rockbox/manual/plugins/2048.tex
Christian Soffke faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00

21 lines
1.3 KiB
TeX

\subsection{2048}
\screenshot{plugins/images/ss-2048}{2048}{fig:2048}
2048 is a simple, addictive puzzle game played by moving tiles in around on a 4x4 grid. Tiles slide as far as possible in the direction chosen by the player each turn until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another the same move. After each move, a tile with the value of 2 or 4 is created in an empty spot on the grid.
The game is won when a tile with a value of 2048 is created, and the player loses when there are no more possible moves.
\note{On players with a small screen tiles with a value greater than 1000 are shortened
to ``1k'', ``2k'' and so forth (\emph{k} is the abbreviation of \emph{kilo},
which -- in computer talk -- means a multiple of 1024).}
\begin{btnmap}
\PluginUp, \PluginDown, \PluginLeft, \PluginRight
\opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight}
& Slide tiles\\
\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
\opt{HAVEREMOTEKEYMAP}{& \PluginRCCancel}
& Go to menu\\
\end{btnmap}