rockbox/apps/action.h
William Wilgus f7bb9e2167 Add custom action mapping to core
results of an idea I discussed in IRC

changed the way the lookup in the remap file works..

 entries consist of 3 int [action, button, prebtn]
 context look up table is at the beginning
 action_code contains the (context | CONTEXT_REMAPPED)
 button_code contains the index of the first remapped action for the matched context
 [0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
 [1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
 [2] sentinel, 0, 0
 [3] act0, btn, 0
 [4] sentinel 0, 0
 [5] act1, btn, 0
 [6] sentinel, 0, 0

 Note:
 last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
 contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
 ie. you can't remap std_context and expect it to match std_context actions from the WPS context.

-- Done --

Code for reading core remap entries

-- Done --

import of core remap entires from disk
-- Done --

plugin to set new key mapping (the hard part)

The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------

Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
2022-02-23 08:47:12 -05:00

505 lines
17 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2004 Brent Coutts
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __ACTION_H__
#define __ACTION_H__
#include "stdbool.h"
#include "button.h"
#include "viewport.h"
#define TIMEOUT_BLOCK -1
#define TIMEOUT_NOBLOCK 0
#define CONTEXT_STOPSEARCHING 0xFFFFFFFF
#define CONTEXT_REMOTE 0x80000000 /* | this against another context to get remote buttons for that context */
#define CONTEXT_CUSTOM 0x40000000 /* | this against anything to get your context number */
#define CONTEXT_CUSTOM2 0x20000000 /* as above */
#define CONTEXT_PLUGIN 0x10000000 /* for plugins using get_custom_action */
#define CONTEXT_REMAPPED 0x08000000 /* marker for key remap context table */
#define CORE_CONTEXT_REMAP(context) (CONTEXT_REMAPPED | context)
#ifdef HAVE_LOCKED_ACTIONS
#define CONTEXT_LOCKED 0x04000000 /* flag to use alternate keymap when screen is locked */
#endif
#define LAST_ITEM_IN_LIST { CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE }
#define LAST_ITEM_IN_LIST__NEXTLIST(a) { a, BUTTON_NONE, BUTTON_NONE }
#if !defined(HAS_BUTTON_HOLD)
#define ALLOW_SOFTLOCK 0x08000000 /* will be stripped.. never needed except in calls to get_action() */
#else
#define ALLOW_SOFTLOCK 0
#endif
#if defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD)
/* Selective action selection flags */
#define SEL_ACTION_NONE 0
#define SEL_ACTION_VOL 0x001U
#define SEL_ACTION_PLAY 0x002U
#define SEL_ACTION_SEEK 0x004U
#define SEL_ACTION_SKIP 0x008U
#define SEL_ACTION_NOUNMAPPED 0x010U/* disable backlight on unmapped buttons */
#define SEL_ACTION_ALLNONOTIFY 0x020U/* disable switch for all softlock notifications */
#define SEL_ACTION_ALWAYSAUTOLOCK 0x040U/* always prime autolock, requires autolock enabled */
#define SEL_ACTION_NOTOUCH 0x080U/* disable touch screen/pad on screen lock */
#define SEL_ACTION_AUTOLOCK 0x100U/* autolock on backlight off */
#define SEL_ACTION_NOEXT 0x200U/* disable selective backlight while charge*/
#define SEL_ACTION_NONOTIFY 0x200U/* don't notify user softlock is active */
