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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
36 lines
1.6 KiB
TeX
36 lines
1.6 KiB
TeX
% $Id$ %
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\subsection{Xobox}
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\screenshot{plugins/images/ss-xobox}{Xobox}{img:xobox}
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Xobox is a simple clone of the well known arcade game Qix.
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The aim of the game is to section off parts of the arena with your trail in
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order to remove that section from the game. Be careful not to get in the way of
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enemy balls because, if they hit you or your trail, you lose a life.
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To finish a level you have to section off more than 75\%.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
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,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonUp, \ButtonDown,}%
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
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\ButtonLeft, \ButtonRight
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move around the arena\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,RECORDER_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect{} + \ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Open menu\\
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\end{btnmap}
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\end{table}
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