41ff287e07
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21547 a1c6a512-1295-4272-9138-f99709370657
439 lines
21 KiB
TeX
439 lines
21 KiB
TeX
% $Id$ %
|
|
\screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
|
|
|
|
The sound settings menu offers a selection of sound settings you may
|
|
change to customise your listening experience.
|
|
|
|
\section{\label{ref:volume}Volume}
|
|
This setting adjusts the volume of your music. Like most professional
|
|
audio gear and many consumer audio products, Rockbox uses a decibel scale
|
|
where 0 dB is a reference that indicates the maximum volume that the \dap{}
|
|
can produce without possible distortion (clipping). All values lower than
|
|
this reference will be negative and yield a progressively softer volume.
|
|
\opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodvideo,
|
|
ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{
|
|
Values higher than 0 dB are available and can be used to raise the
|
|
volume more than would otherwise be possible. These volume levels will
|
|
ordinarily lead to distorted sound, but might work nicely for music that has
|
|
an otherwise low volume level.}
|
|
The volume can be adjusted from a
|
|
\opt{player}{minimum of -78 dB to a maximum of +18 dB.}%
|
|
\opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}%
|
|
\opt{h100,h300}{minimum of -84 dB to a maximum of 0 dB.}%
|
|
\opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73 dB to a maximum of +6 dB.}%
|
|
\opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}%
|
|
\opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}%
|
|
\opt{ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of -74 dB to a maximum
|
|
of +6 db.}%
|
|
|
|
\section{Bass}
|
|
This setting emphasises
|
|
\nopt{h100,h300}{or suppresses}
|
|
the lower (bass) frequencies in the sound. A value of 0 dB means that bass
|
|
sounds are unaltered (flat response).
|
|
\opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
|
|
\opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
|
|
\opt{h100,h300}{The minimum setting is 0 dB and the maximum is 24 dB.}%
|
|
\opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
|
|
\opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
|
|
\opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
|
|
|
|
\opt{ipodvideo}{
|
|
\section{Bass Cutoff}
|
|
This setting controls the frequency below which the bass adjustment applies.
|
|
The setting has a range from 1 to 4, where a bigger number affects a bigger
|
|
range of bass frequencies. The actual cutoff frequency used for each setting
|
|
value will vary with sample rate.
|
|
}
|
|
|
|
\section{Treble}
|
|
This setting emphasises
|
|
\nopt{h100,h300}{or suppresses}
|
|
the higher (treble) frequencies in the sound. A value of 0 dB means that
|
|
treble sounds are unaltered (flat response).
|
|
\opt{masd}{The minimum setting is -15 dB and the maximum is 15 dB.}%
|
|
\opt{masf}{The minimum setting is -12 dB and the maximum is 12 dB.}%
|
|
\opt{h100,h300}{The minimum setting is 0 dB and the maximum is 6 dB.}%
|
|
\opt{ipodnano,ipodcolor}{The minimum setting is -6 dB and the maximum is 9 dB.}%
|
|
\opt{ipodvideo}{The minimum setting is -12 dB and the maximum is 12 dB.}%
|
|
\opt{x5,sansa,sansaAMS,h10,h10_5gb}{The minimum setting is -24 dB and the maximum is 24 dB.}
|
|
|
|
\opt{ipodvideo}{
|
|
\section{Treble Cutoff}
|
|
This setting controls the frequency above which the treble adjustment applies.
|
|
The setting has a range from 1 to 4, where a bigger number affects a smaller
|
|
range of treble frequencies. The actual cutoff frequency used for each setting
|
|
value will vary with sample rate.
|
|
}
|
|
|
|
\section{Balance}
|
|
This setting controls the balance between the left and right channels. The
|
|
default, 0, means that the left and right outputs are equal in volume.
|
|
Negative numbers increase the volume of the left channel relative to the
|
|
right, positive numbers increase the volume of the right channel relative
|
|
to the left.
|
|
|
|
\section{Channels}
|
|
A stereo audio signal consists of two channels, left and right. The
|
|
\setting{Channels} setting determines if these channels are to be combined in
|
|
any way, and if so, in what manner they will be combined.