/* Flags below are internal to selective functions */
#define SEL_ACTION_ALOCK_OK 0x400U/*autolock only active after key lock once*/
#define SEL_ACTION_FFKEYPRESS 0x400U/* backlight Filter First Keypress active*/
#define SEL_ACTION_ENABLED 0x800U
/* Selective Actions flags */
#if !defined(HAS_BUTTON_HOLD)
/* returns true if keys_locked and screen_has_lock */
bool is_keys_locked(void);
/* Enable selected actions to bypass a locked state
* mask is combination of Selective action selection flags */
void set_selective_softlock_actions(bool selective, unsigned int mask);
/* search the standard and wps contexts for ACTION_STD_KEYLOCK,
* load it into unlock_combo if we find it,
* also arm autolock if enabled. */
void action_autosoftlock_init(void);
#endif /* !defined(HAS_BUTTON_HOLD) */
#if defined(HAVE_BACKLIGHT)
/* Enable selected actions to leave the backlight off
* mask is combination of Selective action selection flags */
void set_selective_backlight_actions(bool selective, unsigned int mask,
bool filter_fkp);
#endif
#endif /* defined(HAVE_BACKLIGHT) || !defined(HAS_BUTTON_HOLD) */
enum {
CONTEXT_STD = 0,
/* These CONTEXT_ values were here before me,
there values may have significance, so dont touch! */
CONTEXT_WPS = 1,
CONTEXT_TREE = 2,
CONTEXT_RECORD = 3,
CONTEXT_MAINMENU = 4, /* uses CONTEXT_TREE and ACTION_TREE_* */
CONTEXT_ID3DB = 5,
/* Add new contexts here, no need to explicitly define a value for them */
CONTEXT_LIST,
CONTEXT_SETTINGS, /* regular setting screens (and debug screens) */
/* bellow are setting screens which may need to redefine the standard
setting screen keys, targets should return the CONTEXT_SETTINGS
keymap unless they are not adequate for the screen
NOTE: uses ACTION_STD_[NEXT|PREV] so make sure they are there also
and (possibly) ACTION_SETTINGS_[INC|DEC] */
CONTEXT_SETTINGS_EQ,
CONTEXT_SETTINGS_COLOURCHOOSER,
CONTEXT_SETTINGS_TIME,
CONTEXT_SETTINGS_RECTRIGGER,
/* The following contexts should use ACTION_STD_[NEXT|PREV]
and (possibly) ACTION_SETTINGS_[INC|DEC]
Also add any extra actions they need */
CONTEXT_BOOKMARKSCREEN, /* uses ACTION_BMS_ defines */
CONTEXT_ALARMSCREEN, /* uses ACTION_AS_ defines */
CONTEXT_QUICKSCREEN, /* uses ACTION_QS_ defines below */
CONTEXT_PITCHSCREEN, /* uses ACTION_PS_ defines below */
CONTEXT_YESNOSCREEN, /*NOTE: make sure your target has this and ACTION_YESNO_ACCEPT */
CONTEXT_RECSCREEN,
CONTEXT_KEYBOARD,
CONTEXT_MORSE_INPUT,
CONTEXT_FM,
CONTEXT_USB_HID,
CONTEXT_USB_HID_MODE_MULTIMEDIA,
CONTEXT_USB_HID_MODE_PRESENTATION,
CONTEXT_USB_HID_MODE_BROWSER,
CONTEXT_USB_HID_MODE_MOUSE,
LAST_CONTEXT_PLACEHOLDER,
};
enum {
ACTION_NONE = BUTTON_NONE,
ACTION_UNKNOWN,
ACTION_REDRAW, /* returned if keys are locked and we splash()'ed */
ACTION_TOUCHSCREEN,
ACTION_TOUCHSCREEN_MODE, /* toggle the touchscreen mode */
ACTION_TOUCHSCREEN_IGNORE, /* used for the 'none' action in skins */
/* standard actions, use these first */
ACTION_STD_PREV,
ACTION_STD_PREVREPEAT,
ACTION_STD_NEXT,
ACTION_STD_NEXTREPEAT,
ACTION_STD_OK,
ACTION_STD_CANCEL,
ACTION_STD_CONTEXT,
ACTION_STD_MENU,
ACTION_STD_QUICKSCREEN,
ACTION_STD_KEYLOCK,
ACTION_STD_REC,
ACTION_STD_HOTKEY,
/* code context actions */
