rockbox/apps/plugins/lib/highscore.h
Karl Kurbjun 50d3928901 Blackjack: Use standard menu and add playback menu, use pluginlib high scores.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22126 a1c6a512-1295-4272-9138-f99709370657
2009-08-03 01:07:58 +00:00

96 lines
3.7 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Linus Nielsen Feltzing
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef HIGHSCORE_H
#define HIGHSCORE_H
/* see rockblox.c for the example of usage. */
struct highscore
{
char name[32];
int score;
int level;
};
/* Saves the scores to a file
* - filename: name of the file to write the data to
* - scores : scores to store
* - num_scores: number of the elements in the array 'scores'
* Returns 0 on success or a negative value if an error occures
*/
int highscore_save(char *filename, struct highscore *scores, int num_scores);
/* Reads the scores from a file. The file must be a text file, each line
* represents a score entry.
*
* - filename: name of the file to read the data from
* - scores : where to put the read data
* - num_scores: max number of the scores to read (array capacity)
*
* Returns 0 on success or a negative value if an error occures
*/
int highscore_load(char *filename, struct highscore *scores, int num_scores);
/* Inserts score and level into array of struct highscore in the
* descending order of scores, i.e. higher scores are at lower array
* indexes.
*
* - score : the new score value to insert
* - level : the game level at which the score was reached
* - name : the name of the new entry (whatever it means)
* - scores: the array of scores to insert the new value into
* - num_scores: number of elements in 'scores'
*
* Returns the 0-based position of the newly inserted score if it was
* inserted. Returns a negative value if the score was not inserted
* (i.e. it was less than the lowest score in the array).
*/
int highscore_update(int score, int level, const char *name,
struct highscore *scores, int num_scores);
/* Checks whether the new score would be inserted into the score table.
* This function can be used to find out whether a score with the given
* value would be inserted into the score table. If yes, the program
* can collect the name of the entry from the user (if it's done that
* way) and then really update the score table with 'highscore_update'.
*
* - score : the score value to check
* - scores: the array of existing scores
* - num_scores: number of elements in 'scores'
*
* Returns true iff the given score would be inserted into the score
* table by highscore_update.
*/
bool highscore_would_update(int score, struct highscore *scores,
int num_scores);
#ifdef HAVE_LCD_BITMAP
/* Displays a nice highscore table. In general the font is FONT_UI, but if
* the highscore table doesn't fit on the the display size it uses
* FONT_SYSFIXED.
*
* - position : highlight position line
* - scores : the array of existing scores
* - num_scores: number of elements in 'scores'
*/
void highscore_show(int position, struct highscore *scores, int num_scores, bool show_level);
#endif
#endif