dcff9b85a3
return the nextfunction and nil instead of pairs it allows a faster return to lua rather than calling the lua function pcall(fnpairs) from c and returning the result back into lua to kick off the search yeah, no clue why I didn't realize that before.. testing in x86 and ARM.. its more RAM efficient to do the initial creation of the stack in lua code for the __pairs functon its not faster but being that its a one time hit per iter creation the reduced churn alone should be worth it along with a reduced peak RAM usage fix bug where a failed module can not be reloaded optimize filetol fix potential bug in splash scroller when no break character is found Change-Id: I42c922e07039a19138b97c0d0e80cf3cf2426471
320 lines
9.7 KiB
C
320 lines
9.7 KiB
C
/*
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** $Id: loadlib.c,v 1.52.1.4 2009/09/09 13:17:16 roberto Exp $
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** Dynamic library loader for Lua
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** See Copyright Notice in lua.h
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**
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** This module contains an implementation of loadlib for Unix systems
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** that have dlfcn, an implementation for Darwin (Mac OS X), an
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** implementation for Windows, and a stub for other systems.
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*/
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#include <stdlib.h>
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#include <string.h>
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#define loadlib_c
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#define LUA_LIB
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "rocklib.h"
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#include "rocklibc.h"
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#define setprogdir(L) ((void)0) /* ROCKLUA ADDED */
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/*
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** {======================================================
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** 'require' function
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** =======================================================
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*/
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static int readable (const char *filename) {
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int f = rb->open(filename, O_RDONLY); /* try to open file */
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if (f < 0) return 0; /* open failed */
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rb->close(f);
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return 1;
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}
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static const char *pushnexttemplate (lua_State *L, const char *path) {
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const char *l;
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while (*path == *LUA_PATHSEP) path++; /* skip separators */
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if (*path == '\0') return NULL; /* no more templates */
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l = strchr(path, *LUA_PATHSEP); /* find next separator */
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if (l == NULL) l = path + strlen(path);
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lua_pushlstring(L, path, l - path); /* template */
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return l;
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}
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static const char *findfile (lua_State *L, const char *name,
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const char *pname) {
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get_current_path(L, 2); /* ROCKLUA ADDED */
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const char *current_path = lua_tostring(L, -1);
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const char *path;
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name = luaL_gsub(L, name, ".", LUA_DIRSEP);
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lua_getfield(L, LUA_ENVIRONINDEX, pname);
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path = lua_tostring(L, -1);
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if (path == NULL)
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luaL_error(L, LUA_QL("package.%s") " must be a string", pname);
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lua_pushliteral(L, ""); /* error accumulator */
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while ((path = pushnexttemplate(L, path)) != NULL) {
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const char *filename;
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filename = luaL_gsub(L, lua_tostring(L, -1), LUA_PATH_MARK, name);
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if(current_path != NULL) filename = luaL_gsub(L, filename, "$", current_path);
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lua_remove(L, -2); /* remove path template */
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if (readable(filename)) /* does file exist and is readable? */
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return filename; /* return that file name */
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lua_pushfstring(L, "\n\tno file " LUA_QS, filename);
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lua_remove(L, -2); /* remove file name */
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lua_concat(L, 2); /* add entry to possible error message */
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}
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return NULL; /* not found */
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}
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static void loaderror (lua_State *L, const char *filename) {
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luaL_error(L, "error loading module " LUA_QS " from file " LUA_QS ":\n\t%s",
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lua_tostring(L, 1), filename, lua_tostring(L, -1));
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}
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static int loader_Lua (lua_State *L) {
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const char *filename;
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const char *name = luaL_checkstring(L, 1);
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filename = findfile(L, name, "path");
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if (filename == NULL) return 1; /* library not found in this path */
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if (luaL_loadfile(L, filename) != 0)
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loaderror(L, filename);
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return 1; /* library loaded successfully */
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}
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static int loader_preload (lua_State *L) {
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const char *name = luaL_checkstring(L, 1);
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lua_getfield(L, LUA_ENVIRONINDEX, "preload");
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if (!lua_istable(L, -1))
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luaL_error(L, LUA_QL("package.preload") " must be a table");
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lua_getfield(L, -1, name);
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if (lua_isnil(L, -1)) /* not found? */
