58e7547e89
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11511 a1c6a512-1295-4272-9138-f99709370657
746 lines
22 KiB
C
746 lines
22 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdbool.h>
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#include "thread.h"
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#include "panic.h"
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#include "system.h"
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#include "kernel.h"
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#include "cpu.h"
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#include "string.h"
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#ifdef RB_PROFILE
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#include <profile.h>
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#endif
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#define DEADBEEF ((unsigned int)0xdeadbeef)
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/* Cast to the the machine int type, whose size could be < 4. */
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struct core_entry cores[NUM_CORES] IBSS_ATTR;
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#ifdef HAVE_PRIORITY_SCHEDULING
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static unsigned short highest_priority IBSS_ATTR;
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#endif
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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static int boosted_threads IBSS_ATTR;
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#endif
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/* Define to enable additional checks for blocking violations etc. */
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#define THREAD_EXTRA_CHECKS
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static const char main_thread_name[] = "main";
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extern int stackbegin[];
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extern int stackend[];
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#ifdef CPU_PP
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#ifndef BOOTLOADER
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extern int cop_stackbegin[];
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extern int cop_stackend[];
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#else
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/* The coprocessor stack is not set up in the bootloader code, but the threading
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* is. No threads are run on the coprocessor, so set up some dummy stack */
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int *cop_stackbegin = stackbegin;
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int *cop_stackend = stackend;
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#endif
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#endif
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/* Conserve IRAM
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static void add_to_list(struct thread_entry **list,
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struct thread_entry *thread) ICODE_ATTR;
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static void remove_from_list(struct thread_entry **list,
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struct thread_entry *thread) ICODE_ATTR;
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*/
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void switch_thread(bool save_context, struct thread_entry **blocked_list)
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ICODE_ATTR;
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static inline void store_context(void* addr) __attribute__ ((always_inline));
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static inline void load_context(const void* addr)
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__attribute__ ((always_inline));
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#if defined(CPU_ARM)
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile(
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"stmia %0, { r4-r11, sp, lr }\n"
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: : "r" (addr)
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile(
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"ldmia %0, { r4-r11, sp, lr }\n" /* load regs r4 to r14 from context */
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"ldr r0, [%0, #40] \n" /* load start pointer */
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"mov r1, #0 \n"
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"cmp r0, r1 \n" /* check for NULL */
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"strne r1, [%0, #40] \n" /* if it's NULL, we're already running */
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"movne pc, r0 \n" /* not already running, so jump to start */
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: : "r" (addr) : "r0", "r1"
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);
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}
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#elif defined(CPU_COLDFIRE)
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile (
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"move.l %%macsr,%%d0 \n"
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"movem.l %%d0/%%d2-%%d7/%%a2-%%a7,(%0) \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile (
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"movem.l (%0),%%d0/%%d2-%%d7/%%a2-%%a7 \n" /* Load context */
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"move.l %%d0,%%macsr \n"
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"move.l (52,%0),%%d0 \n" /* Get start address */
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"beq.b .running \n" /* NULL -> already running */
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"clr.l (52,%0) \n" /* Clear start address.. */
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"move.l %%d0,%0 \n"
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"jmp (%0) \n" /* ..and start the thread */
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".running: \n"
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: : "a" (addr) : "d0" /* only! */
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);
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}
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#elif CONFIG_CPU == SH7034
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/*---------------------------------------------------------------------------
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* Store non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void store_context(void* addr)
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{
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asm volatile (
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"add #36,%0 \n"
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"sts.l pr, @-%0 \n"
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"mov.l r15,@-%0 \n"
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"mov.l r14,@-%0 \n"
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"mov.l r13,@-%0 \n"
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"mov.l r12,@-%0 \n"
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"mov.l r11,@-%0 \n"
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"mov.l r10,@-%0 \n"
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"mov.l r9, @-%0 \n"
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"mov.l r8, @-%0 \n"
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: : "r" (addr)
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);
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}
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/*---------------------------------------------------------------------------
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* Load non-volatile context.
