a1842c04f9
With LCD driver all calculation will be performed on RGB888 and the hardware/OS can display from our 24bit framebuffer. It is not yet as performance optimized as the existing drivers but should be good enough.The vast number of small changes is due to the fact that fb_data can be a struct type now, while most of the code expected a scalar type. lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit it enforces the generic C code. All plugins are ported over. Except for rockpaint. It uses so much memory that it wouldnt fit into the 512k plugin buffer anymore (patches welcome). Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
383 lines
10 KiB
C
383 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Kevin Ferrare
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*
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* Fire demo plugin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "fixedpoint.h"
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#include "lib/helper.h"
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#include "lib/pluginlib_actions.h"
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#ifndef HAVE_LCD_COLOR
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#include "lib/grey.h"
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#endif
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#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
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/* Archos has not enough plugin RAM for full-width fire :( */
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#define FIRE_WIDTH 106
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#define FIRE_XPOS 3
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#else
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#define FIRE_WIDTH LCD_WIDTH
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#define FIRE_XPOS 0
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#endif
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#ifndef HAVE_LCD_COLOR
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GREY_INFO_STRUCT
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static unsigned char draw_buffer[FIRE_WIDTH];
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#endif
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/* Key assignement */
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const struct button_mapping* plugin_contexts[]= {
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pla_main_ctx,
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#if defined(HAVE_REMOTE_LCD)
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pla_remote_ctx,
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#endif
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};
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#define FIRE_QUIT PLA_CANCEL
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#define FIRE_SWITCH_FLAMES_TYPE PLA_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING PLA_RIGHT
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#ifdef HAVE_SCROLLWHEEL
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#define FIRE_INCREASE_MULT PLA_SCROLL_FWD
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#define FIRE_INCREASE_MULT_REP PLA_SCROLL_FWD_REPEAT
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#define FIRE_DECREASE_MULT PLA_SCROLL_BACK
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#define FIRE_DECREASE_MULT_REP PLA_SCROLL_BACK_REPEAT
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#else
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#define FIRE_INCREASE_MULT PLA_UP
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#define FIRE_INCREASE_MULT_REP PLA_UP_REPEAT
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#define FIRE_DECREASE_MULT PLA_DOWN
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#define FIRE_DECREASE_MULT_REP PLA_DOWN_REPEAT
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#endif
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#define MIN_FLAME_VALUE 0
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#define COOL_MAX (440/LCD_HEIGHT+2)
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#ifndef HAVE_LCD_COLOR
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static unsigned char palette[256];
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static void color_palette_init(unsigned char* palette)
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{
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int i;
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for(i=0;i<=160;i++)//palette[i]=(3/2)*i
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palette[i]=(i*3)/2;
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/* 'regular' fire doesn't exceed this value */
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for(;i<=255;i++)//palette[i]=(3/20)*i+216
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palette[i]=(i*3+20*217)/20;
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}
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#else
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static fb_data palette[256];
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/*
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* Color palette generation algorithm taken from
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* the "The Demo Effects Collection" GPL project
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* Copyright (C) 2002 W.P. van Paassen
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*/
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static void color_palette_init(fb_data* palette)
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{
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int i;
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for (i = 0; i < 32; i++){
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/* black to blue, 32 values*/
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palette[i]=FB_RGBPACK(0, 0, 2*i);
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/* blue to red, 32 values*/
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palette[i + 32]=FB_RGBPACK(8*i, 0, 64 - 2*i);
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/* red to yellow, 32 values*/
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palette[i + 64]=FB_RGBPACK(255, 8*i, 0);
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/* yellow to white, 162 values */
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palette[i + 96]=FB_RGBPACK(255, 255, 0 + 4*i);
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palette[i + 128]=FB_RGBPACK(255, 255, 64 + 4*i);
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palette[i + 160]=FB_RGBPACK(255, 255, 128 + 4*i);
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palette[i + 192]=FB_RGBPACK(255, 255, 192 + i);
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palette[i + 224]=FB_RGBPACK(255, 255, 224 + i);
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}
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_pal256_update_pal(palette);
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#endif
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}
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#endif
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static void tab_init_rand(unsigned char *tab, unsigned int tab_size,
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int rand_max)
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{
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unsigned char *end = tab + tab_size;
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while(tab < end)
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*tab++ = (unsigned char)rb->rand() % rand_max;
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}
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struct fire {
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unsigned char fire[LCD_HEIGHT+3][FIRE_WIDTH];
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unsigned char cooling_map[LCD_HEIGHT][FIRE_WIDTH];
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int flames_type;
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bool moving;
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unsigned int mult;
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};
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/* makes the instance a global variable since it's too big to fit on the target's stack */
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static struct fire fire;
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static inline void fire_convolve(struct fire* fire)
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{
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unsigned int pixel_value;
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unsigned int cooling_value;
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unsigned char *ptr, *end, *cool;
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unsigned int mult=fire->mult;
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rb->yield();
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/* Convolve the pixels and handle cooling (to add nice shapes effects later) */
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cool = &fire->cooling_map[0][0];
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ptr = &fire->fire[0][0];
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end = ptr + LCD_HEIGHT*FIRE_WIDTH;
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switch (fire->flames_type){
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case 0:
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do{
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pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
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+ ptr[2*FIRE_WIDTH] /* fire[y+2][x] */
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+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
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+ ptr[3*FIRE_WIDTH]; /* fire[y+3][x] */
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pixel_value = FMULU(pixel_value, mult) >> 10;
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cooling_value = *cool++;
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if (cooling_value <= pixel_value)
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pixel_value -= cooling_value;
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/* else it's too cold, don't frost the pixels !!! */
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if (pixel_value > 255)
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pixel_value = 255;
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*ptr++ = pixel_value;
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}while (ptr < end);
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break;
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case 1:
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mult -= 2;
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do{
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pixel_value = ptr[FIRE_WIDTH-1] /* fire[y+1][x-1] */
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+ ptr[FIRE_WIDTH] /* fire[y+1][x] */
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+ ptr[FIRE_WIDTH+1] /* fire[y+1][x+1] */
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+ ptr[2*FIRE_WIDTH]; /* fire[y+2][x] */
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pixel_value = FMULU(pixel_value, mult) >> 10;
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cooling_value = *cool++;
