faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
203 lines
6.4 KiB
C
203 lines
6.4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Kévin Ferrare, graphic design 2003 Zakk Roberts
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "time.h"
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#include "lib/pluginlib_actions.h"
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#include "lib/pluginlib_exit.h"
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#include "lib/xlcd.h"
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#include "clock.h"
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#include "clock_counter.h"
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#include "clock_draw.h"
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#include "clock_menu.h"
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#include "clock_settings.h"
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/* Keymaps */
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const struct button_mapping* plugin_contexts[]={
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pla_main_ctx,
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#ifdef HAVE_REMOTE_LCD
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pla_remote_ctx,
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#endif
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};
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#define PLA_ARRAY_COUNT sizeof(plugin_contexts)/sizeof(plugin_contexts[0])
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#define ACTION_COUNTER_TOGGLE PLA_SELECT
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#define ACTION_COUNTER_RESET PLA_SELECT_REPEAT
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#define ACTION_MODE_NEXT PLA_RIGHT
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#define ACTION_MODE_NEXT_REPEAT PLA_RIGHT_REPEAT
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#define ACTION_MODE_PREV PLA_LEFT
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#define ACTION_MODE_PREV_REPEAT PLA_LEFT_REPEAT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define ACTION_MENU PLA_UP
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#else
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#define ACTION_MENU PLA_CANCEL
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#define ACTION_SKIN_NEXT PLA_UP
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#define ACTION_SKIN_NEXT_REPEAT PLA_UP_REPEAT
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#endif
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#define ACTION_SKIN_PREV PLA_DOWN
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#define ACTION_SKIN_PREV_REPEAT PLA_DOWN_REPEAT
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/**************************
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* Cleanup on plugin return
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*************************/
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static void cleanup(void)
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{
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clock_draw_restore_colors();
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if(clock_settings.general.save_settings == 1)
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save_settings();
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/* restore set backlight timeout */
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rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
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}
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/* puts the current time into the time struct */
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static void clock_update_time( struct time* time){
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struct tm* current_time = rb->get_time();
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time->hour = current_time->tm_hour;
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time->minute = current_time->tm_min;
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time->second = current_time->tm_sec;
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/*********************
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* Date info
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*********************/
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time->year = current_time->tm_year + 1900;
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time->day = current_time->tm_mday;
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time->month = current_time->tm_mon + 1;
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}
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void format_date(char* buffer, struct time* time, enum date_format format){
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switch(format){
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case JAPANESE:
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rb->snprintf(buffer, 20, "%04d/%02d/%02d",
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time->year, time->month, time->day);
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break;
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case EUROPEAN:
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rb->snprintf(buffer, 20, "%02d/%02d/%04d",
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time->day, time->month, time->year);
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break;
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case ENGLISH:
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rb->snprintf(buffer, 20, "%02d/%02d/%04d",
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time->month, time->day, time->year);
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break;
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case NONE:
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default:
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break;
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}
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}
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/**********************************************************************
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* Plugin starts here
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**********************************************************************/
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enum plugin_status plugin_start(const void* parameter){
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int button;
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int last_second = -1;
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bool redraw=true;
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struct time time;
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struct counter counter;
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bool exit_clock = false;
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(void)parameter;
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atexit(cleanup);
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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load_settings();
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/* init xlcd functions */
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counter_init(&counter);
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clock_draw_set_colors();
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while(!exit_clock){
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clock_update_time(&time);
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if(!clock_settings.general.idle_poweroff)
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rb->reset_poweroff_timer();
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/*************************
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* Scan for button presses
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************************/
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button = pluginlib_getaction(HZ/10, plugin_contexts, PLA_ARRAY_COUNT);
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redraw=true;/* we'll set it to false afterwards if there was no action */
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switch (button){
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case ACTION_COUNTER_TOGGLE: /* start/stop counter */
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if(clock_settings.general.show_counter)
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counter_toggle(&counter);
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break;
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case ACTION_COUNTER_RESET: /* reset counter */
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if(clock_settings.general.show_counter)
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counter_reset(&counter);
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break;
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case ACTION_MODE_NEXT_REPEAT:
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case ACTION_MODE_NEXT:
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clock_settings.mode++;
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if(clock_settings.mode >= NB_CLOCK_MODES)
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clock_settings.mode = 0;
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break;
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case ACTION_MODE_PREV_REPEAT:
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case ACTION_MODE_PREV:
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clock_settings.mode--;
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if(clock_settings.mode < 0)
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clock_settings.mode = NB_CLOCK_MODES-1;
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break;
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case ACTION_SKIN_PREV_REPEAT:
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case ACTION_SKIN_PREV:
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clock_settings_skin_next(&clock_settings);
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break;
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#if defined(ACTION_SKIN_NEXT) && defined(ACTION_SKIN_NEXT_REPEAT)
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case ACTION_SKIN_NEXT_REPEAT:
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case ACTION_SKIN_NEXT:
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clock_settings_skin_previous(&clock_settings);
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break;
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#endif
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case ACTION_MENU:
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clock_draw_restore_colors();
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exit_clock=main_menu();
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break;
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default:
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exit_on_usb(button);
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if(time.second != last_second){
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last_second=time.second;
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redraw=true;
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}else
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redraw=false;
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break;
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}
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if(redraw){
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clock_draw_set_colors();
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FOR_NB_SCREENS(i)
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clock_draw(rb->screens[i], &time, &counter);
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redraw=false;
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}
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}
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return PLUGIN_OK;
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}
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