/* WPS codes */
ACTION_WPS_BROWSE,
ACTION_WPS_PLAY,
ACTION_WPS_SEEKBACK,
ACTION_WPS_SEEKFWD,
ACTION_WPS_STOPSEEK,
ACTION_WPS_SKIPNEXT,
ACTION_WPS_SKIPPREV,
ACTION_WPS_STOP,
ACTION_WPS_VOLDOWN,
ACTION_WPS_VOLUP,
ACTION_WPS_PITCHSCREEN,/* optional */
ACTION_WPS_ID3SCREEN,/* optional */
ACTION_WPS_CONTEXT,
ACTION_WPS_QUICKSCREEN,/* optional */
ACTION_WPS_MENU, /*this should be the same as ACTION_STD_MENU */
ACTION_WPS_VIEW_PLAYLIST,
ACTION_WPS_LIST_BOOKMARKS,/* optional */
ACTION_WPS_CREATE_BOOKMARK,/* optional */
ACTION_WPS_REC,
#if 0
ACTION_WPSAB_SINGLE, /* This needs to be #defined in
the config-<target>.h to one of the ACTION_WPS_ actions
so it can be used */
#endif
ACTION_WPS_ABSETA_PREVDIR, /* these should be safe to put together seen as */
ACTION_WPS_ABSETB_NEXTDIR, /* you shouldnt want to change dir in ab-mode */
ACTION_WPS_ABRESET,
ACTION_WPS_HOTKEY,
/* list and tree page up/down */
ACTION_LISTTREE_PGUP,/* optional */
ACTION_LISTTREE_PGDOWN,/* optional */
#ifdef HAVE_VOLUME_IN_LIST
ACTION_LIST_VOLUP,
ACTION_LIST_VOLDOWN,
#endif
/* tree */
ACTION_TREE_ROOT_INIT,
ACTION_TREE_PGLEFT,/* optional */
ACTION_TREE_PGRIGHT,/* optional */
ACTION_TREE_STOP,
ACTION_TREE_WPS,
ACTION_TREE_HOTKEY,
/* radio */
ACTION_FM_MENU,
ACTION_FM_PRESET,
ACTION_FM_RECORD,
ACTION_FM_FREEZE,
ACTION_FM_STOP,
ACTION_FM_MODE,
ACTION_FM_EXIT,
ACTION_FM_PLAY,
ACTION_FM_RECORD_DBLPRE,
ACTION_FM_NEXT_PRESET,
ACTION_FM_PREV_PRESET,
/* recording screen */
ACTION_REC_LCD,
ACTION_REC_PAUSE,
ACTION_REC_NEWFILE,
ACTION_REC_F2,
ACTION_REC_F3,
/* main menu */
/* These are not strictly actions, but must be here
so they dont conflict with real actions in the menu code */
ACTION_REQUEST_MENUITEM,
ACTION_EXIT_MENUITEM,
ACTION_EXIT_AFTER_THIS_MENUITEM, /* if a menu returns this the menu will exit
once the subitem returns */
ACTION_ENTER_MENUITEM,
/* id3db */
/* list */
/* settings */
ACTION_SETTINGS_INC,
ACTION_SETTINGS_INCREPEAT,
ACTION_SETTINGS_INCBIGSTEP,
ACTION_SETTINGS_DEC,
ACTION_SETTINGS_DECREPEAT,
ACTION_SETTINGS_DECBIGSTEP,
ACTION_SETTINGS_SET, /* Used by touchscreen targets */
/* bookmark screen */
ACTION_BMS_DELETE,
/* quickscreen */
ACTION_QS_LEFT,
ACTION_QS_RIGHT,
ACTION_QS_DOWN,
ACTION_QS_TOP,
ACTION_QS_VOLUP,
ACTION_QS_VOLDOWN,
/* pitchscreen */
/* obviously ignore if you dont have thise screen */
ACTION_PS_INC_SMALL,
ACTION_PS_INC_BIG,
ACTION_PS_DEC_SMALL,
ACTION_PS_DEC_BIG,
ACTION_PS_NUDGE_LEFT,
ACTION_PS_NUDGE_RIGHT,
ACTION_PS_NUDGE_LEFTOFF,
ACTION_PS_NUDGE_RIGHTOFF,
ACTION_PS_TOGGLE_MODE,
ACTION_PS_RESET,
ACTION_PS_EXIT, /* _STD_* isnt going to work here */
ACTION_PS_SLOWER,
ACTION_PS_FASTER,
/* yesno screen */
ACTION_YESNO_ACCEPT,
/* keyboard screen */
ACTION_KBD_LEFT,
ACTION_KBD_RIGHT,
ACTION_KBD_CURSOR_LEFT,
ACTION_KBD_CURSOR_RIGHT,
ACTION_KBD_SELECT,
ACTION_KBD_PAGE_FLIP,
ACTION_KBD_DONE,
ACTION_KBD_ABORT,
ACTION_KBD_BACKSPACE,
ACTION_KBD_UP,
ACTION_KBD_DOWN,
ACTION_KBD_MORSE_INPUT,
ACTION_KBD_MORSE_SELECT,
#ifdef HAVE_TOUCHSCREEN
/* the following are helper actions for touchscreen targets,
* These are for actions which are not doable or required if buttons are
* being used, but are nice additions if the touchscreen is used */
ACTION_TOUCH_SHUFFLE,