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lua_pushfstring(L, "\n\tno field package.preload['%s']", name);
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return 1;
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}
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static const int sentinel_ = 0;
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#define sentinel ((void *)&sentinel_)
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static int ll_require (lua_State *L) {
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const char *name = luaL_checkstring(L, 1);
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int i;
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lua_settop(L, 1); /* _LOADED table will be at index 2 */
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lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
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lua_getfield(L, 2, name);
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if (lua_toboolean(L, -1)) { /* is it there? */
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if (lua_touserdata(L, -1) == sentinel) /* check loops */
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luaL_error(L, "loop or previous error loading module " LUA_QS, name);
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return 1; /* package is already loaded */
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}
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/* else must load it; iterate over available loaders */
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lua_getfield(L, LUA_ENVIRONINDEX, "loaders");
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if (!lua_istable(L, -1))
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luaL_error(L, LUA_QL("package.loaders") " must be a table");
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lua_pushliteral(L, ""); /* error message accumulator */
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for (i=1; ; i++) {
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lua_rawgeti(L, -2, i); /* get a loader */
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if (lua_isnil(L, -1)) {
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lua_setfield(L, 2, name); /* _LOADED[name] = nil */
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luaL_error(L, "module " LUA_QS " not found:%s",
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name, lua_tostring(L, -2));
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}
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lua_pushstring(L, name);
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lua_call(L, 1, 1); /* call it */
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if (lua_isfunction(L, -1)) /* did it find module? */
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break; /* module loaded successfully */
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else if (lua_isstring(L, -1)) /* loader returned error message? */
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lua_concat(L, 2); /* accumulate it */
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else
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lua_pop(L, 1);
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}
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lua_pushlightuserdata(L, sentinel);
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lua_setfield(L, 2, name); /* _LOADED[name] = sentinel */
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lua_pushstring(L, name); /* pass name as argument to module */
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lua_call(L, 1, 1); /* run loaded module */
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if (!lua_isnil(L, -1)) /* non-nil return? */
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lua_setfield(L, 2, name); /* _LOADED[name] = returned value */
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lua_getfield(L, 2, name);
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if (lua_touserdata(L, -1) == sentinel) { /* module did not set a value? */
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lua_pushboolean(L, 1); /* use true as result */
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lua_pushvalue(L, -1); /* extra copy to be returned */
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lua_setfield(L, 2, name); /* _LOADED[name] = true */
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}
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return 1;
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}
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/* }====================================================== */
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/*
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** {======================================================
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** 'module' function
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** =======================================================
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*/
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static void setfenv (lua_State *L) {
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lua_Debug ar;
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if (lua_getstack(L, 1, &ar) == 0 ||
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lua_getinfo(L, "f", &ar) == 0 || /* get calling function */
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lua_iscfunction(L, -1))
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luaL_error(L, LUA_QL("module") " not called from a Lua function");
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lua_pushvalue(L, -2);
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lua_setfenv(L, -2);
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lua_pop(L, 1);
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}
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static void dooptions (lua_State *L, int n) {
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int i;
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for (i = 2; i <= n; i++) {
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lua_pushvalue(L, i); /* get option (a function) */
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lua_pushvalue(L, -2); /* module */
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lua_call(L, 1, 0);
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}
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}
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static void modinit (lua_State *L, const char *modname) {
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const char *dot;
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lua_pushvalue(L, -1);
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lua_setfield(L, -2, "_M"); /* module._M = module */
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lua_pushstring(L, modname);
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lua_setfield(L, -2, "_NAME");
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dot = strrchr(modname, '.'); /* look for last dot in module name */
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if (dot == NULL) dot = modname;
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else dot++;
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/* set _PACKAGE as package name (full module name minus last part) */
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lua_pushlstring(L, modname, dot - modname);
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lua_setfield(L, -2, "_PACKAGE");
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}
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static int ll_module (lua_State *L) {
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const char *modname = luaL_checkstring(L, 1);