|
|
Available options are:
|
|
%
|
|
\begin{table}
|
|
\begin{center}
|
|
\begin{tabularx}{\textwidth}{lX}\toprule
|
|
\textbf{Setting} & \textbf{Description} \\\midrule
|
|
Stereo
|
|
& Leave the audio signal unmodified. \\
|
|
%
|
|
Mono
|
|
& Combine both channels and send the resulting signal to both stereo
|
|
channels, resulting in a monophonic output. \\
|
|
%
|
|
Custom
|
|
& Allows you to manually specify a stereo width with the
|
|
\setting{Stereo Width} setting described later in this chapter. \\
|
|
%
|
|
Mono Left
|
|
& Plays the left channel in both stereo channels. \\
|
|
%
|
|
Mono Right
|
|
& Plays the right channel in both stereo channels. \\
|
|
%
|
|
Karaoke
|
|
& Removes all sound that is common to both channels. Since most
|
|
music is recorded with vocals being equally present in both channels
|
|
to make the singer sound centrally placed, this often (but not
|
|
always) has the effect of removing the voice track from a song. This
|
|
setting also very often has other undesirable effects on the sound. \\
|
|
\bottomrule
|
|
\end{tabularx}
|
|
\end{center}
|
|
\end{table}
|
|
|
|
\section{Stereo Width}
|
|
Stereo width allows you to manually specify the effect that is applied
|
|
when the \setting{Channels} setting is set to ``custom''.
|
|
All values below 100\% will progressively mix the contents of one channel
|
|
into the other. This has the effect of gradually centering the stereo image,
|
|
until you have monophonic sound at 0\%. Values above 100\% will progressively
|
|
remove components in one channel that is also present in the other. This has
|
|
the effect of widening the stereo field. A value of 100\% will leave the
|
|
stereo field unaltered.
|
|
|
|
\opt{masf}{
|
|
\section{Loudness}
|
|
When listening at low volumes, the ear will tend to make bass and treble
|
|
frequencies sound quieter than they really are. To compensate for this,
|
|
\setting{Loudness} is an effect which emphasises bass and treble in a fashion
|
|
suited to the human ear. Frequencies in the vocal range are unaffected, since
|
|
the human ear picks these up very easily at any sound level.
|
|
It is of course also possible to use this effect at higher volumes for
|
|
enhanced bass and treble.
|
|
}
|
|
|
|
\opt{masf}{
|
|
\section{Auto Volume}
|
|
Auto volume is a feature that automatically lowers the volume on loud parts,
|
|
and then slowly restores the volume to the previous level over a time
|
|
interval. This setting allows this time interval to be configured. Short
|
|
values like 20ms are useful for ensuring a constant volume for in-car use and
|
|
other applications where background noise makes a constant loudness desirable.
|
|
A longer timeout means that the change in volume back to the previous level
|
|
will be smoother, so there will be fewer sharp changes in volume level.
|
|
}
|
|
|
|
\opt{masf}{
|
|
\section{Super Bass}
|
|
This setting changes the threshold at which bass frequencies are affected by
|
|
the \setting{Loudness} setting, making the sound of drums and bass guitar
|
|
louder in comparison to the rest of the sound. This setting only has an
|
|
effect if \setting{Loudness} is set to a value larger than 0dB.
|
|
}
|
|
|
|
\opt{masf}{
|
|
\section{MDB {}-- Micronas Dynamic Bass}
|
|
The rest of the parameters in this menu relate to the Micronas Dynamic
|
|
Bass (MDB) function. MDB is designed to enable the user to hear bass
|
|
notes that the headphones and/or speakers are not capable of reproducing.
|
|
Every tone has a fundamental frequency (the ``main tone'') and also several
|
|
harmonics, which are related to that tone. The human brain has a mechanism
|
|
whereby it can actually infer the presence of bass notes from the higher
|
|
harmonics that they would generate.
|
|
|
|
The practical upshot of this is that MDB produces a more authentic sounding
|
|
bass by tricking the brain into believing it is hearing tones that the
|
|
headphones or speakers are not capable of reproducing.
|
|
|
|
The MDB parameters are as follows:
|
|
%
|
|
\begin{description}
|
|
\item[MDB enable:]
|
|
This turns the MDB feature on or off. For many users this will be the
|
|
only setting they need, since Rockbox picks sensible defaults for the
|
|
other parameters. MDB is turned off by default.
