914114fd21
It doesn't work properly and interferes with the power button in the keymap. Rework WPS keymap a bit to make single-tap power emulate lock. Change-Id: I9d9b9b4adcea3764e6e427f484e051c9bab9d13b
217 lines
11 KiB
C
217 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2018 by Roman Stolyarov
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for xDuoo X3ii target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* {Action Code, Button code, Prereq button code } */
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
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{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
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{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_WPS_CONTEXT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
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{ ACTION_WPS_MENU, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
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{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_bmark */
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/** Keyboard **/
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_OPTION, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_HOME, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
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{ ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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/** Pitchscreen **/
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchscreen */
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/** Quickscreen **/
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_QS_TOP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_quickscreen */
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/** Settings - General Mappings **/
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_RESET, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
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{ ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_vol_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_right_is_inc */
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/** Tree **/
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
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{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
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{ ACTION_STD_MENU, BUTTON_OPTION|BUTTON_REPEAT, BUTTON_OPTION },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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/** Yes/No Screen **/
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static const struct button_mapping button_context_yesnoscreen[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesnoscreen */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_SETTINGS_TIME:
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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case CONTEXT_SETTINGS_EQ:
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings_vol_is_inc;
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case CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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return button_context_tree;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesnoscreen;
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}
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return button_context_standard;
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}
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