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int loaded = lua_gettop(L) + 1; /* index of _LOADED table */
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lua_getfield(L, LUA_REGISTRYINDEX, "_LOADED");
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lua_getfield(L, loaded, modname); /* get _LOADED[modname] */
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if (!lua_istable(L, -1)) { /* not found? */
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lua_pop(L, 1); /* remove previous result */
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/* try global variable (and create one if it does not exist) */
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if (luaL_findtable(L, LUA_GLOBALSINDEX, modname, 1) != NULL)
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return luaL_error(L, "name conflict for module " LUA_QS, modname);
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lua_pushvalue(L, -1);
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lua_setfield(L, loaded, modname); /* _LOADED[modname] = new table */
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}
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/* check whether table already has a _NAME field */
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lua_getfield(L, -1, "_NAME");
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if (!lua_isnil(L, -1)) /* is table an initialized module? */
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lua_pop(L, 1);
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else { /* no; initialize it */
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lua_pop(L, 1);
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modinit(L, modname);
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}
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lua_pushvalue(L, -1);
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setfenv(L);
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dooptions(L, loaded - 1);
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return 0;
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}
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static int ll_seeall (lua_State *L) {
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luaL_checktype(L, 1, LUA_TTABLE);
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if (!lua_getmetatable(L, 1)) {
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lua_createtable(L, 0, 1); /* create new metatable */
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lua_pushvalue(L, -1);
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lua_setmetatable(L, 1);
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}
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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lua_setfield(L, -2, "__index"); /* mt.__index = _G */
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return 0;
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}
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/* }====================================================== */
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/* auxiliary mark (for internal use) */
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#define AUXMARK "\1"
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static void setpath (lua_State *L, const char *fieldname, const char *envname,
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const char *def) {
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(void)envname;
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lua_pushstring(L, def); /* use default */
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setprogdir(L);
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lua_setfield(L, -2, fieldname);
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}
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static const luaL_Reg pk_funcs[] = {
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{"seeall", ll_seeall},
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{NULL, NULL}
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};
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static const luaL_Reg ll_funcs[] = {
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{"module", ll_module},
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{"require", ll_require},
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{NULL, NULL}
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};
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static const lua_CFunction loaders[] =
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{loader_preload, loader_Lua, NULL};
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LUALIB_API int luaopen_package (lua_State *L) {
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int i;
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/* create new type _LOADLIB */
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luaL_newmetatable(L, "_LOADLIB");
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/* create `package' table */
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luaL_register(L, LUA_LOADLIBNAME, pk_funcs);
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#if defined(LUA_COMPAT_LOADLIB)
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lua_getfield(L, -1, "loadlib");
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lua_setfield(L, LUA_GLOBALSINDEX, "loadlib");
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#endif
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lua_pushvalue(L, -1);
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lua_replace(L, LUA_ENVIRONINDEX);
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/* create `loaders' table */
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lua_createtable(L, sizeof(loaders)/sizeof(loaders[0]) - 1, 0);
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/* fill it with pre-defined loaders */
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for (i=0; loaders[i] != NULL; i++) {
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lua_pushcfunction(L, loaders[i]);
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lua_rawseti(L, -2, i+1);
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}
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lua_setfield(L, -2, "loaders"); /* put it in field `loaders' */
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setpath(L, "path", LUA_PATH, LUA_PATH_DEFAULT); /* set field `path' */
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/* store config information */
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lua_pushliteral(L, LUA_DIRSEP "\n" LUA_PATHSEP "\n" LUA_PATH_MARK "\n"
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LUA_EXECDIR "\n" LUA_IGMARK);
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lua_setfield(L, -2, "config");
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/* set field `loaded' */
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luaL_findtable(L, LUA_REGISTRYINDEX, "_LOADED", 2);
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lua_setfield(L, -2, "loaded");
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/* set field `preload' */
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lua_newtable(L);
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lua_setfield(L, -2, "preload");
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lua_pushvalue(L, LUA_GLOBALSINDEX);
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luaL_register(L, NULL, ll_funcs); /* open lib into global table */
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lua_pop(L, 1);
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return 1; /* return 'package' table */
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}
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