|
|
\item[MDB strength:]
|
|
How loud the harmonics generated by MDB will be.
|
|
\item[MDB Harmonics:]
|
|
The percentage of the low notes that is converted into harmonics.
|
|
If low notes are causing speaker distortion, this can be set to 100\%
|
|
to eliminate the fundamental completely and only produce harmonics in the
|
|
signal. If set to 0\% this is the same as turning the MDB feature off.
|
|
\item[MDB Centre Frequency:]
|
|
The cutoff frequency of your headphones or speakers. This is usually
|
|
given in the specification for the headphones/speakers.
|
|
\item[MDB shape:]
|
|
It is recommended that this parameter be set to 1.5 times the centre frequency.
|
|
|
|
This is the frequency up to which harmonics are generated. Some of the
|
|
lower fundamentals near the cut{}-off range will have their lower
|
|
harmonics cut, since they will be below the range of the speakers.
|
|
Fundamentals between the cut{}-off frequency and the lower frequency
|
|
will have their harmonics proportionally boosted to compensate and restore
|
|
the `loudness' of these notes.
|
|
|
|
For most users, the defaults should provide an improvement in sound
|
|
quality and can be safely left as they are. For reference, the defaults
|
|
Rockbox uses are:
|
|
%
|
|
\begin{table}[h!]
|
|
\begin{center}
|
|
\begin{tabular}{@{}lc@{}}\toprule
|
|
Setting & Value \\\midrule
|
|
MDB Strength & 50dB \\
|
|
MDB Harmonics & 48\% \\
|
|
MDB Centre Frequency & 60Hz \\
|
|
MDB Shape & 90Hz \\\bottomrule
|
|
\end{tabular}
|
|
\end{center}
|
|
\end{table}
|
|
|
|
\end{description}
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\section{Crossfeed}
|
|
Crossfeed attempts to make the experience of listening to music on
|
|
headphones more similar to listening to music with stereo speakers. When you
|
|
listen to music through speakers, each ear will hear sound originating from
|
|
both speakers. However, the sound from the left speaker reaches your right
|
|
ear slightly later than it does your left ear, and vice versa.
|
|
|
|
The human ear and brain together are very good at interpreting the time
|
|
differences between direct sounds and reflected sounds and using that
|
|
information to identify the direction that the sound is coming from. On the
|
|
other hand, when listening to headphones, each ear hears only the stereo
|
|
channel corresponding to it. The left ear hears only the left channel and
|
|
the right ear hears only the right channel. The result is that sound from
|
|
headphones does not provide the same spatial cues to your ear and brain as
|
|
speakers, and might for that reason sound unnatural to some listeners.
|
|
|
|
The crossfeed function uses an algorithm to feed a delayed and filtered
|
|
portion of the signal from the right channel into the left channel and vice
|
|
versa in order to simulate the spatial cues that the ear and brain receive
|
|
when listening to a set of loudspeakers placed in front of the listener. The
|
|
result is a more natural stereo image that can be especially appreciated in
|
|
older rock and jazz records, where one instrument is often hard-panned to
|
|
just one of the speakers. Many people will find such records tiring to listen
|
|
to using earphones and no crossfeed effect.
|
|
|
|
Crossfeed has the following settings:
|
|
\begin{description}
|
|
\item[Crossfeed:]
|
|
Selects whether the crossfeed effect is to be enabled or not.
|
|
\item[Direct Gain:]
|
|
How much the level of the audio that travels the direct path from a speaker
|
|
to the corresponding ear is supposed to be decreased.
|
|
\item[Cross Gain:]
|
|
How much the level of the audio that travels the cross path from a speaker
|
|
to the opposite ear is to be decreased.
|
|
\item[High-Frequency Attenuation:]
|
|
How much the upper frequencies of the cross path audio will be dampened.
|
|
Note that the total level of the higher frequencies will be a combination
|
|
of both this setting and the \setting{Cross Gain} setting.
|
|
\item[High-Frequency Cutoff]
|
|
Decides at which frequency the cross path audio will start to be cut
|
|
by the amount described by the \setting{High-Frequency Attenuation}
|
|
setting.
|
|
\end{description}
|
|
|
|
Most users will find the default settings to yield satisfactory results, but
|
|
for the more adventurous user the settings can be fine-tuned to provide a
|
|
virtual speaker placement suited to ones preference.
|
|
% TODO: adapt the guidelines for crossfeed settings found here?
|
|
% http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
|
|
|
|
Beware that the crossfeed function is capable of making the audio distort
|
|
if you choose settings which result in a too high output level.
