d64e626387
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12008 a1c6a512-1295-4272-9138-f99709370657
430 lines
15 KiB
C
430 lines
15 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Kevin Ferrare
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*
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* Fire demo plugin
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP /* and also not for the Player */
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#ifndef HAVE_LCD_COLOR
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#include "gray.h"
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#endif
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PLUGIN_HEADER
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/******************************* Globals ***********************************/
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static struct plugin_api* rb; /* global api struct pointer */
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static unsigned char fire[LCD_HEIGHT+3][LCD_WIDTH];
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static unsigned char cooling_map[LCD_HEIGHT][LCD_WIDTH];
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#ifndef HAVE_LCD_COLOR
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static unsigned char *gbuf;
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static unsigned int gbuf_size = 0;
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static unsigned char draw_buffer[8*LCD_WIDTH];
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#endif
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/* Key assignement */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FIRE_QUIT BUTTON_OFF
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_MODE
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_REC
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#define FIRE_RC_QUIT BUTTON_RC_STOP
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define FIRE_QUIT BUTTON_OFF
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_ON
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_PLAY
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define FIRE_QUIT BUTTON_OFF
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_ON
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_SELECT
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define FIRE_QUIT BUTTON_OFF
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_MENU
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define FIRE_QUIT BUTTON_MENU
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_SELECT
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_SCROLL_FWD
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#define FIRE_DECREASE_MULT BUTTON_SCROLL_BACK
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define FIRE_QUIT BUTTON_POWER
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define FIRE_QUIT BUTTON_A
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define FIRE_QUIT BUTTON_POWER
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_UP
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#define FIRE_DECREASE_MULT BUTTON_DOWN
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define FIRE_QUIT BUTTON_POWER
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#define FIRE_SWITCH_FLAMES_TYPE BUTTON_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING BUTTON_RIGHT
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#define FIRE_INCREASE_MULT BUTTON_SCROLL_UP
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#define FIRE_DECREASE_MULT BUTTON_SCROLL_DOWN
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#endif
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#define MIN_FLAME_VALUE 0
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#define COOL_MAX (440/LCD_HEIGHT+2)
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/* fast unsigned multiplication (16x16bit->32bit or 32x32bit->32bit,
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* whichever is faster for the architecture) */
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#ifdef CPU_ARM
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#define FMULU(a, b) ((uint32_t) (((uint32_t) (a)) * ((uint32_t) (b))))
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#else /* SH1, coldfire */
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#define FMULU(a, b) ((uint32_t) (((uint16_t) (a)) * ((uint16_t) (b))))
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#endif
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#ifndef HAVE_LCD_COLOR
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static const unsigned char palette[256] = {
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0, 1, 3, 4, 6, 7, 9, 10, 12, 13, 15, 16, 18, 19, 21, 22,
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24, 25, 27, 28, 30, 31, 33, 34, 36, 37, 39, 40, 42, 43, 45, 46,
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48, 49, 51, 52, 54, 55, 57, 59, 60, 61, 63, 64, 66, 67, 69, 70,
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72, 73, 75, 76, 78, 79, 81, 82, 84, 85, 87, 88, 90, 91, 93, 94,
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96, 97, 99, 100, 102, 103, 105, 106, 108, 109, 111, 112, 114, 115, 117, 118,
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120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142,
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144, 145, 147, 148, 150, 151, 153, 154, 156, 157, 159, 160, 162, 163, 165, 166,
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168, 169, 171, 172, 174, 175, 177, 178, 180, 181, 183, 184, 186, 187, 189, 190,
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192, 193, 195, 196, 198, 199, 201, 202, 204, 205, 207, 208, 210, 211, 213, 214,
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216, 217, 219, 220, 222, 223, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238,
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/* 'regular' fire doesn't exceed this value */
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240, 240, 240, 240, 240, 240, 241, 241, 241, 241, 241, 241, 242, 242, 242, 242,
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242, 242, 243, 243, 243, 243, 243, 243, 244, 244, 244, 244, 244, 244, 245, 245,
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245, 245, 245, 245, 246, 246, 246, 246, 246, 246, 247, 247, 247, 247, 247, 247,
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248, 248, 248, 248, 248, 248, 249, 249, 249, 249, 249, 249, 250, 250, 250, 250,