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*---------------------------------------------------------------------------
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*/
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static inline void load_context(const void* addr)
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{
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asm volatile (
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"mov.l @%0+,r8 \n"
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"mov.l @%0+,r9 \n"
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"mov.l @%0+,r10 \n"
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"mov.l @%0+,r11 \n"
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"mov.l @%0+,r12 \n"
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"mov.l @%0+,r13 \n"
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"mov.l @%0+,r14 \n"
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"mov.l @%0+,r15 \n"
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"lds.l @%0+,pr \n"
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"mov.l @%0,r0 \n" /* Get start address */
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"tst r0,r0 \n"
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"bt .running \n" /* NULL -> already running */
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"lds r0,pr \n"
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"mov #0,r0 \n"
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"rts \n" /* Start the thread */
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"mov.l r0,@%0 \n" /* Clear start address */
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".running: \n"
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: : "r" (addr) : "r0" /* only! */
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);
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}
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#endif
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static void add_to_list(struct thread_entry **list, struct thread_entry *thread)
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{
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if (*list == NULL)
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{
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thread->next = thread;
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thread->prev = thread;
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*list = thread;
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}
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else
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{
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/* Insert last */
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thread->next = *list;
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thread->prev = (*list)->prev;
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thread->prev->next = thread;
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(*list)->prev = thread;
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/* Insert next
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thread->next = (*list)->next;
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thread->prev = *list;
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thread->next->prev = thread;
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(*list)->next = thread;
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*/
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}
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}
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static void remove_from_list(struct thread_entry **list,
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struct thread_entry *thread)
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{
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if (list != NULL)
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{
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if (thread == thread->next)
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{
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*list = NULL;
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return;
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}
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if (thread == *list)
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*list = thread->next;
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}
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/* Fix links to jump over the removed entry. */
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thread->prev->next = thread->next;
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thread->next->prev = thread->prev;
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}
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/* Compiler trick: Don't declare as static to prevent putting
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* function in IRAM. */
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void check_sleepers(void)
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{
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struct thread_entry *current, *next;
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/* Check sleeping threads. */
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current = cores[CURRENT_CORE].sleeping;
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if (current == NULL)
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return ;
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for (;;)
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{
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next = current->next;
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if ((unsigned)current_tick >= GET_STATE_ARG(current->statearg))
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{
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/* Sleep timeout has been reached so bring the thread
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* back to life again. */
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remove_from_list(&cores[CURRENT_CORE].sleeping, current);
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add_to_list(&cores[CURRENT_CORE].running, current);
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current->statearg = 0;
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/* If there is no more processes in the list, break the loop. */
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if (cores[CURRENT_CORE].sleeping == NULL)
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break;
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current = next;
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continue;
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}
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current = next;
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/* Break the loop once we have walked through the list of all
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* sleeping processes. */
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if (current == cores[CURRENT_CORE].sleeping)
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break;
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}
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}
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static inline void sleep_core(void)
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{
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static long last_tick = 0;
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for (;;)
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{
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if (last_tick != current_tick)
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{
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check_sleepers();
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last_tick = current_tick;
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}
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/* We must sleep until there is at least one process in the list
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* of running processes. */
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if (cores[CURRENT_CORE].running != NULL)
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break;
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/* Enter sleep mode to reduce power usage, woken up on interrupt */
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#ifdef CPU_COLDFIRE
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asm volatile ("stop #0x2000");
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#elif CONFIG_CPU == SH7034
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and_b(0x7F, &SBYCR);
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asm volatile ("sleep");
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#elif CONFIG_CPU == PP5020
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/* This should sleep the CPU. It appears to wake by itself on
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interrupts */
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CPU_CTL = 0x80000000;
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#elif CONFIG_CPU == S3C2440
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CLKCON |= 2;
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#endif
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}
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}
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#ifdef RB_PROFILE
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static int get_threadnum(struct thread_entry *thread)
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{
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int i;
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for (i = 0; i < MAXTHREADS; i++)
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{
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if (&cores[CURRENT_CORE].threads[i] == thread)
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return i;
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}
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return -1;
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}
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void profile_thread(void) {
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profstart(get_threadnum(cores[CURRENT_CORE].running));
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}
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#endif
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/* Compiler trick: Don't declare as static to prevent putting
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* function in IRAM. */
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void change_thread_state(struct thread_entry **blocked_list)
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{
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struct thread_entry *old;
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unsigned long new_state;
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/* Remove the thread from the list of running threads. */
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old = cores[CURRENT_CORE].running;
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new_state = GET_STATE(old->statearg);
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/* Check if a thread state change has been requested. */
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if (new_state)
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{
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/* Change running thread state and switch to next thread. */
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remove_from_list(&cores[CURRENT_CORE].running, old);
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/* And put the thread into a new list of inactive threads. */
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if (new_state == STATE_BLOCKED)
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add_to_list(blocked_list, old);
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else
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add_to_list(&cores[CURRENT_CORE].sleeping, old);
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Reset priorities */
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if (old->priority == highest_priority)
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highest_priority = 100;
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#endif
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}
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else
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/* Switch to the next running thread. */
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cores[CURRENT_CORE].running = old->next;
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}
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/*---------------------------------------------------------------------------
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* Switch thread in round robin fashion.