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\section{\label{ref:EQ}Equalizer}
|
|
\screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
|
|
Rockbox features a parametric equalizer (EQ). As the name suggests, a
|
|
parametric EQ lets you control several different parameters for each
|
|
band of the EQ. In some ways the EQ is similar to the \setting{Bass}
|
|
and \setting{Treble} settings described earlier, but the EQ allows you to
|
|
control the sound much more carefully.
|
|
|
|
Rockbox's parametric EQ is composed of five different bands:
|
|
\begin{description}
|
|
\item[Band 0: Low shelf filter]
|
|
The low shelf filter boosts or lowers all frequencies below a certain
|
|
frequency limit, much like what a ``bass'' control found on ordinary
|
|
stereo systems does.
|
|
Adjust the ``cutoff'' frequency parameter to decide where the shelving
|
|
starts to take effect. For example, a cutoff frequency of 50 Hz will
|
|
adjust only very low frequencies. A cutoff frequency of 200 Hz, on the
|
|
other hand, will adjust a much wider range of bass frequencies.
|
|
The ``gain'' parameter controls how much the loudness of the band is
|
|
adjusted. Positive numbers make the EQ band louder, while negative
|
|
numbers make that EQ band quieter.
|
|
The ``Q'' parameter should always be set to 0.7 for the shelving
|
|
filters. Higher values will add a small boost around the cutoff
|
|
frequency that is almost always undesirable.
|
|
\item[Bands 1-3: Peaking filters]
|
|
Peaking EQ filters boost or lower a frequency range centered at the
|
|
center frequency chosen.
|
|
Graphic equalizers in home stereos are usually peaking
|
|
filters. The peaking filters in Rockbox's EQ lets you adjust three
|
|
different parameters for EQ bands 1 through 3. The ``center'' parameter
|
|
controls the center frequency of the frequency range that is affected
|
|
as described above.
|
|
The ``gain'' parameter controls how much each band is adjusted, and
|
|
works as for the low shelf filter.
|
|
Finally, the ``Q'' parameter controls how wide or narrow the affected
|
|
frequency range is. Higher Q values will affect a narrower band of
|
|
frequencies, while lower Q values will affect a wider band of
|
|
frequencies.
|
|
\item[Band 4: High shelf filter]
|
|
A high shelf filter boosts or lowers all frequencies above a certain
|
|
frequency limit, much like what a ``treble'' control found on ordinary
|
|
stereo systems does.
|
|
The high shelf filter is adjusted the same way as the low shelf filter,
|
|
except that it works on the high end of the frequency spectrum rather
|
|
than the low end.
|
|
\end{description}
|
|
As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
|
|
through 3 should be used for mids, and EQ band 4 should be used for highs.
|
|
|
|
\begin {description}
|
|
\item[Enable EQ:]
|
|
This option controls whether the EQ is on or off.
|
|
|
|
\item[Graphical EQ:]
|
|
This option brings up a graphic EQ screen, which allows adjustment of each of
|
|
the three parameters described above (gain, center frequency, and Q) for each
|
|
of the five EQ bands.
