abacb23796
(needs to be fixed to actually work on sims later) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6117 a1c6a512-1295-4272-9138-f99709370657
246 lines
4.8 KiB
C
246 lines
4.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Björn Stenberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "button.h"
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#include "kernel.h"
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#include "debug.h"
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#include "misc.h"
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#include "X11/keysym.h"
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/*
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*Initialize buttons
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*/
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void button_init()
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{
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}
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/*
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* Translate X keys to Recorder keys
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*
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* We simulate recorder keys on the numeric keypad:
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*
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* 4,6,8,2 = Left, Right, Up, Down
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* 5 = Play/pause
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* Div,Mul,Sub = The tree menu keys
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* +,Enter = On, Off
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*
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* Alternative Keys For Laptop or VNC Users
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* Recorder:
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* Space=Play Q=On A=Off 1,2,3 = F1,F2,F3
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* Player:
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* Q=On Return=Menu
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*/
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extern int screenhack_handle_events(bool *release, bool *repeat);
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int button_state = 0;
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static int get_raw_button (void)
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{
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int k;
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bool release=false; /* is this a release event */
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bool repeat=false; /* is the key a repeated one */
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int ev=screenhack_handle_events(&release, &repeat);
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switch(ev)
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{
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case XK_KP_Left:
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case XK_Left:
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case XK_KP_4:
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k = BUTTON_LEFT;
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break;
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case XK_KP_Right:
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case XK_Right:
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case XK_KP_6:
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k = BUTTON_RIGHT;
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break;
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case XK_KP_Up:
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case XK_Up:
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case XK_KP_8:
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#ifdef BUTTON_UP
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k = BUTTON_UP;
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#elif defined BUTTON_PLAY
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k = BUTTON_PLAY;
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#endif
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break;
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case XK_KP_Down:
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case XK_Down:
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case XK_KP_2:
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#ifdef BUTTON_DOWN
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k = BUTTON_DOWN;
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#elif defined BUTTON_STOP
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k = BUTTON_STOP;
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#endif
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break;
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#ifdef BUTTON_ON
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case XK_KP_Add:
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case XK_Q:
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case XK_q:
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k = BUTTON_ON;
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break;
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#endif
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#ifdef BUTTON_OFF
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case XK_KP_Enter:
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case XK_A:
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case XK_a:
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k = BUTTON_OFF;
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break;
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#endif
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#ifdef BUTTON_F1
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case XK_KP_Divide:
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case XK_1:
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k = BUTTON_F1;
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break;
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case XK_KP_Multiply:
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case XK_2:
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k = BUTTON_F2;
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break;
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case XK_KP_Subtract:
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case XK_3:
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k = BUTTON_F3;
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break;
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#elif defined(BUTTON_REC)
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case XK_KP_Divide:
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case XK_1:
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k = BUTTON_REC;
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break;
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#endif
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case XK_KP_Space:
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case XK_KP_5:
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case XK_KP_Begin:
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case XK_space:
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#ifdef BUTTON_PLAY
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k = BUTTON_PLAY;
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#elif defined(BUTTON_SELECT)
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k = BUTTON_SELECT;
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#endif
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break;
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#ifdef HAVE_LCD_BITMAP
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case XK_5:
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if(!release)
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{
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screen_dump();
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return 0;
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}
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break;
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#endif
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case XK_KP_Separator:
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case XK_KP_Insert:
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case XK_Insert:
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#ifdef BUTTON_MENU
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k = BUTTON_MENU;
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#elif defined(BUTTON_MODE)
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k = BUTTON_MODE;
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#endif
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break;
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default:
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k = 0;
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if(ev)
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DEBUGF("received ev %d\n", ev);
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break;
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}
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if(release) {
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/* return a release event */
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button_state &= ~k;
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k |= BUTTON_REL;
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} else {
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if(k) {
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button_state |= k;
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k = button_state;
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}
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}
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if(repeat)
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k |= BUTTON_REPEAT;
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return k;
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}
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/*
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* Timeout after TICKS unless a key is pressed.
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*/
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long button_get_w_tmo(int ticks)
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{
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int bits;
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int i=0;
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for(i=0; i< ticks; i++) {
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bits = get_raw_button();
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if(!bits)
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sim_sleep(1);
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else
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break;
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}
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return bits;
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}
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/*
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* Get the currently pressed button.
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* Returns one of BUTTON_xxx codes, with possibly a modifier bit set.
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* No modifier bits are set when the button is first pressed.
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* BUTTON_HELD bit is while the button is being held.
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* BUTTON_REL bit is set when button has been released.
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*/
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long button_get(bool block)
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{
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int bits;
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do {
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bits = get_raw_button();
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if(block && !bits)
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sim_sleep(HZ/10);
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else
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break;
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} while(1);
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if(!block)
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/* delay a bit */
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sim_sleep(1);
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return bits;
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}
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int button_status(void)
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{
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return get_raw_button();
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}
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void button_clear_queue(void)
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{
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while (get_raw_button());
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}
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#if CONFIG_KEYPAD == IRIVER_H100_PAD
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bool button_hold(void) {
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/* temp fix for hold button on irivers */
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return 0;
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}
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#endif
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