rockbox/manual/plugins/mazezam.tex
Christian Soffke faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00

32 lines
1 KiB
TeX

\subsection{MazezaM}
\screenshot{plugins/images/ss-mazezam}{MazezaM}{fig:mazezam}
The goal of this puzzle game is to escape a dungeon consisting of ten
``mazezams''.
These are rooms containing rows of blocks which can be shifted left or
right.
You can move the rows only by pushing them and if you move the rows
carelessly, you will get stuck.
You can have another go by selecting ``retry level'' from the menu,
but this will cost you a life.
You start the game with three lives.
Luckily, there are checkpoints at levels four and eight.
\begin{btnmap}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack, \ButtonScrollFwd, \ButtonLeft, \ButtonRight}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp, \PluginDown, \PluginLeft, \PluginRight}
&
\opt{HAVEREMOTEKEYMAP}{
\PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight
&}
Move Character
\\
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
&
\opt{HAVEREMOTEKEYMAP}{\PluginRCCancel
&}
Menu
\\
\end{btnmap}