ACTION_TOUCH_REPMODE,
ACTION_TOUCH_MUTE,
ACTION_TOUCH_SCROLLBAR,
ACTION_TOUCH_VOLUME,
ACTION_TOUCH_SOFTLOCK,
ACTION_TOUCH_SETTING,
#endif
/* USB HID codes */
ACTION_USB_HID_FIRST, /* Place holder */
ACTION_USB_HID_NONE,
ACTION_USB_HID_MODE_SWITCH_NEXT,
ACTION_USB_HID_MODE_SWITCH_PREV,
ACTION_USB_HID_MULTIMEDIA_VOLUME_UP,
ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN,
ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE,
ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE,
ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP,
ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV,
ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT,
ACTION_USB_HID_PRESENTATION_SLIDESHOW_START,
ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE,
ACTION_USB_HID_PRESENTATION_SLIDE_PREV,
ACTION_USB_HID_PRESENTATION_SLIDE_NEXT,
ACTION_USB_HID_PRESENTATION_SLIDE_FIRST,
ACTION_USB_HID_PRESENTATION_SLIDE_LAST,
ACTION_USB_HID_PRESENTATION_SCREEN_BLACK,
ACTION_USB_HID_PRESENTATION_SCREEN_WHITE,
ACTION_USB_HID_PRESENTATION_LINK_PREV,
ACTION_USB_HID_PRESENTATION_LINK_NEXT,
ACTION_USB_HID_PRESENTATION_MOUSE_CLICK,
ACTION_USB_HID_PRESENTATION_MOUSE_OVER,
ACTION_USB_HID_BROWSER_SCROLL_UP,
ACTION_USB_HID_BROWSER_SCROLL_DOWN,
ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN,
ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP,
ACTION_USB_HID_BROWSER_ZOOM_IN,
ACTION_USB_HID_BROWSER_ZOOM_OUT,
ACTION_USB_HID_BROWSER_ZOOM_RESET,
ACTION_USB_HID_BROWSER_TAB_PREV,
ACTION_USB_HID_BROWSER_TAB_NEXT,
ACTION_USB_HID_BROWSER_TAB_CLOSE,
ACTION_USB_HID_BROWSER_HISTORY_BACK,
ACTION_USB_HID_BROWSER_HISTORY_FORWARD,
ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN,
ACTION_USB_HID_MOUSE_UP,
ACTION_USB_HID_MOUSE_UP_REP,
ACTION_USB_HID_MOUSE_DOWN,
ACTION_USB_HID_MOUSE_DOWN_REP,
ACTION_USB_HID_MOUSE_LEFT,
ACTION_USB_HID_MOUSE_LEFT_REP,
ACTION_USB_HID_MOUSE_RIGHT,
ACTION_USB_HID_MOUSE_RIGHT_REP,
ACTION_USB_HID_MOUSE_LDRAG_UP,
ACTION_USB_HID_MOUSE_LDRAG_UP_REP,
ACTION_USB_HID_MOUSE_LDRAG_DOWN,
ACTION_USB_HID_MOUSE_LDRAG_DOWN_REP,
ACTION_USB_HID_MOUSE_LDRAG_LEFT,
ACTION_USB_HID_MOUSE_LDRAG_LEFT_REP,
ACTION_USB_HID_MOUSE_LDRAG_RIGHT,
ACTION_USB_HID_MOUSE_LDRAG_RIGHT_REP,
ACTION_USB_HID_MOUSE_RDRAG_UP,
ACTION_USB_HID_MOUSE_RDRAG_UP_REP,
ACTION_USB_HID_MOUSE_RDRAG_DOWN,
ACTION_USB_HID_MOUSE_RDRAG_DOWN_REP,
ACTION_USB_HID_MOUSE_RDRAG_LEFT,
ACTION_USB_HID_MOUSE_RDRAG_LEFT_REP,
ACTION_USB_HID_MOUSE_RDRAG_RIGHT,
ACTION_USB_HID_MOUSE_RDRAG_RIGHT_REP,
ACTION_USB_HID_MOUSE_BUTTON_LEFT,
ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL,
ACTION_USB_HID_MOUSE_BUTTON_RIGHT,
ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL,
ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP,
ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN,
ACTION_USB_HID_LAST, /* Place holder */
LAST_ACTION_PLACEHOLDER, /* custom actions should be this + something */
};
/* act_cur holds action state during get_action() call */
typedef struct
{
int action;
int button;
int context;
int timeout;
const struct button_mapping *items;
const struct button_mapping* (*get_context_map)(int);
bool is_prebutton;
} action_cur_t;
/* act_last holds action state between get_action() calls */
typedef struct