|
|
|
|
\begin{table}
|
|
\begin{btnmap}{}{}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollFwd}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
|
|
\opt{IRIVER_RC_H100_PAD}{& \ButtonRCFF}
|
|
\opt{SANSA_E200_PAD}{\ButtonScrollBack}
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonRight}
|
|
& Raises the highlighted parameter.\\
|
|
%
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonScrollBack}
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonDown}
|
|
\opt{IRIVER_RC_H100_PAD}{& \ButtonRCRew}
|
|
\opt{SANSA_E200_PAD}{\ButtonScrollFwd}
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonLeft}
|
|
& Lowers the highlighted parameter.\\
|
|
%
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonLeft}
|
|
\opt{IRIVER_RC_H100_PAD}{& }
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonLeft}
|
|
\opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonUp}
|
|
& Moves to the previous EQ band. \\
|
|
%
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRight}
|
|
\opt{IRIVER_RC_H100_PAD}{& }
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonRight}
|
|
\opt{SANSA_E200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonDown}
|
|
& Moves to the next EQ band. \\
|
|
%
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonSelect}
|
|
\opt{IRIVER_RC_H100_PAD}{& \ButtonRCSelect}
|
|
\opt{IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
|
& Toggles the cursor among the three parameters (gain, center frequency,
|
|
Q) for the selected EQ band.\\
|
|
%
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
|
\opt{IRIVER_RC_H100_PAD}{& \ButtonRCStop}
|
|
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD}{\ButtonMenu}
|
|
\opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
|
|
\opt{SANSA_E200_PAD}{\ButtonPower/\ButtonRight}
|
|
\opt{GIGABEAT_PAD,GIGABEAT_S_PAD}{\ButtonPower}
|
|
& Exits the graphic EQ screen.\\
|
|
\end{btnmap}
|
|
\end{table}
|
|
|
|
\item[Pre-cut:]
|
|
If too much gain is added through the graphical EQ, your music may distort.
|
|
The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
|
|
|
|
If your music distorts when using the EQ, trying changing this setting to a
|
|
negative value.
|
|
|
|
\item[Simple EQ:]
|
|
This option provides an easier alternative for those who are daunted by all of
|
|
the parameters that can be adjusted using the graphical EQ. With the
|
|
\setting{Simple EQ}, the only parameter that can be adjusted is the gain.
|
|
|
|
\item[Advanced EQ:]
|
|
This sub menu provides options for adjusting the same parameters as the
|
|
\setting{Graphical EQ}. The only difference is that the parameters are
|
|
adjusted through textual menus rather than through a graphic interface.
|
|
|
|
\item[Save EQ Preset:]
|
|
This option saves the current EQ configuration in a \fname{.cfg} file.
|
|
|
|
\item[Browse EQ Presets:]
|
|
This menu displays a list of EQ presets, as well as any EQ configurations saved
|
|
using the \setting{Save EQ Preset} option. Users unfamiliar with the
|
|
operation of a parametric EQ may wish to use the presets instead of trying to
|
|
configure the EQ, or use the presets for designing their own custom EQ
|
|
settings.
|
|
|
|
\end{description}
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\section{Dithering}
|
|
This setting controls the dithering and noise shaping functionality of Rockbox.
|
|
|
|
Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
|
|
used for output on the \daps{} audio connectors. The simplest way to
|
|
convert from one bit depth to another is simply discarding all the surplus bits.
|
|
This is the default behaviour, and adds distortion to the signal that will
|
|
vary in character along with the desired sound.
|
|
|
|
Dithering adds low-level noise to the signal prior to throwing away the surplus
|
|
bits, which gives the resulting signal a uniform noise floor which is
|
|
independent of the signal. Most people find this noise preferable to the
|
|
time-varying noise heard when not performing dithering.
|
|
|
|
After dithering, noise shaping is performed. This basically just pushes the
|
|
dithering noise to the parts of the frequency spectrum humans cannot hear so
|
|
easily. In Rockbox' case, some of the noise is pushed up to above 10 kHz.
|
|
|
|
This setting will be put to its best use when listening to dynamic music with
|
|
frequently occuring quiet parts, classical music being a typical example. It is
|
|
worth noting that the effects of dithering and noise shaping are very subtle,
|
|
and not easily noticable.
|
|
|
|
Rockbox uses highpass triangular distribution noise as the dithering noise
|
|
source, and a third order noise shaper.
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\section{Timestretch}
|
|
Enabling \setting{Timestretch} allows you to change the playback speed without it
|
|
affecting the pitch of the recording.
|
|
|
|
After enabling this feature and rebooting, you can access this via the \setting{Pitch Screen}.
|
|
This function is intended for speech playback and may significantly dilute your listening
|
|
experience with more complex audio.
|
|
}
|