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*---------------------------------------------------------------------------
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*/
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void switch_thread(bool save_context, struct thread_entry **blocked_list)
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{
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#ifdef RB_PROFILE
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profile_thread_stopped(get_threadnum(cores[CURRENT_CORE].running));
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#endif
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unsigned int *stackptr;
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#ifdef SIMULATOR
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/* Do nothing */
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#else
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/* Begin task switching by saving our current context so that we can
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* restore the state of the current thread later to the point prior
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* to this call. */
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if (save_context)
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{
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store_context(&cores[CURRENT_CORE].running->context);
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/* Check if the current thread stack is overflown */
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stackptr = cores[CURRENT_CORE].running->stack;
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if(stackptr[0] != DEADBEEF)
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panicf("Stkov %s", cores[CURRENT_CORE].running->name);
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/* Rearrange thread lists as needed */
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change_thread_state(blocked_list);
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}
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/* Go through the list of sleeping task to check if we need to wake up
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* any of them due to timeout. Also puts core into sleep state until
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* there is at least one running process again. */
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sleep_core();
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Select the new task based on priorities and the last time a process
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* got CPU time. */
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for (;;)
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{
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int priority = cores[CURRENT_CORE].running->priority;
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if (priority < highest_priority)
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highest_priority = priority;
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if (priority == highest_priority ||
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(current_tick - cores[CURRENT_CORE].running->last_run >
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priority * 8))
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break;
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cores[CURRENT_CORE].running = cores[CURRENT_CORE].running->next;
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}
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/* Reset the value of thread's last running time to the current time. */
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cores[CURRENT_CORE].running->last_run = current_tick;
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#endif
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#endif
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/* And finally give control to the next thread. */
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load_context(&cores[CURRENT_CORE].running->context);
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#ifdef RB_PROFILE
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profile_thread_started(get_threadnum(cores[CURRENT_CORE].running));
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#endif
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}
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void sleep_thread(int ticks)
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{
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struct thread_entry *current;
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current = cores[CURRENT_CORE].running;
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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if (STATE_IS_BOOSTED(current->statearg)) {
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boosted_threads--;
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if (!boosted_threads)
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{
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cpu_boost(false);
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}
|
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}
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#endif
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|
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/* Set the thread's new state and timeout and finally force a task switch
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* so that scheduler removes thread from the list of running processes
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* and puts it in list of sleeping tasks. */
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SET_STATE(current->statearg, STATE_SLEEPING, current_tick + ticks + 1);
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switch_thread(true, NULL);
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}
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|
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void block_thread(struct thread_entry **list)
|
|
{
|
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struct thread_entry *current;