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250, 250, 251, 251, 251, 251, 251, 251, 252, 252, 252, 252, 252, 252, 253, 253,
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253, 253, 253, 253, 254, 254, 254, 254, 254, 254, 255, 255, 255, 255, 255, 255
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};
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#else
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#define L(r,g,b) LCD_RGBPACK(r,g,b)
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static const fb_data colorpalette[256] = {
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L( 0, 0, 0), L( 5, 0, 0), L( 10, 0, 0), L( 15, 0, 0), L( 20, 0, 0),
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L( 25, 0, 0), L( 30, 0, 0), L( 35, 0, 0), L( 40, 0, 0), L( 45, 0, 0),
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L( 50, 0, 0), L( 55, 0, 0), L( 60, 0, 0), L( 65, 0, 0), L( 70, 0, 0),
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L( 75, 0, 0), L( 80, 0, 0), L( 85, 0, 0), L( 90, 0, 0), L( 95, 0, 0),
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L(100, 0, 0), L(105, 0, 0), L(110, 0, 0), L(115, 0, 0), L(120, 0, 0),
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L(125, 0, 0), L(130, 0, 0), L(135, 0, 0), L(140, 0, 0), L(145, 0, 0),
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L(150, 0, 0), L(155, 0, 0), L(160, 0, 0), L(165, 0, 0), L(170, 0, 0),
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L(175, 0, 0), L(180, 0, 0), L(185, 0, 0), L(186, 2, 0), L(187, 5, 1),
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L(188, 6, 2), L(189, 8, 3), L(190, 10, 4), L(191, 12, 4), L(192, 14, 5),
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L(193, 15, 6), L(194, 17, 7), L(195, 19, 8), L(196, 21, 8), L(197, 22, 9),
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L(198, 24, 10), L(198, 26, 10), L(199, 28, 10), L(200, 29, 11), L(201, 32, 11),
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L(202, 34, 12), L(203, 36, 13), L(204, 39, 13), L(205, 40, 14), L(206, 42, 14),
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L(207, 43, 15), L(208, 46, 16), L(208, 48, 17), L(209, 50, 18), L(210, 51, 18),
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L(212, 53, 19), L(213, 55, 20), L(214, 57, 21), L(215, 59, 22), L(216, 61, 22),
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L(217, 63, 23), L(217, 65, 24), L(218, 67, 24), L(219, 69, 25), L(220, 70, 25),
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L(222, 72, 26), L(223, 74, 27), L(224, 76, 28), L(225, 78, 28), L(225, 80, 29),
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L(226, 82, 29), L(227, 84, 30), L(228, 86, 31), L(228, 88, 32), L(229, 90, 32),
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L(230, 92, 32), L(231, 94, 33), L(232, 96, 34), L(233, 98, 35), L(234, 99, 36),
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L(235,101, 37), L(236,103, 37), L(237,105, 38), L(238,107, 39), L(240,109, 39),
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L(240,111, 40), L(241,113, 40), L(242,114, 41), L(242,116, 42), L(243,119, 43),
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L(245,120, 43), L(246,122, 44), L(247,124, 44), L(248,126, 46), L(248,128, 47),
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L(249,130, 47), L(251,131, 47), L(252,133, 48), L(253,135, 49), L(253,138, 49),
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L(253,140, 50), L(254,143, 49), L(254,145, 48), L(253,148, 47), L(253,151, 46),
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L(253,154, 45), L(253,156, 44), L(253,158, 44), L(252,162, 42), L(252,165, 41),
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L(252,167, 41), L(252,170, 40), L(251,173, 40), L(252,175, 38), L(252,178, 37),
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L(251,181, 37), L(251,183, 36), L(251,186, 35), L(250,189, 34), L(250,192, 33),
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L(250,194, 33), L(249,198, 31), L(249,200, 31), L(249,203, 30), L(249,206, 29),
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L(249,209, 28), L(249,211, 27), L(249,214, 26), L(248,216, 25), L(248,219, 25),
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L(248,222, 24), L(248,224, 23), L(248,227, 22), L(248,230, 21), L(248,232, 21),
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L(247,236, 19), L(247,238, 23), L(247,239, 31), L(247,239, 45), L(247,240, 55),
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L(248,240, 68), L(247,241, 78), L(248,241, 90), L(247,242,102), L(248,242,114),
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L(247,243,125), L(248,243,138), L(248,243,153), L(248,244,162), L(248,245,174),
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/* 'regular' fire doesn't exceed this value */
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L(247,245,182), L(247,245,182), L(247,245,183), L(247,245,183), L(247,245,184),
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L(247,245,184), L(247,245,185), L(247,245,185), L(247,245,186), L(247,245,186),
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L(247,245,187), L(247,245,187), L(247,245,188), L(247,245,188), L(247,245,189),
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L(247,245,189), L(248,245,190), L(248,245,190), L(248,245,191), L(248,245,191),
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L(248,245,192), L(248,245,192), L(248,245,193), L(248,245,193), L(248,245,194),
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L(248,245,194), L(248,245,195), L(248,245,195), L(248,245,196), L(248,245,196),
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L(248,245,197), L(248,245,197), L(248,245,198), L(248,245,198), L(248,245,199),
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L(248,245,199), L(248,245,200), L(248,245,200), L(248,245,201), L(248,245,201),
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L(248,245,202), L(248,245,202), L(248,245,203), L(248,245,203), L(248,245,204),
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L(248,245,204), L(248,245,205), L(248,245,205), L(248,246,206), L(248,246,206),
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L(248,246,207), L(248,246,207), L(248,246,208), L(248,246,208), L(248,246,209),
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L(248,246,209), L(248,246,210), L(248,246,210), L(248,246,211), L(248,246,211),
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L(248,246,212), L(248,246,212), L(248,246,213), L(248,246,213), L(248,246,214),
