true);
}
break;
case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */
{
const struct settings_list *rep_setting =
find_setting(&global_settings.repeat_mode, NULL);
option_select_next_val(rep_setting, false, true);
audio_flush_and_reload_tracks();
}
break;
#endif /* HAVE_TOUCHSCREEN */
/* this case is used by the softlock feature
* it requests a full update here */
case ACTION_REDRAW:
wps_state.do_full_update = true;
break;
case ACTION_NONE: /* Timeout, do a partial update */
update = true;
ffwd_rew(button); /* hopefully fix the ffw/rwd bug */
break;
#ifdef HAVE_RECORDING
case ACTION_WPS_REC:
exit = true;
break;
#endif
case SYS_POWEROFF:
default_event_handler(SYS_POWEROFF);
break;
case ACTION_WPS_VIEW_PLAYLIST:
gwps_leave_wps();
if (playlist_viewer()) /* true if USB connected */
return SYS_USB_CONNECTED;
restore = true;
break;
default:
if(default_event_handler(button) == SYS_USB_CONNECTED)
return GO_TO_ROOT;
update = true;
break;
}
if (wps_state.do_full_update || update)
{
#if defined(HAVE_BACKLIGHT) || defined(HAVE_REMOTE_LCD)
gwps_caption_backlight(&wps_state);
#endif
FOR_NB_SCREENS(i)
{
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
if (lcd_active()
#ifdef HAVE_REMOTE_LCD
/* currently, all remotes are readable without backlight
* so still update those */
|| (i == SCREEN_REMOTE)
#endif
)
#endif
{
skin_update(&gui_wps[i], WPS_REFRESH_NON_STATIC);
}
}
wps_state.do_full_update = false;
update = false;
}
if (restore && wps_state.id3 &&
((restoretimer == RESTORE_WPS_INSTANTLY) ||
TIME_AFTER(current_tick, restoretimer)))
{
restore = false;
restoretimer = RESTORE_WPS_INSTANTLY;
gwps_fix_statusbars();
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
lcd_activation_set_hook(wps_lcd_activation_hook);
#endif
FOR_NB_SCREENS(i)
{
screens[i].stop_scroll();
gui_wps_display(&gui_wps[i]);
}
}
if (exit) {
#ifdef HAVE_LCD_CHARCELLS
status_set_record(false);
status_set_audio(false);
#endif
if (global_settings.fade_on_stop)
fade(false, true);
if (bookmark)
bookmark_autobookmark();
audio_stop();
#ifdef AB_REPEAT_ENABLE
ab_reset_markers();
#endif
gwps_leave_wps();
#ifdef HAVE_RECORDING
if (button == ACTION_WPS_REC)
return GO_TO_RECSCREEN;
#endif
if (global_settings.browse_current)
return GO_TO_PREVIOUS_BROWSER;
return GO_TO_PREVIOUS;
}
if (button && !IS_SYSEVENT(button) )
storage_spin();
}
return GO_TO_ROOT; /* unreachable - just to reduce compiler warnings */
}
/* this is called from the playback thread so NO DRAWING! */
static void track_changed_callback(void *param)
{
wps_state.id3 = (struct mp3entry*)param;
wps_state.nid3 = audio_next_track();
if (wps_state.id3->cuesheet)
{
cue_find_current_track(wps_state.id3->cuesheet, wps_state.id3->elapsed);
cue_spoof_id3(wps_state.id3->cuesheet, wps_state.id3);
}
wps_state.do_full_update = true;
}
static void nextid3available_callback(void* param)
{
(void)param;
wps_state.nid3 = audio_next_track();
wps_state.do_full_update = true;
}
static void wps_state_init(void)
{
wps_state.ff_rewind = false;
wps_state.paused = false;
if(audio_status() & AUDIO_STATUS_PLAY)
{
wps_state.id3 = audio_current_track();
wps_state.nid3 = audio_next_track();
}
else
{
wps_state.id3 = NULL;
wps_state.nid3 = NULL;
}
/* We'll be updating due to restore initialized with true */
wps_state.do_full_update = false;
/* add the WPS track event callbacks */
add_event(PLAYBACK_EVENT_TRACK_CHANGE, false, track_changed_callback);
add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false, nextid3available_callback);
}
#ifdef HAVE_LCD_BITMAP
static void statusbar_toggle_handler(void *data)
{
(void)data;
int i;
gwps_fix_statusbars();
FOR_NB_SCREENS(i)
{
struct viewport *vp = &gui_wps[i].data->viewports[0].vp;
bool draw = wpsbars & (VP_SB_ONSCREEN(i) | VP_SB_IGNORE_SETTING(i));
if (!draw)
{
vp->y = 0;
vp->height = screens[i].lcdheight;
}
else
{
bool bar_at_top = statusbar_position(i) != STATUSBAR_BOTTOM;
vp->y = bar_at_top?STATUSBAR_HEIGHT:0;
vp->height = screens[i].lcdheight - STATUSBAR_HEIGHT;
}
}
}
#endif
void gui_sync_wps_init(void)
{
int i;
FOR_NB_SCREENS(i)
{
skin_data_init(&wps_datas[i]);
#ifdef HAVE_ALBUMART
wps_datas[i].wps_uses_albumart = 0;
#endif
#ifdef HAVE_REMOTE_LCD
wps_datas[i].remote_wps = (i == SCREEN_REMOTE);
#endif
gui_wps[i].data = &wps_datas[i];
gui_wps[i].display = &screens[i];
/* Currently no seperate wps_state needed/possible
so use the only available ( "global" ) one */
gui_wps[i].state = &wps_state;
gui_wps[i].display->backdrop_unload(BACKDROP_SKIN_WPS);
}
#ifdef HAVE_LCD_BITMAP
add_event(GUI_EVENT_STATUSBAR_TOGGLE, false, statusbar_toggle_handler);
#endif
}
#ifdef HAVE_ALBUMART
bool wps_uses_albumart(int *width, int *height)
{
int i;
FOR_NB_SCREENS(i) {
struct gui_wps *gwps = &gui_wps[i];
if (gwps->data && (gwps->data->wps_uses_albumart != WPS_ALBUMART_NONE))
{
if (width)
*width = gui_wps[0].data->albumart_max_width;
if (height)
*height = gui_wps[0].data->albumart_max_height;
return true;
}
}
return false;
}
#endif
#ifdef IPOD_ACCESSORY_PROTOCOL
int wps_get_ff_rewind_count(void)
{
return wps_state.ff_rewind_count;
}
#endif