|
|
/* Get the entry for the current running thread. */
|
|
current = cores[CURRENT_CORE].running;
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
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/* Keep the boosted state over indefinite block calls, because
|
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* we are waiting until the earliest time that someone else
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* completes an action */
|
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unsigned long boost_flag = STATE_IS_BOOSTED(current->statearg);
|
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#endif
|
|
|
|
#ifdef THREAD_EXTRA_CHECKS
|
|
/* We are not allowed to mix blocking types in one queue. */
|
|
if (*list && GET_STATE((*list)->statearg) == STATE_BLOCKED_W_TMO)
|
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panicf("Blocking violation B->*T");
|
|
#endif
|
|
|
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/* Set the state to blocked and ask the scheduler to switch tasks,
|
|
* this takes us off of the run queue until we are explicitly woken */
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SET_STATE(current->statearg, STATE_BLOCKED, 0);
|
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switch_thread(true, list);
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/* Reset only the boosted flag to indicate we are up and running again. */
|
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current->statearg = boost_flag;
|
|
#else
|
|
/* Clear all flags to indicate we are up and running again. */
|
|
current->statearg = 0;
|
|
#endif
|
|
}
|
|
|
|
void block_thread_w_tmo(struct thread_entry **list, int timeout)
|
|
{
|
|
struct thread_entry *current;
|
|
/* Get the entry for the current running thread. */
|
|
current = cores[CURRENT_CORE].running;
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/* A block with a timeout is a sleep situation, whatever we are waiting
|
|
* for _may or may not_ happen, regardless of boost state, (user input
|
|
* for instance), so this thread no longer needs to boost */
|
|
if (STATE_IS_BOOSTED(current->statearg)) {
|
|
boosted_threads--;
|
|
if (!boosted_threads)
|
|
{
|
|
cpu_boost(false);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef THREAD_EXTRA_CHECKS
|
|
/* We can store only one thread to the "list" if thread is used
|
|
* in other list (such as core's list for sleeping tasks). */
|
|
if (*list)
|
|
panicf("Blocking violation T->*B");
|
|
#endif
|
|
|
|
/* Set the state to blocked with the specified timeout */
|
|
SET_STATE(current->statearg, STATE_BLOCKED_W_TMO, current_tick + timeout);
|
|
|
|
/* Set the "list" for explicit wakeup */
|
|
*list = current;
|
|
|
|
/* Now force a task switch and block until we have been woken up
|
|
* by another thread or timeout is reached. */
|
|
switch_thread(true, NULL);
|
|
|
|
/* It is now safe for another thread to block on this "list" */
|
|
*list = NULL;
|
|
}
|
|
|
|
void wakeup_thread(struct thread_entry **list)
|
|
{
|
|
struct thread_entry *thread;
|
|
|
|
/* Check if there is a blocked thread at all. */
|
|
if (*list == NULL)
|
|
return ;
|
|
|
|
/* Wake up the last thread first. */
|
|
thread = *list;
|
|
|
|
/* Determine thread's current state. */
|
|
switch (GET_STATE(thread->statearg))
|
|
{
|
|
case STATE_BLOCKED:
|
|
/* Remove thread from the list of blocked threads and add it
|
|
* to the scheduler's list of running processes. */
|
|
remove_from_list(list, thread);
|
|
add_to_list(&cores[CURRENT_CORE].running, thread);
|
|
|
|
case STATE_BLOCKED_W_TMO:
|
|
/* Just remove the timeout to cause scheduler to immediately
|
|
* wake up the thread. */
|
|
thread->statearg = 0;
|
|
break;
|
|
|
|
default:
|
|
/* Nothing to do. Thread has already been woken up
|
|
* or it's state is not blocked or blocked with timeout. */
|
|
return ;
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Create thread on the current core.
|
|
* Return ID if context area could be allocated, else -1.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
struct thread_entry*
|
|
create_thread(void (*function)(void), void* stack, int stack_size,
|
|
const char *name IF_PRIO(, int priority))
|
|
{
|
|
return create_thread_on_core(CURRENT_CORE, function, stack, stack_size,
|
|
name IF_PRIO(, priority));
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Create thread on a specific core.
|
|
* Return ID if context area could be allocated, else -1.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
struct thread_entry*
|
|
create_thread_on_core(unsigned int core, void (*function)(void),
|
|
void* stack, int stack_size,
|
|
const char *name IF_PRIO(, int priority))
|
|
{
|
|
unsigned int i;
|
|
unsigned int stacklen;
|
|
unsigned int *stackptr;
|
|
int n;
|
|
struct regs *regs;
|
|
struct thread_entry *thread;
|
|
|
|
for (n = 0; n < MAXTHREADS; n++)
|
|
{
|
|
if (cores[core].threads[n].name == NULL)
|
|
break;
|
|
}
|
|
|
|
if (n == MAXTHREADS)
|
|
return NULL;
|
|
|
|
|
|
/* Munge the stack to make it easy to spot stack overflows */
|
|
stacklen = stack_size / sizeof(int);
|
|
stackptr = stack;
|
|
for(i = 0;i < stacklen;i++)
|
|
{
|
|
stackptr[i] = DEADBEEF;
|
|
}
|
|
|
|
/* Store interesting information */
|
|
thread = &cores[core].threads[n];
|
|
thread->name = name;
|
|
thread->stack = stack;
|
|
thread->stack_size = stack_size;
|
|
thread->statearg = 0;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
thread->priority = priority;
|
|
highest_priority = 100;
|
|
#endif
|
|
add_to_list(&cores[core].running, thread);
|
|
|
|
regs = &thread->context;
|
|
/* Align stack to an even 32 bit boundary */
|
|
regs->sp = (void*)(((unsigned int)stack + stack_size) & ~3);
|
|
regs->start = (void*)function;
|
|
|
|
return thread;
|
|
}
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
void trigger_cpu_boost(void)
|
|
{
|
|
if (!STATE_IS_BOOSTED(cores[CURRENT_CORE].running->statearg))
|
|
{
|
|
SET_BOOST_STATE(cores[CURRENT_CORE].running->statearg);
|
|
if (!boosted_threads)
|
|
{
|
|
cpu_boost(true);
|
|
}
|
|
boosted_threads++;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Remove a thread on the current core from the scheduler.