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L(248,246,214), L(248,246,215), L(248,246,215), L(248,246,216), L(248,246,216),
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L(248,246,217), L(248,246,217), L(248,246,218), L(248,246,218), L(248,246,219),
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L(248,246,219), L(248,246,220), L(248,246,220), L(248,246,221), L(248,246,221),
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L(248,246,222), L(248,246,222), L(248,246,223), L(248,246,223), L(248,246,224),
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L(248,246,224), L(248,246,225), L(248,246,225), L(248,246,226), L(248,246,226),
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L(248,246,227), L(248,246,227), L(248,246,228), L(248,246,228), L(248,246,229),
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L(248,246,229)
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};
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#endif
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static inline void tab_init_rand(unsigned char *tab, unsigned int tab_size,
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int rand_max)
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{
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unsigned char *end = tab + tab_size;
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while(tab < end)
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*tab++ = (unsigned char)rb->rand() % rand_max;
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}
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static inline void fire_generate(int mult, int flames_type, bool moving)
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{
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unsigned int pixel_value = 0; /* stop the compiler complaining */
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unsigned int cooling_value;
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unsigned char *ptr, *end, *cool;
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/* Randomize the bottom line */
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if(moving)
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{/* moving must be true the first time the function is called */
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ptr = &fire[LCD_HEIGHT][0];
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end = ptr + LCD_WIDTH;
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do
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{
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*ptr++ = (MIN_FLAME_VALUE + rb->rand() % (256-MIN_FLAME_VALUE));
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}
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while (ptr < end);
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}
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rb->yield();
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/* Convolve the pixels and handle cooling (to add nice shapes effects later) */
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cool = &cooling_map[0][0];
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ptr = &fire[0][0];
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end = ptr + LCD_HEIGHT*LCD_WIDTH;
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switch (flames_type)
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{
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case 0:
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do
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{
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pixel_value = ptr[LCD_WIDTH-1] /* fire[y+1][x-1] */
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+ ptr[2*LCD_WIDTH] /* fire[y+2][x] */
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+ ptr[LCD_WIDTH+1] /* fire[y+1][x+1] */
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+ ptr[3*LCD_WIDTH]; /* fire[y+3][x] */
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pixel_value = FMULU(pixel_value, mult) >> 10;
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cooling_value = *cool++;
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if (cooling_value <= pixel_value)
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pixel_value -= cooling_value;
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/* else it's too cold, don't frost the pixels !!! */
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if (pixel_value > 255)
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pixel_value = 255;
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*ptr++ = pixel_value;
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}
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while (ptr < end);
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break;
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case 1:
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mult -= 2;
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do
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{
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pixel_value = ptr[LCD_WIDTH-1] /* fire[y+1][x-1] */
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+ ptr[LCD_WIDTH] /* fire[y+1][x] */
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+ ptr[LCD_WIDTH+1] /* fire[y+1][x+1] */
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+ ptr[2*LCD_WIDTH]; /* fire[y+2][x] */
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pixel_value = FMULU(pixel_value, mult) >> 10;
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cooling_value = *cool++;
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if (cooling_value <= pixel_value)
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pixel_value -= cooling_value;
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/* else it's too cold, don't frost the pixels !!! */
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if (pixel_value > 255)
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pixel_value = 255;
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*ptr++ = pixel_value;
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}
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while (ptr < end);
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break;
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default: /* We should never reach this */
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break;
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}
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rb->yield();
