e7f72802fa
* Enable the pause on headphone unplug setting description for the gigabeat. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13017 a1c6a512-1295-4272-9138-f99709370657
267 lines
12 KiB
TeX
267 lines
12 KiB
TeX
% $Id$ %
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\section{\label{ref:PlaybackOptions}Playback}
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The \setting{Playback} sub menu allows you to configure settings
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related to audio playback.
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\begin{description}
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\item[Shuffle. ]Alters how Rockbox will select which song to play next.\\
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Options: \setting{Yes}/\setting{No}.
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%
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\item[Repeat. ]Configures settings related to repeating of directories or
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playlists.\\
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Options: \setting{Off} / \setting{All} / \setting{One} / \setting{Shuffle}
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\nopt{ondiosp,ondiofm}{\setting{/A-B}}:
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\begin{description}
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%
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\item[Off. ]The current directory or playlist will not repeat
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when it is finished.
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\note{If you have the \setting{Auto change directory} option set to
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\setting{Yes}, Rockbox will move on to the next directory on your
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hard drive. If the \setting{Auto Change Directory} option is set to
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\setting{No}, playback will stop when the current directory or
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playlist is finished.}
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%
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\item[All. ]The current directory or playlist will repeat when it is
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finished.
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\note{This option does \emph{not} shuffle all files on your \dap.
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Rockbox is playlist oriented. When you play a song, a directory, or
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an album, Rockbox creates a playlist and plays it. Thus, to shuffle
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all songs on the \dap, you need to create a playlist of all songs on
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the player, and play that playlist with shuffle mode set to
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\setting{All}.}
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%
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\item[One. ]Repeat one track over and over.
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%
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\item[Shuffle. ]When the current directory or playlist has finished
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playing, it will be shuffled and then repeated.
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%
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\nopt{ondiosp,ondiofm}{
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\item[A-B. ]Repeats between two user defined points within a track,
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typically used by musicians when attempting to learn a piece of music.
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This option is more complicated to use than the others as the \dap\
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must first be placed into A-B repeat mode and then the start and end
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points defined.\\
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\opt{h10,h10_5gb}{
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Hold \ButtonPower{} and press \ButtonRew{} to set the Start Point (A).
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For setting the End Point (B) hold \ButtonPower{} and press \ButtonFF{}.
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You can reset the markers by pressing \ButtonPower{} and \ButtonPlay{}.
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}
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\opt{ipod,x5}{
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To set the Start Point (A) press \ButtonSelect{}. The following
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press of \ButtonSelect{} will set the End Point (B), and a third
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successive \ButtonSelect{} will reset the markers.
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}
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\opt{h1xx,h300}{
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To set the Start Point (A) hold \ButtonOn{} and press \ButtonLeft{}.
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Setting the End Point (B) is done accordingly using
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\ButtonOn{} and \ButtonRight{}.
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To reset the markers hold \ButtonOn{} and press \ButtonSelect{}.
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}
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\nopt{h1xx,h300,h10,h10_5gb,ipod,x5}{
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\fixme{
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Hold Play and press Left --- Sets Start Point (A)\\
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Hold Play and press Right --- Sets End Point (B)\\
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}
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}
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}
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\end{description}
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\item[Play Selected First. ]This setting controls what happens when you
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select a file for playback while shuffle mode is on. If the
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\setting{Play Selected First} setting is \setting{Yes}, the file you
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selected will be played first. If this setting is \setting{No}, a random
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file in the directory will be played first.
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\item[Fast-Forward/Rewind. ]How fast you want search (fast forward or rewind)
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to accelerate when you hold down the button. \setting{Off} means no
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acceleration. \setting{2x/1s} means double the search speed once every
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second the button is held. \setting{2x/5s} means double the search speed
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once every 5 seconds the button is held.
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\item[Anti-Skip Buffer. ]This setting allows you to control how much music is
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stored in the \daps{} memory whilst playing a song, acting as a buffer
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against shock or playback problems. The \dap{} transfers the selected
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amount of the forthcoming song into its memory at high speed whilst you are
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playing the song. It keeps a ``rolling'' buffer, which keeps feeding more
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of the forthcoming song into memory as it goes along.
