240923a801
General state is: Rockbox is usable (plays music, saves configuration, touchscreen works too). Problems: - Playing music in the background (i.e. when switching to another app) doesn't work reliably, but I'm working on that now. - no cabbiev2 (only some preliminary files for it), no other default theme. - screen flickers sometimes if the updates are too frequent - no multi screen apk/package - strange behavior when a phone call comes in The java files (and the eclipse project) resides in android/, which is also supposed to be the build folder. I've put a small README in there for instructions. There are some steps needed after the make part, which are described there, and which eclipse mostly handles. But there ought to be some script/makefile rules which do that instead in the future. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27668 a1c6a512-1295-4272-9138-f99709370657
43 lines
1.6 KiB
C
43 lines
1.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2010 by Fred Bauer
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __BUTTONMAP_H__
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#define __BUTTONMAP_H__
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/* Button maps: simulated key, x, y, radius, name */
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/* Run sim with --mapping to get coordinates */
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/* or --debugbuttons to check */
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/* The First matching button is returned */
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struct button_map {
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int button, x, y, radius;
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char *description;
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};
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extern struct button_map bm[];
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int xy2button( int x, int y);
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/* for the sim, these function is implemented in uisimulator/buttonmap/ *.c */
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int key_to_button(int keyboard_button);
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#ifdef HAVE_TOUCHSCREEN
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int key_to_touch(int keyboard_button, unsigned int mouse_coords);
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#endif
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#endif /* __BUTTONMAP_H__ */
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