{
int action;
long tick;
int button;
int context;
intptr_t data;
#if defined(HAVE_BACKLIGHT)
unsigned int backlight_mask;
long bl_filter_tick;
#endif
#if !defined(HAS_BUTTON_HOLD)
long sl_filter_tick;
unsigned int softlock_mask;
int unlock_combo;
bool keys_locked;
bool screen_has_lock;
#endif
bool repeated;
bool wait_for_release;
#ifndef DISABLE_ACTION_REMAP
bool check_remap;
struct button_mapping* core_keymap;
#endif
#ifdef HAVE_TOUCHSCREEN
bool ts_short_press;
int ts_data;
#endif
} action_last_t;
struct button_mapping {
int action_code;
int button_code;
int pre_button_code;
};
/* use if you want to supply your own button mappings, PLUGINS ONLY */
/* get_context_map is a function which returns a button_mapping* depedning on the given context */
/* custom button_mappings may "chain" to inbuilt CONTEXT's */
int get_custom_action(int context,int timeout,
const struct button_mapping* (*get_context_map)(int));
/* use if one of the standard CONTEXT_ mappings will work (ALL the core should be using this! */
int get_action(int context, int timeout);
/* call this if you need to check for ACTION_STD_CANCEL only (i.e user abort! */
bool action_userabort(int timeout);
/* no other code should need this apart from action.c */
const struct button_mapping* get_context_mapping(int context);
/* load a key map to allow buttons for actions to be remapped see: core_keymap */
int action_set_keymap(struct button_mapping* core_button_map, int count);
/* returns the status code variable from action.c for the button just pressed
If button != NULL it will be set to the actual button code */
#define ACTION_REMOTE 0x1 /* remote was pressed */
#define ACTION_REPEAT 0x2 /* action was repeated (NOT button) */
int get_action_statuscode(int *button);
/* returns the data value associated with the last action that is not
BUTTON_NONE or flagged with SYS_EVENT */
intptr_t get_action_data(void);
#ifdef HAVE_TOUCHSCREEN
/* return BUTTON_NONE on error
* BUTTON_REPEAT if repeated press
* BUTTON_REPEAT|BUTTON_REL if release after repeated press
* BUTTON_REL if it's a short press = release after press
* BUTTON_TOUCHSCREEN if press
*/
int action_get_touchscreen_press(short *x, short *y);
/*
* wrapper action_get_touchscreen_press()
* to filter the touchscreen coordinates through a viewport
*
* returns the action and x1, y1 relative to the viewport if
* the press was within the viewport,
* ACTION_UNKNOWN (and x1, y1 untouched) if the press was outside
* BUTTON_NONE else
*
**/
int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp);
#endif
/*******************************************************
* action_wait_for_release will not allow
* get_action(|_custom)() to return
* any ACTION_* values until the current buttons
* have been released.
* SYS_* and BUTTON_NONE will pass through.
* but, any actions relying on _RELEASE won't be seen.
*
* Note this doesn't currently work for
* touchscreen targets if called when the
* screen isn't currently touched because,
* if the touch coordinates change they can send
* normal (non-BUTTON_REPEAT) events repeatedly,
* this cannot be distinguished
* from normal button events.
*/
void action_wait_for_release(void);
#endif /* __ACTION_H__ */