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If the \dap{} is knocked, shaken or jogged heavily while Rockbox is trying
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to read the hard drive, Rockbox might not be able to read the drive.
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Rockbox will retry over and over again until it succeeds, but may
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eventually reach the end of the memory buffer. When that happens, Rockbox
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must stop playing and wait for more data from the disk, which causes your
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music to skip. The anti-skip setting tells Rockbox how much extra buffer
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memory to spare to handle this situation. This setting therefore allows you
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to reduce the chances of there being a gap or pause during playback of
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songs.
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\nopt{ondio}{
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\opt{MASCODEC}{The anti-skip buffer can be set to a value between 0 and 7
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seconds.}
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}%
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\opt{ondio}{
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The anti-skip buffer can safely be kept at zero. It will eventually be
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eliminated.
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}%
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\opt{SWCODEC}{The anti-skip buffer can be set to various values between
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5 seconds and 10 minutes.}%
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\note{Having a large anti-skip buffer tends to use more power, and may
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reduce your battery life. It is recommended to always use the lowest
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possible setting that allows correct and continuous playback.}
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\item[Fade on Stop/Pause. ]Enables and disables a fade effect when you
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pause or stop playing a song. If the Fade on Stop/Pause option is
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set to \setting{Yes}, your music will fade out when you stop or pause
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playback, and fade in when you resume playback.
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\item[Party Mode. ]Enables unstoppable music playback. When new songs are
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selected, they are queued at the end of the current dynamic playlist
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instead of being played immediately. Pausing and stopping playback is
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disabled as well as skipping songs and launching plugins.
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\opt{SWCODEC}{
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\item[Crossfade. ]
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This setting enables a cross-fader. At the end of a song, the song will
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fade out as the next song fades in, creating a smooth transition between
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songs.\\
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Options:
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\begin{description}
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\item[Enable Crossfade. ]If set to \setting{Off}, crossfade is disabled.
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If set to \setting{Always}, songs will always crossfade into one
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another. If set to \setting{Shuffle}, crossfade is enabled when the
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shuffle feature is set to \setting{Yes}, but disabled otherwise. If set
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to track skip only, tracks will only crossfade when you manually change
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tracks.
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%
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\item[Fade In Delay. ]The ``fade in delay'' is the length of time between
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when the crossfade process begins and when the new track begins to fade
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in.
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%
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\item[Fade In Duration. ]The length of time, in seconds, that it takes
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your music to fade in.
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%
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\item[Fade Out Delay. ]The ``fade out delay'' is the length of time
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between when the crossfade process begins and when the old track begins
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to fade out.
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%
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\item[Fade Out Duration. ]The length of time, in seconds, that it takes
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your music to fade out.
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%
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\item[Fade Out Mode. ]If set to \setting{Crossfade}, one song will fade
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out and the next song will simultaneously fade in. If set to
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\setting{Mix}, the ending song will continue to play as normal until
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its end, while the starting song will fade in from under it.
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\setting{Mix} mode is not
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used for manual track skips, even if it is selected here.
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\end{description}
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\note{The crossfade setting is particularly effective when the player is
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set on shuffle.}
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}%
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\opt{SWCODEC}{
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\item[Replaygain. ]This allows you to control the replaygain function.
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The purpose of replaygain is to adjust the volume of the music played
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so that all songs (or albums, depending on your settings) have the
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same apparent volume. This prevents sudden changes in volume when
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changing between songs recorded at different volume levels.
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For replaygain to work, the songs must have been processed by a program
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that adds replaygain information to the ID3 tags (or Vorbis tags).
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\note{APEv2 tags are not currently supported.}
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Options for replaygain are:
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\begin{description}
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\item[Enable Replaygain. ]This turns on/off the replaygain function.
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%
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\item[Prevent Clipping. ]Avoid clipping of a song's waveform.