|
|
* Parameter is the ID as returned from create_thread().
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void remove_thread(struct thread_entry *thread)
|
|
{
|
|
if (thread == NULL)
|
|
thread = cores[CURRENT_CORE].running;
|
|
|
|
/* Free the entry by removing thread name. */
|
|
thread->name = NULL;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
highest_priority = 100;
|
|
#endif
|
|
|
|
if (thread == cores[CURRENT_CORE].running)
|
|
{
|
|
remove_from_list(&cores[CURRENT_CORE].running, thread);
|
|
switch_thread(false, NULL);
|
|
return ;
|
|
}
|
|
|
|
if (thread == cores[CURRENT_CORE].sleeping)
|
|
remove_from_list(&cores[CURRENT_CORE].sleeping, thread);
|
|
else
|
|
remove_from_list(NULL, thread);
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
int thread_set_priority(struct thread_entry *thread, int priority)
|
|
{
|
|
int old_priority;
|
|
|
|
if (thread == NULL)
|
|
thread = cores[CURRENT_CORE].running;
|
|
|
|
old_priority = thread->priority;
|
|
thread->priority = priority;
|
|
highest_priority = 100;
|
|
|
|
return old_priority;
|
|
}
|
|
|
|
int thread_get_priority(struct thread_entry *thread)
|
|
{
|
|
if (thread == NULL)
|
|
thread = cores[CURRENT_CORE].running;
|
|
|
|
return thread->priority;
|
|
}
|
|
#endif
|
|
|
|
void init_threads(void)
|
|
{
|
|
unsigned int core = CURRENT_CORE;
|
|
|
|
memset(cores, 0, sizeof cores);
|
|
cores[core].sleeping = NULL;
|
|
cores[core].running = NULL;
|
|
cores[core].threads[0].name = main_thread_name;
|
|
cores[core].threads[0].statearg = 0;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
cores[core].threads[0].priority = PRIORITY_USER_INTERFACE;
|
|
highest_priority = 100;
|
|
#endif
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
boosted_threads = 0;
|
|
#endif
|
|
add_to_list(&cores[core].running, &cores[core].threads[0]);
|
|
|
|
/* In multiple core setups, each core has a different stack. There is
|
|
* probably a much better way to do this. */
|
|
if (core == CPU)
|
|
{
|
|
cores[CPU].threads[0].stack = stackbegin;
|
|
cores[CPU].threads[0].stack_size = (int)stackend - (int)stackbegin;
|
|
} else {
|
|
#if NUM_CORES > 1 /* This code path will not be run on single core targets */
|
|
cores[COP].threads[0].stack = cop_stackbegin;
|
|
cores[COP].threads[0].stack_size =
|
|
(int)cop_stackend - (int)cop_stackbegin;
|
|
#endif
|
|
}
|
|
cores[core].threads[0].context.start = 0; /* thread 0 already running */
|
|
}
|
|
|
|
int thread_stack_usage(const struct thread_entry *thread)
|
|
{
|
|
unsigned int i;
|
|
unsigned int *stackptr = thread->stack;
|
|
|
|
for (i = 0;i < thread->stack_size/sizeof(int);i++)
|
|
{
|
|
if (stackptr[i] != DEADBEEF)
|
|
break;
|
|
}
|
|
|
|
return ((thread->stack_size - i * sizeof(int)) * 100) /
|
|
thread->stack_size;
|
|
}
|
|
|
|
int thread_get_status(const struct thread_entry *thread)
|
|
{
|
|
return GET_STATE(thread->statearg);
|
|
}
|