a507bb2837
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
145 lines
6.9 KiB
TeX
145 lines
6.9 KiB
TeX
% $Id$ %
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\subsection{Chess Clock}
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\screenshot{plugins/images/ss-chess_clock}{Chess Clock}{img:chessclock}
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The chess clock plugin is designed to simulate a chess clock, but it can be
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used in any kind of game with up to ten players.
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\subsubsection{Setup}
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\begin{btnmap}
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}
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{\ButtonRight{} / \ButtonLeft}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD%
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,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
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{\ButtonUp{} / \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
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\opt{MPIO_HD200_PAD}{\ButtonVolUp / \ButtonVolDown}
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\opt{MPIO_HD300_PAD}{\ButtonScrollUp / \ButtonScrollDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Increase / decrease displayed Value\\
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%
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\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
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,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRight{} or \ButtonPlay}
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\opt{PBELL_VIBE500_PAD}{\ButtonOK}
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\opt{MPIO_HD200_PAD}{\ButtonFunc}
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\opt{MPIO_HD300_PAD}{\ButtonEnter}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move to next screen\\
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%
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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\opt{GIGABEAT_S_PAD,SANSA_FUZEPLUS_PAD}{\ButtonBack}
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\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft{} or \ButtonRew}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move to previous screen\\
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\end{btnmap}
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\begin{itemize}
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\item First enter the number of players (1--10)
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\item Then set the total game time in mm:ss
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\item Then the maximum round time is entered. For example, this could
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be used to play Scrabble for a maximum of 15 minutes each, with each
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round taking no longer than one minute.
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\item Done. Player 1 starts in paused mode.
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\end{itemize}
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\subsubsection{While playing}
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The number of the current player is displayed on the top line. The time
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below is the time remaining for that round (and possibly also the total
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time left if different).
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Keys are as follows:
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\begin{btnmap}
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\opt{PLAYER_PAD}{\ButtonOn}
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\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{IAUDIO_X5_PAD,PBELL_VIBE500_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
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\opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}
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\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exit plugin \\
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%
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IRIVER_H10_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{GIGABEAT_S_PAD}{\ButtonPrev}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Restart round for the current player \\
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%
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\opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
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,MROBE100_PAD,SANSA_FUZE_PAD}
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{\ButtonSelect}
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\opt{PBELL_VIBE500_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD%
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,SAMSUNG_YH820_PAD}{\ButtonPlay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause the time (press again to continue) \\
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%
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD%
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,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
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{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Switch to next player \\
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%
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\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
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,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
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\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD%
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,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
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{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
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\opt{MPIO_HD200_PAD}{\ButtonVolDown}
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\opt{MPIO_HD300_PAD}{\ButtonScrollDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Switch to previous player \\
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%
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\opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
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\opt{IAUDIO_X5_PAD}{\ButtonSelect}
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\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonUp}
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\opt{MPIO_HD200_PAD}{Long \ButtonFunc}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Open menu %
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\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{(\ButtonPlay\ to select.)}%
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)}%
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\opt{ONDIO_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{(\ButtonRight\ to select.)}%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
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,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}
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{(\ButtonSelect\ to select.)}%
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\opt{IAUDIO_X5_PAD}{(press again to select.)}\\
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\end{btnmap}
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From the menu it is possible to delete a player, modify the round time
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for the current player or set the total time for the game. When the round time
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is up for a player the message ``ROUND UP!'' is shown (press NEXT to
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continue). When the total time is up for a player the message ``TIME UP!''is
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shown. The player will then be removed from the timer.
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