dd61702fb0
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28712 a1c6a512-1295-4272-9138-f99709370657
405 lines
17 KiB
C
405 lines
17 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2007-2009 Joshua Simmons <mud at majidejima dot com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef GOBAN_MAIN_H
|
|
#define GOBAN_MAIN_H
|
|
|
|
/* Enable this to run test mode. (see the end of util.c) */
|
|
#if 0
|
|
#define GBN_TEST
|
|
#endif
|
|
|
|
#include "types.h"
|
|
#include "util.h"
|
|
|
|
|
|
/* Colors of various things. The colors on mono bitmap targets is fixed
|
|
based on the background/foreground color. */
|
|
#ifdef HAVE_LCD_COLOR
|
|
#define BOARD_COLOR LCD_RGBPACK(184,136,72)
|
|
#define WHITE_COLOR LCD_RGBPACK(255,255,255)
|
|
#define BLACK_COLOR LCD_RGBPACK(0,0,0)
|
|
#define LINE_COLOR LCD_RGBPACK(0,0,0)
|
|
#define BACKGROUND_COLOR LCD_RGBPACK(41,104,74)
|
|
#define CURSOR_COLOR LCD_RGBPACK(222,0,0)
|
|
#define MARK_COLOR LCD_RGBPACK(0,0,255)
|
|
#elif LCD_DEPTH > 1 /* grayscale */
|
|
#define BOARD_COLOR LCD_LIGHTGRAY
|
|
#define WHITE_COLOR LCD_WHITE
|
|
#define BLACK_COLOR LCD_BLACK
|
|
#define LINE_COLOR LCD_BLACK
|
|
#define BACKGROUND_COLOR LCD_DARKGRAY
|
|
#define CURSOR_COLOR LCD_DARKGRAY
|
|
#define MARK_COLOR LCD_DARKGRAY
|
|
#endif
|
|
|
|
/* Key setups */
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#define GBN_BUTTON_UP BUTTON_TOPMIDDLE
|
|
#define GBN_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
|
|
#define GBN_BUTTON_LEFT BUTTON_MIDLEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_MIDRIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_BOTTOMLEFT
|
|
#define GBN_BUTTON_ADVANCE BUTTON_BOTTOMRIGHT
|
|
#define GBN_BUTTON_MENU BUTTON_TOPLEFT
|
|
#define GBN_BUTTON_PLAY BUTTON_CENTER | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_CENTER | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_TOPRIGHT
|
|
|
|
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|
|
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|
|
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_MENU
|
|
#define GBN_BUTTON_DOWN BUTTON_PLAY
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
|
|
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_MENU BUTTON_SELECT | BUTTON_REPEAT
|
|
/* no context */
|
|
/* no next var */
|
|
|
|
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
|
|
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
|
|
|
|
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_SCROLL_BACK
|
|
#define GBN_BUTTON_ADVANCE BUTTON_SCROLL_FWD
|
|
#define GBN_BUTTON_MENU (BUTTON_HOME|BUTTON_REPEAT)
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
/* No next var */
|
|
|
|
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
|
|
|
|
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_HOME
|
|
|
|
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
/* No next var */
|
|
|
|
#elif (CONFIG_KEYPAD == CREATIVEZVM_PAD) \
|
|
|| (CONFIG_KEYPAD == CREATIVEZV_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_BACK
|
|
#define GBN_BUTTON_ADVANCE BUTTON_CUSTOM
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
|
|
|
|
#elif (CONFIG_KEYPAD == PHILIPS_HDD1630_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_VIEW
|
|
|
|
#elif (CONFIG_KEYPAD == PHILIPS_HDD6330_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_NEXT
|
|
|
|
#elif (CONFIG_KEYPAD == PHILIPS_SA9200_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_PREV
|
|
#define GBN_BUTTON_RIGHT BUTTON_NEXT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_RIGHT
|
|
|
|
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_A
|
|
|
|
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY
|
|
|
|
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_SCROLL_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_SCROLL_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_FF
|
|
#define GBN_BUTTON_ADVANCE BUTTON_REW
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
|
|
/* No next var */
|
|
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
|
|
(CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_OFF
|
|
#define GBN_BUTTON_ADVANCE BUTTON_ON
|
|
#define GBN_BUTTON_MENU BUTTON_MODE
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_REC
|
|
|
|
#elif (CONFIG_KEYPAD == MROBE100_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_MENU
|
|
#define GBN_BUTTON_ADVANCE BUTTON_PLAY
|
|
#define GBN_BUTTON_MENU BUTTON_DISPLAY
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_POWER
|
|
|
|
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_PLAY
|
|
#define GBN_BUTTON_ADVANCE BUTTON_REC
|
|
#define GBN_BUTTON_MENU BUTTON_POWER
|
|
#define GBN_BUTTON_PLAY BUTTON_SELECT | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_SELECT | BUTTON_REPEAT