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If a song would clip during playback, the volume is lowered for
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that song. Replaygain information is needed for this to work.
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%
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\item[Replaygain type. ]Choose the type of replaygain to apply:
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\begin{description}
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\item[Album Gain. ]Maintain a constant volume level between
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albums, but keep any intentional volume variations between
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songs in an album. (If album gain value is not available,
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uses track gain information).
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%
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\item[Track Gain. ]Maintain a constant volume level between
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tracks. If track gain value is not available, no replaygain
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is applied.
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%
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\item[Track Gain if Shuffling. ]Maintains a constant volume
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between tracks if \setting{Shuffle} is set to \setting{Yes}.
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Reverts to album mode if \setting{Shuffle} is set to \setting{No}.
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\end{description}
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%
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\item[Pre-amp. ]This allows you to adjust the volume when replaygain
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is applied. Replaygain often lowers the volume, sometimes quite
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much, so here you can compensate for that. Please note that a
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(large) positive pre-amp setting can cause clipping, unless
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prevent clipping is enabled. The pre-amp can be set to any
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decibel (dB) value between -12dB and +12dB, in increments of 0.1{}dB.
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\end{description}
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}
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\opt{SWCODEC}{
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\item[Beep Volume. ]Controls the volume of the beep that is heard when
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skipping forward or backward between tracks. The beep is disabled when
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set to \setting{Off}.
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}
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\item[ID3 Tag Priority.] Select which version of ID3 tag to use if both are
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present.
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\item[Auto-Change Directory. ]Control what Rockbox does when it reaches the end
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of a directory. If \setting{Auto-Change Directory} is set to \setting{Yes},
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Rockbox will continue to the next directory. If
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\setting{Auto-Change Directory} is set to \setting{No}, playback will stop at
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the end of the current directory.
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\note{You must have the \setting{Repeat} option set to \setting{No} for
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\setting{Auto-Change Directory} to function properly.}
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%
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\opt{ipodnano,ipodvideo,ipodmini,ipod4g,ipod3g,ipodcolor,gigabeatf}{
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\item[Pause on headphone unplug.] Enables and disables automatic pausing of
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playback when the headphones are disconnected from the \daps{} headphone
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socket.
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%
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\begin{description}
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\item[Pause on headphone unplug. ]Options for automatic pause:
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\begin{description}
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\item[Off.] Disables automatic pause.
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%
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\item[Pause.] Pauses the \dap{} when the headphones are removed.
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%
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\item[Pause and Resume.] Pauses when the headphones are removed, and
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resumes playback when they are reconnected.
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\end{description}
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\item[Duration to rewind.] Number of seconds (between 0 and 15) to rewind
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playback when the headphones are removed.
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%
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\item[Disable auto-resume if phones not present.] This option will disable
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the automatic resumption of playback at startup if the headphones are not
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connected to the \dap{}.
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\note{This requires \setting{Resume on Startup} to be enabled.}
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\end{description}
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}%
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\item[Last.fm Log.]\index{Last.fm Log}\index{Audioscrobbler|see{Last.fm Log}}
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Enables logging of your played tracks for submittal to
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\url{http://www.last.fm}. This service was formely known as
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\emph{Audioscrobbler}. When you enable this option, you'll have to reboot to
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start the logging. The log-file is called
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\opt{CONFIG_RTC}{\fname{.scrobbler.log},}%
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\nopt{CONFIG_RTC}{\fname{.scrobbler-timeless.log},}%
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and is to be found in the root directory of your \dap{}.
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\note{See \wikilink{LastFMLog} for a further description, and for tools you
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can use to submit your Last.fm log.}
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\item[Cuesheet Support.]\index{Cuesheet Support}
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Enables reading of cuesheet files for played tracks. If a cuesheet is found
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for a track, track markers are displayed on the progressbar and it is
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possible to skip between the tracks within the cuesheet. Also the information
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found in the cuesheet file will replace the information from the ID3 tags.
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When you enable this option, you'll have to reboot for it to come into
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effect.
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\end{description}
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