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if (cooling_value <= pixel_value)
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pixel_value -= cooling_value;
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/* else it's too cold, don't frost the pixels !!! */
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if (pixel_value > 255)
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pixel_value = 255;
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*ptr++ = pixel_value;
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}while (ptr < end);
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break;
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default: /* We should never reach this */
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break;
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}
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rb->yield();
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}
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static void fire_generate_bottom_seed(struct fire* fire)
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{
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unsigned char *ptr, *end;
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ptr = &fire->fire[LCD_HEIGHT][0];
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end = ptr + FIRE_WIDTH;
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do{
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*ptr++ = (MIN_FLAME_VALUE + rb->rand() % (256-MIN_FLAME_VALUE));
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}while (ptr < end);
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}
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static inline void fire_step(struct fire* fire)
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{
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if(fire->moving){
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/* Randomize the bottom line */
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fire_generate_bottom_seed(fire);
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/* Add here further effects like fire letters, ball ... */
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}
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fire_convolve(fire);
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}
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static void fire_init(struct fire* fire)
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{
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fire->mult = 261;
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fire->flames_type=0;
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fire->moving=true;
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rb->memset(&fire->fire[0][0], 0, sizeof(fire->fire));
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tab_init_rand(&fire->cooling_map[0][0], LCD_HEIGHT*FIRE_WIDTH, COOL_MAX);
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fire_generate_bottom_seed(fire);
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}
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static inline void fire_draw(struct fire* fire)
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{
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_blit_pal256((unsigned char*)&fire->fire[0][0],0,0,0,0,LCD_WIDTH,LCD_HEIGHT);
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#else
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int y;
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unsigned char *src = &fire->fire[0][0];
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#ifndef HAVE_LCD_COLOR
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unsigned char *dest, *end;
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#else
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fb_data *dest, *end;
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#endif
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for (y = 0; y < LCD_HEIGHT; y++){
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#ifndef HAVE_LCD_COLOR
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dest = draw_buffer;
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#else
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dest = rb->lcd_framebuffer + LCD_WIDTH * y + FIRE_XPOS;
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#endif
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end = dest + FIRE_WIDTH;
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do
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*dest++ = palette[*src++];
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while (dest < end);
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#ifndef HAVE_LCD_COLOR
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grey_ub_gray_bitmap(draw_buffer, 0, y, FIRE_WIDTH, 1);
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#endif
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}
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#ifdef HAVE_LCD_COLOR
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rb->lcd_update();
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#endif
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#endif
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}
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static void cleanup(void *parameter)
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{
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(void)parameter;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(false);
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#endif
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#ifndef HAVE_LCD_COLOR
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grey_release();
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#endif
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/* Turn on backlight timeout (revert to settings) */
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backlight_use_settings();
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}
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#ifndef HAVE_LCD_COLOR
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static int init_grey(void)
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{
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unsigned char *gbuf;
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size_t gbuf_size = 0;
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/* get the remainder of the plugin buffer */
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gbuf = (unsigned char *) rb->plugin_get_buffer(&gbuf_size);
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if (!grey_init(gbuf, gbuf_size, GREY_ON_COP,
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FIRE_WIDTH, LCD_HEIGHT, NULL)){
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rb->splash(HZ, "not enough memory");
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return PLUGIN_ERROR;
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}
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/* switch on greyscale overlay */
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grey_set_position(FIRE_XPOS, 0);
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grey_show(true);
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return PLUGIN_OK;
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}
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#endif
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int main(void)
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{
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int action;
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#ifndef HAVE_LCD_COLOR
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if(init_grey()!=PLUGIN_OK)
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return(PLUGIN_ERROR);
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#endif
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color_palette_init(palette);
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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rb->cpu_boost(true);
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#endif
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fire_init(&fire);
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while (true){
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fire_step(&fire);
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fire_draw(&fire);
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rb->yield();
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action = pluginlib_getaction(0, plugin_contexts,
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ARRAYLEN(plugin_contexts));
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switch(action){
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case FIRE_QUIT:
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cleanup(NULL);
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return PLUGIN_OK;
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case FIRE_INCREASE_MULT:
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++fire.mult;
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break;
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case FIRE_DECREASE_MULT:
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if (fire.mult > 0)
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--fire.mult;
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break;
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case FIRE_SWITCH_FLAMES_TYPE:
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fire.flames_type = (fire.flames_type + 1) % 2;
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break;
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case FIRE_SWITCH_FLAMES_MOVING:
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fire.moving = !fire.moving;
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break;
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default:
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if (rb->default_event_handler_ex(action, cleanup, NULL)
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== SYS_USB_CONNECTED)
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return PLUGIN_USB_CONNECTED;
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}
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}
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}
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/*************************** Plugin entry point ****************************/
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enum plugin_status plugin_start(const void* parameter)
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{
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int ret;
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(void)parameter;
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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/* Turn off backlight timeout */
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backlight_ignore_timeout();
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_PAL256);
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#endif
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ret = main();
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#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
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rb->lcd_set_mode(LCD_MODE_RGB565);
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#endif
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return ret;
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}
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