rockbox/apps/plugins/xworld/parts.c
Franklin Wei 33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

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This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

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Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

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Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

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To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00

56 lines
2.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#include "parts.h"
/*
#define MEMLIST_PART_PALETTE 0
#define MEMLIST_PART_CODE 1
#define MEMLIST_PART_VIDEO1 2
#define MEMLIST_PART_VIDEO2 3
*/
/*
MEMLIST_PART_VIDEO1 and MEMLIST_PART_VIDEO2 are used to store polygons.
It seems that:
- MEMLIST_PART_VIDEO1 contains the cinematic polygons.
- MEMLIST_PART_VIDEO2 contains the polygons for player and enemies animations.
That would make sense since protection screen and cinematic game parts do not load MEMLIST_PART_VIDEO2.
*/
const uint16_t memListParts[GAME_NUM_PARTS][4] = {
/* MEMLIST_PART_PALETTE MEMLIST_PART_CODE MEMLIST_PART_VIDEO1 MEMLIST_PART_VIDEO2 */
{ 0x14, 0x15, 0x16, 0x00 }, /* protection screens */
{ 0x17, 0x18, 0x19, 0x00 }, /* introduction cinematic */
{ 0x1A, 0x1B, 0x1C, 0x11 },
{ 0x1D, 0x1E, 0x1F, 0x11 },
{ 0x20, 0x21, 0x22, 0x11 },
{ 0x23, 0x24, 0x25, 0x00 }, /* battlechar cinematic */
{ 0x26, 0x27, 0x28, 0x11 },
{ 0x29, 0x2A, 0x2B, 0x11 },
{ 0x7D, 0x7E, 0x7F, 0x00 },
{ 0x7D, 0x7E, 0x7F, 0x00 } /* password screen */
};