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}
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static inline void fire_draw(void)
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{
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#ifndef HAVE_LCD_COLOR
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int block;
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unsigned char *dest, *end;
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unsigned char *src = &fire[0][0];
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for (block = 0; block < LCD_HEIGHT; block += 8)
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{
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dest = draw_buffer;
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end = dest + 8*LCD_WIDTH;
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do
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*dest++ = palette[*src++];
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while(dest < end);
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gray_ub_gray_bitmap(draw_buffer, 0, block, LCD_WIDTH, 8);
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}
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#else
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fb_data* dest = rb->lcd_framebuffer;
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fb_data* end = rb->lcd_framebuffer+(LCD_WIDTH*LCD_HEIGHT);
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unsigned char* src = &fire[0][0];
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do
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*dest++ = colorpalette[*src++];
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while (dest < end);
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rb->lcd_update();
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#endif
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}
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void cleanup(void *parameter)
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{
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(void)parameter;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(false);
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#endif
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#ifndef HAVE_LCD_COLOR
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gray_release();
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#endif
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rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
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}
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/*
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* Main function that also contain the main plasma
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* algorithm.
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*/
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int main(void)
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{
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int button;
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int mult = 261;
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int flames_type=0;
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bool moving=true;
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#ifndef HAVE_LCD_COLOR
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int shades;
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/* get the remainder of the plugin buffer */
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gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
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shades = gray_init(rb, gbuf, gbuf_size, false, LCD_WIDTH, LCD_HEIGHT,
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32, 1<<8, NULL) + 1;
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if(shades <= 1)
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{
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rb->splash(HZ, true, "not enough memory");
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return PLUGIN_ERROR;
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}
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/* switch on grayscale overlay */
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gray_show(true);
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#endif
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(true);
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#endif
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rb->memset(&fire[0][0], 0, sizeof(fire));
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tab_init_rand(&cooling_map[0][0], LCD_HEIGHT*LCD_WIDTH, COOL_MAX);
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while (true)
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{
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fire_generate(mult, flames_type, moving);
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fire_draw();
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rb->yield();
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button = rb->button_get(false);
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switch(button)
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{
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#ifdef FIRE_RC_QUIT
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case FIRE_RC_QUIT :
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#endif
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case (FIRE_QUIT):
|
|
cleanup(NULL);
|
|
return PLUGIN_OK;
|
|
break;
|
|
|
|
case (FIRE_INCREASE_MULT):
|
|
++mult;
|
|
break;
|
|
|
|
case (FIRE_DECREASE_MULT):
|
|
if (mult > 0)
|
|
--mult;
|
|
break;
|
|
|
|
case (FIRE_SWITCH_FLAMES_TYPE):
|
|
flames_type = (flames_type + 1) % 2;
|
|
break;
|
|
|
|
case (FIRE_SWITCH_FLAMES_MOVING):
|
|
moving = !moving;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler_ex(button, cleanup, NULL)
|
|
== SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*************************** Plugin entry point ****************************/
|
|
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
int ret;
|
|
|
|
rb = api; // copy to global api pointer
|
|
(void)parameter;
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
if (rb->global_settings->backlight_timeout > 0)
|
|
rb->backlight_set_timeout(1);/* keep the light on */
|
|
|
|
ret = main();
|
|
|
|
return ret;
|
|
}
|
|
|
|
#endif /* #ifdef HAVE_LCD_BITMAP */
|