|
|
/* no next var */
|
|
|
|
#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
|
|
/* TODO: these are basically complete guesses, I have no manual to go by */
|
|
#define GBN_BUTTON_UP BUTTON_RC_VOL_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_RC_VOL_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_RC_REW
|
|
#define GBN_BUTTON_RIGHT BUTTON_RC_FF
|
|
#define GBN_BUTTON_RETREAT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_ADVANCE BUTTON_VOL_UP
|
|
#define GBN_BUTTON_MENU BUTTON_MODE
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
|
|
/* no next var */
|
|
|
|
#elif (CONFIG_KEYPAD == RECORDER_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_F1
|
|
#define GBN_BUTTON_ADVANCE BUTTON_F3
|
|
#define GBN_BUTTON_MENU BUTTON_F2
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_REL
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_REPEAT
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_ON
|
|
|
|
#elif (CONFIG_KEYPAD == ONDIO_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_MENU BUTTON_MENU | BUTTON_REPEAT
|
|
#define GBN_BUTTON_PLAY BUTTON_MENU | BUTTON_REL
|
|
#define GBN_BUTTON_NAV_MODE BUTTON_OFF
|
|
|
|
#elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_LEFT
|
|
#define GBN_BUTTON_RIGHT BUTTON_RIGHT
|
|
#define GBN_BUTTON_RETREAT BUTTON_REW
|
|
#define GBN_BUTTON_ADVANCE BUTTON_FFWD
|
|
#define GBN_BUTTON_MENU BUTTON_PLAY | BUTTON_LEFT
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY | BUTTON_RIGHT
|
|
#define GBN_BUTTON_CONTEXT BUTTON_PLAY | BUTTON_DOWN
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_PLAY | BUTTON_UP
|
|
/* No context */
|
|
/* No advance/retreat */
|
|
/* no next var */
|
|
|
|
#elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_PREV
|
|
#define GBN_BUTTON_RIGHT BUTTON_NEXT
|
|
#define GBN_BUTTON_RETREAT (BUTTON_OK | BUTTON_PREV)
|
|
#define GBN_BUTTON_ADVANCE (BUTTON_OK | BUTTON_NEXT)
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
#define GBN_BUTTON_PLAY BUTTON_PLAY
|
|
#define GBN_BUTTON_CONTEXT BUTTON_OK
|
|
#define GBN_BUTTON_NEXT_VAR BUTTON_CANCEL
|
|
|
|
#elif (CONFIG_KEYPAD == MPIO_HD200_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_REW
|
|
#define GBN_BUTTON_DOWN BUTTON_FF
|
|
#define GBN_BUTTON_LEFT BUTTON_VOL_DOWN
|
|
#define GBN_BUTTON_RIGHT BUTTON_VOL_UP
|
|
#define GBN_BUTTON_RETREAT BUTTON_REC
|
|
#define GBN_BUTTON_ADVANCE BUTTON_PLAY
|
|
#define GBN_BUTTON_PLAY BUTTON_FUNC | BUTTON_REL
|
|
#define GBN_BUTTON_MENU BUTTON_FUNC | BUTTON_REPEAT
|
|
|
|
#elif (CONFIG_KEYPAD == MPIO_HD300_PAD)
|
|
#define GBN_BUTTON_UP BUTTON_UP
|
|
#define GBN_BUTTON_DOWN BUTTON_DOWN
|
|
#define GBN_BUTTON_LEFT BUTTON_REW
|
|
#define GBN_BUTTON_RIGHT BUTTON_FF
|
|
#define GBN_BUTTON_RETREAT BUTTON_REC
|
|
#define GBN_BUTTON_ADVANCE BUTTON_PLAY
|
|
#define GBN_BUTTON_PLAY BUTTON_ENTER
|
|
#define GBN_BUTTON_MENU BUTTON_MENU
|
|
|
|
#else
|
|
#error Unsupported keypad
|
|
#endif
|
|
|
|
|
|
/* The smallest dimension of the LCD */
|
|
#define LCD_MIN_DIMENSION (LCD_HEIGHT > LCD_WIDTH ? LCD_WIDTH : LCD_HEIGHT)
|
|
|
|
|
|
/* Determine if we have a wide screen or a tall screen. This is used to
|
|
place the board and footer in acceptable locations also, set the
|
|
LCD_BOARD_SIZE, making sure that we have at least 16 pixels for the
|
|
"footer" on either the bottom or the right. */
|
|
|
|
#define FOOTER_RESERVE (16)
|
|
|
|
#if (LCD_WIDTH > LCD_HEIGHT)
|
|
|
|
#define GBN_WIDE_SCREEN
|
|
|
|
#define LCD_BOARD_WIDTH (LCD_WIDTH - FOOTER_RESERVE)
|
|
#define LCD_BOARD_HEIGHT LCD_HEIGHT
|
|
|
|
#else
|
|
|
|
#define GBN_TALL_SCREEN
|
|
|
|
#define LCD_BOARD_WIDTH LCD_WIDTH
|
|
#define LCD_BOARD_HEIGHT (LCD_HEIGHT - FOOTER_RESERVE)
|
|
|
|
#endif /* LCD_WIDTH > LCD_HEIGHT */
|
|
|
|
|
|
/* The directory we default to for saving crap */
|
|
#define DEFAULT_SAVE_DIR PLUGIN_GAMES_DIR "/goban"
|
|
|
|
/* The default file we save to */
|
|
#define DEFAULT_SAVE (DEFAULT_SAVE_DIR "/goban_d.sgf")
|
|
|
|
/* The size of the buffer we store filenames in (1 reserved for '\0') */
|
|
#define SAVE_FILE_LENGTH 256
|
|
|
|
/* The maximum setting for idle autosave time, in minutes */
|
|
#define MAX_AUTOSAVE (30)
|
|
|
|
/* On mono targets, draw while stones with a black outline so they are
|
|
actually visibile instead of being white on white */
|
|
#if (LCD_DEPTH == 1)
|
|
#define OUTLINE_STONES
|
|
#endif
|
|
|
|
/* The current play mode */
|
|
extern enum play_mode_t play_mode;
|
|
|
|
/* Show comments when redoing onto a move? */
|
|
extern bool auto_show_comments;
|
|
|
|
/* A stack used for parsing/outputting as well as some board functions
|
|
such as counting liberties and filling in/ removing stones */
|
|
extern struct stack_t parse_stack;
|
|
|
|
#endif
|